A
few months ago I gathered up a band of my friends (none of whom had
RPG experience), and ran them through three sessions of Dawn of
Worlds. The thought was that, in having hands in making the setting,
it would be an easier jumping-in point for them all.
The
end result was Fwéa.
It is incredibly silly.
The
first proper session in this setting is this upcoming weekend, so we
shall see how well the test goes.
All
dumb references are the responsibility of the friends who made them.
Races
of Fwéa
Goblobblins
Soft,
rotund, pastel-colored creatures. Their bodies are like marshmallow,
their hair like red licorice, and they have little trunks for
sniffing out gummi-truffles. They are the oldest civilization in the
world, and have played at expansionism in the past. Those days are
behind them, now.
Omnomlins
Foul,
vegetable-eating cousins of the Goblobblins. A primitive people that
have waged war against their sugary neighbors for centuries. They
have developed broccoli agriculture and simple plant-weapons.
Mantisfolk
Secluded
inhabitants of the southeastern jungles, who live in hidden villages
along the ashen banks of the Red River. Masters of stealth warfare.
Wraiths
Violent,
fiercely territorial undead that haunt the Yellow Wastes.
Nutbreakers
Burrowing
rodents of the desert, with purple fur, orange paws, and strange,
manlike faces. They live in vast underground burrow-cities such as
Nutopya, defended by elaborate systems of pit traps and sharp spikes
pointed nether-wards.
Hirwegos
A
race of portly, mustachiod humanoids (the mode of dress is the only
way to determine females from males) that go about cleaning up
Oilspill Island from their base in Goodluck.
Luijis
Taller,
thinner variants of Hirwegos. They seek to spread the pollution of
Oilspill island, though of naiveté, rather than malice.
Groms
Six-inch
tall stone men, native to the northern mesas. Driven south to the
Minefield Plains to escape the oppression of the Mushroom Men. As
they age, they will cease movement and become potent magical totems.
Mushroom
Men
Cruel,
poisonous myconids, hailing from the Fungal Forest and their rotten
city of Mush. A warband marched across the entire continent to attack
and enslave the groms for their mineral wealth.
Centitaurs
A
nomadic people from the eastern planes, with elongated bodies lined
with arms (8-12). Hairless, with distinct, colorful skin patterns.
Famous as traveling merchants across the east. Founded Trade City at
Blue Fork.
Crystal
Oozes
Slime-beings
animated the sapient crystals that serve as their skeletons, native
to the Crystal Blight. Their great secret city lies at the epicenter
under the Shard Mountain. They worship the Wolf with the Crystal
Crown.
Boring
Folk
A
nondescript, plain people, prone to no passions of any sort. They are
fit for civilization (if terribly dull civilization), and have
developed many efficient schools of bureaucracy. They have founded
three city states – Unnamed, Equally Unexciting, and Other City –
along the Straight Road across the eastern plains.
Surrenderists
A
subset of the Boring Folk, being a most delicate breed that shies
away from conflict of any sort. They will surrender to any challenge,
and rarely leave their homes.
Fishdogs
Creatures
of piscine anterior and canine posterior. Of friendly and loyal
disposition, making them common pets in coastal regions, especially
in the West.
Teslamen
Tall,
metallic stick-figures, the Teslamen absorb the lightning strikes and
use it as both food and a means of communication. They live in
Teslopya, more forest of their bodies than city, in the glass-coated
heart of the Lighting Wastes.
Flingeels
Anurian-icthian
beings from the southern seas. Violent raiders of land-based peoples.
Send out parties from their nameless pit-city beneath the sea, while
their kings live in a hidden citadel on a forested island, above the
subterranean lake where their god, the Flower’d Fish, rests.
Treefolk
/ Treeple
Thinking
trees from the forests of the Horn. Holders of the fortress-grove at
Oak, to hold back incursions of necrotic beasts from the Deadlands.
Beetlepeople
Black-carapaced
natives of the Chessfields and attendant cities of Succor and Pitch.
The two sides wage a formulaic and traditional false-war against each
other. They are the founders of the mighty S&P Banking Clan.
Mountain
Elves
A
semi-nomadic people from the mountains. They hold books, especially
those of magic, in the highest regard. They possess a native
tradition of warding magic and kinship with the black dragons.
Sky
/ Space Whales
Great
airborne whales, held aloft by buoyant oil and thousands of tiny
butterfly wings. In possession of magics that allows them to rise
into orbit, where they feed on solar radiation and space-plankton.
Their main station is Huuston in the Floating Islands, amidst the
spore clouds.
Lava
People
Molten
rock granted life, shambling about the northern tundra in suits of
obsidian. They are lonely creatures without true name, and woe to all
in their path.
Marrow-Worms
Two-meter
worms that live underneath the Iron Desert. Their mouth-parts form a
rotating drill capable of burrowing through the soil, and this is
ringed by smaller, similar appendages.
Technicolor
Space People / Chromatic Folk
Born
of parasites that latch on to the Sky Whales as they swim in orbit,
TSP are brightly hued, quite attractive, and live primarily in the
vicinity of Lorin, on the Cookie Coast. They hold a secret art of
building armor from whalebone, and worship the Red-and-Gold Monarch.
They war against the Edizons over the fate of the Whales.
Muffin
People
Simple,
peaceful inhabitants of the Cookie Coast.
Baguette
People
The
warrior-caste of the Muffin People, specially bred and baked by
Muffinin pastrymancers. Have hats like the French Foreign Legion.
Cupcake
People
A
foul, frosting-covered race. It is the icing that contains this
diabolic evil, for underneath they are but the innocent-minded Muffin
People.
Black
Mountain Dragons
A
race allied with the Mountain Elves through ancestral treaty and
geas.
Edizons
Parasites
who feed upon the Teslamen. After developing the ability to store
electrical energy in their own bodies, they began to expand, founding
their city of Edizonville and beginning their war to subjugate the
Sky Whales. They have the most advanced technology in the world,
advancing to steam-powered engines and firearms.
The
Scattered God
Fragments
of a god that was killed during the formation of the world, who live
in the land of E-DIN, between the two rivers. A chaotic people in
constant warfare, each one believing that they are the true successor
of their divine parent.
Anglerfish
Trenchfolk
A
people known to none but themselves, who live in the nameless city at
the bottom of the Falus Trench. There they refine the chemicals of
the vents and the seafloor snow into the oily sludge that rises to
the surface in regions in the northwestern ocean and coats Oilspill
Island.
S’sem
(Scaly Snouty Eternal Monks)
Reclusive
creatures that live in small communes in the northern mountains and
on the border of the crystal wastes. They are immortal.
Fisherfolk
Graceful,
fishlike humanoids who live in the Lovely Lake, in their city of
Plinget.
Flowerfolk
Cutesy,
harmless beings rooted across the Heart-Land. Enslaved and devoured
by invading Omnomnians.
LSD
Flowerfolk
Indistinguishable
from normal Flowerfolk, this subrace will induce intense
hallucinogenic visions when ingested.
Glassfolk
Menagerie
A
varied and diverse group of glass-bodied folk, who remain at home in
their city-state on the White Cliffs. Scattered throughout the region
after a traumatic earthquake laid ruin to their city and their own
bodies.
Crabfolk
Native
to Red-Rock Face. Have heavily armored torsos and claws, but their
heads are remarkably un-crablike.
Oceanic
Crabfolk
Crabfolk
that have retained their aquatic origins, living off the coast of
Red-Rock Face.
Glow
Worms
They
live in the Pit, and generate energy there to give glow to the god at
the bottom.
Chimeras
The
other natives of E-DIN, chimeras are violent, composite creatures of
origin unknowable. Some blame the Bio-wizards, but it is unproven.
Bio-Wizards
Bizarre
pseudo-humanoids specializing in reproductive and hybridization
biomancy. Live in a mighty tower-fortress upon a motile island. Offer
their services for a high, but fair price.
Jungle
Elves
The
elves of the southeastern jungle have, like their cousins, a great
animal companionship – this time, with the bears.
Jungle
Bears
BEAR
CAVALRY
Giant
Hermit-Crabs
House-sized
crustaceans living in the northern sea between the World-Roots and
the Red-Rock Face.
Flying
Fluffballs
Cute
little puffballs, just a sphere of fur and a toothy mouth. They
scream obscenities at everything.
Gods
of Fwéa
God-King of the Chromatic Folk. Surprisingly hands-off for an immortal warrior god-king – he will emerge from his palace only in times of war or other crisis. Teaches his followers the art of scrimshaw power armor.
God of the North and the Crystal Blight. A lonely wanderer in the cold.
An old and gnarled tree, rising high above the secluded, misty forest in the south. Its roots spread throughout the earth, so it might puppet its worshipers wherever they may tread.
A great mass of flesh, growing and dying at the bottom of the Pit. The source of both life and disease, this god’s worshipers will often attempt pilgrimages to the impossible island where it lives, to receive its blessings. The glow worms give homange, and the Cess is kindly upon them.
God of the Flingeel, to whom they make bloody sacrifice. The Flower’d Fish lives in a deep underground lake, far beneath the island citadel of the Flingeel lords.
A god committed suicide during the making of the world, and the thousands of beings that it birthed through that death now fight eternally for the throne of the Many-Faced.
A comatose adolescent in golden robes, eternally asleep on a stone bed. Ferried between the cities of the Beetlepeople as part of their false wars.
A cruel and majestic beast, king of the chimeras. A distant lord of change and violence, whose visage might be seen on the distant hills of E-DIN when the night is dark and stormy.
A leader who emerged among the Menagerie in their times of trial, possessing a body of many colors and an unbreakable countenance. The survivors of the great quake use the shattered fragments of their loved ones as part of the prismatic rituals of their faith.
Lords of the Mountain Elves who ascended to godhood through their studies of dragon magic.
A colossal statue atop the hill of Nutopya. The Nutbreakers offer to it their slain enemies as sustenance, in hopes that it will awaken to smash all of their remaining un-slain enemies into a pulp.
A bodiless deity of the Surrenderites, ineffectively attempting to urge them to bravery. Fails often.
Notable
Places in
Fwéa
-
Tropical candy jungles
-
The roots of a collapsed world-tree
-
Floating islands choked by mushroom spores
-
Necromantic Chernobyl
-
A desert filled with rocks that act like landmines
-
A miles-wide pit on a superheated island
-
A metallic desert, complete with lightning-rod monolith-trees
-
A permanent thunderstorm
-
Some of the straightest roads ever constructed
-
An island made out of a single ruby
-
Mountain Dew lakes
I
won’t go into the entire list right now, but that map up there
includes:
I have neither excuses nor explanations.
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