+David McGrogan’s Yoon-Suin is a southeast-Asian inspired
build-your-own campaign setting with more tables than an IKEA. It is a campaign supplement of a very specific sort, enough so that I can't think of any others in the category.
Yoon-Suin is adaptable: it
could be used on its own, in whole or only in parts, but it could
also be thrown down in nearly any other D&D campaign without any
great change at all: A mysterious ship has arrived in a nearby port,
bearing exotic goods from an isolated, faraway land. Apply a hook as
needed and the players are off to be strangers in a strange land.
The
book itself is split into different chapters by region, plus a
bestiary and appendixes. Each chapter is, rather than maps and lore
and Important Personages™, filled with tables for DMs to construct
a campaign. There are things that are always true about Yoon-Suin
(the castes, the broad details of each region, the importance of
tea), but near everything else is up to the dice.
The
Yoon-Suin tables cover the width and breadth of things DMs might
need: there are tables for factions, locations, lairs, NPCs, plot
hooks, rumors, hirelings, poisons, treasure, drugs, teas, and things
that are none of the above. Some of these tables are shared between
regions, while others are unique to a specific location – Cockroach
clans are native to the Yellow City, dwarf fortresses come into play
only in the mountains of the moon, brothels can be found anywhere.
The
introduction of randomly-generated social spheres for the party is
probably my favorite part of the tablery in the book. It’s a matter
of five minutes to make some rolls and start drawing connections
between them.
“We’ve
got a criminal band whose second-in-command is involved in adultery
and the whole bunch is warring against another group. Then we’ve
got a club-fighting troupe whose head trainer is doing something
immensely foolish and thieves raided their treasury...”
The
stories knit themselves together with minimal elbow grease, which is
absolutely worth a gold star.
All of these tables provide ample material for modification as one sees fit (I’ve
got a friend who would use them to make a weird Korea in a
heartbeat), or just serve as a model if one wants to work on
something of their own.
It
is important to remember that this book provides the sandbox, not the
castle. Someone looking for complex lore or pre-made epic quests in Yoon-Suin will
probably find themselves a bit disappointed. People who love tables
and fiddly bits have far, far worse choices they can make.
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