Thursday, January 6, 2022

30 Regions of the Underworld

 

@urbex_34

There's no true mapping the Underworld. It is a place unstuck in spatial flux, endless in its depths and its variety.

  1. Delvers' - The last homely house, the last call before hell.
  2. Access Tunnels - Bare concrete, dim flickering lights, exit signs in the distance, stairs leading down. The creak of old pipes, the scurrying of rats, a dark shape turning a corner in the distance.
  3. Sightless Passage - A steep, blind meander. Stones engraved with thousands of eyes that cannot see. Tokens left in piles in crooks in the walls; offerings. You must find the path with your fingers alone.
  4. Filth Nest - Pools of refuse, corroding pipes, streams of shit trickling down and down. Mold, mushrooms, hot air. Beware open flames. The stink lingers on your clothes.
  5. Devil's Knot - The stone is dark red, veined with oilsmear-black. Coiling passages loop back on themselves like fractal intestines. Something is down here, watching in the darkness over your shoulder.
  6. The Gates - The first barrier. Great doors of celestial bronze, egraved with the names and deeds of angels.
  7. Forest of Flowers - Pale blue-white blossoms glow in the ghostlight. Olms long as your arm sit placidly in their pools. Off in the distance you can hear birds like tinny woodwinds.
  8. Boneway - Skeletons crushed down to yellowing grit beneath long kiloyears of travellers. A shallow descent, easy on the knees. Cracks in the walls lead out, elsewhere.
  9. Eel Hollow - Narrow, slippery ledges curl around the rims of deep blue pools, filled with the pale writhing swarms of blind lampreys.
  10. Scab-downs - Slopes and scree of gravel and cracked stone, rough and jagged, skin-tearing. Bottomless blue pools, perfectly circular and ice cold at the nadirs between these hills.
  11. God-King's Road - Red stone, vast paving blocks, toppled statues. Knotted vines and white flowers push up through cracks in the work, slowly reclaiming it for the underworld.
  12. Dreaming City - A cthonic leviathan rests here and a city was built in its dreams. It will wake eventually, but not for an age or two.
  13. Lower Passage - Slower, but safer.
  14. Goblin Market - There are no goblins here, not of the kind you'd imagine. But anyone can be a goblin if they're off just enough, and plenty folk are more than a little off down here. They meet at the market, wherever the market may meet,
  15. Inverted Garden - High above, you can see the carefully tended groves and ponds at the feet of the ziggurats. Creatures you can't make out swing through the branches in reverse, brachiating over the abyss that eventually leads to you.
  16. Narrow Gap - There is no room to breathe.
  17. Empty Throne - Names carved in its base in unrecognized letters. Great galleries caked in dust, cracked and faded murals of bulls and serpents.
  18. Cinder Path - Dry heat, like a blast furnace. Charcoal and ash fill the air with each plodding step.
  19. City of Devils - You look to be struggling down here. Care to sign a contract?
  20. The Pit - A smooth-sided borehole, wide enough that you can barely make out the other side and deep enough that you swear there's no bottom at all.
  21. Sea of Towers - Stone-blue waves crash against the stone. Pillars lean under the blows of ages, many have collapsed into rubble.
  22. Queen's Descent - Broad, flat steps, fit for a sedan chair
  23. Deep Cathedral - Best not stay long here. Who knows what gods were praised in this church of the living stone.
  24. The Slough - Stagnant black water up to your knees, crippled trees stretching for the light of false suns. The runoff of some distant hell you've yet to breach.
  25. House of Hungry Doors - "In my father's house there are many doors, leading ever inward."
  26. The Spiral - You already know how this goes.
  27. The Black Needle - The metal obstruction must be miles long, and its torn through the caverns like a bullet. Perhaps it is. And if it is, what brought it all the way down here?
  28. The Great Machine - clic tic tic clic tic tic clic tic tic clic tic tic
  29. The Throat - Nearly there. One more pass.
  30. The Shore of the Abyss - Black sand, black water, grey mist, off into forever.
  31. The Heart in the Dark - I hear it beating, beating, just out of sight.

Tuesday, January 4, 2022

100 Things to Do At The Spaceport

So the rules preview for Mothership 1e is out to backers now, and being one of that lucky number I have given it my perusal. Among noteworthy changes is the fact that downtime in port can convert stress into better saves, as determined by the port's classification.


X-Class

  1. Pornographic slickspace with a jailbroken scenario generator
  2. Blood sports arena (flash cloned c-levels and celebrities)
  3. Blood sports arena (self-service)
  4. Blood sports arena (tricked out robots)
  5. Religious service (Orgiastic Dionysian rites)
  6. Religious service (Radical splinter faction)
  7. Public execution (traitors to the syndicate)
  8. The Hungry Bug (good dumplings and cheap beer)
  9. Dealer: Angeldown
  10. Dealer: Hypermeth
  11. Dealer: Quantum Devil Engine
  12. Dealer: Turingfuck.exe
  13. Public appearance by local crime lord
  14. Delvers' (dive bar for all the weirdos)
  15. Goblin Market (pirated and handmade goods; sometimes both)
  16. Xenofungus-infected shaman performing spore rituals
  17. Specialty brothel ("The Kink Buffet")
  18. Passion play (Tragedy of the Lady of Fangs)
  19. Illegal bodymod surgery hall (observers welcome, color commentary provided)
  20. Place that was at some point a Burgar Konig franchise. Definitely not cursed.

C-Class

  1. Cafeteria (automated food dispensary)
  2. Religious service (Nocinax Pilgrimage revival preacher)
  3. Multi-denominational chapel space & fellowship hall
  4. Talent show (open signups)
  5. Gaming lounge (inadvertently retro due to age of equipment)
  6. Universe's saddest marijuana dispensary
  7. Standardized corporate auto-brothel (capsule)
  8. Little Spacers' Library
  9. Volunteer chore roster
  10. Sit on a bench and watch the maintenance drones
  11. Union hall (charity spaghetti dinner)
  12. Hang out at the commissary store
  13. Community herb garden
  14. Mama Fiorini's Pizza Place
  15. Theater (Fuck the King of Space)
  16. Community college evening classes (audit)
  17. Dealer: Space Heroin
  18. Low-rent occult paraphernalia store (Neo-Wicca, New Age 3.0, Folk Capitalism)
  19. Swap meet + flea market and scrap sale
  20. Chain restaurant (Great Googly Moogly's)

B-Class

  1. Cafeteria (Chain fast food)
  2. Hookah bar
  3. ISWU brothel (willing to moonlight as bruisers if the gig is right)
  4. Blues lounge (Real folk blues)
  5. Tea shop (private rooms available)
  6. Codepriest offering tech support and exorcisms
  7. Religious Service (Principles of Prosperity and Profit)
  8. Religious Service (Small Gods)
  9. Religious Service (Church of the High Houses)
  10. Mahjong parlor (obvious front for the mob)
  11. Devil Hunters' Lodge (public demonstrations)
  12. Neo-neanderthal drum circle
  13. Vat-meat BBQ joint
  14. Union hall (members only)
  15. Designated injection site
  16. Dealer: Blue Sand
  17. Spacers' memorial
  18. Theater (Admiralty Blues: The Movie)
  19. Cat lounge
  20. Happy Devil Noodle Company

A-Class

  1. 0-G laser tag courts
  2. Boutique craft fair
  3. Axe-throwing pop up
  4. Full tactile immersion slickworld pods
  5. Codepriest cluster-monastery
  6. Mindfulness observatory
  7. Craft distillery (in the neoliberal hell future they have somehow made IPAs worse)
  8. Religious service (Ancient alien xenotheism with barely-whitewashed racism)
  9. Religious service (Principles of Prosperity and Profit, subscribed members-only circle)
  10. Singleship races
  11. Immersive AR LARP
  12. Escape room (Abducted by the Zetians)
  13. Anime convention
  14. Wandering preachers (International Society for MANA-YOOD SUSHAI Consciousness)
  15. Dealer: Space Mead
  16. Circus (0-G acrobatics and stage magic)
  17. Corporate tech exhibition
  18. Union recruitment drive
  19. Guided station tours + historical reenactment (Recombination era)
  20. AI generated live concert with android idol troupe

S-Class

  1. Pornographic slickspace with a no-restraints scenario generator
  2. Blood sports arena (debtors)
  3. Religious services (Orgiastic Dionysian rites, except with yuppies and performative wealth)
  4. Religious services (Human sacrifice to appease the Market)
  5. Public execution (class traitors)
  6. Botanical garden (special exhibit of imported Earth flowers)
  7. "Communing with the aetheric intelligences" (the fuck does this even mean)
  8. A lovely night at the opera (pack your go-bag)
  9. Living art installation (The Esoteric Ecstasies of St. Balai-an of Garamond d)
  10. High-society gala (Designer infectious diseases)
  11. Dealer: Ulfire Lotus
  12. Dealer: Ultima Amanitia
  13. Dealer: ExtraSensoryOverload.exe
  14. Full-body cosmetic treatment
  15. Public dueling garden (walk-ins welcome)
  16. Cybernecromantic seance
  17. DIY chimera lab
  18. Fine dining experience (multiple courses of artificially-scarce foods)
  19. Human zoo (current exhibit "Exotic Cultures of the Rim")
  20. [REDACTED] Have fun figuring out where your missing time went.

Friday, December 31, 2021

Things I Enjoyed in 12021

Our palindrome year draws to a close at the time appointed by whatever mushroom-addled lunatics the Romans had calculating their calendar. Fuckin' entrail-sniffing madmen, I swear. Regardless, as the memes of internet production-consumption dictate, here are things I enjoyed in this blink-and-you'll-miss-it-year.

They are in no order, neither chronologically nor of importance. Several of them will have already been mentioned elsewhere. Many of them will be weighted towards the end of the year because what is time and what is memory.


Bones of Contention


This year saw the kickoff of a collaborative rpg review site, featuring assorted luminaries (and me also) doing the whole reviewing deal. While I have written comparatively little for it thus far, that is of minimal importance in comparison to the project as a whole. It's good stuff. Good reviews, written by folks I am glad to know. I'm glad to be a part of it, and I look forward to a second good year of it.

The Plangent Mage session we did was loads of fun. I played as a golden lion tamarin-man who was one half of a comedy duo with Zedeck's halfling. 


Jujutsu Kaisen


A sterling example of a creator going "I love this thing, except for all the bullshit, so I will make my own better version" The thing in question is Naruto (oh god we are in the era now where people who were into Naruto as teens and tweens are now making their own stuff informed by it) to a degree nearly parodic: there are characters and scenarios and archetypes that are practically 1:1 correlations. Except good this time - Nigh-miraculously for the subgenre it inhabits, no one's annoying. No one. I like all of these characters. The fights are lean mean and excellently animated, the monsters are weird and grotty, the cast has good chemistry and the side characters get their cool moments.

There's a genuine warmth to the friendship of the main trio: Itadori's meathead brute strength is matched by just being an all-around decent bloke, Megumi's edginess isn't all that sharp and the others razz him for it constantly, Nobara's rough around the edges (or as Mon correctly describes, a "motherfucker extreme") but still clearly cares for the others. Also there's no romance subplot. None. Not even a crush to be seen. A+.

And, and this cannot be stated with enough emphasis, this is a shonen battle series that does a remarkably good job with its female cast. Nobara has a scene that boils down to "take your internalized misogyny and shove it up your ass, I'm not going to live my life according to what you think I should be", which is not a scene I was expecting from a shonen battle series. There are actual motivations! Strengths and flaws of character!


Super Mario Odyssey


Late to the party on this one. The wahoo-woohoo pizza-pasta man does a run and jump and it feels fuckin' phenomenal.


Monster Hunter Rise


A sequel that, as far as I am concerned, invalidates its predecessor. Where in World I played super-cautiously because hunts were so long and I didn't want to waste my time getting stomped, the movement and traversal mechanics added to Rise make the gameplay loop so, so much faster. Which is good, because then you can actually play the game and learn from failures instead of just getting frustrated by the waste of effort. This is where it really clicked for me. Better online, too.


Chainsaw Man


I've talked about it before. Comic good. Can't wait for the anime. It's gonna be era-defining, I feel it in my bones. If you know you know, if you don't know I encourage you to learn.


Caves of Qud


The most recent major update added more convenient ways to play without permadeath, and now that I am actually able to play the game without dying instantly to baboons (god the acid-spitting slugs later on must be impossible in roguelike mode), I can safely say that it is OSR as hell: creative problem solving with the tools you have on hand and their many interactions with the world around you is the name of the game.

There's an entire post that needs written about Qud, I assure you it will happen.


My Lord of the Rings Reread


Yeah, that was a lot of fun.


Ender Lilies


At first glance this game seems like a grab bag cobbled together from other games' scraps. Ability-gated exploration, check. Dark fantasy setting, check. Gaining new abilities from defeated enemies, check. Sad lore journals, check. And yet somewhere in the alchemy of art and sound and the moment-to-moment experience of play, it turns into something I can't quite shake. For the genre, it's above quite a few I have played in quality (Bloodstained Ritual of the Night being a noteworthy disappointment), and the fact that I at least wanted to (but never did) try for a 100% (which I basically never do) is certainly a point in its favor. The last couple areas and the final boss do show clear signs of being rushed, but if you are looking for a game with sad Souls vibes and Metroidish gameplay, it's a good pick. 


Guilty Gear Strive


Anime Bullshit: The Game. The real good stuff, the primo designer shlock-rock. And a damn good game besides: I'm not a fighting game person but the art and good word of mouth got me in and something has clicked into place. I'm not good at it, mind you, but I'm having fun. I can go into the multiplayer lobbies and have a good time when I lose, I can see myself improving. The matchmaking system they have is excellent at keeping you around players of your own skill level. 

 

Midst

There are many narrative podcasts out there and Midst takes the crown as my favorite. Trading in the trite and tired "character talking into recording device" for a dynamic and snappy three-member Greek chorus, Midst moves at a breakneck pace through its weird sci-fantasy world. Information overload gives way to understanding, and within a few episodes you're keeping speed with it all.

Music good, voice work excellent, characters good, setting A+. Chef's kiss.


Gettysburg


Fate decided to work in my favor this year, and so I was able to spend a couple days in Gettysburg with my partner back in May. The weather was wonderful, the park uncrowded, and the place we were staying at was affordable. Did a whole lot of walking (Think we managed 12 miles in one day) went to a cat-themed diorama museum with a very friendly dog, and for a tourist town the food was reasonably priced. Waaaaaaay too many ticks, though. They need more possums.

Also Pickett's Charge gets undersold for how big of a tactical blunder it was. I am astounded that there wasn't a general mutiny when he gave that order. Like you hear the scenario and go "that's stupid, he's rushing troops up a hill with no cover towards a fortified position", but then you actually see the battlefield and it hits you that it was so much dumber than that description entails. Anyone ever claims that Lee was a good general they are out of their fucking minds unless they mean he was good at getting loads of his own men killed and then losing.


Paradise Killer


Subtitle: JoJo's Bizarre Vaporwave Murder Mystery Invesitagtion Simulation With a God Damn Double Jump And A Fuckin' Airdash.

Play it. Barring that, listen to the soundtrack.

** 

And there we go. It's not all, of course, it's never all. There have been cats fostered, I finally started with antidepressants. Unicorn Meat nears its completion. The plague years continue and while it feels like there's a whole lot of going in circles and time slipping through fingers like water...it's okay. We're all hangin' in there.

Saturday, December 18, 2021

Dan Reviews Books, part 7

Bookpost Index

Been a year to the day since the last one of these, and that won't do at all.


Beowulf, trans. Thomas Meyer


A very freeform translation, and I welcome the break from the stoic and implacable impenetrability of more literal or traditional ones that I have read. The sequences of "let me tell you a story about someone who has no bearing on what we are doing but confusingly has the same name as a character that does" that are the bane of students everywhere are much easier to get through this time - the formatting reinforces that these are stories being told within the story, and thus much easier to keep track of.

Certain sequences shift to Grendel's point of view, where the words deteriorate into a whirlwind of violent emotions and pain before dissolving into incomprehensibility - fitting for the mental state of someone whose arm is getting torn off.


Cordelia's Honor, Lois McMaster Bujold


A duo book of the first two Vorkosigan Saga novels (Shards of Honor and Barrayar), containing the story of how the main character (Miles)'s parents (Cordelia and Aral) met and the circumstances of their courtship leading up to his birth.

There is a sort of timelessness to it, likely because Bujold cares a lot more about the character dynamics than the science that serves as the backdrop. There are some unfortunate 80s moments (oh look it's the Depraved Bisexual straight from tvtropes dot com), but on the whole it's a few steps ahead of its time (ex: takes into account what ubiquitous uterine replicators would have on family structure). Our leads and their dynamic remain a highlight throughout, which is really all you need.

Major props to the one plot thread where Cordelia, after returning to her homeworld after her initial encounter with the Barrayans, is shuffled around as a talking point for a war effort and repeatedly gaslit by her government to that end. I was not expecting something like that and props to Bujold for including it.



Pandora's Star, Peter Hamilton


DNF 40/758 pgs

A remarkable book, in that whatever glimpses of an interesting world I could see were drowned under a singularity of bland. It's an unpleasant read; bloated, meandering, spinning its wheels right at the beginning. Save me from "it gets good 300 pages in" as a writing technique. Looking at other reviews I think I am dodging a bullet, as every one that isn't five stars brings up nigh constant sexism as a downside and I've got no time for that. You can feel how 2004 this is, how clunky and dated and awkward it has become in just 16 years compared to books decades older (written by more perceptive authors, such as the ones directly above and below this entry).


Invader and Inheritor, CJ Cherryh


Cherryh found a formula for returns with this series. Something bad happens. The next book deals with the fallout of that bad thing happening. The next book reaches the climax brought about by the series of interwoven bad things concluding them and giving us a break to catch our breath before the next trilogy. It works, though the cost of it working is that after a while it did begin to feel samey. Still, it was enjoyable to watch the continued efforts of a man trying to keep his head above water in the middle of space drow politics. With this second and third book we get more into the human side of the equation, with the arrival of spaceborn humans at the end of the first book and the planetside human government trying to send over their own agent to fuck around with things.

Keeping the narration very limited to the main character means that there is a lot going on that we the audience don't know about until the trap is sprung, which occasionally looks like things coming out of nowhere, and there's a decent amount of "sitting around and talking about plans dependent on the plans of other people." The endings are also quite sudden, without any denoument whatsoever. Denoument is for the beginning of the next book.

If you have ever wondered " what if drow, but good" Cherryh has you covered with these novels.


The Amazing Adventures of Cavalier and Clay, Michael Chabon


Chabon has made his living on writing about things that he loves, and boy does he love superhero comics. That specification is important, because it's not the superheroes themselves - it's the reason why there are superheroes, the life that is brought to them by their creators. It's easily my favorite piece of superhero media to exist, precisely for that reason. The Escapist is invented to be the hero that frees people from their bondage, and regardless of the editorial flanderizing that is to come, the simplicity of that moral underpinning still shines through. Chabon knows what the hell is up. I'd watch his adaptation of Superman.

Our two leads are dropped into the golden age of New York comics alongside the names we all know, with such care for reality that sometimes I would forget that they aren't real, thanks to the metafictional aside (footnotes! if you want to pander to me, a healthy amount of in-universe footnotes will do it.)

It took a bit for me to get a grip on Chabon's cadence, but once that settled in it proved to be a swift, dense, and meaningful read. It's a special book in ways I can't really adequately say in the amount of space I permit myself here. There is a constant sense of unreality that leaks through, where the strange and unlikely are treated with the same eyes as the mundane, elevating the whole of the world.

Many thanks also go to Pandatheist, who gifted me her water-damaged but still readable Folio Society edition, which has some wonderful illustrations.


Parable of the Sower & Parable of the Talents, Octavia Butler


Reading these two in 2021 is harrowing. Environmental catastrophe, social collapse, the rise of theocratic fascism and corporate slavery-in-all-but-name - it is a blunt force trauma. It's Babe Ruth pointing to the stands with grim certainty before the first pitch is thrown, saying "oh, it's gonna get rough". And to a great extent, it succeeds. Fuck's sake Talents opens with a presidential election between an out-and-out theocratic fascist, and the dried up and hollow remains of the previous VP and...Jesus Christ.

And yet, it never felt like it was wallowing in the misery porn that has become the standard of the grimdark fad in SF-F that's sprung up since it's time of release, despite a whole hell of a lot of human horror. The roots in reality that it has provide it with enough stability to say "these horrors are not unknown. They have happened before. Time passes, things will change, for good or ill." Fitting, considering the God-is-change motif that is going around.

I found myself in a strange relationship with the main character, where I agreed with what she was doing (mostly), but I don't actually like her. That Talents features segments by her daughter, speaking from the future with many of the criticisms I had of Lauren (namely the religious trappings she gussied up Earthseed in). She (Lauren) goes around ignorant or unwilling to recognize that words have connotations, that if you call something God people have ideas about what that means that don't match yours. There were places she could have reduced friction, but she decided not to - that bullheadedness makes for a good flaw.

The ending, though, shows some obvious seams. I've heard that there was a third book that was never written, and I can see it here. The last 20 pages of Talents sweep through events at breakneck speed, wrapping up an ending that should have had another couple hundred pages. We jump from the lowest point to a tidy ending that, while deserved, was too swift to stick the landing.


Dinosaur Summer, Greg Bear


I had not read any of Bear's work before, and this one certainly put his name in the "return here" pool. There's a specific joy in a sci-fi novel that is just "fun premise, explored for 300-400 pages", one I don't read nearly enough of anymore.

So, the premise: it's a sequel to Conan Doyle's The Lost World, now set in 1947 when the dinosaur craze is over and the last circus is closing. Our main character, Peter, has been roped into a National Geographic gig with his father, documenting the trip to return the dinos back to the tepui they were taken from. Adventure ensues. And it was an adventure I was invested in: Bear went the extra mile to tuck this little strand of alternate history into our own (Ray Harryhausen is one of the main cast, the political situation of post-war Venezuela is lurking always in the background), and to extrapolate his own twists with how those dinosaurs have responded to evolutionary pressures in their isolation. It's not much for plot or characters, but it is written with an amount of care I was mildly surprised to find. A good, light read.

The dinos have feathers and there are illustrations by DiTerlizzi, which is a double treat.


The Fifth Head of Cerberus, Gene Wolf


It's Gene Wolfe, there's only one way this review can go. The man is able to inspire the sort of excitement about starting a new book that is nearly absent in my adult life. The first ten pages of Fifth Head have more substance in them than some entire novels. There is a clear and masterful intention to everything, which makes it very easy to read despite the complexity at hand. This paragraph can describe basically anything he's written so let's focus on the actual story.

It's a collection of three novellas ostensibly about the colonization of a pair of worlds and what happened to the indigenous population, and assuredly about something deeper than that which I have yet to parse. All the puzzle pieces are there to sift through, naturally, and a second reading will be needed.

It is very difficult to talk about this book with a presumed audience of people who have not read the book. If you know, you know. It's Gene Wolfe.

Tuesday, December 14, 2021

Six Spacefaring Aliens

Sigmacastell / swampgirl

A sequel of sorts to my 4 Precursor Aliens post. (Many thanks to sigmacastell/swampgirl for the art)


**

 

The lucky few. The blessed company of those who have passed through the Great Filters and reached the stars.

This list contains only those whose expansion spheres have come into contact with metahumanity - there are other interstellar civilizations detected in the galaxy (7 with a detectable expansion sphere of 100 light years or more and 17 smaller ones), but for now they are too far away to contact or observe in detail.


The Triple Alliance


A civilization built on the symbiotic relationship between three unlikely species:

  • Enormous filter feeders, cream and orange in coloration, natives to the upper atmospheres of hydrogen giants.
  • Hunchbacked omnivorous crustaceans, hailing from the interior oceans of frozen moons where they live pressed to the inner shell by buoyancy.
  • Von-neumann robotics that maintain and oversee the technological aspects of their society.


The two organic members have been cyborged for mutual interface compatibility among all three member species. Together they have formed an expansion sphere significantly larger than that of humans, though due to their preferred environments they typically go overlooked or unnoticed - sometimes to the point that other species will unwittingly share a system with them. They rarely travel, and when they do their ships are designed and piloted so as to minimize detection. On their colonies they maintain a generally low-technology society, save for their integrated communication suites and the presence of Species C.

The Triple Alliance is open to some communication and trade, with most direct contract done with Species C. They have denied access to all of their worlds save designated meeting habitats and have threatened retaliatory violence if this agreement is not upheld. Scientific / historical / cultural media received via trade is clearly heavily edited for propaganda purposes. (From a human standpoint, quite ineptly, but this is due to the propagandists' inability to adjust for different psychologies)

Xenobiologists hypothesize that Species A and B were uplifted to some extent by another force, but whether that force is Species C or another party remains unknown.


Cybeles


A sea slug the size of a small truck, attended by a harem of their remote-controlled proxy bodies, arrives to negotiate a trade agreement between the two expansion spheres. The entire time, despite the misgivings of the current government, it is nothing but the picture of cooperative and pleasant. By the time it goes home, the human diplomats are pocketing cheap import deals and leases on six new worlds and the cybele has precisely what they want.

See, the cybeles are here to help. Here to lift humanity out of the mire of suffering that it has trapped itself in. Here to lead us towards a bright utopian future under the careful guidance of their empire of the gentle hand. They don't hide any of this, they aren't lying. That is a lot of what makes it so appealing.

The cybeles promise long lives of pleasure, free from want and pain - an easy sell for the tortured undermasses of humanity. Why not let them take care of things? Why not start adopting their mores? Take a cybele lover, take two or three; it's easier that way. Less to worry about. After so much suffering, don't you deserve to let go a bit?

The relationship grows increasingly one-sided. Cybele technological and cultural goods flood into the terragen sphere, subverting all the old hierarchies and letting them gather all the pieces into their own. Planets break away from human hegemony to assimilate with the cybeles. The slugs tut-tut the violent uprisings but shrug and welcome the breakaway worlds into the fold. Everyone is happy here. They'll deliver utopia, on time and built to spec.

The predictable far-right groups lashing out against the cybeles' influence have more in common with them than they realize. The alien leadership, deep in their coral cathedrals and far from the prying eyes of human observers, is dominated by oligarchic arch-conservatives, who view humanity as a band of idiot savages squatting on real-estate they are either wasting or destroying outright. The cybele psyche is less inclined to physical conflict, and has accordingly developed a keen strategic mind for social-warfare, one that humans have so far found themselves easy prey to.

As far as human observers know, the situation is thus: The cybele expansion sphere is larger than humanity's, though less densely populated. Their technology is within the range of what the human expansion sphere can produce, but it more efficient and effective than the terragen norm. They prefer warm oceanic worlds and leave the rest to their machines. Access to their worlds is tailored, leaving enormous dark spots in what anyone knows. Some xenologists hypothesize that they have already assimilated other species, potentially even the ones that presumably uplifted them in the first place.


Bathyspheric Civilization


Enormous ooid vessels - shimmering, chromatic, bathed in exotic radiation - emerge from hyperspace without warning. Drone fleets like locusts descend on small worlds of rock and ice, devouring them and bringing the spoils back home. Entire asteroids are dragged from their orbits and hauled back to the technicolor maws of the fleet. The resource-gatherers do not care about efficiency or grace; they will burn torch at whatever brute force necessary to lay a straight line back to their source. What would take decades by other means they will complete in a tenth of the time. And when they are done, by whatever metric they measure their task, they will vanish - slipping back into hyperspace with only a faint ripple of gravitational anomaly.

And this is all that we know for certain. In those instances when they have visited an inhabited system for their harvest, or when they have been stumbled upon by happenstance, they have remained utterly non-communicative. It is uncertain even if they are aware of humanity at all - they have yet to harvest a settled world, which makes most scientists believe that they are avoiding them, but this cannot be a certainty. Observers have thus far kept their distance, hoping to avoid a violent reaction.

The discharge of exotic energy buildup has only been measured on one occasion, and the accuracy of this data is questioned. If accurate, it indicates that the ships in question were exposed to the hyperspatial medium at Jump-1 depth for 350 - 430 Earth Standard Years. If this is the case, the inhabitants of the vessels must possess some resistance, inherent or engineered, to the mental degradation of long-term hyperspatial residence. If the inhabitants are biological, cybernetic, or the vessels themselves is fodder for white papers and conspiracy theories.

The pressures that would drive a civilization to such a risk-heavy survival method have been endlessly debated without any productive conclusion.


Ten-Legs-Tall


Candyapple-red harvestmen a dozen feet tall. In their interactions with humans they come across as curious, highly social, nonviolent and frustratingly vague at the worst moments. For reasons the explain only as taboo they refuse to use any sort of hyperspace-capable technology, leaving them dependent on slower-than-light interstellar travel. The cyborg bodies they have engineered for themselves make this easier with the aid of greatly extended lifespans and long-term hibernative abilities, to the point where they have permanently adopted a semi-nomadic lifestyle. Permanent planetary populations existed at some point in the past, but these have been either abandoned or forgotten (sources are unclear)

Their lifestyle means that they are encountered only during their resting periods which make up a very small fraction of their lives. They are willing to trade exotic matter and metamaterials for antimatter, fusion fuel collection rights, and human cultural goods - the difference in time scales on which the two species operates means that humans generate enormous quantities of novelties to while away the decades between stars.

Their few stationary permanent settlements tend to be on rogue worlds or kuiper-belt objects, only occasionally adventuring deep into a system. These settlements are occasionally abandoned without obvious cause, and likewise occasionally reclaimed. Intrusion in an abandoned habitat is discouraged.


The Dysonwood Minds


A self-replicating environmental intelligence. Enormous plant-fungal neural-analog matrices feeding off the volatile-rich innards of comets and asteroids, seeded by passing sower modules as they drift from star to star. Differences between the internal ecologies of individual trees can be radical, and only more so when comparing tress of different systems and sower-lineages, but all life found within them is based on the same source pattern, presumed to be the environments of the world of origin.

The Minds were not discovered until well after the exploration of the Dysonwoods, when contact was made with hominid-analog organisms during a cataloging expedition of an orbital grove. It was through these Interpreters (who were later revealed to have been dysonwood-native organisms modified according to recovered human corpses) that a general contact was made with the Minds themselves. With the Interpreters acting in the stead of the Minds, appropriate treaties could be made. Scientific study and limited lo-tec settlement is permitted, in exchange for distribution of Interpreter templates to groves in other systems.

Of the Minds themselves, this much can be said: like their environments, they are based upon the template of a single original intelligence. They have remained surprisingly consistent over several million years of replication drift, so that Minds light years apart will still think in similar fashions. They do not communicate often amongst themselves except with their grove-neighbors, and appear to interpret humans as aspects of another environmental intelligence. They do not actively seek peaceful coexistence but will remain within a niche without hostility to the outside.

The Interpreters, now that several generations have passed and ironed out the bugs, act very much (but not entirely) like lo-tec human societies. This is an illusion - the neural network they share with each other and their Mind grants them stability and perception beyond what a human culture would be capable of.


Humen


There's nothing intrinsically special about them; the universe is littered with hundreds of thousands of similar species, crumbling to dust in anonymous, unmarked graves. The jump to interstellar civilization selects for the patient, the diplomatic, the far-seeing and the careful, and these are traits humen have only sporadically. Their incredible adaptive pattern-recognition and robust social-connection formation serve them well, but they are perpetually undermined by an inability to recognize when no pattern exists and a low threshold for community size. Internicene conflict and self-destructive self-interest are rampant in their diverse and fractious civilization, and this makes them poor neighbors.

Their high aggression and willingness to brute-force solutions at high cost to their own population have, however, managed to carve out an interstellar civilization in a very short amount of time. The long-term stability of such an arrangement remains uncertain.

Sunday, December 12, 2021

7 New Backgrounds for Mothership, Plus Inventories

Anthony Weatherson


I still don't like having to come up with skill packages and stat bonuses for MoSh classes, so I didn't include them. I'll update my classless chargen when I have my hands on 1e.


Codepriest


Intermediary between the world of flesh and metal with the innumerable ainima that live in the digital ether. Mendicants beholden to no corporate authority or protocol, only the great Open Source that upholds all things.


  1. Insulated schema robes, black with gold circuitry. (1 Armor)
  2. Personal deck and tablet (hand-built, open-source programs in accordance with the Stack)
  3. Fresh pack of incense sticks
  4. Arc-crosier (produces a modulated EMP)
  5. Lacquered alms-bowl + bamboo flute
  6. Ainima quick-reference identification chart
  7. Choral sheet music (Turingsmass hymns)
  8. Box lunch (bento)
  9. Tengai basket (includes vocoder and internal HUD)
  10. "Hard exit" portable drive (one-time computer-kill)
  11. "Sign of peace" handshake protocol module
  12. Book: Yokai of the High Frontier
  13. Energy drink 6-pack (Pineapple-durian flavor)


Nun with a Gun


The flesh is bound only through the presence of a soul in unity with the great design of the cosmos. Should the binding slip, the soul prove unfit, then the flesh shall deteriorate, return to its primordial inchoate mass and gnash with slavering maws at the roots of the universe. Where your sisters do their part praying in the cloister or ministering to the vulnerable, you have a large gun and shoot flesh monsters with it. 


  1. Powered armor + everyday habit
  2. Missal, annotated with study notes.
  3. Anointing oil, vial
  4. Flamethrower (sanctioned and licensed)
  5. Light machine gun (Seraph XII model)
  6. Pyx containing nodule of [DEFILED FLESH] (Can detect presence of the Demiurge)
  7. Ecstatic Communion Module
  8. Cord rosary (handmade, a gift from mentor-sister)
  9. Liquid food packet (spicy gumbo)
  10. Comfortable, weatherproof cloak (Icon of the 14 Watchers)
  11. Mark of the atum (forehead)
  12. Handheld video game console (second hand)
  13. Letter of introduction, signed by the Mother Superior (forged)


Translator-Avatar


Productive interaction with a truly alien mind is impossible without assistance. The Overminds knew this, and reached out to humanity using proxies made in our image, and humanity followed suit by making their own. Through this narrow corridor of interspecies telephone, the wants and desires of the powers that be can be can be shared. Violence, averted.


  1. Fancy suit (formal occasions only)
  2. Stress toy (squishy space shuttle)
  3. Corp-issued tablet (contains WIP drafts of white paper and fantasy novel)
  4. Granted neural link compatible with local Overmind.
  5. Custom morph (Proxy)
  6. Dietary supplements
  7. Care package from home.
  8. Decorative woven shawl (gift from Overmind-side proxies)
  9. Board game: Eld Lords of Zetakrom Prime
  10. Catalog for the colony commissary.
  11. Pet plant (alien, carnivorous, affectionate)
  12. NDA (enforceable through violence)
  13. Contact info for a "good friend"


Rimworlder


The boom-bust cycle of Rim colonization has given rise to a class of mercenary survivalist: wandering guns-for-hire that make their living on the margins between syndicates, corporations, and the struggling independent polities. Tendency towards esoteric religion.


  1. Duster jacket, colorful headscarf, shady hat, protective goggles
  2. Tattoos marking family affiliation
  3. Unidentifiable grilled meat, onna stick
  4. Grip-gloves (black)
  5. Long rifle (bolt action, wooden stock with kill notches)
  6. Heavy revolver (military surplus with aftermarket mods)
  7. Desalination canteen
  8. Portable solar charger
  9. Good-favor token (Panan Shō syndicate)
  10. Booklet found at the train station (We Need Pax Klanq)
  11. Packet of contraband, wrapped in butcher paper (banned literature and an ampule of angeldown)
  12. Compact mechanist's toolkit
  13. DIY mini-spiderbot


Corporate Inquisitor


Account books audited. Contractor performance reviewed. Contracts notarized. Quality maintained. Hierarchy upheld. Irregularities dealt with. Subversive elements eliminated. Obstacles liquidated. The Board's in their Heaven, all is right with the worlds.

  1. Menacing robes and hat (black and red)
  2. Pistol (collapsible, auto-disposal module)
  3. Scary reflective Alucard-ass glasses
  4. Signet ring (Full authorization under both Office of New Religious Movements and Alliance Trade Investigations Bureau)
  5. Cyberbrain-cracker (single-use)
  6. Encrypted tablet with direct line to regional headquarters
  7. Local copy of debt and thoughtcrime registry
  8. Blackmail material against multiple disruptive NRM leaders
  9. Sphinx Salt injector (clear and protect against mental influence, greatly increase observational awareness)
  10. Android command codes, memorized (for standard CTA operating systems)
  11. Eidetic recording suite (half hour of sight and sound playback)
  12. Takeout container of red curry and rice
  13. Sliver of alien nanotech in diamondoid case, recovered on-site


Carvergirl


There's a feral child in the maintenance crawlspace. Stowed away when you stopped for maintenance on some shithole rim world. Calls herself a "biggabad killa", keeps threatening to "shanka guts" and "droppa kill choppa deelucks on tha". Steals food from the mess, makes a horrible racket like a cornered cat when anyone tries to get her out of the vents. Really just a scared, traumatized kid.


  1. Patchy jumpsuit (orange)
  2. Barcode tattoo (forehead and back of right hand)
  3. Knife (shard of scrap metal)
  4. Knife (bone)
  5. Plush unicorn, limp-necked and dirty
  6. Hide satchel
  7. Unidentifiable jerky (3 small servings)
  8. Plastic water bottle on a string
  9. Assorted flowers, feathers, small bones, bits of string, pebbles
  10. 1/2 pack of matches, handful of cigarettes
  11. Rag bandana, red paisley.
  12. Molotov cocktail.


Alien Footsoldier


One of the anonymous underclass that carries the alien war machine on their shoulders. Handed a gun and armor valued more than their life and thrown at the enemy without preparation or training. Stripped of all rights, culture, dignity and hope - and yet they endure. The song-paths are still sung. The glacial bureaucracy has its eyes focused elsewhere. Who is to miss the lowest of the low when they don't return from the battlefield? They were never expected to anyway.


  1. Armor harness + breathing apparatus
  2. Plasma sidearm (75% charge)
  3. Two plasma grenades (likely duds)
  4. Dextro-amino pemmican cakes
  5. Picture-book: The Great Benefits of Adherence to Our Unswerving Caste System and the Unity It Provides Us
  6. Restraint collar (broken, forcibly removed)
  7. Grease-pencil sketch of creche mates
  8. Biochem adaptation injections
  9. Oral history (Southern Great Green Lake Region)
  10. Humanitarian aid blanket
  11. Resident alien documentation
  12. Six-stone-game set, makeshift

Friday, December 10, 2021

Cowboy Bebop Rewatch Post

Vincenzo Riccardi

 


I think it's time we blow this scene, get everybody and their stuff together...


As with my Avatar and Lord of the Rings revisit-reviews, there's no real end goal or organization to this. It may or may not go in chronological order. Spoilers ahoy.

**

I can't remember when I first watched Cowboy Bebop. The oldest piece of fanart I have saved in Ye Olde Archive of Wonders is dated to 2010, which sounds about right. My last rewatch would have been around 2014-2015.

**

The first thing we see in the series (and the last, but we'll get to that when we get to that) is space infrastructure - space stations, orbital mirrors, solar collector arrays, guidance satellites. Our first episode takes place in an O'Neill cylinder inside an asteroid. A couple times in later episodes there are locations just drifting in space near a planet, I tend to imagine them as lagranges. Few are the sci-fi properties that remember things like this.

**

I love the signs in Bebop - everywhere you look there's signage, and it changes depending on where you are. Signs on Mars are normally Chinese and English. Signs on Venus add Arabic, French, and Spanish. Signs on Callisto use Cyrillic. Every time there's a tv show shown there's "This program is broadcast in 12 languages". There's a menu in episode 4 that features Futhark runes. In episode 2 there's "PIZZA LANDS" and hell yeah, I'd buy a slice from PIZZA LANDS.

**

Over the course of the series, the crew spends 11 episodes on Mars, 6 episodes in the Jovian moons (3 on Ganymede, 2 on Callisto, 1 on Io), 3 episodes on Earth, 2 episodes in the Belt 2 episodes in interplanetary space and 1 episode on Venus.

Several other locations are named but never visited - we know that there was a war on Titan, Europa is settled, that there are scientific outposts around Uranus, and there's a prison on Pluto. Nothing about Mercury though, which is strange. Likely the desolation of Earth has stunted colonization attempts downwell.

The episode where they visit Venus is also a bit of an oddity, because their initial targets (Huey, Dewey and Loiue, ha!) were on their way there on a commercial flight. I can only assume that there's not a whole lot of work to be had in the bounty business on Venus. Clues elsewhere make me think that it's actually the capital planet of the system, rather than Mars, but that's relying on "if there are no bounties it means either enough gov't that it's not needed, or not enough to fund it."

**

Laughing Bull is not a sterling representation of Indigenous Americans on screen. Not the worst, but no awards either. But, I think he's vital for what Cowboy Bebop is and a building block of an element that sets it apart from other sci-fi both then and now.

In order to have an old Lakota man in space (His nation is not mentioned, but since he invokes Wakan Tanka I will make this presumption.) you have to have other Lakota in space. Somewhere off screen there's a community. And if there's a Lakota community in space, it's only logical that other nations have enclaves there as well. And if that's the case...everyone is here. And Bebop does that constantly, casually, naturally - with a clear recognition of "well yeah, people like that exist". And in a genre where praise can be meted out for doing actually nothing (Firefly) or for undermining your own point (Star Trek), this is noteworthy. Most everyone else is trying to play catch-up.

Everyone's here, and they brought their culture with them.

**

While it's said multiple times that the money's only good if the target is brought in alive, the crew really don't seem to pay attention to that a lot. Maybe that's why they're always broke.

**

The fact that, chronologically, I would have gone to college with Faye Valentine has upended my world. Please stand by while I crumble into dust according to the ravages of time.

**
An inescapable current in this show is that of poverty, presented with the simple and blunt honesty of "sometimes it's bell peppers and beef with no beef for dinner." It's always there, in rust and peeling paint.
 
**

Jet is an enormous loser, and I love that about him. He likes pretending that he's the big man in charge but the moment anyone pushes back, he folds. He'll tell meandering stories with no point to put on airs of wisdom. His one romantic relationship fell apart because he was a condescending paternalist and he's internalized that as "it must be the intrinsic fault of women" - yet still the way he talks about it has some genuine grief.

**

Nothing like a really good Ave Maria to tug at the heartstrings.

**

Sci-fi aesthetics peaked with 90s anime, this we all know and agree upon. And those gunshot sound effects!

**

The 0 G segments in Bebop remain some of the best around. The cleanness and slight exaggeration of the animation allows them to pull off some really appealing acrobatics with thrust and momentum.

**

Ha, they make fun of Uri Gellar in the episode with the AI.

**

Ed could have been awful, but they remembered the important lesson: gremlin doesn't mean stupid, and it doesn't means "source of everyone's problems". That's a guaranteed way of making someone hate a character, make them responsible for making everything worse by being dumb, and they keep doing it and getting away with it.

**

We never get a reason for why there was a war on Titan. I suspect it would either be outside forces fighting over it for colonization rights (which seems less likely, given how each planet seems to be independent) or a colony collapse scenario (more likely, considering how Callisto is falling apart and Io's land rush never seemed to materialize)

Callisto itself, as we see it in "Jupiter Jazz" is a masterpiece of storytelling through setting. Enormous gleaming skyscrapers left half-finished and empty. Towns where it's possible to go six months without seeing a woman because the only folks there are the men who came for work and now there's no more work to be had. It hasn't fallen into anarchy - we see municipal trash collection in one shot - but time are bad and they don't appear to be changing any time soon. An earlier episode mentioned that Ganymede is in a recession, and Io looks to have been expecting a land rush that never came.

There are so many potential stories to living there

**

The most gratuitous cheesecake shots we get of Faye are when she's in Gren's apartment - a man who has no sexual interest in her (though he does have his moments of not understanding personal space. Come on, Gren.) Faye uses her body as a tool to get what she wants with gleeful abandon in much of the rest of the show, so the fact that the scene is shot like that in a moment where she explicitly isn't doing that is worth noting.

**

Vicious has a Nokia flip phone. Fucking love it.

**

"Speak Like a Child" might be my favorite episode in the series now. Looking back at yourself and not recognizing or remembering what was there starts to hit different once it starts happening to you. My appreciation for Faye in general has skyrocketed on this watch - she's been through a lot of shit (brain damage from cryo) and has built up a persona to deal with it. It slips from time to time, and we see who she is / might have been.

Judging by the timeline, Faye's video would have been shot ~2004. I wonder, if I saw video of myself from back then, would I remember what was going on in it? Or would I watch myself on the screen going through actions that have long since melted down into the simmering, fuzzy pool of childhood? Faye doesn't even have that sense of continuity. That tape might as well be a message from the dead. Which, as time goes on and more VHS tapes are lost to damage, decay, or lack of backups, there will be more and more Fayes out there.

Leave it to this show to make a fucking betamax tape a precious thing that keeps us anchored to ourselves.

**

Engineered life shows up a couple times in the show, all of it aquatic and most of it on Ganymede. I figure it was part of the colonization push that's been falling in on itself.

**

I love the little bit at the end where they see the guy from Big Shot meeting his mom at the airport. The ordinary guy behind the corny act on TV.

**

Spike is a real shithead. A loveable one, but he's gone and found himself a niche where no one can effectively counter his aloof coolness + deathwish. Jet is a pushover, Faye can't get through to him. The episode with Andy is noteworthy because of just how angry Spike gets over meeting someone who is like him, a mirror of his great flaws of bullheadedness and assholery.

**

"Pierre le Fou" is, of course, a fantastic episode. And a large part of that is the absolute refusal to use music or even traditional scare chords when Pierrot is on screen. In the first encounter it's dead silence in the background until you realize the growing anxious tinnitus drone. In the second, it's all diegetic music from the amusement park rides.

We also get a premonition of the end: Spike's deathwish manifesting itself, Faye being asked up front if she would save him. We saw this play out in the episode with the harmonica kid (which I don't like all that much)

And, interesting to note, Spike is nearly completely absent from the following episode - a welcome breather.

**

"Brain Scratch" first aired April 3 1999. The members of Heaven's Gate committed suicide just barely two years prior in march of 97. the Aum Shinrikyo gas attacks were in 95. Time capsule of an era, that episode - less important for its plot than for the look and act of the cult within it. Crude late 90s website and all.

**

No one in this show can communicate, no one in this show can form connections. Spike is trapped in his past and refuses to let go and move on. Jet tries to bury his past without ever having to come to terms with the uncomfortable truth. Faye is always looking for her past and finds no comfort in it when she finds it. Ed's probably the most emotionally mature member of the cast - she comes to terms with the fact that she can't stay with the Bebop and its suffocation-of-self, and in heading off is the only one who is able to look towards the future.

"Hard Luck Woman" is just a killer episode. The absurdity of the hard boiled egg chow-down highlighting how Spike and Jet cannot handle any of this maturely is just chef's kiss.

**

The ending comes rolling in out of nowhere and vanishing just as sudden. Its big and awkward and empty in places and that fits. With Spike dead and the Bebop inoperable, Jet and Faye are guaranteed to go their own ways. Faye might be able to move on. Jet's probably going to drink himself to death.

**

Top songs: "Bad Dog No Biscuits", "Waltz for Zizi", "Gotta Knock a Little Harder", "Call Me, Call Me", "Blue"
 
 
**
 

What else is there to say? Probably more, I have quite a bit more in the notes, but a ramble-review like this needs only so much. 

Let there be impeccable vibes.