Tuesday, May 26, 2026

Dan Plays Games 11

Index 

The Apothecary of Trubiz

A cute little three-dollar cipher-puzzle game that’s three dollars worth of puzzles.

TR-49

Research and deduction games are taking off as a genre, and this one’s a solid entry into the roster. You’re given a computer terminal and the task of finding and identifying one specific book in the database, and it sends you right down the rabbithole of an alternate literary history. There are a solid number of aha moments, I never felt like the path forward was too obtuse to stump me for long, and I was able to 100% it in a reasonable 7 hours. Nice and satisfying.

Scarlet Hollow (Episode 5 update)

I can’t remember if I’ve written about Scarlet Hollow in this series before, so here’s the precis just in case I haven’t: Slay the Princess devs, southern gothic horror VN, it’s fuckin’ good. Unicorn Meat is probably happening the next holler over.

Where Slay the Princess is a line diverging into a fractal, Scarlet Hollow is a bowl of recursive spaghetti. Events connect to each other in unexpected ways, older episodes are called back to, choices you made hours or episodes ago can compound in ways you never saw coming. Moments with a clearly-signposted binary choice will often lead directly into a second similar choice, or add a third option because of something you did two episodes prior.

Playing through on both my old save and a new one from the beginning (as a refresher) was an excellent choice. If you’re not patient enough to wait for the final story update, it’s a great excuse to play it twice and make different choices.


Hell is Us (update)

Having now finished the game, I can say that it’s mostly solid, succeeds at most of the things it set out to do, and is let down by the most “we ran out of money and / or time” third act I’ve seen in a long, long time. Honestly, calling it a third act borders on falsehood: it’s a hallway, a large room, four elite enemies, four switches and a cutscene. The narrative ties itself off in a burst of action movie shlock that poorly suits the story that’s been woven together so far. I can’t say that it ruins the game, because it feels so disjointed from the previous ~27 hours that it doesn’t feel like it’s part of the game.

Removing Act 3 from the equation, there are still some pretty substantial issues: after nearly 30 hours the fights do become pretty tedious from the woefully limited enemy variety, and upping the difficulty doesn’t really stop you from being able to face-tank your way through the game. The plot of act 2 spins its wheels a bit and fizzles out after a while, losing the strength of the opening hours and becoming more median video-gamey, and the attempts at deep lore only really get to shallow depths.

Still: on the whole the game was engaging, and I played through till I hit credits. It won’t go down as a favorite of all time, but it was worth the playing and I hope it inspires some people to make something like it. 

Dorfromantik

Hoo buddy this is a dangerous one in terms of the feel-good brain chemicals. I can easily lose hours in it, even when the gameplay solely consists of rotating hexes so their edges match. Pattern-Seeking Brain is pleased; Time-Management Brain is horrified.

The Seance of Blake Manor

An extremely Irish sleuth-em-up with great visual style. You’ve been summoned to a manor-turned-hotel in western Ireland, to find a missing attendee of a multi-day seance. Everything you investigate ticks time a minute forward, and you have to juggle everyone’s schedules along with your own. The cast is a wonderful gamut of folks you’d find in a Call of Cthulhu module; everyone has their own plot, sometimes connected to each other, sometimes not. It feels excellent to make a breakthrough and have a new crop of clues pour in, especially if you stumble on it by chance while exploring.

While the mystery itself isn’t going to change on repeat plays, there’s enough stuff in the game that I think it’ll be worth a second run-through to clean up things you’ve missed.

Lingo 2

Never played Antichamber but it’s got the same sort of hyperminimalist visual vibe and obtuse puzzles. You’re running around collecting letters, and then plugging those letters into consoles scattered around the world. Each console has a word, you need to transform it into another word, but you also need to decode the function you need to use (since the transform commands are all clusters of symbols).

There’s often a lack of feedback when you solve a puzzle - you get a tone and the console turns green, but it’s not always clear what has changed in the world when you do so.

Sol Cesto

I was sold on this just from the visuals, and was not disappointed. “Weird” is accurate but insufficient. “Fever-dream (positive)” is closer, but still feels somewhat reductive.

The sun is gone, and you need to get to the bottom of the dungeon to find it. Each layer in the dungeon is a 4 x 4 grid of squares filled with monsters, treasure, & traps; you select the row, but the exact square you land on is random, and the crux of the game is a combination of pushing your luck and managing the odds of getting a given square type.

Once you really get a hang of it you can break the game wide open, which I think is nice; it’s not a forever game. It also manages to sidestep the issue of running out of metaprogression unlocks before beating the game; you use the same currency to buy progression unlocks and in-run items (sending coins back up to the surface via a bucket on a rope), so once you have nothing left to unlock you don’t have to worry about saving for the next bucket room or sending part of your winnings back home; you can spend it all on items, which is secretly the best upgrade in the game.

Scriptorium

A paper-doll style art studio featuring the best weird little guys medieval marginalia can provide. Comes with a sandbox mode where you can just do whatever you want, and a campaign where you fulfill requests for clients and gradually increase your library of sketches. It’s a wonderful time, definitely has RPG applications.

Blue Prince

Late to the game, but I’ve been mostly unspoiled - (having forgotten most of what I glimpsed my partner do when she played it last year). I’ve hit credits, gotten 4 trophies, and begun digging into the deeper puzzles. So far I’ve managed to squeeze out a little progress every run, even if it’s just checking out a new room or finding one minor clue or something like that, but even then the spectre of getting repeatedly fucked over by RNG remains a consistent threat and I can already feel the frustration setting in on occasion. Half the game is puzzle solving, the other half is mitigating the game fucking you over, and your enjoyment will be contingent on how well you can mitigate that. So far I’ve found having multiple goals is the best defense, but that's just a defense, not a solution to the tension. I legitimately don't know if this game should be a roguelike - being a roguelike certainly was part of what elevated it to popularity, but I don't know if the roguelike elements are good for the game, exactly. But they're not exactly wholly bad either, I like the sense of increasing familiarity you get with the manor and its systems so shrug.

I have, by my count so far, cheated on four puzzles, one of which I absolutely would never have gotten on my own and one that I probably could have gotten only after a massive flaming crash out. take that for what you will.

 

Gameable Material Section

Steps = Exploration Turns

There's no reason to count exact time when you're already counting turns.

In OSE, an 8-hour day is 48 exploration turns and costs 2 flasks of oil. Erase the "8-hour day", no more hours, hours are fake. (Not bumping it up to 50, because 48 is divisible by 2, 3, 4, 6, 8, 12 and 16. Easy clocks.)

Each step (exploration turn) = 1 new room. Going through a room you've already been in is 1/2 a Step, going through it a third time reduces it to 0 (stopping to re-examine costs a full Step).

If you run out of Steps, you need to make camp and rest or you'll start taking penalties to everything from exhaustion.

Combat encounters count as 1 Step. Not because they take long, but because they exhaust you. 

A party member can avoid getting hit in combat at the expense of Steps (probably according to hit dice of enemy? Unsure)

Certain interactions (room mechanisms, sickness, magical effects) can decrease Steps; potions and some rare magical items can increase Steps.

You can pay a Step to secure a location from ambush. 

Doubtlessly there are other applications. 

 




Sunday, May 24, 2026

Dan Plays Games Index

Micro-reviews of video games I've played.

Last updated 05/26/2026

** 

Dan Plays Games 1 (03/14/2022)

  • Psychonauts
  • Gris
  • Scourgebringer
  • Little Nightmares
  • Bloodstained Ritual of the Night
  • Lobotomy Corporation
  • Remnant: From the Ashes
  • Kingdom: Two Crowns
  • SUPERHOT
  • Cross Code
  • Horizon: Forbidden West

Gamepost Special: Elden Ring (07/04/2022)

Dan Plays Games 2 (05/04/2023)

  • Warframe
  • Sundered
  • Roadwarden
  • Spiritfarer
  • Vigil: Longest Night
  • Blasphemous
  • Chained Echoes

Gamepost Special: Legend of Zelda Tears of the Kingdom (06/05/2023) 

Gamepost Special: Fear and Hunger 2 (02/26/2024) 

Dan Plays Games 3 (03/26/2024)

  • Balatro
  • Symphony of War: the Nephilim Saga
  • Limbus Company
  • 20 Minutes Till Dawn
  • Chants of Sennar
  • Path of Achra
  • Otxo
  • The Dungeon Beneath
  • Blasphemous 2
  • Wildermyth
  • The Forgotten City
  • Grime
  • The Fermi Paradox
  • Book of Hours
  • Roboquest
  • Moonring
  • Brutal Orchestra
  • Cosmic Wheel Sisterhood 

Dan Plays Games 4 (07/27/2024)

  • Black Mesa
  • Darkest Dungeon 2
  • Coromon
  • Civilization 6
  • Elden Ring: Shadow of the Erdtree
  • Void Stranger
  • Quester
  • Baldur's Gate 3 

Dan Plays Games 5 (12/05/2024)

  • Tactical Breach Wizards
  • The Pathless
  • Potioncraft: Alchemist Simulator
  • Halo CE (MCC)
  • Halo 4 (MCC, Spartan Ops only)
  • Terra Nil
  • Vampire Survivors (replay + Castlevania DLC)
  • Potionomics

Dan Plays Games 6 (03/01/2025)

  • Buckshot Roulette
  • Epigraph
  • Mouthwashing
  • Katana Zero
  • Selaco
  • Shadows of Doubt
  • Quester | Osaka
  • ABI-DOS
  • Gods vs Horrors (demo)
  • The Roottrees are Dead
  • Caves of Qud
  • UFO50
  • Rift of the Necrodancer
  • Sorry, We're Closed 

Dan Plays Games 7 (05/22/2025)

  • Pyrene
  • Pokerogue
  • Spiritfarer (follow-up)
  • Path of Achra (follow-up)
  • Sorry, We're Closed (follow-up) 
  • Ender Magnolia
  • Time Wasters
  • ENA: Dream BBQ
  • Gods vs Horrors (release build)
  • Slay the Princess
  • Promise Mascot Agency

Dan Plays Games 8 (08/14/2025)

  • Elden Ring: Nightreign
  • Odallus: The Dark Call
  • One Finger Death Punch
  • Rift of the Necrodancer (follow-up)
  • Binding of Isaac: Repentance
  • Date Everything 

Gamepost Special: Expedition 33 (09/15/2025) 

Dan Plays Games 9 (11/25/2025)

  • Date Everything (follow-up)
  • Islanders: New Shores
  • Silksong
  • Hades 2
  • Binding of Isaac: Repentance (follow-up)
  • Decktamer
  • Hell is Us
  • Peak
  • Picto Quest: The Cursed Grids 

Dan Plays Games 10 (01/24/2026)

  •  Forward Escape the Fold
  • Asbury Pines
  • Dungeon Encounters
  • Nuclear Throne (10 year replay)
  • Ye Guild Clerk
  • Neon White
  • Stackflow
  • Monsters are Coming!: Rock and Road
  • Uncle Chop's Rocket Shop 

Dan Plays Games 11 (05/26/2026)

  • The Apothecary of Trubiz
  • TR-49
  • Scarlet Hollow (Episode 5 update)
  • Hell is Us (follow-up)
  • Dorfromantik 
  • The Seance of Blake Manor
  • Lingo 2
  • Sol Cesto
  • Scriptorium
  • Blue Prince 

 

Sunday, May 17, 2026

50 More Alternate History Divergence Points

First installment

THE TROUSERS OF TIME HAVE SPLIT AGAIN

  1. Aleister Crowley successfully summons his guardian angel at Boleskine House; it immediately reduces him to constituent atoms and irradiates over a hundred square kilometers of Scottish countryside by presence alone.
  2. A confederation of eastern hunter-gatherers and surviving neanderthal tribes successfully blocks Yamnaya migration into Europe.
  3. Brief but peaceful contact is made with a team of alien academic observers in Australia c. ~14,000 BCE.
  4. The excavation of Troy is handed off to literally anyone besides Heinrich Schliemann.
  5. Five volumes of Emperor Claudius’ Tyrrhenika are discovered in a Lombard monastery, April 1378.
  6. H.P. Lovecraft is drafted into the US army and dies on March 29, 1918 during the Battle of St. Quentin.
  7. The Indian Plate migrates slower than in baseline, and has not yet collided with Asia by the time humans evolve.
  8. Basque sailors discover a chain of islands west of the Azores in the early 1400s, which is swiftly called Atlantis by continental scholars.
  9. Some absolute mad bastard of a Soviet linguist spends 40 years documenting Siberian languages in exhaustive detail, providing much firmer support for the Dene-Yeneseian hypothesis.
  10. An anonymous Spanish clergyman, by some miracle of conscience, squirrels away 15 Maya codices that remain untouched until 1954.
  11. A relatively small and relatively slow meteor hits the northern Atlantic Ocean in 1701, causing relatively catastrophic tsunamis.
  12. Catherine Eddows fends off her attacker in the early morning of September 30th 1888, fracturing his skull, collarbone, and three vertebrae with a brick in a stocking; “Jack the Ripper” is found dead later that day.
  13. A few clades of trilobites make the jump to land and/or freshwater and survive to the present day.
  14. OH JESUS CHRIST SEA SCORPIONS NEVER WENT EXTINCT EITHER
  15. Han dynasty scholars mostly-accurately reconstruct several dinosaur species.
  16. Jimmy Hoffa’s body is found in 1990, having been stuffed inside the freezer of a Wendy’s franchise in Jersey City.
  17. The Rosetta Stone is never lost.
  18. The United States forgoes the use of nuclear weapons on Japan.
  19. The 1998 Copyright Extension Act fails to pass.
  20. Pre-Socratic philosophers devise a preliminary germ theory as an offshoot of atomism, where sickness is caused by harmful atoms entering the body.
  21. Percival Lowell doesn’t jump to conclusions.
  22. Mongol invasion of Japan finds initial but unsustainable success.
  23. Alexander the Modestly Accomplished dies to an errant slingstone in 330 BC, toppling his Persian campaign.
  24. Early church fathers are somehow persuaded to approve the practice of same-sex unions, on the grounds that it’s technically not called a marriage and the participants definitely promised to remain celibate.
  25. Queen Victoria dies of tuberculosis in 1839.
  26. Star Wars isn’t saved in the editing room, and achieves only modest success; its sequel, Splinter of the Mind’s Eye, flops hard enough to shutter the franchise.
  27. Tolkien ends up finishing and publishing that sequel novel to LotR.
  28. Constantinople remains Constantinople, and does not become Istanbul.
  29. Old New York remains New Amsterdam, and does not become New York.
  30. Henry VIII decides it’s easier to just institute inheritance by adoption.
  31. CPR invented by Abbasid physicians c. 900.
  32. The Wars of the Three Kingdoms fail to establish the Commonwealth; Ireland and Scotland remain independent.
  33. Someone slightly to moderately less bigoted than John Campbell serves as early science fiction’s tastemaker.
  34. Christianity flounders in the Mediterranean and survives primarily in central Asia and India.
  35. Sino-Soviet split never occurs. 
  36. Monotremes make up ~1/4 of all mammal species on Earth.
  37. Alien transmissions are detected nearly as soon as radio telescopy is introduced.
  38. Major eruption of the Yellowstone hotspot in 1803.
  39. Hawaii remains an independent kingdom.
  40. Publication of Malleus Maleficarum is banned by the Church.
  41. Elder Thing arcology detected during Artemis II lunar flyby.
  42. USAF pursues 2003 “Rods from God” satellite weapons program.
  43. A semi-successful IAL takes off through connections to the various early 20th century New Age movements.
  44. Piltdown Man is immediately clocked as a hoax and gains minimal publicity.
  45. Robert E. Howard dies of a stroke in 1982.
  46. A series of mass shooting in the 1970s lead to a semblance of American gun control laws.
  47. Common Brittonic isn’t displaced by Old English.
  48. Augustine of Hippo remains a Manichaean.
  49. Penicillin is discovered decades later.
  50. Hokkaido maintains independence.

Or all of them at once, as usual.

Saturday, May 9, 2026

Wikipedia Links from my Notes 3

Slushpile index 

Part 1, Part 2

These posts accumulate quite fast. 

1. Dictionary of the Khazars
A 1984 novel by Milorad Pavić that tells its multi-headed century-spanning alternate-history story through dictionary format. I’ve not read it but I really should, since it sounds 110% like my kind of shit. Though right now it seems my bets are either borrowing the low-quality scanned pdf from Internet Archive or snagging it through interlibrary loan.

2. Quinametzin
From Aztec mythology via the Codex Mendieta; six giant sons of Mixcoatl, who survived the flood that destroyed the world of the Fourth Sun and then founded the cities and peoples of the Fifth.

3. Ḫulbazizi
“Evil be gone” or “the evil is eradicated”; the final phrase of Sumerian and later Alkkadian exorcism incantations. 

4. Ofuda
Wood or paper talismans used in both Shinto and Japanese Buddhism.

5. Haida Manga
This is predominantly the work of Haida artist Michael Nicoll Yahgulanaas, and while the article doesn’t have any visual examples a quick google search brings up some striking comic work.

6. Esplumoir Merlin
A hut / cottage / tower / castle etc where Merlin transforms into a bird or back into a human.

7. Barlaam and Josaphat
A popular medieval saints’ tale about a prince who escapes the seclusion of his father’s palace for a life of ascetic piety that, by the time Caxton printed it, would have been an English translation of a Latin translation of a Greek translation of a Georgian translation of an Arabic translation of a Middle Persian translation of a Sanskrit text about the early life of Siddharta Gautama. So the Buddha is canonically a saint in both the Eastern Orthodox and Roman Catholic churches, though I don’t think either would admit to it.

8. Menocchio
A miller executed by the Roman Inquisition in 1599 for a sundry list of heresies, including:

  • The only sin is harming one’s neighbor.
  • Blasphemy only hurts the blasphemer.
  • Mary wasn’t a perpetual virgin.
  • The pope has no special spiritual privilege beyond an ordinary righteous man.
  • As the afterlife is God’s domain and fully outside of human influence, there’s no reason to pray for the dead and the living should focus on helping the living.
  • Sacraments are all human inventions to make money; God gives baptismal grace to everyone directly at their birth.
  • Marriage was established by men, not God; an exchange of vows is all that is needed and anything more is just business.
  • Anyone can become a priest through study (the practice of ordination being just another business)
  • The use of Latin in court trials is a way for the rich to oppress the poor, since the accused usually don’t know what they’re being accused of or how to defend themselves.
  • “God has given the Holy Spirit to all, to Christians, to heretics, to Turks, and to Jews; and he considers them all dear, and they are all saved in the same manner.”
  • The universe started as an undifferentiated coagulation of the four elements in a state similar to a block of cheese, and that God and the angels emerged from it like worms (from said block of cheese).

Dang, Menocchio, leave some wins for the rest of us.

9. Al-Wakwak
An island from medieval Islamic literature, supposedly located in the seas east of China. The inhabitants are all women who grow on a tree like fruit, and while I can’t say this is directly related to Elden Ring it certainly feels appropriate.

10. Youdu
Capital city of the underworld in Chinese mythology; I think there’s a fun contrast to be made here with Pandemonium as rival cities, dual cities, or even the same city in different periods or under different administrations.

11. Alyoshenka
I fucking love this article. It’s just some Russian creepypasta that has somehow had a dedicated wikipedia article for 20 years, with all the vague, unsourced, unverifiable claims that this would entail. you could easily use it as a case study of how to spot bad information and spurious claims while doing online research. It reads like a bad first attempt at an SCP article and annoying as that can be, you can develop a certain fondness for the really impressive flops. It’s the sort of bad shortform horror fiction that makes me go “oh man I could probably make a good version of this”.

12. Category: Yokai
An inclusion that requires no justification; everyone should have a list of yokai on hand.

13. Dionysiaca
A late-Classical epic poem about the life and accomplishments of Dionysus, including his military expedition to India, written in Greek sometime in the 400s AD. It’s the longest surviving poem in Greco-Roman literature at over 20,000 lines in 48 books, survives in what appears to be its completion, and somehow no one knows or talks about this. There are only two English translations that I can find, with the oldest still being from 1940. 

14. Caribbean Shaktism
The British system of indenture in India saw a sizable population of Tamils deported to the Caribbean. They brought their religious practices with them, which have developed on their own into a syncretic tradition that holds Kali-Mariamman as the primary manifestation(s) of Shakti. A historical curiosity that I never even considered, and a good reminder that the world is a big mixed-up bag of stuff.

15. Lake Uniamési
An enormous apocryphal lake in east-central Africa, believed to be the source of the Benue, Nile, Congo and Zambezi rivers by European missionaries for a brief period in the mid 1800s. Was most likely a misinterpretation of the African Great Lakes.

16. Pas-ta’ai
A festival held by the Saisiyat people of Taiwan to commemorate and appease the spirits of a tribe of dwarves who had feuded with the Saisiyat’s ancestors. Has had something of a modern resurgence, though that has come at the cost of disruptive tourists.

17. Herxheim (archaeological site)
Archaeological site in Germany and former home of a neolithic cannibal death cult. 

The Herxheim mass-grave is estimated to hold the remains of at least 500 individuals, with many of them originating a noteworthy distance from the site; recovered bones display cuts and fractures in consistent enough patterns to indicate methodological killing, post mortem butchering, and consumption. Skulls were converted into vessels, long bones were cracked open and scraped clean of marrow. With so many foreigners among the dead, they had to have either travelled there intentionally or brought there by force.

And all of this is packed at the tail-end of Herxheim’s history: after about 300 years of habitation and a further 50 years of human sacrifice, the site was abandoned and never reclaimed.

18. Temagami Magnetic Anomaly
A magnetic anomaly in eastern Ontario generated by a large geological structure of unknown composition and origin (though it’s probably from a meteor impact depositing  a shit-ton of iron). I like the name, it's got an excellent ring to it.

19. Huang Bamei
You win at piracy by retiring with your head still on your shoulders: “Two Guns” Huang Bamei not only did that, but did it so recently that she’s got a photograph on her Wikipedia page. She died in 1982! Got her start smuggling salt with her father, then worked up to running her own operation, got caught, dodged execution, got recruited by the Nationalists to fight the Japanese, went back to piracy, got cornered by the government again, got pardoned, the Nationalists recruited her again to fight the communists, and then finally retired from piracy in Taiwan. Turned down the CIA’s attempt to recruit her and successfully sued Shaw Brothers Studio over a film depicting her as a collaborator with the Japanese. 

20. Zapam Zucum
Goddess of carob trees in the folklore of the Aymara and Diaguita people of Argentina / Chile / Bolivia. Looks over infants laid down in the shade while their mothers work. Described as having dark skin, hair, and eyes, white hands, and - the article seems keen to point this out - big ol’ gazongas.

21. Zaqqum
A tree at the center of Hell in Islamic tradition; its fruit is shaped like demon heads and boils sinners from the inside when eaten. I’m honestly surprised that “inverse of the Tree of Life” took this long for me to find, it’s a natural mythic extension to Eden.

22. Eglė the Queen of Serpents
A figure from Lithuanian folklore; Eglė is a human woman who marries the king of serpents and together they have three sons and a daughter. After completing some impossible tasks (as is tradition) Eglė leaves the serpent’s palace to visit her family, at which point her brothers gang up, learn the means of summoning the serpent king from Eglė’s daughter Drebulė, and kill the serpent to prevent Eglė from returning to the sea. In grief Eglė transforms her children into oak / birch / ash / aspen trees, and then herself into a fir.

And also she’s a character in Elden Ring, I guess. I don’t really see the resemblance, there’s nothing remotely applicable between the two stories. It’s not like Elden Ring has a character who probably fucked a snake and is associated with a big tree that generates a considerable amount of sap / resin like a pine tree would and oh…

23. List of Hoaxes on Wikipedia
Since everything on Wikipedia is CC-BY-SA, all of these hoaxes have inadvertently been added to a sort of shared alternate history, and I think that’s neat. Most of these are stubs or minor blurbs, but there are probably a few that could be expanded into a bit of nifty flash fiction.

24. Chinese Characters of Empress Wu
A series of alternative Hanzi characters that saw some use for a time during the reign of Wu Zeitian, though the mandate evaporated as soon as she died. They’re all in unicode, as is right. Most of them are for fairly important words (sun, monarch, person, etc), which fits with their invention as a sort of linguistic show of force.

25. Medieval Runes
The descendent of the Younger Futhark, used throughout Scandinavia up until the early modern period even after the introduction of the Latin Script in the 1200s. Would be a great pull if you want a script for a game; it’s recognizable but not just copying Elder Futhark because Tolkien did it, and there are more letter variants to work with (to handle the historical development of new sounds)

26. Manungal
Sumerian goddess of prisons, name translates to “great princess”. Felt like an interesting dichotomy. The article points out that, given the place and time, the goddess of prisons would be pretty merciful compared to the mutilation and / or summary execution you’d normally get in the era of Hammurabi.

27. List of Aesop’s Fables
And these are just the ones with Wikipedia articles! The Perry Index has 725 of them, and I honestly had no idea there were so many. They’re so ubiquitous as a thing people just know about that it fades into the cultural background radiation, which is certainly a shame I should remedy. While odds are good that Aesop might have been a character stories were attributed to out of convention or convenience, that’s useful inspiration in its own right. 

28. Matilda Joslyn Gage
A woman with one hell of a resume. Abolitionist, feminist, suffragette, journalist, author, critic of religion, campaigner for indigenous rights, etc etc. Also the mother-in-law of L. Frank Baum.

29. Zana of Tkhina
One of those cases where it feels like reality is copying some of my notes.

It’s the mid 1800s: A strange woman is found wandering the woods of Abkhazia: tall, dark-skinned, covered in thick reddish-brown body hair, and seemingly unable to speak. She’s captured, sold as a curiosity multiple times before, and ending with Edgi Genaba of Tkhina. She lives outdoors on the Genaba estate until her death in the 1880s, survived by four children; anything more than general details is lost to time. 

The locals at the time considered her an abnauayu (a wild-man); Soviet cryptozoologists Alexander Mashkovtsev and Boris Porshnev thought she was a surviving neanderthal or some other relict hominid. Their excavations of the Genaba family cemetery in the 1970s exhumed the body of her youngest son Khwit (d.1954), and a woman's body that had been buried without a coffin. That body was not conclusively identified (via DNA analysis) as Zana until 2021. Modern scholars think the most likely explanation is that she was Afro-Abkhazian (a diaporic community descended from east African slaves brought to the region by the Ottomans) and had congenital generalized hypertrichosis, causing both her body hair and apparent intellectual disability. 

Khwit and Zana's skulls remain in Moscow; the rest of Zana's body was stored in the Sukhumi Museum of Natural History until it was destroyed during the 1992 war in Abkhazia.

It’s not a happy ending. I doubt the middle or beginning were particularly happy, either. The article says that Zana's four children were born under “unclear circumstances”, and while that doesn't necessitate the worst possible outcome I don't think the odds are in favor of history cutting her a break. 

Still. In my mind's eye I can see the neanderthals wander out of the woods one evening when no one was watching, and Zana slips away with them to live happy and free in the mountains till the end of her days. It’s bullshit, but sometimes you need a bit of bullshit to get through the day.

A toast to Zana; she deserved so much better than she got.

 

The Commons Section


1. Titan Sea Map
CC-BY 2.0 (Peter Minton)
Solid campaign world map right there, maybe slap a few islands down and you're good to go.

2. World Map with Separatist Movements
CC-BY-SA-4.0 (Vojtěch Pokorný)
A map of the modern world if every entry on the Wikipedia list of active separatist movements (as of Jan 2023) succeeded. Excellent fuel for some alternate history scenarios even if you just pick a couple. 

3. Historical map Orkneyar 
Public Domain (Unknown artist)
Map of the Orkney Islands for Adventure magazine. Terrible resolution, basically unreadable, but would be easy to blow up and trace over.

4. Creature hyena
CC-BY-3.0 (David Revoy / Blender Foundation
I love how much this absolutely isn't a hyena and yet feels the most hyena it's possible to be. Bet it has an absolutely fucked up laugh.

5. Wooly mammoths near the Somme River
Public Domain (Charles Robert Knight)
A mural for the American Museum of Natural History. knight has loads of other great vintage paleoart, I went with the mammoths because of course I did. 

6. Font de Gaume
Public Domain (Charles Robert Knight)
Human paleoart gets graded on a pretty sharp curve, but this is a solid one.

7. Gothmog, Lord of Balrogs
CC-BY-4.0 (Álvaro Fernández González)
Now I'm not entirely certain where CC fanart falls on the spectrum of yea or nay, but this is a nice menacing balrog.

8. Sigmund
Public Domain (Arthur Rackham)
Used this one for my PDLOTR project. Leave it to Rackham to make some incredible art of some truly godawful subject matter. 

9. Setebos
Public Domain (Joseph Urban)
Design work for a 1916 performance of the masque Caliban by the Yellow Sands. That's a dungeon if I've ever seen one.

10.Warrior
CC-BY-4.0 (David Revoy)
The boob plate isn't going to pass armorer's muster, but you can do far worse for anime-vibe art.

11. Lia Turtle
CC-BY-4.0 (David Revoy / Blender Foundation)
If it's not obvious yet, David Revoy has a lot of CC art on Wikimedia Commons.

12. Maastricht Book of Hours, BL Stowe MS17 f200v
Public Domain (Unknown artist)
Nun with animal legs, bigass sword, and a no-nonsense expression. Figure that will be of interest to the readership of this blog.

13. BlankMap-Philippines-noborders
Public Domain (Howard the Duck)
Certain someone can find a use for this.

14. Ekko (Echo)
Public Domain (Theodor Kittelsen)
All of Kittelsen's work is PD and all of it is fantastic. His main page has a gallery.


 

Tuesday, April 28, 2026

Remaking LotR With Only Public Domain Sources: Part 2

Arthur Rackham

Part 1

As before, I’m letting things grow organically. No real order besides the order ideas come to me.

Housekeeping

Before I get started, three things.. 

#1: A few of my real-life friends said it’d be helpful to have a list of references, since they’re more familiar with Tolkien than the works I’m pulling for the experiment, so here’s the list for part 1:

  • Middle Earth = Various (To be determined)
  • The One Ring = Seal of Solomon (Testament of Solomon, etc.)
  • Eru Illuvatar -MANA-YOOD-SUSHAI (The Gods of Pegana)
  • The Valar = The Zoa (The prophetic works of William Blake)
  • Mordor = The Land of Darkness (The Alexander Romance)
  • The Nazgul = The 12 Paladins of Charlemagne (Orlando Furioso, etc)
  • The Witch-King = Alexander the Above-Average (The Alexander Romance)
  • Orcs = Tharks / Green Martians (A Princess of Mars + sequels)
  • Sauron = Nyarlathotep (Cthulhu Mythos, various)
  • Mount Doom = Mt. Elbrus (Real world + Zoroastrian mythology)
  • Numenor = Atlantis (The Lost Continent, etc)


#2 is I learned about Tales Before Tolkien, which is a collection of 21 pre-Tolkien fantasy stories compiled by Douglas Anderson (did the annotated Hobbit, got to see him give a talk once, that was fun). Most if not all of those are PD; I haven’t properly dug through it yet, but I’m going to keep it as a nice backup resource for the future.

#3: Morgan Long pointed out in the comments to the Part 1 that I skipped over Der Ring des Nibelungen, and while my initial response had been “using Alberich’s ring itself is a bit on the nose and I just don’t care for the Cycle as a whole”, thinking about it more has opened up a very good path forward, and since I have no better segue let’s get into that.

Boromir

Siegfried / Sigurd, as portrayed in Der Ring des Nibelungen. My initial resistance fell off on further review, because he’s some of the rawest antagonist potential possible. The guy was raised in isolation as a human-shaped guided missile aimed towards a dragon’s hoard, and is easily read as a sociopath, and his parents were siblings, and he fucked his half-aunt and he’s a stooge of German nationalism. He’s the hero and he’s going to make it everyone else’s problem. Even if we're purely going on the first point and ignoring everything else, a human being raised to adulthood by an abusive parent with 0 other social contact is going to be absolutely fucked in the head. 

What happens when the great golden manchild convinced that he's fated for age-defining greatness is put into a story that doesn't revolve around him? When the mask finally drops and the rest of the characters realize too late who they're working with, oh buddy that's where the drama lives. Chef's kiss.

  • Q: How much of Der Ring can I offload to the background?
  • Q: What happens after his betrayal of the fellowship? 
  • Q: How is his crusade to defeat Alexander going to backfire terribly after he steals the Seal?
  • Addition: Mime the dwarf, Fafnir the dragon, a good number of the rest of the cast.
  • Addition: The fortress of Valhalla and its king who started this entire mess by trying to get out of paying the contractors he hired to build it.


Treebeard

I had been combing Wikipedia for mythical and magical trees, but then remembered that ents in the books are tree-like but not necessarily trees themselves. So why not go with the OG forest guardian, Humbaba? (There is no reason why not)

  • Q: So what else have Gilgamesh and Enkidu been doing? I suppose they didn’t kill Humbaba this time around - what sorts of injuries does he have?
  • Q: Is he related in any way to the giants who built Valhalla?
  • Addition: Cedars of Lebanon used in construction of Solomon’s Temple, which would provide some connection to the Seal.


Theoden

Hrothgar would be the obvious choice, but Hrothgar loses the horses and without horses it’s hardly Rohan. But! You know who has horses? Amazons. They also had a shit-ton of queens if we go by just the Greek sources, but Hippolyta is the main one and comes with some extremely fruitful potential expansions.

  • Q: Is Hippolyta actually on the throne, or has the abduction-by-Theseus plot happened and Antiope or Penthesilea is ruling in her stead?
  • Q: Speaking of which: what else has Theseus fucked up beyond all repair?
  • Q: Well he did kill the Minotaur which means he now has a connection to Atlantis; how’d that turn out for him? Find any other treasures while looting the ruins?
  • Addition: Herakles and/or Theseus, fucking around as usual.
  • Addition: The Attic War
  • Addition: Queen Calafia / any number of additional Amazonian monarchs
  • Addition: Assorted cities / islands of women etc.


Eowyn

There’s no shortage of ladies in armor to choose from, but I think I’m going to go with Bradamante from the Orlando duology. It’s a bit of a double-dip since I’m sourcing the Nazgul from the same texts, but Bradamante has the bona fides to justify it:

  • Accomplished knight on her own merit
  • Equals-on-the-battlefield enemies-to-lovers plotline with the Andalusian warrior Ruggiero.
  • Rescues Ruggiero from the evil wizard Atlantes by using a magic ring to break into his tower.
  • Refuses to marry a man who can’t match her in combat (so as to counter her father’s attempt to marry her off to the prince of Byzantium)
  • Sister of Rinaldo the paladin (and so would be related to one of the Nazgul in this version)

Pretty stacked resume. Absolute crime that she doesn't show up more often.

  • Q: So how’d she end up as the foster daughter of the queen of the Amazons?
  • Q: What’s her relationship with Rinaldo like?
  • Q: So is Atlantes intentionally invoking a connection with Atlantis in his name? Like calling himself “the Atlantean” or something like that.
  • Q: I guess his tower would probably be the equivalent of Isengard, then.
  • Addition: Ruggiero, obviously
  • Addition: Using the Seal to rescue Ruggiero from the Atlantes’ tower.
  • Addition: Probably need a stand-in for Islam, now. Or at least a faction to stand in for Andalusia. Iram of the Pillars would be the obvious choice but I’m not making that call just yet.


Shadowfax

Rakhsh, steed of Rostam in the Shahnameh. If Rohan = Amazons and Amazons = Scythia, that's right next door. Rakhsh also has the “legendary horse who can only be ridden by a legendary hero” thing going on, though he also died alongside Rostam in the story. So either a surviving (and potentially wounded) Rakhsh, or a descendant. Either way, it should be a Big Deal when he chooses a rider.

  • Q: Who does Rakhsh permit as his rider? One time deal, or no? 
  • Q: It’s probably going to be Bradamante, so what circumstances lead us to that point? Would it be the mission to rescue Ruggiero, or a later battle?
  • Addition: Rostam & his seven feats, Zahhak, Div-e Sepid
  • Addition: Indo-Scythian peoples (since that territory would overlap with Samangan and that's where Rostam's wife Tahmina is from, boom there’s a Rostam > Amazonia link.)

Fun fact: Rakhsh is Aramaic for “horse”, so he’s the horse named Horse.

Gollum

It’s gotta be Caliban: Classic fucked-up little dude who has connections to at least two powerful magic users and is part of a plot centered around imprisoned spirits. Easy pick.

  • Q: How did he get the Seal? Inherited it from Sycorax? How'd she get it?
  • Q: What else is on that island?
  • Q: How does Prospero get entangled in all this?
  • Addition: Ariel and the spirits of the island
  • Addition: Sycorax, who is clearly not on good terms with the rest of the wizards 


Tom Bombadil

An Elder Thing with old hippie professor energy. Could probably pull double duty as Dr. Doolittle (an Elder talking to humans is kinda like a human talking to animals, from their point of view) or Professor Challenger (banger name; also, I like the premise of Elders as Victorian gentleman-scientist-explorers)

Since Goldberry doesn’t have much to her beyond “some sort of river spirit”, we’ve got more nymphs, naiads, nixies, undines, rusalkas, and so, so many others to choose from. But Nimue / the Lady of the Lake has the most connective tissue to draw on and I’ve yet to find an alternative of similar caliber (though Jenny Greenteeth has “spooky monster with a fun name” covered.)

  • Q: All right, who’s she throwing swords at this time?
  • Q: Are we going to keep in the Lancelot connection?
  • Q: What do people think about the Elder? What do they think he is?
  • Q: Are there any other surviving Elders on the planet?
  • Q: What’s his beef with the mi-go about?
  • Q: Actually, wait, hold up; Wagner’s ring is made from gold stolen from the spirits of the Rhine, Goldberry-Nimue is our resident water-spirit, did the Seal get stolen from her in parallel? Would that imply that the Seal is an Elder Thing artifact? Or did it just fall into Nimue’s possession for a while?
  • Addition: So about those shoggoths…
  • Addition: Cambrian sea life, as a treat


Elrond

Elrond’s a problem child in this experiment: his primary role in the narrative could be fulfilled by any old wizard, but his primary relationship is bound up with Arwen, and Arwen is tied up with Aragorn, and I still don’t know what I want to do with Aragorn.

The three of them basically come as a package deal, and the two main packages that I know of are:

  • Alveric, Lirazel, and the King of Elfland from Dunsany’s King of Elfland’s Daughter
  • Pwyll, Rhiannon, and Arawn from the Mabinogion

I like the Pwyll triad better, but it’s also definitely a major direct inspiration of Tolkien’s, which I have generally been trying to avoid. So I’d either need to tie in some wildcards or learn to suck it up and deal. I mean I already used Der Ring the glass on that box has been broken.

I’ll come back to this, see what I can do with it later. How elves are actually going to be situated is still very much in-progress.

Galadriel

The Lady von Willendorf herself, a pick that will not surprise regular readers of the blog but may require a hear me out for folks just wandering by, so hear me out:

Galadriel is extremely powerful, extremely beautiful, and extremely old. And while there are plenty of powerful + beautiful + ancient women in myth and literature to choose from, I don’t think many of them can brag about being an instantly-recognizable sex icon 20,000+ years after their creation. This also throws a fun wrench into the genre by portraying one of the OG ur-elves that everyone ripped off afterward as short, brown and fat instead of tall, pale and thin, while still presenting her with the dignity and respect that she’s owed. 

As a bonus, the Venus gives us an entirely different direction to approach elven melancholy: Galadriel’s depressed because she remembers when there used to be mammoths, and now the mammoths have gone and they will never return. 

  • Q: Is she actually an elf in this anymore, or an immortal human living among the elves? 
  • Addition: Okay well now I gotta have one last mammoth show up. There will be waterworks.
  • Addition: Of course the mammoth remembers her, whose blog do you think you're reading?  Man might forget, but the elephants do not.
  • Addition: And you’d best believe she was one of the painters of Lascaux. Like her house is just built on top of or right beside the entrance. 

And, having said all that, I could very easily invoke many of the elements I used for the Great Lady for the "instead of a dark lord you would have a queen" bit. Works out nice, especially since Nyarlathotep = Sauron. Never met a good idea I wouldn't use twice.

 

Bilbo Baggins

Nathaniel Chanticleer from Hope Mirrlees' Lud-in-the-Mist. Fantasy-English small-town burgher whose life is normal and regular and entirely un-adventurous up until magical adventure barrels into his life and turns it upside down. 

  • Addition: Fairy-fruit and its importation into the human world


Gimli and Legolas

Conan and Zorro, no contest. Got the heavy fighter and the finesse fighter, got the opposed personalities primed for a mild antagonism > grudging respect > unbreakable friendship storyline. Howard’s Picts are basically Frazetta-style cavemen, you already know I’m going to use neanderthals as dwarves, the numbers check out.

Bonus: since they both have terrible vulture estates who love suing over trademarks, both of them need makeovers and new names. Conan’s easy, already did him: Spakāya of Cimmeria, or we can just call him “The Hound”. Zorro is “fox” in Spanish, which is “Rusc” in Sindarin (fun fact: only materials about conlangs fall under copyright, since you can’t copyright a language) and while Fox and the Hound isn’t public domain, it is a funny little reference.

(Note: Zorro was actually a suggestion from skullelongator on bluesky, who got it from their mother. Thanks, skullelongator’s mom.)

  • Addition: Side characters, etc. Leaving this part open, since the advantage of long-running picaresque pulp heroes is that you can drop them in just about anywhere without worrying about connections.


Barad-dûr

The Tower of Babel is the perfect fit, especially if I weave in its historical inspiration, Etemenanki. Its name is literally “Temple of the Foundation of Heaven and Earth”, it’s located at the seat of imperial power, it’s dedicated to the usurping god of kingship who built the world out of a corpse, historical Alexander the Great ordered it rebuilt. Throw in the “everyone spoke one language” with an implied “by force” and you’ve got the axis mundi of mythic oppression.

  • Q: Can I resist the urge to go “invading the heavens wasn’t an exaggeration, they built a fucking space elevator”?
    • A: No, probably not.
  • Q: Can I resist the urge to go “and it was built on top of Çatalhöyük because I know authors who use subtext and they are all cowards? (Mysteryspice suggested this)
    • A: Again, probably not.
  • Q: Alexander’s obviously using it as a base of operations - why?
  • Q: What connection, if any, between the Tower and Atlantis? 
  • Addition: Marduk, Tiamat, the Enuma Elish etc
  • Addition: Oh hey Gilgamesh, how’s it hanging, man?
  • Addition: The confusion of tongues (yay linguistic diversity)


The Council of the Wise

There’s a passage in Fellowship where Gandalf describes Saruman as “...great among the Wise [...] chief of my order and the head of the Council.” and that really makes it sound like there are more than five of them. Certainly more than two. I still don’t have a true pick for Gandalf yet, but the shortlist for the wizards’ council includes:

  • Archimago (The Faerie Queene)
  • Atlantes (Orlando Innamorato)
  • Prospero (The Tempest)
  • Medea (MedeaArgonautica, etc)
  • Circe (The Odyssey, etc)
  • Merlin (Arthuriana)
  • Morgan le Fay (Arthuriana)
  • Väinämöinen (Kalevala)
  • Oannes (Sumerian myth)
  • Gorice XII (The Worm Ouroboros)
  • Oscar Diggs (The Wonderful Wizard of Oz

Could probably throw in Hermes Trismegistus if I wanted to, but keeping him as fictional in-universe appeals to me, especially if I’m rolling with a layer of obfuscation about the Seal. Or he could be the wildcard that everyone in-universe thinks is fictional.

  • Q: So how do these wizards interact with the rest of the world?
  • Q: Who has beef with who?
  • Q: What do they know of / care about the Seal? Have they done anything about it?
  • Q: Has the Gandalf stand-in gone rogue?
  • Q: Where do they meet?
  • Q: How did the Wizard of Oz get invited, anyway?
  • Addition: Lairs, drama, etc.


**


And that’s a wrap on Part 2. This experiment continues to be extremely fun, I've already got some ideas cooking already for Part 3, stay tuned.

Saturday, April 25, 2026

Character Portfolio: 60 Years in Space v6

Portfolio Index

via NASA

60 Years in Space is an extremely crunchy space colonization simulator by Andrew Doull, based on the extremely crunchy space colonization boardgame High Frontier by Phil Eklund. It’s a game for an extremely specific type of sci-fi sicko (hi, it’s me, the sicko), and despite a pretty rough launch the game has been regularly updated and refined since its release. I played through a mission using the v5 rules last year, and the following v6 re-organized and streamlined a decent chunk of the game (with some changes in direct response to my play reports).

I recommend reading post 1 of that series to compare the process.

Future Dan here: I wrote most of this post in preparation for an attempted solo campaign. That campaign has successfully wrapped as I write this. It will get a writeup eventually.


1. Space Politics

Space Politics is a color-coded representation of the political zeitgeist on Earth, and how that influences who gets into space and how. It’ll stay in the background of the game, changing occasionally and modifying various rolls we make later. In v.6, Space Politics will also act as your starting Social Trend (trends being background social and technological developments occurring within your faction and the world at large - it’s where all the sci-fi sicko stuff lives).

Space Politics (2d6): 7 - War (Resource War)

“Heightened tensions between Earthside nation-states have resulted in a volatile situation in space where rockets and ray-guns can be retooled into weapons at a moment’s notice. [...] A resource war includes trade wars and fighting over depleting resources needed for space travel.”

Rolling 1d6 for my first trend impact, I get 6: Peace Talks. Looks like we’re nearing the end of said resource war, or at least a ceasefire. Little emergent storytelling prompts like this are a highlight of the game



2. Space Agency

Next up is our space agency and mission control: like space politics, mission controls have a broad archetype with a color code that will provide roll modifiers going forward. The list of archetypes has been expanded since v5, with most colors now having two or more options, and they’ve also been uncoupled from real-world organizations in the base rules, which removes a major issue I had with the previous version.

Normally I would roll here, but for purposes of story I’m going to choose #5 Trade Association, since it falls within the 2d6-2 roll I would normally be making. This means mission control is Green, my spacecraft quality is Medium, and my rank chart is Generic Green. Rolling on the launch facility tables (60Y 34-35) I get Tanegashima Space Center, which is mostly for flavor but can tie into regional events later on.

(It seems the dice gods really want me to play as Japan in this game, I got that last time as well.)

Since in this version of the base rules we don’t roll for a specific real-world group, I’m going to make one up and say that I’m playing as the Toha Industrial Workers Union.

While I’m at it, I’ll generate the factions that are already in space: I just need to go down the list and see if a d6 comes up 1. Red and Purple are in, which actually works great for me because with the space fascists and space liberals in place I get to be the rebel alliance-alike.

 

3. Mission Control Staff

New to this version of the rules is the framework to play as the space agency itself, with individual crew and staff basically being names attached to skills unless you decide to zoom in. You hire on staff and crew using Control Points, and you start with four of those and gain 1 per year. 

(Control Points can also be used to gain tech readiness with a component, pay off debt, or a bump to adjust the result of a roll by 1.) 

Future Dan here: I skipped this entire step when prepping for my campaign, because I don’t like the skill system in 60 Years all that much. It wasn’t a huge loss, since I was playing at full zoom-out, for reasons I’ll get into. 

Mission Control Staff come with a level of 5 in a single skill, which gives a +1 to any roll where they match skill levels with the crewmember they're helping. I think that's an extra thing to track that makes them mostly useless (vs providing a flat +1 to a skill), in what will become a running theme with the game. But for now, this is quite important because 6 is the magic number.

I’m going to spend all 4 of my Control Points on staff (the power of hindsight says that Control Points are best spent on staff and debt; tech readiness and bumps were effectively useless in my campaign.)

  1. Head of Sciences (Prospect 5)
  2. Head of Operations (Industry 5)
  3. Head of Research (Research 5)
  4. Chief Information Officer (DevOps 5) 

 

4.1 Crewmember Abilities 

I can have up to 8 crewmembers, which are generated by drawing three cards from a standard deck to determine the level of their primary ability (1/2 card value, rounded up; faces = 5, aces are special), which is then used to derive their skills. All their other attributes are treated as 3.

Just as an example, I'm going to go with a minimum crew of 4.There are four abilities - physical (clubs), mental (spaces), social (hearts), and capital (diamonds) - each with specific skills associated with it. Selected cards are bolded.

  • Crewmember 1: 10S, 6D, KH => Social 5
  • Crewmember 2: QC, 3D, 5C => Physical 5
  • Crewmember 3: 4D, 4C, 9S => Mental 5
  • Crewmember 4: 3S, JC, QD  => Capital 5

 Next is skill selection, which is a major problem.

 

4.2 Crewmember Skills 

Skills are wildly unbalanced between abilities:

  • Physical: 2 skills (Bypass, EVA)
  • Mental: 12 skills (Combat Ops, Devops, Ecology, Engineer, Industry, Medical, Mining, Pilot, Prospect, Research, Suffrage, Teleops)
  • Social: 1 skill (Negotiate)
  • Capital: 4 skills (Activism, Antitrust, Recruit, Trading Desk)

Nearly twice as many Mental skills as all others combined. Crewmember #1 up there is useful for exactly one type of skill check (and #2 is barely better). For everything else, the best they could start with is 4, which is the worst you can get from someone with the correct ability for it. I’m aware that you’re meant to compensate for these deficiencies using your mission control staff and increasing crew skill levels over time, and that failure is supposed to lead to interesting and often catastrophic complications. I get that. I still don't think it works in practice.

 

5. A long aside about the 60 Years skill system

Skill checks in 60 Years are 2d6 roll under your skill level, as in Traveler. This comes with complications:

  • If you don’t have training in a skill, you roll under the relevant ability on 3d6.
  • If you have chrome on a skill roll (from meeting certain conditions, usually ownership of a patent for the equipment you're using), you roll one less d6 for the check. 
  • Since the game is designed for your crew to modify themselves, increasing your skills and attributes is a core part of the premise and rules-as-written they're supposed to be tracked per individual.
  • If you have 6+ in the appropriate skill and chrome, you automatically succeed and your roll is there purely to see if you have a complication.
  • You're going to have chrome for most rolls you make in the game when zoomed out (since it's pretty difficult to get your hands on a spacecraft you didn't build yourself, which means that as soon as you hit a skill value of 6, skills literally do not matter.

Now, I like the idea of the system in principle: space operations are too expensive to justify anything short of extreme operational competence and failure is liable to come from defects in the machinery (something the game tries to simulate). Chrome is basically a way to bake "don't roll if success is guaranteed" into the procedures - but it also asks me to track 21 skills per crewmember (since while crew start with only 3 skills, they will quickly gain more from participating in Operations or getting upgrades) for a mechanic that was only relevant 8 times in an entire 60 turn campaign

The character sheet provided in the book are pretty perfunctory and not really made for tracking changes over time, and while I could probably have made up a better layout for it I really didn't have any reason to do so: it's pretty difficult to end up with a crewmember who has anything lower than a 5 for their main ability score, and so I just said "the crew as a collective starts with a 5 in every skill, and every era that passes that value goes up by 1" for my own campaign. It worked, and it was still barely relevant.

But for the purposes of the post, I'll pick the following. "Held Skill" designates skills that are held in reserve to be determined later, per the rules.

  • Crewmember 1 (Social 5)
  • Negotiate 6 
  • [Held Skill] 3
  • [Held Skill] 2
  • Crewmember 2: (Physical 5)
  • EVA 6 
  • Bypass 5
  • [Held Skill] 2 
  • Crewmember 3: (Mental 5)
  • Pilot 6
  • Prospect 5
  • Industrialize 4 
  • Crewmember 4: (Capital 5)
  • Trading Desk 6
  • Activism 5
  • Antitrust 4  

  • As an alternative, you can treat the crew as a collective and start with 5 in all abilities, and then fill in four skills at 6, three skills at 5, two skills at 4, one at 3 and one at 2. 

    But yeah, I dumped all of that when I ran my campaign and it was fine.

    6.1 Spacecraft Overview

    All spacecraft are going to have a crew module to carry people and a thruster to get them to the destination. The payload will vary according to mission type - for a bog-standard industrial mission, I need a robonaut to prospect the site and a refinery to turn into an automated factory. These components (as well as thrusters) can have additional requirements, which can be met by including reactors or generators (to produce energy), and radiators (to vent waste heat), but we’ll get into those later.

    Note: Andrew told me this entire section is going to get overhauled in the next major update, though what I’m describing here will still be around as an alternative procedure in one of the other books.

    Starting craft have a spacecraft quality - this won’t be relevant after you build your first factory and refit your ship, but for now it’s a way to provide variety for your maiden voyage. As a Trade Association, my starting rocket is medium quality, and rolling 2d6 on the Medium Quality Ship table (SI 191) gets me 5+6 = 11 and the following traits:

    • Thruster Quality: High
    • Radiator Quality: High
    • Refinery included in mass?: Yes
    • Refinery Quality: High
    • Payloads: Substitute Thruster
    • Damage: None

    So I get a high quality craft with a substitute thruster. Fine by me. High quality craft sidestep a lot of the construction process, since they’re high quality by merit of all their parts working together in harmony from go, but the substitute thruster is a nice wrench in the works.

    6.2. Spacecraft Construction

    Substitute thrusters (SI 195) come in two varieties, robonaut and bernal. There’s no apparent roll to see which subtable you get, so I did odds/evens and got robonaut. Good thing too, bernals are heavy as shit on account of being entire space stations

    Future Dan here: I am realizing now that bernals are probably only used as substitute thrusters when you’re on a mission to move a bernal, since the egregious 10 mass of the bernal is less egregious if you aren’t also carrying a thruster around.

    A roll of 3 on the substitute robonaut table gets me Tungsten Resistojet which starts me with the base stats of a Hall Effect thruster. But since everything is high quality, I don’t need to build off the base, I can pop over to the high quality craft table (SI 203) and roll a d6 for my loadout: a 1 gets me the following components and stats.

    • Reactor: Rubbia Thin Film Fission Hohlraum
    • Generator: AMTEC Thermoelectric
    • Robonaut: Tungsten Resistojet
    • Refinery: Carbochlorination
    • Dry Mass: 5
      • How heavy the craft is without fuel
    • Thrust: 1 ● 1
      • First number is how many burns I can make per turn, second number is how many fuel steps each burn costs me. My craft’s mass will determine how many fuel steps I get for a given unit of fuel, so that doesn’t need to be worried about for now.
    • ISRU: 3
      • In-situ resource utilization - how well my equipment can deal with conditions on the ground. A lower number is better & means I can operate at sites with less water.
    • Therms: 2
      • How hot my equipment runs - I’ll need radiators to cool this.

    Now, you might notice here that the component list is a bunch of technobabble to make Scotty proud and no stats. There are stats for components, but they’re in another book (A-Base D-Landing): this is going to get fixed in the next update, and not a moment too soon - when you get into factory building and building new ships, it becomes really important to know what components are compatible with what and what requirements they have.

    Using the full info, my components are:

    • Hall Effect: Mass 1, Thrust  3 ● 2, Rad-Hardness 5, Water Fuel
    • Rubbia Thin Film: n reactor, Mass 1, RH 5, 1 Therms; -2 thrust, ½ fuel consumption
    • AMTEC Thermoelectric: e/H-generator, requires n reactor, Mass 1, RH 6, 1 Therm
    • Resistojet: Mass 0, requires e-generator, RH 5, ISRU 3
    • Carbochlorinator: Mass 2, requires e-generator


    This gets me the same numbers in the end, but you can see how everything fits together much better this way.

    Now I take these numbers and apply the modifications from the resistojet thruster: +2 thrust, x2 fuel consumption, 1 Afterburn, and -1 Mass, which is less than ideal but not the worst it could be: Mass 4, 3 ● 2 +1AB, ISRU 3, RH 5, 2 Therms

    Nearly there: to deal with that waste heat I go to the High-Quality Radiators table (SI 190) - I pick the Magnetocaloric Refrigerator: 2 Mass, cools 2 therms, requires e-generator, RH6. After that, all I need to do is stick a 1 mass standard crew module on this thing and we’re good to go. 

    My craft’s final stats are:

    • Dry Mass: 7
    • Thrust: 3 ● 2 +1AB
    • ISRU: 3
    • Rad-Hardness 5
    • Therms: 2 (-2)


    Only thing left to do now for character creation is smash the champagne and give it a name. To keep with the theming of the Hayashida mission, this one will be named the Kui.

    Wrap-Up

    The greatest obstacle between 60 Years and the player is information presentation. This is to be expected from a game of this complexity, and there have been improvements since v1, but the issues remain: information is broken up between segments or even books, leading to constant flipping back and forth. The order of topics in the book doesn't align with the order of play. LATEX can't handle tables and so forces them out of order and breaks the surrounding text. Information is often duplicated where it doesn't need to be, elided when it shouldn't be, or confusingly worded.

    However: I had fun putting this together (and as a spoiler for the future, the campaign was also a lot of fun.) When the issues above are pared away (in my case, by spending a whole lot of commutes reading the books and then writing a cheat-sheet for myself) the underlying systems are manageable, if wonky, and I'd say with the updates its gotten to a "recommend with big caveats" state - the game is still rated S for Sickos, but if you're the right kind of sicko, ey, you might have a good time.

    Saturday, April 18, 2026

    The Character Portfolio

    Like nearly everyone else in this hobby, I own more games than I'll ever be able to play. But making characters for games you will never play is a time-honored tradition and I figured I might as well turn it into something interesting to read.

    Basic premise here is that I'm going to go digging through my archive of games looking for anything with character generation complex enough to make an interesting blogpost out of, and then I'll go through the process step-by-step, rules-as-written. The end result should hopefully be somewhere between solo play report, mini-review, and creative writing exercise. If the process for a single character isn't super in-depth, I'll make a full party slash whatever other setting building tables and procedures they have in there. 

    Many of these games I've either not read in full or haven’t read in ages (or both), so I fully expect some surprises to come out of the woodwork and / or some of these to be duds that I have to toss. The list below is neither exhaustive nor a guarantee: I'm sticking it here to give a rough overview of what's available and provide a handy random table in case I need a suggestion. 

    If the muses move you to start compiling a portfolio of your own, let me know! I’ll link to it down below.

    Completed Characters

    1. 60 Years in Space v.6 - TIS Kui


    The List

    1. Shattered
    2. Delta Green (2016)
    3. Runequest (2018)
    4. Dungeons the Dragoning 7th Edition
    5. Star Wars 5e
    6. Hellboy 5e
    7. Eclipse Phase 2e
    8. Talislanta 4e/5e
    9. Shadow of the Demon Lord
    10. Spire & Heart
    11. Red Markets
    12. Ringworld
    13. Pokerole
    14. Nibiru
    15. New Horizons
    16. Mutant Year 0
    17. Mistborn Adventure Game
    18. LISA the RPG
    19. Lancer
    20. Harlem Underground
    21. Halo Mythic 2.0
    22. FIST
    23. As the Sun Forever Sets
    24. Engine Heart
    25. CAIN
    26. Dogs in the Vinyard
    27. Across A Thousand Dead Worlds
    28. [DATA EXPUNGED]
    29. Open Quest 3e
    30. A wide selection of GURPS
    31. Sleepaway
    32. Land of Eem (2022 Quickstart)
    33. Armour Astir
    34. Blades in the Dark
    35. Deadball
    36. 60Virsi0ns v.7
    37. Final Fantasy d6 
    38. BLAM
    39. D&D 3.5 + supplements 
    40. Silent Legions
    41. Stars Without Number
    42. Worlds Without Number 
    43. Ars Magica 3e 
    44. Cephus Engine