Pictured: The result of Create Food and Water. |
A
single casting of Create Food and Water can support 15 people
for a day.
As
such, the minimum requirement to completely support a population
using nothing but Create Food and Water, one fifth level
cleric is needed for every 30 people, presuming two casts per day.
That’s fair, but still a bit out of reach, – I doubt there have
been may places or times in the world where there’s regularly a
bishop for every 30 people.
We
can chop that number down, though. While Create Food and Water
is a third level spell, a bit of math and DM fiat means that the
spell could be scaled up and down – five people can be supported
per spell level.
A
1st level cleric would have 2 casts of Create Food and
Water per day as a 1st level spell, enough to feed 10
people per day. We’ll consider that a 1st level cleric
represents anyone who has been initiated into the secrets of this
particular god, which could feasibly be finagled as one member of
every family.
That’s
step one.
Pictured: Breakfast in a Bhedu village |
The
God at the Bottom of the Lake
Long
ago, a great famine fell upon the land. A nameless tribe, staving and
dwindling, wandered through the dust-clouded wastes to the shores of
a dried lake. Seeing that only poisoned dregs remained, the tribe
said to one another “We can go no further: here we shall surely
die.”
That
night, they made a final camp at the at the bottom of the lake and
discovered the god Bhedu.
Bhedu
was a sickly god, starved of power, but the tribe took pity upon it –
even in their greatest despair. They built an altar of lake-bottom
stones and made a burnt offering of their last handful of grubs. They
danced and sang in the ancient forms that had not been sung since the
leaving of the rains, and prepared to die with their new god.
Bhedu
accepted the offering and rose from the mother-of-pearl egg in which
it rested, and said this unto the people.
“For
this mercy you have offered me, I shall pay you back a
hundred-thousand-fold. From this day you shall be my people and I
shall care for you, and there shall be a compact between us. You
shall not go hungry again.”
From
that day on the people were known as the Bhedu, and when the land had
become green once more, their god’s promise was shown to be true.
Pictured: A bhedunin appraising an exotic fruit |
Eat,
Drink, Be Merry
The
food created by Create Food and Water has no taste of its own.
It’s edible and is nutritious enough to keep someone alive, but it
is terribly bland. The Bhedu are constantly looking for something to
supplement the (nonexistent) taste. Spices and flavoring herbs are
obscenely valuable – more so than they are already or historically
have been – and are used as hard currency. Gold has little value
compared to paprika and orange zest and black pepper among the Bhedu.
The
Bhedu remain semi-nomadic. The development of farming centered around
the growing of supplements, spices, and flavorings – addition,
rather than subsistence. These farms are controlled tightly by their
founding families, but control of the spice does not necessitate
control of the world: the smallfolk’s ability to just pick up and
leave, combined with the competition provided by foreign traders,
lends itself to a more friendly sort of oligarch – honey rather
than vinegar (except for the family that handles vinegar, of course.)
Winning
personalities and secret family recipes are the order of the day, as
social power is dependent on the support of the public (by means of brilliant
and delicious preparation methods). Non-farming families migrate
between or cluster about settled flavor-fiefs they enjoy. Cooking
schools become schools of philosophy. Fashion follows trends in
dishes. The conflicts between families becomes sports. Grudges are
solved through cooking competitions.
The
average Bhedu is gregarious, boisterous, passionate, and terribly
ignorant of how the rest of the world works. They prefer bright
colors and spice-scented perfumes, and typically find formality
silly. They are often characterized by outsiders as gluttons, despite
their general love for an active lifestyle.
The
Compact of the Bhedu
The
Compact is simple – Bhedu will provide for the people, and the
people will offer their firstborn children, both boys and girls, to
the service of Bhedu as bhedunin priests.
A child can receive all the
necessary training to become a bhedunin in their own home (Bhedu
does
not require a great deal of dogmatic knowledge or theological study
to become a priest).
Those
that wish to continue with their training in
magic are sent off to
temple-school where they will
receive a few years of formal study.
When
a bhedunin has finished their training and
comes of age, they will be
married off so they might
start a family.
In
game terms, a home-schooled bhedunin is equivalent to the feat listed
at the bottom of this page, while a temple-educated one would have
cleric class levels.
On
The Family
The Bhedu traditionally
practice tripartite
marriages, with the bhedunin
serving as a third parent. They
will provide food for the
family, lead
the family in prayer, and
train the firstborn in the
priesthood. Other
functions within the marriage vary according to personal
circumstances and are
considered private affairs,
though it is highly
frowned upon for the bhedunin to bear or sire children.
If
the bhedunin of a family dies, neighboring families will often
pool
together their excess food to
support them in
their need. Those who are not helped, or those families who have been
stripped of their bhedunin, are shunned from the community and must
seek their lives in the outside world.
New
Feat: Bhedunin Priest
You have been initiated as a priest of Bhedu. You can cast Create
Food and Water as a first level
spell, twice per day. Each cast creates enough food and water to
support 5 people for one day.
For native Bhedu characters, this will be taken as part of a variant human racial package.
Bhedunin
Domain Spells
1st – Create Food and Water (lvl 1 only), Detect Poison
and Disease
3rd – Haruscpicy (As
Augury), Continual Cooking Flame
5th – Memories of Famine
(As Hunger of Hadar),
Bhedu’s Tiny Home
(As Leomund’s Tiny Hut)
7th – Control Food and Water,
Banishment of Pests
9th – Commune, Insect
Plague
Hey, Dan! Are you ever active on G+?
ReplyDeleteI'm still getting that hang of how it works, but I usually pop in when I log in to update / comment.
Delete