Everyone and their cousin has their personal take on clerics (I really, really like Beloch Shrike's anti-magic cleric, myself) so I might as well too.
HP, XP, Saves: As cleric
Armor and weapons: Light armor and simple weapons only.
Starting Items: Staff, holy text, holy symbol (prayer beads, icon, amulet, etc)
Bless: With a prayer and a laying on of hands, you may do the following:
- Bless a person: give another individual 1d6 + lvl points that they may add to any non-damage, non-magic roll they make. This may be cast CL times per day, but the recipient may only receive one blessing per day.
- Bless an object: The object is considered holy to the priest's religion and will remain so until the next day. If cast every day for a week, the object will permanently be considered holy.
- Numbers indicate what must be rolled for a success.
- 'T' indicates automatic turn.
- 'D' indicates automatic destruction.
Turning works against whatever is considered unholy by the priest's religion. By default, this includes demons, malicious spirits, and desecrated undead.
Relics: Priests may use relics appropriate to their religion
Holy Orders: Choose one of the following.
- +1 to reaction rolls within your community.
- Can drum up 1d6 volunteers or a specialist in an emergency.
- +1 to reaction rolls with those of religious or political authority.
- May request access to monastery's wealth and resources (CHA check).
- Gain 2 additional languages and 2 academic areas of knowledge.
- +2 boons when attempting to debate on a known topic.
- May wear medium armor and use bladed weapons.
- +1 to reaction roles among soldiers and men of violence.
- +1 additional HP gained each level.
- May Bless and Turn as one level higher for sacrifice of 1d6 HP (heals 1/day)
- +1 to reaction rolls with the poor, homeless, and marginalized.
- May live on half rations.
- 3-in-6 chance of accurately detecting a lie. 3-in-6 chance of false positive.
- +2 boons on attempts to intimidate.
- Can gather and stir up a crowd with an hour of preaching.
- Can project your voice and be heard over long distance and loud noises.
- Possess studied knowledge of rival religions, 1d3 close contacts among other faiths.
- Take orders from the top: may occasionally eschew church bureaucracy.