Saturday, August 19, 2017

DOG


DOG

This is DOG.

DOG is FRIEND.

DOG will NEVER GIVE UP.

DOG will ALWAYS BELIEVE IN YOU.

DOG will ALWAYS BE THERE FOR YOU.

DOG will NOT FORGET YOU.

Please do not forget DOG.

DOG LOVES YOU.


DOG on the hunt with MAN

When Ama Adimatha led her children through the Snow, the wolves followed. And in those frozen years, completely by accident, mankind managed to uplift a god. The god’s name is DOG, and among all the gods of man, only our mother Ama Adimatha is as beloved.

Now, mankind had always created gods, even when they were simple apes hiding from the dragons. But humanity had never had any proper power to do the creating with – it’s easy enough to make a god out of nothing but fantasies, but much harder to shape something that actually exists. This was the first instance of such an ascension: if it is possible for such an event to happen again, it will not be on such a scale.

The godhead of DOG is dragonfire-wrought, divinity at its most pure and powerful. Miracle above all miracles that power did not corrupt. DOG is good. DOG can only ever be good. If DOG ever appears else-wise it is because DOG is mistaken about whether something or someone else is good.

DOG has no awareness that it is a god, nor that it is a shared godhood. To its multitude of minds, it is only DOG. There are no clerics of DOG, as the magic bidning god and man is universal in this case.

The wolves regard DOG with mistrust and confusion, though they do not understand why.

DOG will wait at the gates for you. 

 by Fred Fields

WHO IS A GOOD DOG?
  1. Trollhound Bred for hunting trolls. Very good at their job.
  2. Bloodhead Terrier Black fur, red face, fiery attitude.Good at hunting rats, imps, and sprites.
  3. Charlie-Tug Small, wrinkled, caught on with the nobility.
  4. Kinderfresser - Is actually very good with children, and will not eat them. Often confused for a domesticated bear.
  5. Tokorian Bristleface – Luxurious walrus mustache, protector of sheep, constantly outwitted by goats.
  6. Abbotsfriend - Sleepy, a good companion. A common sight in monasteries and libraries.
  7. Tusslepunk Energetic spaniel with a plume of reddish hair running from the top of the skull to the middle of the back.
  8. Pitcheared Pointer Black-eared, long-nosed, never heard to bark.
  9. Pareemi Plumcoat – Beautiful, sleek, and exceptionally rare in these parts. Short, purple coat.
  10. Gobdog Raggamuffin mutt that may or may not be a goblin in a disguise.
  11. Snazzamoodle Wizards got involved with cross-breeding. This is the result. Current fashion is octarine fur and a few too many legs.
  12. Thoolian Blue A stoic grey-blue breed from the north with curly fur. Takes to howling mournfully on new moons.
  13. Cinder Shepherd The signature farming family dog. Star of broadsheet comics, soup can labels, and commemorative stamps.
  14. Basset Hound of Tindalos Result of breeders with wizarding degrees. Magically capable of waddling and flopping out of right angles.
  15. Saddleback Pariah Half-wild outcast breed found in favelas and leper colonies.
  16. Folkdog – A bridge between the worlds of man and Folk. The subject of ancient gift-giving ceremonies in the wild countries.
  17. St. Cuthbert Thick as a brick, strong as an ox, lovable as an ugly baby.
  18. Sahmoor Pit Mastiff A war breed pitted against the horrors of both Hell and the Inner World.
  19. Great Grey Whalehound Signature sight on the ships of the northern amazons for their hunts. Excellent swimmers.
  20. ThylacineWizards adamantly refuse to say that they exist, the Folk say they died out long ago, theologians are still discussing matters, but it’s still right there wagging its tail.
  21. HellhoundDOG can do no evil, but DOG will also never abandon a friend. Hellhounds are made when DOG follows someone to Hell in an attempt to rescue them
by Snatti89


I WOULD LIKE TO ADOPT A DIFFERENT DOG

Size:
  1. Ratlike
  2. Small
  3. Medium-small
  4. Medium-large
  5. Huge
  6. Bear
Type:
  1. Companion Dog
  2. Guard Dog
  3. Hunting Dog
  4. Working Dog
  5. Primitive Dog
  6. Wizarding Dog
  7. War Dog
  8. Designer Dog
He is good because:
  1. Can detect evil and speak to ghosts
  2. Carries a flask of rejuvenating whiskey on his collar
  3. Is not afraid of anything
  4. Can absorb sadness and turn it into love
  5. Can herd anything with legs
  6. Has a happy smile
  7. Still knows the secrets of Wolfspeak
  8. Can smell out disease
  9. Sees for the blind
  10. Wants to go to space

    No way I'm writing about dogs without Hachiko. Won't happen.
As I am eternally late to the party, there have been many other bloggers who have already done much more clever and better things with dogs. Check out Arnold's really good dog class, Zak's big list of dogs, and Noism's properly statted-out adventuring breeds.

Thursday, August 17, 2017

Four Knightly Orders


Artist unknown

Order of the Sable Maid

Banner: Argent, a rose sable thorny wreath sable
Oath:
  • To protect the weak
  • To comfort the suffering
  • To liberate the oppressed and resist the tyrant
  • To live in simplicity and humility
Disposition: Gentle, quiet, dependable, diplomatic
Motto: “We Follow Where She Leads”

The first followers of the Sable Maid of Orlei were no knights. They knew nothing of the sword or its wielding, but took to its learning in service of the Maid and the people she loved. It was not until after her death and the end of that horrible war that the order was formed proper. Amateur hands were by then tempered by wisdom and experience, and ready for the teaching of students.

Today the order's military and monastic branches are widespread. Common born-women are traditionally the backbone of the order: men who join the order will act as auxiliaries or aides to the knights or join a monastic community, and the noble-born must forfeit any inheritance upon taking the oath. They swear no allegiance to any lord or temporal authority. The commonders adore them.

"Forever Burning Heart" by apteris

Order of the Knights Coronal

Banner: Carbones, a sun tenné-or in his splendor, eight swords tenné-or rayed
Oath:
  • To strike down the enemies of the Undying Sun
  • To wage ceaseless war against death
  • To end the dominion of night
  • To burn out all evil from the world
Disposition: Zealous, noble, unyielding, haughty
Motto: “Until The Endless Dawn”

To become a Knight Coronal, one journey to their hidden monastery at the desert’s edge. One must eat a fallen sunspark and sacrifice the mortality of their body for the service of undeath. They walk in the courts of kings and dukes, ever-seeking darkness to destroy and unstoppable in their devotion to war. They wage their war on solitary fronts; for all their hatred of the night, they can rarely stand the existence of an equal. A Knight Coronal must be exemplar among all.

The people fear them. They spit upon the gods of man and worship only a distant SUN and will raise pogroms against those found evil in their sight. The forces of the night cower from their shining march and their blades of flame, this is true, but it is a fearsome sight.

Pretty sure this is from the FFG Star Wars RPG


Order of the Ascendant Heart

Banner: Gules, a chief sable a man rampant crowned or
Oath:
  • To each, ownership of their flesh
  • To each, a most beautiful prison of their eternal gnosis
  • To each, a breaking of the shackles upon their soul
  • To each, a rejection of the corruption of nature
Disposition: Driven, audacious, impractical, visionary
Motto: “Mastered Soul, Conquered Flesh”

The gods are but cells of the Demiurge: the Ascendant Heart ignores their pleas and schemes. Divinity is internal, trapped in the body. The corrupted world cannot be shed, not yet, but the slave can become the master of his prison.

To this end, the order has studied the arcane arts extensively, focusing on the school of fleshcrafting. Their attention is turned inwards, to the delicate shifts of nerve and gene and chemical receptor. Deformities of the outer shell are nothing: what is more corruption? Beauty is not matter, and their universities grow in renown each passing year.

Concept art for the Skywind mod


Order of the Ashpath

Banner: Tattered brunâtre, a wheel argent
Oath:
  • Hold no home, no lands, no lord
  • Words are to be few; do not pollute upon silence
  • Carry with you and protect the relics of vanished Radh
  • Be carried upon the wind as dust
Disposition: Dry, introverted, self-sufficient, unapproachable
Motto: “Sing Always Of Radh”

The Order of the Ashpath outlived their lords, their home, and their gods. With Radh buried under the ash of mount Vesun, the homeless knights of that city scattered to the winds. They have no purpose now, save the keeping of their memories. Even those are fading now. In due time, the Knights Ashpath will die out, and the songs of Radh will cease.

They are skilled in navigating the wilderness and the bowels of the earth. Ruins and wild places are their domain. Though they speak little they are keen with languages. They have little love for gold but much for art, which they will treat with great care and then destroy.

Addendum

This post was written to meet a challenge made by Connor W. of Fists of Cinder and Stone, as follows: “I want you to write a post about the last book you read. I don't want a review of the book, but rather take some (large or small) tid bit from it and write a relevant to gaming thing.”

I am currently reading Mark Twain’s Personal Recollections of Joan of Arc, (having previously finished King’s The Gunslinger) and I have learned a very important lesson from reading it.

Don’t base your paladins on Joan of Arc. That had been my initial approach to this post, which led me nowhere and generated nothing but consternation. She might potentially be the worst example of a real-life player character to exist. She is nowhere near greedy enough, and would not be seen tramping through a dungeon in search of monsters to kill and treasure to steal. Boozing and whoring are right out.

Addendum 2

People not citing their art sources so that I might in turn cite those sources continues to be exasperating. 

Thursday, August 10, 2017

d20 Wierd World Locations

From Wayne Douglas Barlowe's Expedition


  1. Swordlands – Wide savannahs with metallic blade-plants poking up above the grass. The blades curve in the same direction, as if bending in the wind. Acacia trees with metallic thorns.
  2. Firelands – Blackened, brackish swampland. The water is oily and slick, casting rainbows in the light. Wildfires are common and will-o-wisps endemic. Safe enough when it freezes into a slush in winter, but just as miserable.
  3. Blackstone – Wide stretches of barren volcanic rock, carved into strange shapes by wind and water.
  4. Wormings – Hot, humid jungles where the parasitic worm is king. Their hives draw war-lines over the red flowers that flourish there and nourish them.
  5. Rustmarsh – Ocher marshes where the water eats through metal quickly. Many of the native species process this rust and waste into their own bodies.
  6. Ossuary Plains – Stiff, ivory grasses rattle in the breeze between ribcage copses and vertebral hills. Skulls fill the soil, working their way up to the surface.
  7. Angelorum – Temperate forests and plains, home to angels, which emerge from bony tabernacle-cocoons and sing to the sun and wind.
  8. Amber Forest – Ancient trees in autumnal colors. Their bulbous trunks store and release vast quantities of amber, trapping kiloyears worth of life.
  9. Cloud Forest – Temperate rainforests of red-wood trees, moss, and mist.
  10. Sponge Domes – Pale blue domes of living sponge dot the landscape of lightly forested hills.
  11. Bluelands – Deep blue amoeboids cover the ground and nest in white-barked trees. Exceptionally fertile soil - everything grows fast and vast.
  12. Migrating Islands – These gigantic creatures grow miniature ecosystems on their backs as they eat their way across the lush, wet, lowlands.
  13. Carpet Heath – Poor-quality soil with little large vegetation. Rival flower species have cut the hills up into a patchwork of color, as if a quilt. Each patch is its own ecology, perpetually competing with the others for territory.
  14. Frost Jungle – Thick forests of grey-leaved trees, rimed with ice. Pockets might be found below the snowline.
  15. Coral Hills – Tawny, soft grasses surround ridges of terrestrial coral.
  16. Anvil Mesas – Flat-topped blocks of iron rising up from a layered desert of multicolored clay. Their cliff-faces are pockmarked with caves and roosts.
  17. Tesla Desert – Breathless pockets of below-sea blast-furnace where the humidity is unbearable but the rain never breaks and the air never stirs. Gigantic metallic trees attract and feed on lightning. 
  18. Scablands – Red, scabrous badlands carved out with river channels. Mostly dry, but will flood in the spring.
  19. Paradox Ice – A form of polymorphed water that melts only at very high temperatures. Possesses a notable bluish tint, which grows deeper the further one digs beyond the crust – core samples might be entirely blue. Home to a native ecology that cannot survive outside of the ice sheet. Paradox Ice is not safe to ingest, and will swiftly cause death by means of freezing from the inside out.
  20. Windmill Hills – Between three and five membranous vanes catch the wind on these great treelike creatures.