Friday, August 29, 2025

Romanizing Cthulhu 3: Breakthrough

Back on this again, but now with something to actually show for it. Dump the previous two posts out the window, I've cooked up an actual, functional, etymology for the ol’ squid head. This is extremely silly on paper, but brings with it some potentially interesting lore threads or complications if you want to shake up the Mythos in your own games or stories. 

This will ignore everything in the HPL letter cited in Part 1: he wasn't concerned with this shit and so there's an inescapable disconnect between the intended pronunciation, intended narrative role, and actual execution that would undermine the entire exercise (see: the last two posts)

Core Assumption A: The similarities between “Cthulhu” and “chthonic” are etymological, rather than coincidental. “Cthonic” is a viable alternate spelling of the latter, which gives us our <cth>.

Core Assumption B: The Necronomicon’s chain of translation is as described in History of the Necronomicon: Arabic > Greek > Latin > English

Divergence 1: While John Dee still never completed his Latin > English translation of the Necronomicon in my version of events, he incorporated some elements of it (such as the name Cthulhu) in his other occult writings and from there those elements dispersed into modern esotericism.

Now to get rolling, chthonic is the adjectival version of Greek khthṓn (χθών), which generally means earth, soil, ground, country, world, etc. This comes from Proto-Hellenic *kʰtʰṓn, which in turn comes from the very well-attested Proto-Indo-European *dʰéǵʰōm, which is generally considered to be the unattested / undefined-but-probably-just-means-earth root *dʰéǵʰ- plus a neuter noun ending *-om

There’s step one: *dʰéǵʰ- "earth, soil, ground"

But, in order to get that onset cluster we need to shift this to 0-grade instead of e-grade (don’t ask what this means, think of it as linguistics THAC0). There are a couple ways to do this, but I’m going to use the less common option of compounding two roots together to make a new root. The second root is going to need an *ow as its nucleus so we can get -ou- in Greek and -u- in Latin, and it can’t end in *-l because PIE roots can’t end in two resonants (m, n, l, r, y, w) in a row. Since it doesn’t have a leading consonant, that means it’ll start with a laryngeal, so our only actual options are *h₁ew-, *h₂ew-, *h₃ew-, and *Hew-. We’ve got a *h₁ewH-, meaning “to help; to protect”, which is fine, but *h₂ew- gets us the one-two punch of “to enjoy; to consume” (it’s the ultimate origin of “avarice”, and a good deal of other words involving desire, greed, or hunger).

Well if that ain’t a bit of spooky synchronicity.

Combining the two we end up with a new root of *dʰǵʰh₂ew-, which if we’re going by its literal components is “to earth-eat”; I’ll pencil it in as “to cause widespread destruction / catastrophe; to perform act-of-the-gods levels of ‘fuck this place in particular’.”

To this we’re going to add a root extension of *-l.  Root extensions are consonants that got glommed onto the ending of roots at some point but elicited no apparent change in meaning. This is technically not cheating, in the way that the rules technically do not ban dogs from playing basketball.

Final root form: *dʰǵʰh₂éwl- 

Last thing we need is an ending, which is going to be a two-step.

First step, we’ll add the ending *-os. This is not very unusual, as it seems that approximately 310% of PIE words end in *-os, in the same way as how about a gorillion words are related to either shining or swelling. But we’re specifically using the thematic o-grade *-os, which turns a verb into a noun meaning “the action or result of doing that verb”. 

PIE penultimate form: *dʰǵʰh₂ówlos - "the action of earth-eating"

Step two is shifting the accent to the final syllable, which will form an agentive meaning by way of a genitive construction: “of earth-eating” => “earth-eater”.

PIE full form: *Dʰǵʰh₂owlós - “earth-eater”

Then we run it through the sound changes and transcription

  • Proto-Hellenic A: *Tʰkʰoulós
  • Proto-Hellenic B: *Kʰtʰoulós
  • Ancient Greek: (As above) 
  • Latin: Chthūlus
  • English A: Chthulu
  • English B: Cthulhu

Wham bam thank you ma'am. 

Three more things before I finish up, all of which can lead into surprisingly deep wells of inspiration.

First off; this PIE form means that you can convert *Dʰǵʰh₂owlós into any Indo-European language you want with a bit of elbow grease - I shouldn’t have to tell you how extremely useful that is if you want to establish global scope. And if you deal in loanwords, it could spread to different language families!

Secondly, you might have noticed by now that there’s a conspicuous gap in the chain of transmission: If Cthulhu can be traced all the way back to PIE through Greek, that skips Arabic entirely. Did al-Hazra use a Greek name to begin with (and if he did, why?) Did the Byzantine translators scrub the original names out of the text and replace them with their own? Did al-Hazra even mention Cthulhu at all, or was he a later addition to the text? 

And perhaps most concerning of all: if you use this etymology, it would mean that a bunch of nomadic horse-warriors  (most-accepted hypothesis of now is that the Yamnaya culture were the core speakers of PIE) on the Pontic Caspian Steppe knew about Cthulhu. 

(Oh, would you look at that, a couple of hyperlinks to The Chronicle of the Daevas and The True Empire just fell off the back of a truck right in the middle of this post. I’m certain they contain absolutely no relevant inspirational material whatsoever.)

Bonus fourth fun fact; the Yamnaya culture co-existed with (and also potentially had a hand in destroying) the neighboring Cucuteni–Trypillia culture, who are part of the burned house horizon. Every 70-80 years the Cucuteni-Trypillia would not just burn their settlements to the ground and relocate, they’d burn them with such intensity that the wattle-and-daub would vitrify like clay in a kiln. They burnt their houses so completely that archaeologists are still not entirely sure how they did it.

Food for thought. 

E: u/YuunofYork brought up some significant critiques when I posted this on reddit, which I've linked to here.

Saturday, August 16, 2025

Slushpile 17

Slushpile Index

Not posting does not mean not writing, I can assure you of that much.

  1. “Power loves victimhood” (Austin Walker, A More Civilized Age, can’t remember the episode)
  2. The fountain has a slime in it that can be dissolved with the alcohol
  3. The famine has entered its third year. The roads are littered with the dead.
  4. Post apoc currency based on trading cards (real-life yakuza already do this w/ Pokemon cards)
  5. Angels are not independent messenger entities, they are the message
  6. Using vampires / undead to study dead languages.
  7. Eigengrau & phosphemes (real thing)
  8. Niedendollerdorf stone (real thing)
  9. Occult artifact: the 37th vermeer 
  10. “It doesn’t matter how transparent the lie is when the person telling it to you has a gun to your head. You nod along and agree with whatever he says.
  11. Pixilated = “pixie led” = confused or drunk; out of sorts (actual word)
  12. An issue of Maxim with a gold-tasseled bookmark. Someone took a marker to the insides and inscribed the formula for Shape Flesh as a blackout poem.
  13. Video billboards display an obnoxious ad for health drinks.
  14. Unwritten module name: “Blue Sand and Burning Eye”
  15. Ancient Scrapped Post: What appears to be a sci-fi version of “In Corpathium”, designed for an entire solar-system.
  16. Sons of Noah but humans / elves / dwarves
  17. Alt history where proto-orthodox Christianity fails to take hold in Rome but Manichaeism goes huge and imperial in its place (well, more than normal - thanks, Augustine /s)
  18. All those humanoid aliens with suspiciously themed monocultures are leftovers of mi-go experiments - they’re trying to find a stable template for a human civilization that doesn’t implode every few generations. The colors are just to keep everything organized.
  19. Mothership prompt - sperm donor sibling pods of up to a hundred plus people with up to a 30 year gap that have weird internal politics add alien vector oh no
  20. Michelle: Black woman in her mid-40s, with a scar on her chin and a look in her eyes like she does the haunting.
  21. This place is uninhabitable because the civilization centered there got into beef with the moon, who blasts it with ionizing radiation every time it’s full. There’s a perfectly circular magical Chernobyl exclusion zone re-upped every month
  22. Opening line: There's an alien on Sesame Street. It's 201X and Big Bird is talking to an astronaut from Sigma Draconis.
  23. DG scenario: dig site in Midwest reveals old indigenous settlement / tomb complex. Tribe wants the remains returned as per agreement with the University running the dig. DG called in because one skeleton is a giant. There is a “monster” in the complex that is the giant's old space suit, its automated systems having gone rampant. Aiming for ancient astronauts, but more human-centered and sad.
  24. It splits at the waist into two torsos: one types furiously on an empty typewriter: the other rising up behind with its six arms weaves the silvery spittle pouring from its eyeless chitin-cased head into…
  25. Dream: Return to Darwin 4 tv series. More variation in environments, forests, rivers, fungi forests, etc. Hothouse Darwin? Dark, cool colors, like Pacific Northwest.
  26. Dream: I tell Samuel L. Jackson about 'boops boops boops boops boops'.
  27. Dream - In a car backseat. Riding through the desert, undefined driver around trying to locate the sniper shooting at us. They’re not a good shot. I have a baby sea turtle with me, maybe a manatee, and it shits all over my hand
  28. Dream: Real life Blue Prince scenario, except instead of drafting rooms it was things like the amount of change left on tables or positions of pieces on a game board. A bookshelf of fantasy novels I thought was a prop but were all real and was going to be ours when we cracked the the puzzle. My partner found a bottle of spoiled vegetable oil in a closet
  29. Dream: Hrtomos from K6BD (the big golden baby) is the local form of an 8D entity (and eaten by humans? Fucked up.) We are apparently 7th dimensional.
  30. Dream: an old space station of two habitation drums orbiting each other, connected pole to pole by two long arms, above the capital city / a back door to it, accessible from the ground / a mountain path? An old church and a nun I had met once before but not in real life
  31. Dream: Luke and Vader fight on top of a ruin-filled lake on Yavin-4.
  32. “Classical demons are hostile to humans mostly because we’re annoying. Imagine you were constantly getting interrupted at work by a bunch of monkeys demanding that you give them money and teach them how to be better at sex.”
  33. The Raimi Spider Man movies just absolutely ooze proto-incel martyrdom complex, ye gods. 
  34. Money can't buy happiness, but it can buy temporary blindness. Append enough zeros and suddenly people stop seeing all sorts of things. Like the contents of a particular train departing from Samarkand.
  35. When you die, you meet a caveman. His name is Oji; he was born on August 2nd,  20,482 BC, and he died from a bronchial infection when he was 48.
  36. First contact (between humans) scenario goes better than expected when one of the parties farts loudly and the reminder that we are all weird ape-shaped bags of watery meat that sometimes make silly noises eases the tension a bit.
  37. Dear James Cameron: Replace the Na'vi with cordyceps-internet-linked space lobsters and let Jake Sully fuck a mi-go, you tepid coward.
  38. Arthur getting beaned in the head with a Colt revolver chucked at him by the Lady of the Lake
  39. Swamp dragons fill the niche of crocodiles.
  40. The dog on Mount Golgotha has left his post.
  41. Spells that recharge overnight vs spells that recharge over day as sun/moon schools of magic.
  42. Spells recharge daily because you have to renew the ritual with the spirits that oversee them, it’s part of the deal (no memorization or spell weasels, it’s “who have you wished good morning to”) and limitations on spell slots are because you don’t command respect yet from the bigger spirits.
  43. Merge gnolls with ghouls to serve niche of hyena-based corpse-eaters.
  44. Hook: A second book written in the Voynich script is found
  45. Ecological worldbuilding / spec-evo for a setting that only has monstrous / magical fauna.
  46. An Ecuadorian single mother of two, still smelling faintly of toilet bowl cleaner, walks up to the smartboard and stars speaking in the clipped, over-enunciated speech of a Librarian. 
  47. The Moscow-Washington hotline procedure was updated in ‘71 with mutual agreement to alert the other of “accidental / unauthorized / unexplained” nuclear incidents. This expanded to anomalous incidents in ‘72, after the emergence of GALLSTONE PRIME.
  48. A man once said that mankind lived as if within a cave, watching shadows dance on the wall in ignorance. The truth, he said, was attained by the few who escaped. He did not consider the possibility that the truth of absolute reality is not necessarily a good thing for a human to witness. 
  49. Nahanni National Park has enough DG-adjacent material that it feels on the nose to suggest it.
  50. Magic as sympathetic resonance vs sleight of hand vs spirit-work vs hypergeometry vs understanding.
  51. The Mystery may be known, but never solved. 
  52. Novel that doesn't exist: Ten Thousand Wretched Things 
  53. Novel that doesn't exist: Calamity arrives in Ulm 
  54. EP Pandora Gates (or similar devices) generate basement universes, rather than sending you around the galaxy as we know it.
  55. Should a teacher of the mysteries say to you “All is true, all is false; everything I say is a lie”, they know enough that you should listen, but they are also an ass so you should not listen too closely.
  56. Could probably do a fun art project by downloading individual Wikipedia pages and directly editing the HTML. 
  57. Anime that doesn't exist: a series of PSAs featuring a big-boobed office worker on subjects like breast cancer screening, anti-harassment, consent, sexual health.
  58. Real-world grimoire: the exorcism manual of Babylonian scholar Esagil-kin-apli.
  59. “Looking out my window it does not seem like the meek have inherited the earth just yet. Mr. Tarr. I may be mis-remembering the text, but I don’t believe Christ put any stock in the nutritional value of a private jet when it came to feeding the hungry.” 
  60. “Communication officer and contact liaison Yykruzhegil. Or you can call me Ch- wait, no… call me Buchakka. Forgot y’all still had copyright lawyers.”
  61. Pocket Guide to Faiths of the Hidden World, 3rd Edition (2018) 
  62. The spirits of those who die with sins unconfessed are made to enact reparations not paid in life.
  63. The oracular profession exists in a permanent state of crisis: from the very beginning predictions have been plagued of doom have been ignored, predictions of boon are so vague as to be useless. No one has yet managed to develop a channeling method that provides both accurate and believable forecasts. 
  64. An opposite to early modern taxonomic/categorizational language, predicated on that all things existing both in a state of change and in relation to each other.
  65. A third category of “middle spirits”, which are not of the world but can be interacted with.
  66. Alien monocultures in space operas are the result of AI-based cultural flattening.
  67. This specialized organelle, formed of reconstituted godflesh, is capable of holding the atum. The bacteria have developed a soul.
  68. “It means I don’t have to think. I don’t have to exist within the world.”
  69. Compound word calqued as love-wise or love-wisdom 
  70. DAI - Distributed Algorithmic Intelligence
  71. OSMAT - Outer Systems Mutual Aid Treaty 
  72. SLA - Synthetic Liberation Army 
  73. DINESU - ???? 
  74. Spacer’s best friend: portable airgapped proxy server, now in convenient briefcase size!
  75. The timeline where fantasy as a genre becomes codified as "the folktales of cultures that don't exist" rather than going hard on the secondary world epics.
  76. Each sentence has what is essentially a framework that the content words are slotted into, represented by the summoned spirit. 
  77. The camera pulls back, revealing a cramped apartment and an extremely old TV. We hear a man mutter “Jesus Christ, what a load of shit.” 
  78. Useful paleontology fact: Amargasaurus both looks very cool, and is only about the size of an elephant, which would make it a feasible option for domesticated sauropod. 
  79. I wonder if anyone has ever done solo Band of Blades? 
  80. The language differentiates between begetters and fathers, as they are not always the same person. 
  81. Kyfreith Cath: medieval Welsh cat laws (yes from that episode of Cambrian Chronicles)
  82. "Which notebook has my fucked up Latin in it?" (I still cannot find it) 
  83. “If you strike a dog, do not blame it for biting you.” 
  84. Generating a conlang through randomly selected traits on WALS and grambank
  85. Consider the version of Shmi Skywalker who sidesteps the entire podracing subplot plot by simply beating Watto to death with a wrench and threatening to throw Qui-Gon under the hover bus by ratting to Jabba if she's not taken along with Anakin.
  86. The Necronomicon familiar to the general public is a work of pseudepigraphic forgery, originating in Constantinople during the latter half of the 10th century. Among its many faults, it claims that Al-Hazred was Muslim; in reality, he was Mandean.
  87. Yithian Standard is a purely written language used to facilitate the Pnakotic Library. Its grammar is typically described as “brutally straightforward” and “oppressively mechanistic”, but with no comparison to yithian language(s) beyond the Library, it’s uncertain if it was constructed or if they simply process language like this. 
  88. Civilization evolution stages for random tables of events:  stable, downturn, retraction, collapse, transformation upturn, growth...
  89. Fantasy novel written in Cherokee; if you tear out and eat page 403, it will thereafter always contain a hollow just big enough for a handgun

 

**

 
Holy shit this spam comment

Hello everyone my name is Jerry cano, I’m from USA. I’m actually giving my testimony on how I joined the illuminati brotherhood. For quite some time, I’ve tried joining the organization but all to no avail. I had several reasons to join and one of it was for the purpose of breaking out of financial difficulties and also I was afraid of reaching out to Illuminati groups, Pages I saw online solely because I was scared of been defrauded. One day I came across a post of a man giving testimony and also thanking a man called Ragnick Ludwig for helping him join the illuminati brotherhood then i decided to contact the testifier on his handle and then we got connected and he started telling me his own story about when he wanted to join, He told me everything to do, Then I made up my mind and then reached out to the the agent called Ragnick Ludwig who told me everything to do and I adhered to his instructions. Surprisingly I got notified via my mail by the Illuminati that I’ve been accepted and I began to experience the magnificent benefits of been a member. For those of you trying to join the Illuminati, This is your opportunity for you to join CONTACT Mr Ragnick Ludwig […]

It’s the return of Mark the vampire! Why don’t I have the Mark the Vampire spam comment saved somewhere? Anyway, Mark the Vampire x Ragnick Ludwig the illuminati recruiter is the urban fantasy enemies to lovers romance of the century no I will not be taking questions at this time.

** 

[So a recent episode of the Manicumum featured The Crop-Eared Dog, which contains a very long and effusive description of an incredibly beautiful and extremely suspicious knight. This is me taking it directly into left field.]

At once, five men-at-arms leapt to their feet and without offering challenge attacked the White Knight in an ugly and dishonorable manner. They hacked him to pieces as the king roared in fury and demanded an explanation. One of the five, an aged veteran of Arthur's wars on the continent, looked up from his butchery and said:

“My lord, you are a just and wise ruler, but you have been away from the field for a long season, by my count. Three signs there were, visible at once to any many here, that identified this man not as a knight, but as a demon wearing a charming guise."

Though he boiled with rage at this improper speech, Arthur's better nature remained cogent, and he ordered the man to explain himself before he ordered Galahad to execute the five on the spot.

"Gladly, sire," said the man-at-arms as he raised a finger. "The first sign! He was a beautiful man in a hard-lived profession. Two!” He held up a second finger. “He wore parade dress and full regalia at night, and he had neither a horse nor mud on his boots. THREE!” He pointed at the corpse “He has a shield made of human fucking skin!"

The king was silent; the man-at-arms continued:

"If he fulfilled one of three, or even two, he would be a fool or a madman and no cause for alarm. But three? All three? My lord, I think you’ve lost your touch. Here, hand me his shield. God and the Virgin Mary as my witness I'll show you a fourth sign."

Another of the five wrested the flesh-colored shield from the dismembered knight and handed it to the man-at-arms, who inspected it briefly, nodded solemnly, and showed it to the king.

"Observe the writing around its edge, the boasting that no other man is skilled enough to wield it. Look here at the top, between these two words: do you see it, my lord? By the torchlight it is difficult to make out, true, but I know this signet must be familiar to you. Do you not see the Yellow Sign? He was from Carcosa."



Thursday, August 14, 2025

Dan Plays Games 8

In a semi-concerted effort to play and finish games I own rather than buying new ones, several games on this list will be those I’ve played before but haven't touched in many years.

Elden Ring: Nightreign

I played two rounds and then refunded it. Turns out when you take all the parts I like out of Elden Ring, I don't like the end result. So I bought Expedition 33 instead.

Expedition 33

Game fucking good. It deserves its own post.

Odallus: The Dark Call 

I played less than an hour of this back in 2015. It’s one of those early indie games that went extremely hard on the retro influence (in this case, pre-Symphony Castlevania), and that works in its favor for the aesthetics. Unfortunately, its dedication to period accuracy means that it has several design choices that are absolute bullshit.

You have a limited number of lives: fine. You can buy more at merchants, but like with every other item the price increases every time you buy it. Okay, fine. If you lose all your lives you have to restart the level. Okay, fine.

But when you die and get kicked back to a checkpoint,  all the sub weapons and lives you used remain used and the price increase remains in effect. You’re kicked back in space but not in time. 

Maybe the game would be too easy if this wasn’t a factor - it’s not particularly complicated or long once you come to grips with the movement (which doesn’t feel great, but intentionally so) - but as it stands I feel little desire to finish it despite how short it is. With achievement percentages at 50% just for beating the first level, it seems I am part of the majority on this point.

One Finger Death Punch

Another one from 2015ish. The tutorial narrator voice has aged particularly poorly (I get that they were going for “bad dub of an old kung fu movie”, or at least I hope they were, but that doesn’t mean it’s necessarily good to begin with), but the gameplay is an immaculate encapsulation of ye olde Newgrounds stick fighting animations. Feels good sometimes to winnow down the cognitive load to two buttons and flow state.

Rift of the Necrodancer (revisit)

Returning here, now that I've completed the story mode, with a comment to say that I do not know why there was a story mode. Just having the mini games of characters doing stuff would have been sufficient.

Binding of Isaac: Repentance

BoI is my most-played video game that isn’t TF2, at least in terms of games that I have stats for. I fell off years ago when I updated to Afterbirth+ and found that it had become extremely unfun to play thanks to item bloat and successive waves of Edmund’s favorite hobby, nerfing anything that is remotely fun into the ground (instead of giving people more options to play the game on their own terms. Heaven forbid a game have opt-in extra difficulty modes.)

But I had never gotten Repentance, and got it in my head that I should return to the old stomping grounds as I continue on through Hell Summer of Hell Year. Started a new save slot and everything.

And starting over from scratch feels good! The old monster is still under there and getting a Pyromaniac + Kamikaze run feels fucking good. Getting Brimstone feels fucking good.

It’s only after putting a couple dozen more hours into it that the feeling of “man, this ain’t quite right” starts to creep in. There’s been a lot of little things tweaked in the years since I played BoI regularly, and on the whole I don’t like them in ways I can’t really put my finger on because I don’t know the extent of the damage. Several issues I had with Afterbirth+ are still present (paucity of damage up items, a bloated boss item pool weighted towards items that are either useless or just feel like a mediocre reward, outrageously nerfed Devil Room chances) and several more seem to have emerged just for Repentance (inflating drop percentages, even more good items reduced to mediocrity, decreasing soul heart drop rate.)

And don’t get me started on how the External Item Descriptions mod is absolutely necessary to play. It’s bonkers we’ve gone over a decade missing the basic feature of “telling players what the fuck an item does”. This has always been Edmund’s other big design issue - I remember the shitshow with the Lost and the “no patch notes for updates” era. He's a good designer at base but once the game is in the wild I think he just kinda barrels over people who have a different way of having fun. It's always been a relaxation game for me, where you occasionally become obscenely overpowered. Making it harder lessens both of those things. Maybe a mod to undo the nerfs will help.

Is it still fun? Yeah! But it feels like it's fun in spite of itself, nowadays. 

Date Everything

While my experience with the genre is limited, it’s my understanding that dating sims are predicated on the premise of choosing a character you like and focusing in on their specific story route, which precludes you from those of other characters.

Date Everything does not adhere to this structure: while everyone has a specific plot, these are extremely short (maybe 5-7 conversations, and I've run into several that can be wrapped up in 1 or 2) and pretty shallow, narratively speaking. When you finish their story, there’s basically nothing else to do with the character besides one final short scene.

This would be okay were it not for the fact that the game forces you to engage with all of the characters. “(You Must) Date Everything”, not “(You Can) Date Everything”. 

The only way to skip anyone is if you take the content warning opt-out, which you can only take for certain characters and which you can only activate during the first conversation with them. If you ever think “oh that doesn't sound so bad / I can handle this” and then change your mind, you’re fucked; you are locked into their storyline unless you reload a save. If someone doesn’t have a warning but is still just kind of a cunt you’d rather not deal with, you’re just stuck with them for days until you can piss them off enough to get a Hate ending.

This leads to a paradoxical and self-defeating gameplay loop where you are disincentivized from interacting with the characters you like. In a fucking dating sim! Talk to them too much and you burn through their plot and are stuck with the characters you don’t like or actively hate. Even I know that shit is whack!

The game desperately, desperately needs a “fuck you, get out of my house” option. Not just because the Content Aware warning system is inadequate, but because sometimes players just don’t like talking to certain characters for reasons entirely unconnected to serious topics! Let me skip Timony Timepiece! It should not take this long to get this shitty submissive twink catboy out of my god-damn house!

You can just be rude to people and sandbag everything they say, but it’s still going to take multiple days to get a Hate ending for most of them.

I appreciate the inclusion of content warnings, but they’re basically useless in the game by being vaguely worded and given without any context to help you make an informed decision (so like most content warnings).  I’m not fucking psychic, I can’t tell what warnings are under / over / accurately stated without more info, and if I get more info it’s too late! There are characters who absolutely need a warning and don’t get one (the fact that this game launched with no warning on Errol is baffling) and those who get one but probably don’t (Deenah is, at worst, mildly weird.) I ended up taking most of them not because of the content, but because the characters are immediately gigantic assholes that I don't want to deal with. (Special shout-out to Sophia, who is both content I don't want to engage with AND an enormous asshole. She's the domme who subscribes to the "start throwing insults around before establishing boundaries" school of BDSM. You literally don't even get to choose a single line of dialogue (let alone get to the content warning) before she starts growling about how you're a worthless piece of shit. Get the fuck outta my house and remind yourself what 'safe, sane, and consensual' means, you clown.)

The game is at its best when you’re wandering around discovering kooky new characters. The writing is generally pretty good, got some great jokes in there, character designs are cool. Sometimes you get in a flow state and juggling all those characters doesn't seem like that big of an ask. But sometimes the illusion breaks and the connective tissue starts showing and you remember that 100 characters is a lot less fun when you have to do all 100 plots to finish the damn game, especially when you've met a good number of characters that you'll get you fill of (positive and negative) in one meeting. 

(Also: the mouse and keyboard controls are outrageously bad. You can use arrow keys to select options in the main menu, but not dialogue options. And there’s no key rebinding!)

(Also also: I know it's 110% unintentional, but I am incredibly amused by the fact that the character voiced by Matt Mercer is a bad DM.)

Yes, there will be a tierlist eventually.

Saturday, August 9, 2025

Bookpost 19

 

Tales From Failed Anatomies, Dennis Detwiler

The stories in this collection are all pretty solid. There are moments where I think the bleakness gets laid on too thick and I felt myself giving it a bit of an eye-roll and an “okay, boomer” in those moments (the opening and ending stories get hurt by this), but on the whole it's just a solid read of desperate people in way over their head, as DG ought to be.

It is interesting to read DG's canon fiction as an old SCP-head who fundamentally disagrees with the core premise of DG’s canon: Regardless of the circumstances, I think that eventually, inevitably, people will come to understand the basics of the Weird Shit. Sure, we don’t know why the statue shits blood and snaps your neck if you blink, but we know that it shits blood and snaps your neck if you blink. We can work with that. That’s enough to plan around. Limited understanding is safer than no understanding, and eventually, inevitably, you will end up with limited understanding.

DG’s dedication to maintaining the true Lovecraftian “the unnatural is always malicious and dangerous and can never be understood (please ignore the parts where I explain it)” is simultaneously DG’s biggest strength and weakness. When it hits it fucking hits, but it more or less only hits the same note. It’s a thematic cul-de-sac and if you spin your wheels there for too long you start to go “yeah, yeah, sure, deep ones; you can cut the theatrics mate, they’re just fish people.” There are even a couple moments where the stories come close to going "they're weird and looked fucked up, but they are ultimately people for good and for ill", and then backs down from that, which is disappointing.

Strange Authorities, John Scott Tynes

DNF 4% 

Dropped this one shortly after Fairfield showed up. That guy oozes “SCP author avatar character circa 2010” and I got my fill of that character type in 2010.

(That is, the archetype of "character who is super good at Doing the Thing and totally the coolest that has been put into an otherwise serious story where that sort of cartoonish antics should result in some natural consequences, but the consequences never actually emerge because they're a cartoon character and thus can be as big of a dangerous asshole as they want regardless of how little sense that makes in-universe.") 

Last and First Men, Olaf Stapledon

I don’t know if I’d rather have a long conversation with Stapledon over lunch, or punch him in the nose. Last and First Men is a book of expansive, grand ideas suffused with some of the dumbest bullshit I have ever seen put to page. It’s stuffed with kludgy, overwrought prose; the science is questionable at best; Stapledon repeatedly wastes time on the boring shit and then skips over the interesting parts. It takes a third of the book to get to the bonkers transhumanism that you’re promised by the back cover blurb.

The opening chapters on the First Men (that is, humans as we are now) is laughably and myopically focused on national character as the driver of history (this will be a recurring theme: Stapledon fully subscribes to the idea of civilizations possessing an ineffable spirit that dictates their fortune and character and it is so god damn tedious to read), and further myopically limits itself to a future that goes no farther than Europe, China, and the States. History, apparently, does not happen elsewhere in the world. And while he touches on the economic factors driving the major conflicts of the era, he keeps returning to the well of “one relatively minor international incident triggers a catastrophic war” - which makes sense coming off the heel of WW1 but come on man, we all know that Ferdinand’s assassination was just the excuse. I could see it happening once, but it is a repeated trend over and over and over again in a way that's tiresome instead of thematically meaningful.

There are moments where Stapledon is scarily prescient - a single paragraph describing how America’s early dominance in mass media led to the subsequent mass export of the worst parts of American culture to the rest of the world, or describing how the fervor of Soviet communism was ground down by the entropic millstone of time - but these are glimmers in a sea of being either comedically or exhaustingly off the mark.

When we do at last get to the bonkers transhumanism (a full third of the way through the book), it becomes a lot more fun, but you really REALLY get to see the limitations of scientific knowledge in 1930. Sometimes it’s fun, but a lot of the plot developments hinge on stuff that is just flat up nonsense. There is a very of-that-time condescension suffusing the entire exercise, like an obligatory part of science in 1930 was just total disdain for the things studied. 

The first handful of transhuman species (2 through 5) have solid concepts and plenty of neat stuff to swipe, but as the book progresses Stapledon's enthusiasm seems to flag, as he will gloss over millions of years and multiple descendant species with little or no detail at all despite introducing a fascinating premise (the bulk of the terraformed Neptunian biosphere being derived from humans is mentioned in passing and never explored, despite encompassing species 9-17). And, of course, there is always the obligatory disdain for those human species who are not quote-unquote civilized enough for Stapledon to consider them worthwhile.

Ultimately it’s a frustrating book, but it’s a frustrating book with vision. And it is officially public domain in the United States as of January 1st next year, so there’s nothing stopping anyone from making a better version.

(Also, in a perfect example of science surpassing projections, the book has humans discover antimatter power millions of years before rocketry.)


The Cruel Empire of Tsan-Chan, Christian Read

This is almost entirely a setting book, so I’m going to judge it as such instead of a dedicated game book. The included NPCs, adventure hooks, and one gameplay mechanic are perfunctory and not very interesting to me.

Tsan-Chan is a prime showcase of why, for all my love of Delta Green, I don’t give a shit about Call of Cthulhu: when handed a pristine blank canvas and an enormous box of Legos, the CoC impulse is to reach down and cut your own hamstrings to prevent you from doing anything remotely interesting or novel.

Now, I don’t think this is the author’s fault: I think they did an admirable job at expanding a single-line throwaway in Shadow Out of Time into an entire setting. The core elements - “there’s a big horrible fascist empire filled with deranged demigod nobles, with a stadium-size mutant empress who communes with the powers beyond, at constant war with the Deep Ones and the zoanthropes who had their sapience blasted out of their brains by Cthulhu’s waking” - that’s good! Like legitimately good as a baseline, and that baseline quality is probably why there haven’t been any large explorations of Tsan-Chan written since  it was published (or at least I haven’t found any beyond an occasional blogpost or shotgun scenario). 

But since this was part of Chaosium’s Miskatonic University Monograph series (a predecessor to the DM’s Guild and later Miskatonic Repository), it comes with the shackles of the Call of Cthulhu rpg branding.

In Tsan-Chan, we’re told that the empire worships Hastur. That’s it. They worship Hastur because Hastur doesn’t like Cthulhu. Does this meaningfully impact their culture at all?  No. Does this bring in any material from The King in Yellow? No. Is Carcosa even mentioned? No. Does it reveal anything new about Hastur or provide any novel interpretation? No and no. You could cut him out entirely, or replace him with Gorthomax the Skull-Fucker and lose nothing.

So it continues with most of its other Mythos and Mythos-adjacent elements; mentioned in passing, connected in a way to make you go “oh that could be a cool connection, I guess” (mentions of Zothique being a prime example), but never expounded. The only new territory is with the Empire itself, all the other elements remained locked in IP amber.

A minimal attempt to avoid the implicit Yellow Peril is made, but I don’t think it’s particularly successful - if you’re going to go “it’s not actually China, it’s just located there”, have a bit more cultural stuff to differentiate it (like maybe don’t have the main philosophy be ‘The Way’). 

Perhaps more successful is when the book gives a little nuance to the ordinary inhabitants of the empire: they aren’t all mindless drones in an impervious fascist machine, but it’s done in this whiplash way where it will humanize them in one section ("they're ordinary people who live in a perpetual state of extreme trauma") and jump back to “yeah they’re all basically insane” in the next. There’s repeated mention about revolutionary cells working away in the background, but they’re not detailed to any extent and are couched in “oh but if they actually succeeded wouldn’t the empire be at the mercy of its enemies?” - technically, yeah, but that also would mean that the Empire is providing an accurate assessment of its adversaries (a practice wholly unsupported by historical precedent). I wish there was more about these cells, because that is where the fun RPG material would live.

(DG cell getting shunted forward in time by the yithians to disrupt specific operations in the empire? Yes fucking please.)

The pieces are here to make something cool, the author just needed the freedom to actually make that cool thing. DG’s interpretation of Bast in God’s Teeth or the King in Yellow in Impossible Landscapes are best-in-genre precisely because there’s a willingness to push boundaries beyond what’s come before both from the writers and the editors (though this is unevenly distributed). 

CoC has been doing the same damn thing for seven editions and 40 years and that’s somehow more depressing than D&D’s infinite recursion.

Spelling and grammatical errors are very common throughout, as well. 

Avatars, Inc (Various)

DNF 5%

This one’s an anthology, so while I feel somewhat bad about tossing it after the first story (S.L. Huang’s Just Add Oil), I don’t feel that bad because Just Add Oil isn’t a good introduction, or really that great of a story in general. It’s a prime example of Tor house style, ‘new adult', squeecore, whatever string of phonemes describes this mode. Floaty, toothless first person present, treading a sentimental footpath so worn down it’s become a prison. Simplistic tropes, well-behaved and beige. It's a floppy-necked stuffed animal that's put in none of the work.

The collection was published March 13, 2020, which means the stories were written in the waning days of the Before Time, which explains why this story even entertains the idea that the US would even consider sending aid to protestors in Hong Kong and why the initial example we have of remote-operated android body is “going to visit grandma” instead of “they immediately hooked it up to the Torment Nexus”: desperate liberal optimism.

[Aside: S.L Huang has shown up twice before in this series; both stories were duds, and one of them was an "oh won't someone show some sympathy to the poor war criminal with family troubles?" story.]

Oxford Introduction to Proto-Indo European, Adams & Mallory

After months of reading academic papers on the subject, it’s refreshing to read something that’s more descriptive and less theoretical. Mallory and Adams are focused on “here’s the evidence, here’s what we can reconstruct based on that, we’re not going to start making our own hypotheses”. It’s a very good way of making a book comprehensible to non-insane people, though it does mean that most of the book is lists of words (but if you’re reading it in the first place you are probably a fan of lists of words).

Compared to most other reconstructions I have seen, Mallory and Adams play things very skeptical and very conservative, which ultimately works in their favor. They call out questionable or tenuous cognates, they notate when words are geographically limited, point out the weak points in the theories about potential homelands and religious practices, and base their reconstruction on what can conclusively be proven instead of what reconstructioneers believe should be there.

There are also some surprisingly good jokes.

Highly Complex Syllable Structure, Shelece Easterday

Proving once again that I am immensely fun at parties, this is a linguistic survey to determine what the hell ‘highly complex syllable structure’  even is, and what traits are most commonly associated with it. It’s very academic and very inside baseball, but if I ever decided I wanted to sketch out Aklo, this would be my first source.

What Lies Beneath, Chris Scaffidi

A choose-your-own adventure dungeoncrawl novel with dice. Technically it’s a solo gamebook, but since it appears that I’m now adding RPG-related material to these posts it goes here. 

You wake up in a dungeon, with amnesia and a fucked-up arm covered in lesions and leathery tumors. From there you have to get out. The RPG mechanics are simple - your class determines your starting stats, & health, and occasionally some other factors. Each room gives you a series of choices to make, and you progress step by step. Get far enough along and you can reach a checkpoint, where you are encouraged to take a photo of your character sheet at that moment to reference if you die and reload later. When you die, unspent XP will carry over to your next character, allowing you to start with some improved stats.

There are three types of dice rolls in the game, to go with the three stats. Strength checks involve rolling dice = to your stat and trying to beat the target number, Wisdom checks involve forming a line of dice and using X number of moves / modifications to re-arrange them into sequence, and Dexterity checks involve trying to hit but not topple a 2-die tower from X distance away (helpfully marked out on your character sheet.

While I like the idea in principle, I’m less enthused in practice. It works fine when you’re sat down at your desk with physical dice, but makes it much more difficult to handle if not impossible when on the bus or using your phone. There is an alternative method for dex rolls that doesn’t use the dice tower, and one could probably just get away with applying the strength check rules for everything, but I feel like the latter of these solutions might upset the intended balance (since a difficulty 3 STR check is way easier to accomplish than a difficulty 3 DEX check)

Regardless, it is still a lot of fun and I want to read more game books like this. I’ve done two full runs and died horribly twice, and I’ve only seen a fraction of what the book contains. I’d play it a lot more if it had the public transit option, but so it goes I suppose.

Architect of Worlds, Jon Zeigler

A worldbuilding supplement for solar-system generation. Complex enough that I had to install a scientific calculator on my phone to handle the equations, but oddly meditative when you get into the flow. It’s more or less a solo RPG, since I wouldn’t call it useful as a game tool. Requires a whole lot of scratch paper and a very well-organized table of results (since you will refer back to them constantly), which makes it pretty unwieldy in the later stages.

I did end up working through the entire thing for a randomly-generated system, which netted me a red dwarf with a handful of tidally-locked venusian worlds, one barren mercurial, and a large water-world that did manage to evolve simple multicellular life down in the abyssal vents. The system works, but it ends when you have finished the broadest-scale details of the planet as a whole - life is a minimal focus, and human interaction none at all. If you want to actually use it as anything besides a novelty, you're going to need other resource.

Red Nails, R.E. Howard

Decided to try reading Conan again, and this time it worked. This story slaps. It’s all-pulp orange juice. There’s a lady with a sword! Conan fights a dinosaur! There’s some period-and-genre appropriate psychosexual content that someone smarter than me could write a very good essay on! It's not nearly as racist as it could have been!

Monstrome, Arnold Kemp

It's a testament to how fucking good Arnold is at writing rpg stuff that his unfinished draft document runs laps around basically every other monster book on the market. Every entry is dense with suggestions for tactics, modifications, encounters, behaviors, everything you could possibly want out of a monster. Even the lore presents connective tissue you can chain together into something interesting. Where Monster Overhaul was "here's good useable generalist material about a bunch of monsters", Monstrum is its "here's some extremely in-depth material about a few monsters".

The Epiphany of Gliese 581, Fernando Borretti

A brief, snappy, dreamlike sci-fi story in the vein and scale of Orion’s Arm or House of Suns. There’s not much of a plot, characters are brief wisps of personality, but  that doesn’t really matter. It’s evocative imagery, big ideas, and Vibes. Each chapter broken up into sub-sections, which are in turn built of paragraphs of only a few sentences each. It almost borders on poetry.

Etidorhpa (again), John Uri Lloyd

DNF (again) 52%

I, a known and certified fool, tried to give this one a second shot. For a brief moment it looked like I had fallen prey to dramatic irony, stopping my first attempt just pages before something happened, but the follow up to that momentary glimmer of something happening was many long pages of nothing fucking happening.

There is no plot. There are no characters beyond mouthpieces for interminable back and forth exposition. There is a monotonous procession of One Weird Thing to the next but no interaction, or explanation, or variance. It’s just the encounter for this area. Most of the time it’s not even an encounter, it’s just a novel bit of landscape. 

Not even the zany pseudoscience is fun, because it manages to be both unbearably long and interrupted by even longer and more unbearable interstitials explaining about how water can move higher than its source. Yes, that's interstitials plural. We spend FOUR CHAPTERS on middle-school science experiments, completely divorced from the already-tenuous plot.

Occasional interesting moments or striking images (aided by the art) exist, but are insufficient. 

Tuesday, August 5, 2025

100 Lost Books of Appendix N

Following in the footsteps of Rook over at Foreign Planets, I have delved into the mists of pulp fantasy history to cobble together even more lost books of Appendix N. The picture that's taken form by now is one of a polyvocal document that evolved in stages during the early rpg period. Gygax wielded (I swear every time this word should be "welt") considerable influence over the later stages of the list, and so many of the works listed below were cut because they no longer fit with the game's developing themes and aesthetics. 

The Dinkie Rizzle cut of the Appendix remains at large.

  1. Hark! A Swyver!
  2. The Pit Beneath the World
  3. A Midsummer’s Eve in Carcosa
  4. Lady Tsan
  5. The Jewels of Qarzat
  6. The Last Zodiac
  7. Dragonsoul Warrior Part II
  8. Accounting for Beasts
  9. The House at Calurad
  10. Achilles Unconquerable
  11. Swords of Evening Fire
  12. The Empire of Bells
  13. The Queen’s Veil
  14. The Golden Chamber
  15. Folktales of the Kinnakawmet
  16. They Called Us Dogs
  17. The Mines of Yar’Zan
  18. Nun with the Devil’s Gun
  19. A Feast for Randuthax
  20. Master of Monstrous Ceremony
  21. The Self-Creating King
  22. Oshaggan the Orc
  23. The Oubliette Decameron
  24. Return to the Labyrinth
  25. Mark of the Mannangal
  26. The Seventh Lion
  27. The Ghoul
  28. Onward to the Antipode!
  29. Nothing Beside Remains
  30. Death and the Widow Ammat
  31. Dangerous Ladies of Ill Repute
  32. The Bloody Pearl
  33. The Otter’s Dance
  34. Antarctic Spring
  35. Neck of the World
  36. Wives of the Azure Empress
  37. By Odin’s Hoary Beard!
  38. Nine Angels Dancing
  39. Wyrd Traversal
  40. Ignominious Deaths
  41. The Gunpowder Duchess
  42. The Night Parades
  43. Wulfstan Haggar, Exorcist for Hire
  44. Third Eye of Horus
  45. Arch-Heretic
  46. Semblance of Decency
  47. Trenchfoot Theater
  48. New Goetics
  49. The Vault of Tchrok-Hla
  50. The Nasshen Masters
  51. The Atlantis Trap
  52. Those Mocking Sparrows
  53. Ymir Dohl and the Cadaver Synod
  54. A Connecticut Yankee in the Court of Ashurbanipal
  55. The Screaming Idol of Zaam
  56. The Round Table Murders
  57. The Commissioner
  58. Stone Venus
  59. The Calico Bobtail
  60. Black Auction
  61. Giant’s Dice
  62. The Mineshaft 9 Expedition
  63. Dragon-Scaled Justice
  64. The Redwood Witches
  65. Decree of the Brazen Head
  66. Clown Hunting
  67. Hand of Glory
  68. When Kasal-Kan Fell
  69. Five of Pentacles
  70. The Bullet to Kill the Last Elephant
  71. Sir Quail and the Panther
  72. Artifact Storage Unit 12
  73. Underworld Seven
  74. Knights of Terrible Grace
  75. The Ghost Dance Letters
  76. Wizards of Jove
  77. Chronicle of the Deep Forest
  78. Mushroom Kings
  79. The Caves of Akkronath
  80. Canticle for the Moon-Maids
  81. The Missing Zoa
  82. The Cockatrice Club
  83. Lord Lakh
  84. Spiders in Amber
  85. The Seminary
  86. Parliament of Birds 
  87. Last Voyage of the Flying Dutchman
  88. The Sannikov Land Expedition
  89. A Long, Bloody War over a Worthless Patch of Dirt
  90. City of Old Gods
  91. Totality of Being
  92. The Rainbow Footpath
  93. The Dryad’s Garden
  94. Stalin 's Revenge: the Crab-Men Attack!
  95. Sword of a Thousand Stars
  96. National Geographic Anthropological Survey of Aolai
  97. The Catacomb-People
  98. Bones of my Grandfather
  99. The Red Piper
  100. Eudaemon: A New Gospel