Wednesday, July 31, 2024

Blog Carnival: Code Talking

This month’s Blog Carnival prompt is language, which means it may as well be pandering directly to me. I still ended up wasting the entire month hemming and hawing over what to do - dreaming up conlang plans because why not add more to my already enormous backlog - but thankfully I finally realized that I could just do the sensible thing and write about something I have actually used in an actual game.

**


Back in the Delta Green campaign I ran last fall, one of the sessions included a puzzle that used the Navajo code talker cipher as its central component. It went like this:

The players found a scrap of paper with some code words scribbled on it by a dead agent, a SIGINT check identified it as pulled from the code talker lexicon, and I provided the translations as if they had the booklet with them. When converted into English and then converted out of the alphabetic cipher, the string of end result was

S-L-P-Y-T-M-N-N APRIL

which after a couple minutes of puzzling out, they decoded as pointing them towards the Sleepy Time Inn on the other side of town, Room 4. Key in hand and the next breadcrumb in sight, the players went off to the next stage of the investigation. I had several players comment after the session that they really enjoyed the puzzle and felt it was just the right amount of complexity and difficulty.

That is practically the holy grail of rpgs. Naturally, I’ve been cooking up how to use it in the future.

The first and most obvious improvement is to just print it out and hand it to the players (minus the vintage racism and with better formatting) when they open up Clyde Baughman’s footlocker (or other similar green box) and just let them hold onto it as a resource for whenever coded phrases show up later in the game. This is basically the same principle as the Field Guide to Hot Springs Island, though much more compact.

Second step is to make more complex messages - a basic alphabetic one works well as an introduction, but the code was a lot bigger than that and by virtue of it being a military code the wordlist covers most most player-character actions right from go - tracking enemy movements, describing field conditions, commands to attack and retrieve and secure and so on. Beyond that it can be easily modified or used in novel ways: months for numbers, using the alphabet cipher for code names (ex: if I wanted to describe a ghoul I would probably use CHINDI LACHAEH, which would translate literally here as DEVIL DOG but also as the letter sequence DD) , mixing the alphabet cipher with other words (ex: the term used for “when” would be rendered in English as “weasel hen”), and so on.

The major caveat here is that using the code as-is really only works for games that take place in our-world-but-different - something where you can take advantage of its existence as a historical artifact. Finding it in a green box can open up an entire implied plot of marines coming back from the Pacific Theater having seen some things they shouldn’t have and continuing to use the code in secret, passing around booklets during the Cowboy Years as a quick and dirty way of securing messages - all that would be lost in a world not our own. In those cases I’d still say that it’s a great model to use with a word generator and a bit of elbow grease - that approach can be easily tweaked to the setting in question, and you can indulge your conlang compulsions without having to do anything with grammar or bogging down players without having to learn the words for utensils or whatever.

(It should go without saying that while the code uses Navajo, the booklet was not meant to teach anything about the language or how it works  - any pronunciation you’re going to attempt will bear only minimal resemblance to how it actually sounds and there won't be anything of Navajo's beautifully complex grammar.)

I don’t have a particularly good conclusion for this post - out of practice, I suppose - so I’ll wrap up by saying that this was one of the highlights of that campaign (I really should share my notes, shouldn’t I?), especially for something that took very little effort on my end. Goes to show you that a bit of verisimilitude in the right place can go a long way.

Saturday, July 27, 2024

Dan Plays Video Games, Part 4

 Previous episodes: 1, 2, 3

Black Mesa

Some games are just perfect. Not flawless, that's a different thing. Black Mesa has flaws, but it is perfect.

Darkest Dungeon 2

The change in genre basically fixed all the issues I had with the first game. Now that I can just lose, cash in my candles, and try again fresh, I am freed from the over-cautious and risk-averse playstyle that marred my time with DD1. When you lose a run in DD2, you lose a lot less investment in a character (since nearly all bonuses are permanent unlocks), which means trying out novel team comps is much easier to justify. The style is, as before, peak. Mod support is coming soon. Very glad I took the shot with this one, it’s been a blast so far.

Coromon

A Pokemon-like that plays it safer than Cassette Beasts, to its detriment. While it has loads of quality-of-life features (including customizable difficulty!) to spruce up the Gen 3/4 thing they have going on, it’s too grindy for my tastes, especially with no way to rematch trainers. Which de-incentivises trying out new team comps, and usually involves a lot of repetitive random battles before a boss. Monster designs are solid, the cosmetics and daily challenges are generally unobtrusive (and also not tied to real money), but it lacks the spark that made Cassette Beasts really pop both in terms of gameplay and personality.

Civilization 6

I haven’t played since 4, and have been enjoying it. There are frustrations to be had - mostly with how fucking long it takes to build anything, which makes fighting wars pointless but I never aim for conquest victory anyway. I am playing as the Cree and going for science victory and it’s still got the juice. Second run through I will add mods and then the fun begins. I like the build-your-own religion thing they have going, definitely want to get the expansions for that.

Shadow of the Erdtree

Once I figured out that each level of Scadutree Blessing was worth +5% damage dealt and -5% damage taken, it all made a lot more sense and I went from “ yeah this is pretty damn hard” to “ha ha my preferred playstyle of ignoring bosses and just exploring the map is going in my favor!”  Overall, I had a great time with it. The map is a highlight, containing all that wonderful density (and gorgeous views) of the early stages of the base game. It’s got the good weirdness, some great bosses and NPCS, and had me very pleased throughout. A bit of jolly cooperation helped take down the more troublesome bosses, because I beat Fume Knight solo and I am never doing that shit again. Some of the new lore was neat, though overall the expansion felt like it was a bit light in that department - I suppose I just need to keep digging through my big text file of item descriptions. Total lack of Gloam-Eyed Queen content was a disappointment.

My big issue is the final boss, which I think is terrible from both a design and a lore standpoint. I can see the logic behind it, and I can even buy that this was set up previously and not a total asspull. Doesn’t mean I think it’s narratively satisfying. We all know who it should have been, but instead of delivering on a major plot thread we ended up with George R R Martin writing about god-damned incest again.

Can we not, George? Can you be normal for five minutes?

Void Stranger

I have barely scratched the surface of this game, and it promises a lot more than the superficially simple puzzles would indicate. I just need to find a breakthrough.

Quester

A simple dungeon-crawler set in post-apocalyptic city-ruins. 90s-ass anime character design. Looks sounds and feels like a low-budget gem for the DS. Lets you fall into a nice comfortable pattern of make some progress, go back to base, repeat. Doesn’t ask much of you, which is good because it was my cool down from two solid months of Elden Ring.

Baldur’s Gate 3

BG3 has made something abundantly clear: I didn’t actually want to play BG3. I wanted to play Disco Elysium or XCOM again. I’m 8 hours in and already it is feeling like a tedious, miserable slog, even on the lowest difficulty that straight up doubles our health. I sure hope the official mod support will work on Steam Deck, because that’s the platform I’m stuck playing it on and trying to install normal mods is too many steps.

It would be a mostly enjoyable game if it wasn’t 5e. It’d be great if it wasn’t 5e. But it’s 5e and no, translating it to a video game doesn’t make it feel any better to play. Failed rolls in conversations don’t do anything interesting or entertaining, combat is a clunky, sludgy mess. The UI is a pain to navigate on deck, there are too many options, I rarely get dialogue options that I actually want to use, the character customization options are so lackluster that I am baffled they even included customization in the first place.

(Pathfinder 2 moving to an action point system was the best move they could have made: I cannot fucking stand how many wasted actions are in your typical combat.)

The party members are by and large unpleasant and occasionally irredeemable jackasses, only balancing out after several hours. Karlach is the best (no points for guessing that she would be my favorite, I am nothing if not predictable). Gale is cool, Wynn is boring but he gets bumped up several tiers in comparison to Shadowheart’s pointless tsundere hostility, Lae’zel the space fascist, and Astarion the king of rancid vibes.

(After his first big shitheel incident, I kept him alive because he has a +8 to lockpicking. Now that I can get hirelings, the next time he tries anything he’s getting a warhammer to the noggin. That shit don’t fly with me normally, let alone when playing a goody-two-shoes paladin.)

The character writing is extremely formulaic; everyone has this big tragic secret they’ll hint at but won’t say outright, and by the fifth or sixth time it was getting extremely tiresome. (Karlach once again being the best by default because she just tells you what her deal is and is, you know, open and friendly about shit in general.)

So all in all, it is a deeply frustrating game that I want to like, and that I can see the good parts within - but god damn, I wanted fantasy XCOM with a dating sim attached and this ain’t it, chief. I guess that’s on me. I thought it would be something it clearly is not.

(If you do know of a good fantasy XCOM with or without a dating sim attached, do let me know. Tactical Breach Wizards is already on my radar.)

Sunday, July 7, 2024

Mothership Patches 3

100 Patches, 100 Trinkets , 100 More Patches, 100 More Trinkets
  1. F.O.M.O.
  2. Red giant w/ sunglasses
  3. Harpooned heart
  4. Ferret biting its tail
  5. Logo: Iago Prime Clown Reserve
  6. Gorilla throwing up the horns
  7. Molecular model of cocaine
  8. Bull’s head
  9. Golden rat
  10. "RUN AWAY!" (sprinting stick figure)
  11. “I’m manifesting my boot up your ass”
  12. Skeleton holding a chili pepper
  13. Logo: MegaSnax Protein Puffs
  14. “Disabled Veteran”
  15. Black cat (one eye, left)
  16. White cat (one eye, right)
  17. Calico cat (one eye, third)
  18. Logo: soft drink-affiliated PMC
  19. T-rex head (feathered)
  20. Bear w/ bug head, sleeping
  21. Flag: constructed language community
  22. ENDURANCE (Cherokee)
  23. Mushroom-headed astronaut
  24. Meditation labyrinth
  25. “TRUCKIN’N’FUCKIN’”
  26. Cassette tape (red)
  27. GTFO
  28. Torii gate
  29. Logo: Unicode Consortium
  30. Logo: Defrag (android thrash-metal band)
  31. Flower with a bloody mouth
  32. “VOLUNTOLD”
  33. “HAND WASH ONLY”
  34. Cupcake with pink frosting
  35. Bodhyangi Mudrā
  36. “ALL I HAVE IS A HAMMER”
  37. Golden lion tamarin (with a gun)
  38. Presidential Seal of Buer
  39. “VERIFIED ABDUCTEE” (Flying saucer)
  40. Barbed wire peace sign
  41. “I SAW THE SIGN”
  42. Skull with five eye sockets
  43. Cute mascot character (parasitic xenoworm)
  44. Voyager 1 mission patch
  45. “5-EVER”
  46. Billiard ball (9)
  47. Cuneiform (Misspelled, illegible)
  48. “REPENT” (Circular saw blade)
  49. “SANDWICH” (Hot dog)
  50. Interrobang
  51. Red panda (with a halligan)
  52. Rotten banana
  53. Heart-eyes emoji
  54. Crossed fingers
  55. "FORGET NOTHING" (elephant skull)
  56. "RUMPUS ROOM"
  57. Phallus with a smiley face
  58. Rusty gears
  59. Haloed alien skull
  60. Icon of Kannon
  61. Takeout menu
  62. Icon: Church of the Celestial Choir
  63. Icon: 105th Spaceborn Division ("DAMN FOOLS")
  64. Ruby, sapphire, emerald
  65. Skeleton playing flute (Back patch)
  66. Salad dressing bottle + 23 knives
  67. "DISOBEY"
  68. Laughing harpy
  69. Celtic knot
  70. Circular double helix
  71. "NO GLORY"
  72. Whiskey bottle
  73. "POLITICAL ANIMAL" (bloody dolphin)
  74.  Empty fuel gauge
  75. Dripping hypodermic
  76. Bouquet with a knife handle
  77. Flag: cambion mututal-aid community
  78. Sewn-shut mouth (grinning)
  79. Unicorn skull
  80. "TEMPORARY ASSET"
  81. Beer stein
  82. Logo: BoxOfficeBuster Video Rental
  83. "WANNA SEE MY RARE ROCK COLLECTION?"
  84. "I MET MOON-MERLIN"
  85. Broken violin
  86. Potted cactus
  87. "FUCK MOON-MERLIN"
  88. Cinnamon roll
  89. "DR. GOAT" (Dr. Goat)
  90. Dart board
  91. Highland cow
  92. SHIT CREEK (canoe)
  93. Clam with a pearl
  94. Red-striped snake
  95. "RAT BASTARD"
  96. Bird-handled scissors
  97. "OH HECKO, IT'S GECKO" (Leopard gecko with finger-guns)
  98. "FOR THE LOVE OF GOD JUST TALK"
  99. "HORSE" (Cow)
  100. Amphora with ghosts emerging