Sunday, February 2, 2020

The Therefore Game

I was incredibly, absolutely, unreasonably bored at work, so I came up with a solo game.

The Therefore Game

This game has only two parts. Both of which are stolen. The first part is the FU Freeform/Universal RPG. The second bit is a nifty piece of writing advice that apparently comes from the South Park guys (whom I have no particular fondness for) that goes something like this: instead of "and then", events in a story should be chained with "therefore" or "however".

How to Play

Start with a character statement: "X, a Y, wants Z."

Then, add a "therefore..." and make a follow-up statement, presumably the first step in X's attempt to acquire Z.

When you have written that, roll a d6 to determine how that therefore statement turned out.
  1. Negative / Failure, with a malus or just huge.
  2. Negative / Failure
  3. Negative / Failure, with a bonus.
  4. Postive / Success, with a malus.
  5. Positive / Success
  6. Positive / Success, with a bonus or just huge.
If you are at work and can get away with it, just type "d6" into Google.

If you are dealing with two parties in competition with each other and want a change of POV, you can just reverse your outcome.

Repeat until X has achieved Z, or you feel a good place to end.

Example: Sir Percival, the Dragon, and the Princess Pat

  • Sir Percival, a knight, wants to slay a dragon.
    • Therefore, he begins his preparations by reading about them in the scriptorum (5)
  • He learns that they love treasure and devouring maidens.
    • Therefore, he plans a way to bait out the dragon with gold and one of the princesses. (5)
  • He's able to get a chest of gems from the king and the Princess Par is on board with the idea
    • Therefore they ride out to where the dragon lives. (6)
  • They are able to set up an ambush outside the cave. Percival takes his position, Pat takes hers with the chest of gems and calls out to the dragon.
    • Therefore, the dragon emerges from his cave to investigate the sound and smell. (2)
  • The dragon pick's up Percival's scent and stays by the mouth of the cave, on guard.
    • Therefore, Pat gives Percival a signal to back off and let the dragon come out. (2)
  • Percival doesn't pick up on it and gets closer to the edge of the cave mouth.
    • Therefore the dragon tries to sweep him off the cave lip with its tail. (4)
  • Percival is knocked off, but manages to land on top of the dragon's back.
    • Therefore he tries to plunge his sword into the dragon (3)
  • The sword bounces off the dragon's scales, but Pat has thought of a recovery plan!
    • Therefore Par begins to sing a magic song (4)
  • The dragon falls asleep, but so does Percival.
    • Therefore, Pat undoes the rope tying her to the tree to solve the problem herself (2)
  • Unfortunately, Percival is really good at tying knots.
    • Therefore, Pat tries to grab the pocketknife she always keeps with her (3).
  • It falls from her hand, but it looks like Percival is waking up! 
    • Therefore a terribly embarrassed Percival runs over and unties Pat (2)
  • But the dragon wakes up before he can get there!
    • Therefore it tries to roast them with its fire breath (1)
  • The fireball gets caught in its throat and explodes! The dragon is wounded terribly! Pat is untied!
    • Therefore Percival and Pat go in for the finisher! (5)
  • With vorpal blade and Rigabamboo (it's red and gold and purple too) they chop off the dragon's head! Victory!
The story could, of course, keep going from there, but I think this is a suitable example. If you end up trying it out, let me know!

1 comment:

  1. It took me nearly 20 years to learn that the Princess Pat was a real person and I am still trying to come to terms with that.