World Builder (Michael Elliot)A card-based game focused on creating a setting through fleshing out character backgrounds. Very easy to hack (as it's really all a bunch of random tables) if you want to adjust outcomes.
Ex Novo (Konstantinos Dimopolous)A citybuilding, mapmaking game. Developments are rolled off a d666, dictating the rise and fall of factions, the growth of the city, new constructions, conflicts, resources, and so on. A great deal of fun, though if you're meaning to play it, remember that faction power gain loss can be any number (I was under the impression that they only gained 1 point at a time, which made the early game more difficult than it needed to be.
Following it with World Builder would, obviously, be a great idea.
Anomaly (+ Anomaly: Containment Breach) (Carter Richmond)I was not expecting an SCP-themed Quiet Year hack in this bundle, but that's 2020 for you. The core is the same - draw card, answer prompts, start projects, keep on trucking. Anomaly on its own is about investigating and containing the Weird Thing, while Containment Breach is about what happens while you've got it locked up.
Our Pantheon (D.W. O'Boyle)A hack of the venerable Dawn of Worlds, providing a little bit more chance and structure with the addition of PBtA-style actions
Following it with Ex Novo and then World Builder would be, if very extra, probably a good idea.
Yokai Hunters Society (Chema Gonzalez)A hack of Nate Treme's Tunnel Goons, where you play as members of the titular organization and do the thing on the title. It overflows with flavor and focus (in just 36 pages!) and uses its brevity to maximum efficiency - You have the pieces you need to get started, and a direction to travel. The core conceit is a brilliant choice, because it shifts the game away from "here is a monster, kill it" to "try and find out why the monster is here, see if you can fix the problem", and that sort of de-emphasized violence in a horror investigation game is, as one might guess from certain projects of mine, very much my jam.
There are a great deal of other games worth mention here: So You Got Thrown Down a Well, the Penicillin zines, The Wretched, The Sealed Library, and so on and so forth.
CelesteYou know how some video games just feel good to play? You press the button and the person on the screen does the thing and it feels right, in ways that can't be adequately expressed? That's Celeste.
It is a super tough game - I can't recall any other that gets my hands to sweat that copiously - but it is rewarding in equal measure. More praise than I can fit here should be heaped upon the way they approach Assist mode (you can customize exactly what kind of assistance you want!) and the friendly load-screen reminders that there's nothing locked behind strawberries and don't be ashamed of your death count.
PyreIt's a visual novel / rpg / sports game / religious ritual simulator made by Supergiant and it is gorgeous. It's a work that I can truly call fantastic, not only for how it looks and how it sounds, but in how it creates and establishes something that is unlike anything else around it, and does not lose sight of what gives it power. Every single screenshot in this game would make a good desktop background. All the characters are great. They made a conlang just for extra flavor and then made dialects to reflect different characters' backgrounds.
SagebrushA walking simulator about exploring an abandoned cult compound. It is presented with a grounded empathy that I rarely see (but greatly appreciate). It's a horror game in a sense, but without a direct threat, or music cues, or any of the trappings of genre.
Also when I made a comment about a bug with the sound, the dev had put up a fixed version within an hour of responding to me. That's always a kudo.
Death and TaxesA short game in the vein of Papers Please. Not particularly challenging (at least gameplay wise), but it is much faster to play than its spiritual predecessor, which is good at encouraging taking multiple routes. Very charming aesthetics & music. VA work is good.
SuperhexagonReviews of this game are superfluous. All one needs to do is watch and listen, and they will know.
VoyageurSimple space exploration game with randomly generated planets. You can only ever move forward on your quest, so you can never return to a location.
The Floor is JellyPlatformer where everything is jelly. A bit tricky to control at times but then you pull off some amazing air time or slip through the depressions in the walls and then everything clicks.
Heavy BulletsA simple lunchbreak-length roguelite shooter.
Bonus: Dissident WhispersNot part of the bundle directly, but aimed towards the same end. This book deserves to go down as a gold standard - 58 adventures for 12 different systems, assembled in a matter of days, all proceeds to bail funds. There is potency in this book. I can't wait to run something from it.
What are your favorites? Post 'em in the comments!