My thoughts return to my space politics story, and I found myself a bit stumped because I had, foolishly, left a very important part out: the actual setting of the damn thing. I had kept it all rather vague, and as the scope expanded outward and I started bringing in elements of the colonies and the war, there was nothing actually there to go.
So I've fixed that.
As with the plot and characters, the setting is entirely legally distinct. The best kind of distinct!
As a refresher, there was a brief period of political unity on the Homeworld, which lead to a busy period of expansion into the solar system, which then eventually triggered a war between colonial corporate seperatists and the Homeworld, which ended in a Pyrrhic victory for the Homeworld that provided easy prey for the growth of fascism, and we ended up with the Tyranny.
The Solar System
[Molten Rock] - A small, molten world, just barely far enough away from the sun to maintain its own orbit and just big enough to prevent the solar tidal forces from pulling it apart. Got one flyby probe mission in the pre-War days and hasn't been touched or thought much of since.
[Airless Rock] - A burnt, airless dwarf planet. Settled during the Expansion. The research stations and mining facilities were converted into work camps by the [Tyranny] after the War, and used for political prisoners. By the time of the story in the previous post, the [Homeworld] to [Airless Rock] route is the only remaining interplanetary travel route
[Pressure Cooker] - A very hot terrestrial world with a very dense atmosphere. So dense, in fact, that the boiling point of water is increased enough so that liquid water can still exist on the surface. Possesses its own exotic ecosystem. A colony attempt was made during the Expansion. (Turns out it survived, though radically changed - the [Colonial Emissary] mentioned in the story post is from this settlement.)
[Homeworld] - A temperate terrestrial world, home of humanity. It possesses one moon, which was settled in the Expansion and abandoned during the War after fighting reached its surface.
[Cold Desert] - A cold, lifeless terrestrial world with a thin atmosphere and shallow, brackish seas. The most well-established colony and the inciter of the War. Settlement infrastructure was devastated during the War, but the Homeworld can confirm that there are still inhabitants there. Two small moons of little importance save as transit stations. The wreckage of most of the Homeworld / Tyranny spacefleet is either in orbit or junked on the surface.
[Oceanic] - A large (3EM) waterworld with a collection of small, rocky moons - mostly captured asteroids. Most settlements were in orbit (and destroyed during the War). Surface ones remained intact, but they've got no way offworld, as far as anyone knows. This planet is notorious for being the hinge of the campaign that decapitated the colonies on [Cold Desert], where [Right Hand] led a fleet to attack from behind
[Gas Giant 1] - Site of some light colonization - He3 mining in the upper atmosphere and some settlements in the ring and the moons. Remained out of the War due to distance. With no one to sell to, things have been rough. Very rough.
[Gas Giant 2] - There's potential that this planetary system was settled, but it would have been during or after the War, so it remains completely unknown to us. Long-distance telescopes have picked up a moon of an unusual green color.
[Titanian] - A frigid, distant world with a discernible atmosphere. Seas of liquid hydrocarbons.
[Rogue] - More speculation that anything else. A terrestrial world (or so believed), jettisoned from its home system long ago and caught at the very edge of this one.
So there you go. As with the other post, this is all very loosey and I very much want to hear your thoughts on things I missed, things that could be added or changed, and potential places this could go.