The Therefore Game
This game has only two parts. Both of which are stolen. The first part is the FU Freeform/Universal RPG. The second bit is a nifty piece of writing advice that apparently comes from the South Park guys (whom I have no particular fondness for) that goes something like this: instead of "and then", events in a story should be chained with "therefore" or "however".
How to Play
Start with a character statement: "X, a Y, wants Z."
Then, add a "therefore..." and make a follow-up statement, presumably the first step in X's attempt to acquire Z.
When you have written that, roll a d6 to determine how that therefore statement turned out.
- Negative / Failure, with a malus or just huge.
- Negative / Failure
- Negative / Failure, with a bonus.
- Postive / Success, with a malus.
- Positive / Success
- Positive / Success, with a bonus or just huge.
If you are dealing with two parties in competition with each other and want a change of POV, you can just reverse your outcome.
Repeat until X has achieved Z, or you feel a good place to end.
Example: Sir Percival, the Dragon, and the Princess Pat
- Sir Percival, a knight, wants to slay a dragon.
- Therefore, he begins his preparations by reading about them in the scriptorum (5)
- He learns that they love treasure and devouring maidens.
- Therefore, he plans a way to bait out the dragon with gold and one of the princesses. (5)
- He's able to get a chest of gems from the king and the Princess Par is on board with the idea
- Therefore they ride out to where the dragon lives. (6)
- They are able to set up an ambush outside the cave. Percival takes his position, Pat takes hers with the chest of gems and calls out to the dragon.
- Therefore, the dragon emerges from his cave to investigate the sound and smell. (2)
- The dragon pick's up Percival's scent and stays by the mouth of the cave, on guard.
- Therefore, Pat gives Percival a signal to back off and let the dragon come out. (2)
- Percival doesn't pick up on it and gets closer to the edge of the cave mouth.
- Therefore the dragon tries to sweep him off the cave lip with its tail. (4)
- Percival is knocked off, but manages to land on top of the dragon's back.
- Therefore he tries to plunge his sword into the dragon (3)
- The sword bounces off the dragon's scales, but Pat has thought of a recovery plan!
- Therefore Par begins to sing a magic song (4)
- The dragon falls asleep, but so does Percival.
- Therefore, Pat undoes the rope tying her to the tree to solve the problem herself (2)
- Unfortunately, Percival is really good at tying knots.
- Therefore, Pat tries to grab the pocketknife she always keeps with her (3).
- It falls from her hand, but it looks like Percival is waking up!
- Therefore a terribly embarrassed Percival runs over and unties Pat (2)
- But the dragon wakes up before he can get there!
- Therefore it tries to roast them with its fire breath (1)
- The fireball gets caught in its throat and explodes! The dragon is wounded terribly! Pat is untied!
- Therefore Percival and Pat go in for the finisher! (5)
- With vorpal blade and Rigabamboo (it's red and gold and purple too) they chop off the dragon's head! Victory!