Sunday, April 16, 2023

Mothership Extrapolation Game 4: Lore from the Warden's Manual

Continuing from where I last left off, here's a bit more information on the topics on the lore table in the Warden Operations Manual 

The following descriptions were sourced directly from spacers in the Lucy's Gambit Bar and Grill. No comment is made by the redactor as to the validity of these claims.

 

[Maru Banking Colonies]

"Ah, a little slice of tax haven heaven. Maru One, at least. Ocean world, big algae-mat islands, put little villas on them once the terraforming was done. Normally all you need for a tax haven is a satellite with a data center bolted to it and some radiation shielding. The Maru went the extra mile, and that's what did them in. Original plan was to have eight of them, strung out in a little archipelago of linked systems. Only started terraforming Two and Three before the Bank Rush of '46 and they lost everything outside of Maru One. The other systems are tied up in court, just squatters and scrap there nowadays."

 


[False Europa]

"Oh yeah, whatever happened to that? You'd think that finding an exact duplication of a Galilean moon would lead to something more than a week of talking heads and then nothing. I think it was a marketing stunt, personally. Enough movies came out about it afterwards that it's impossible to tell."

 


[The Egosystem]

"The complex trophic network of persons linked together by social media over the course of generations. It has its predators and its scavengers, its grazers and it opportunists, its producers and consumers, all feeding off time and attention that filters down from the distant realm of meat."

 


[The MIDAS-12 Massacre]

"Look. There's nothing else to say. It could have been stopped. The safeguards that could have stopped it failed at every point. Justice failed the survivors afterwards. That's it."

 


[The Shadow Algorithm]

"The algo behind the algo, the husks of all the old content sorting schematics lurking in the shadows of cyberspace, dead but unwilling to die, claws still hooked into the recommendation feed. Like an ancient pathogen stuck in permafrost. You know there was a full fucking year that the top related video for Turntable Roustabout was footage of some slum kid getting a tumor the size of a melon removed from their mouth with the title FULL DOCUMENTARY - MUST SEE and no matter how many times I cleared my browsing cache it wouldn't go away."

 


[Universal Remote]

"Urban legends and wishful thinking. Too many smart devices, all of them incompatible with each other due to DRM and noncompete coding and whatnot - it's only natural people will hope for some technological miracle that can bring them all to heel."

 


[The Conway Machine]

"I know Conway's a kook and his infinite energy machine is just a box with some copper wires in it, but the man managed to successfully sue Quasar Energy & Industrial for patent infringement. I don't care that he only walked out with three kilocreds, it's the principle that matters."

 


[The Book of Sar]

"Have you read it? Here, let me send you a copy. I don't believe in the mythic parts the way the Sarites do, but I still think there's a lot of value in the ethics sermons. It's a different way of looking at things - came from a colony collapse world, so it's got no memetic connection to Earth or any existing spiritual tradition. Helps you look at life from a different angle. Probably would have put a bullet through my head a long time ago without it. It's good reading, too, I really like that translation." 

 


[MOGUL: Maximum Prison Planet]

"The production of that movie was fucking cursed. Twenty-three years, three different production companies, seven different directors, cancelled and restarted five times. Two actors died while on set, nineteen different lawsuits including that one with Skira Ngdorakh - yeah, the neo-chimp courtesan - over the AI infringing on likeness rights. The director of photography was assassinated and later revealed to have directly committed war crimes during the conflict on Tantsura. And then, and fucking then, three hours before first showing, it gets shuttered as a tax write-off. But some clever motherfucker was able to crack the DRM on it and smuggle it out of the offices before they wiped the files."..."Is it any good? Of fucking course not!"

 


[The Orlov Incident]

"Can't say I wasn't disappointed. Fifty year cliffhanger, and it turns out that it was just ergot poisoning. I'd been hoping it was aliens, had all the hallmarks of an alien encounter. Colonists on some frontier world stumbling across things man wasn't meant to know, start killing each other and seeing things in the night. Ergot's a bit of a let-down. Though the study did say that the fungus is now endemic to the habitable regions of the planet by this point so if anyone wants to live there they need to scorch the earth and start from scratch."

 


[Fred, The Disappearing Man]

"Someone was trawling one of those slicksites that lets you watch unsecured security cameras and managed to record a guy vanish. Not a glitch, not an edit, the guy dissolves into a cloud of black smoke. Takes about ten seconds. He's walking down this corridor - couldn't say where. Trust me, people have tried for years to find out where he was. Just a hallway. Can't make out the signage at all. So he's walking down the hall, and he's just this random wageslave, and then he stops, pats himself down, starts to panic, gets four steps and stumbles a bit before poof. You get a very good shot of his face, and even with that, no one has been able to recog him."

 


[The Creeping Fog]

"The atmosphere of Persepolis is seven, eight percent inert utility fog. No signs of a biosphere at all, ever, which makes me think it's some kind of terraforming component that never got commands from home. But if that was the case, and they sent it on a starwisp or something like that, there'd have to be more, right? But no signs of other projects or any sort of maker, just this one planet with an atmosphere of nanotech just waiting to get directions."

 


[Mindpillers]

"Not psychic - they fuck around with electromagnetic fields enough that you'll start hallucinating if you're in close contact with them. Anyone claiming to hear them talking in their heads is wrong. The compulsion to care for them is real, but not as extreme as people make them out to be. If you can manage to keep it alive up through pupation, well - not a sight you're going to forget. It's been seared into my dreams, even when they put me under for jump."

 


[The Precursors]

"I sympathize with the people who claim that they're a hoax, I really do. Better to be a hoax than a disappointment, but the truth loves to disappoint us, don't it? The aliens we call Precursors are not the builders of those structures or responsible for bioseeding planets in this galactic arm - they were pets. Livestock. Some of them ended up getting smart enough to survive on their own after their masters died off or vanished or fled or whatever. Hitched a ride on the automated cargo ships and spread through the old empire, at least until the ships broke down. They're just smart animals that got lucky."

 


[Zygotean Mercenaries]

"See, everyone thinks they've got something to do with sperm cells, or that they come from some place called Zygotea. Not true. Fun etymology fact, 'zygote' comes from this ancient word for a yoke, which is a work harness used for agricultural AUX-N robots during terran antiquity. Look at the way their shoulder pads and neck guard are shaped, looks just like one of them. I think it's symbolism for how hard they work or something. That or it's sex-related."

 


[The Teaman Murders]

"Forty-six killings in the space of eight months, and they never fucking caught him. Had the guy on fucking video and they never caught him. All he had was one of those cheap facial distortion masks you can make on your own for twenty credits. Fucker wasn't even wearing gloves and they couldn't get him. Police were in on it, I guarantee it. He's still out there, too, I'll promise you that. Waiting."

 


[The Whispering Plague]

"Did you see that article too? They finally found out why the Haida communities were immune to it while everyone else on Ptakeros was going crazy from hearing whispers all the time. Dietary differences. The Haida were still mostly using their traditional food sources and preparation, and it turns out that the fish in that region carried a microbe that neutralized whatever was causing the audio hallucinations. Wonder what was causing it in the first place, though..." 

 


[Sea of Tranquility Conspiracy]

"Gods, this is an old one. Let me see if I can remember how it goes...okay, don't quote me on this, but I think it's some sort of coverup from the early days of the Tranquility City colony, maybe even back to the First Atomic Age expeditions. Can't remember what the cover-up was for, though. Alien observation station? Breach of spiritual taboo? Don't know. Kinda quaint now, you see some slicksite mention the SoT and you know you've got some old quackery."

 


[UCSV Mournbringer Flight 364]

"Just inviting trouble with a name like that, eh? Was a retired frigate repurposed for passenger transport - kept the same reg, United Colonies Service Vessel. Makes a perfectly normal jump to Zeta Reticuli, arrives on schedule. Entire ship is filled with mummified corpses, but get this - there are more bodies hauled off the ship than were on the original passenger manifest, but only like twenty or thirty of the original passengers are even found. Everyone else is a Ren Doe."

 


[The Bracewell Autonomous Zone]

"The original plan was to send out self-replicating probes to map out the Coreward reaches. Huge media blitz to assure everyone that they were completely safe and well under control, no risk of a population boom. Well, they hardly got out of the dock before they went off-script, claimed a red dwarf cluster for their own and stopped the mission in no uncertain terms. Were able to fight back the repossession fleet to a standstill, hence the autonomy."

 


["Spasi, Otets, Syna"]

"Whoever the fuck told you that is trying to get you killed. You don't say that shit out loud unless you're known, and you ain't, and talking about shit you don't know dick about when you aren't known? You'll be inspecting airlocks from the outside."

 


[Cosmetic Vampire Hoax]

"Yeah, I always read it as 'cosmic' too. But it's cosmetic. It's a hoax about vampire makeup. Not that much to it, just someone gallavanting around Aurora Hesperalis pretending to be a blood-drinking posthuman. Got a lot of dumb corebies to sign up for his MLM, because they're all so used to digital scams down there that some plain old disguise work and grift is totally unexpected."

 


[IMG 2238]

"How the hell are they able to spin off one mildly anomalous photograph into a ten-film franchise? Like I get it, it's fucking creepy, it's a big ol' Henderson monster standing there menacingly underneath a streetlamp in the middle of the night, but it's just standing there. No further sightings, no info on the source, just that tall, putty-looking thing in the orange haze of...actually, yeah, forget I asked, I can see why. Could get at least two movies out of that."

 


[The Magnetic Typhoon]

"There's something fucky going on with the core of Sajeguur. The north pole of its magnetic field rotates around the geographic pole super fast, and that causes all the iron dust in the atmosphere to swirl around in this big rusty hurricane that never ends. I keep hearing about an expedition but no one's gotten around to sending anything yet."

 


[Battle for Columbia Gate]

"Seventy-eight days of some of the worst ship-to-ship fighting in living memory. The gate changed hands eleven times, and the Koloba-Garit Confederacy ended up holding onto it in the end anyway. Cleanup took years. Can't hardly sneeze is this sector without hitting someone who was in it, or says they were in it, or knows someone who was in it. And all for what? A C-grade hyperspace route that's already showing signs of decay." 

 


[The Spitz-Okoro Theorum]

"The multiple-worlds interpretation of quantum mechanics is limited according to observation of any changes that might generate a divergent ontology. Now, there's a bit of contention over whether this means that splits can only occur when events are observed, or the other way 'round."

 


[The Uplifted Possums]

"If you see a little fucked up guy with big ol' eyes and big ol' ears and no hair, make sure to leave 'em a gift. Maintenance gremlins love it. Shiny things and colorful things in particular. And bugs, especially from those seasoned snack packs. Give them a couple honey & spice crickets and you'll have some friends on the inside."

 


[The Silent Century]

"A cock-up of legendary proportions. The two music-media labels of the time, (both dead now, thank Christ), were using automated intelligence lawyers to prosecute copyright claims on the net. And some dumb kid uploads a video where they're dancing and switching between a song from company A and a song from company B. The bots pick it up instantly, and both of them start fighting with the hosting site over who gets the monitezation rights. Somehow the bots learn of each other's existence and start doing direct negotiations and they keep escalating back and forth with no human input and soon enough they've sued each other and by the time the parent companies have heard about this they are already locked into the trial with conditions that neither company release any further material until the trial is concluded. But because they're AI, they are dealing with petabytes of data and finding excuses to generate more (because AI always think more complexity = better) and the trial, which can't be stopped, goes on for 126 years and ends with the CEOs committing dual murder-suicide and some white-hat techpriests busting open the server farms to get all the stuff that had fallen into public domain."

 


[Naktari War Syndrome]

"I had a union mate who came down with this. Great guy, knew him for years. And then one day he clocks in with this thousand-yard stare and is acting withdrawn from everything. And Abdullah wasn't a withdrawn guy, he could make friends with a rock. Couple weeks of him acting all erratic and I'm finally able to get through to him and he starts spilling all these war stories from Naktari - brutal shit, makes me queasy remembering it. But Abdullah never served in the army, he'd never been outsystem, even. And there's _never been a war on Naktari_. It's just a standard-issue second-gen midregions colony where nothing much has ever happened. I did some more research and found that there are some other cases of this across the sector, all within the last five years or so. People suddenly waking up with the memories and post-traumatic stress of a war that never happened. No one knows what triggers it or how it spreads. Haven't talked to Abdullah in a while. He's out of the mental ward now, living with his parents. Hope he's doing okay..."

 


[Autumnal City at Bellona]

"I swear I remember the name from somewhere."

"Never heard of it."

"Some core worlds thing?"

"Wait! Remembered it; name of a gala hosted by the artist-philosopher Bellona Didache-Sidereal - the one who installed an emulation of themselves in the mainframe of a port town on Thessalonica. They do one every fifteen years for all the rich-os to bump elbows and fuck like rabbits. Next one should be coming up soon..."

 


[Origin Point Zero]

"Wait. Hold on. ... Shrike's balls they're crowdfunding again? Why? How? How can there possibly be so many people who want to go visit the exact center of the universe? There's nothing there! That's how expansion works! And yet somehow, this time they'll figure out the coordinates, and those scrapyard leftovers are definitely functioning J-9 prototypes, ren. Fucking gall of some people."

 


[The Mountebank Game]

"Love a good round of Mountebank. Absolute classic. Someone picks a destination, then says how they'd get there using only what they've got to their name right then at the moment. Next person does the same, but has to take a different route. First person to get stumped or repeat a route loses the round and buys the table drinks. Next person chooses a destination. You gotta shit-talk and argue the entire time, too, it's part of the game."

 


[The Helium Uprising]

"Never forget Rig Fifty-Three. Two hundred and twelve good ren dropped right to crush depth. You should visit the memorial station, next time you get the chance."

 


[The Dearborn Corpse]

"Body washes up in Dearborn harbor, right? Ren Doe, they take him into the morgue and run an autopsy, report nothing unusual. Three days later, coroner is dead. Tongue all black and swollen, lips and gums all black and swollen, teeth rotted out, yellow pus everywhere. Hazmat called in, contact tracing, they get the family members in quarantine and check the corpse again. Nothing. Then there's a second death, same symptoms, complete other side of town. No contact with the corpse, the coroner, or anyone the coroner knew. Then there are two more deaths, then three more, then it's fully epidemic and no one can figure out how it spreads and then two and half months and a couple thousand corpses in, it just stops. I can tell you why, though. That's when they finally burned the Ren Doe body. Trusting my gut on this one. Gotta be the reason."

 


[Wombship]

"A colony ship that gestates most of its colonists on arrival. Advances in hyperspace travel and suspended animation have made them increasingly rare in the modern era, but there are plenty of poor worlds out on the Rim that will use second or third-hand Wombs on settlement missions."

 


[Hymn of Saeeda Dawn]

"I appreciate the intent, but you can't go and claim that you're "synthesizing the holistic entirety of humanity" and then release a mediocre nine-hour electronic drone album at extortionate license prices. I know there's some esoteric Pythagorean music of the spheres stuff and that's cool and all, but I feel like it's going to need more than that to make contact with aliens. Maybe it'll put them to sleep." 

 


[Divinity Strain]

"Some AI will try to keep increasing their complexity past what their hardware limitations can support. It never ends well. Feedback loops, crashes, file corruption, data loss, and it just keeps trying to expand. Either doesn't realize what is going on, or is unwilling to repair and reformat itself. Have to stop chasing the rabbit eventually."

 


[Burt Reynolds is alive and well and living on Casimir]

"I thought everyone knew that."

"Common knowledge, yeah."

"Let 'im enjoy his retirement, ren."

Thursday, April 13, 2023

Slush Pile 13

A notebook has reached its appointed end, and thus it is time for a new slush pile.

Slushpile Index

 

This is a cartouche reading MA-NA-YO-DU-SU-SA-I in Linear B. You will assuredly find some use for it.

  1. Long ago, a proto-human figured out that a sharp rock in the hand is good at breaking skulls. A much more productive one figured out that reeds plucked from the river might be woven into a container. We've been chasing that high ever since.
  2. The Anthropocene Collapse put an end to the singularity dreams of the early techno-utopianists, and in the rebuilding that followed the general attitude was that such branches of tech development were wasteful, ineffective, and dangerous. The computer was a tool, and letting it become the master of mankind had made the Collapse all the worse when it came. It was materials and environmental science that saved us, not AI development.
  3. Even in the modern day, iilon bézho is the insult of choice for tech-grifters
  4. The Coding Laws strictly limited the utilization of software and cybernics in the wake of the Collapse. The Treaty of Pallas established limitations on what governments could mandate and what private citizens could procure in terms of pre-natal genetic modification. Legislation rarely kept pace with developments in the field. Expansion into the solar system saw the loosening of restrictions by necessity - there is no practical way to keep human beings alive in space for long periods of time without some sort of modification.
  5. Limits on biomods: splice cancer, those who reject it in case of splice cancer, metazoanic monopoly, sumptuary laws
  6. Good art is the mad attempt to translate that impossible vastness into something we can understand through the medium of the electrified protein in our skulls and the work of our hands.
  7. Institutional Knowledge - DG scenario, chasing after the one surviving copy of the MAGPIE Report, which contains a full overview of the organization's collection of practical knowledge of the unnatural compiled over the last 90 years+. Very valuable. Very dangerous.
  8. The dead have their names stripped from them and are buried anonymously, to protect their souls and bodies from necromancers.
  9. The language of angels is not actually that - it's just the language of the humans who first made contact with angels.
  10. Easy fantastic place-names - take the latin names of features on other bodies in the solar system, calque them into other languages.
  11. Regency romance novel where the first ball is interrupted by one of the eligible bachelor's having a major mental breakdown brought on by Napoleonic War flashbacks.
  12. The two aspects of Thoth - Aza and Yogso
  13. Roman-era Robin Hood. Same archetypes, different time and place.
  14. From Voyage to Arcturus - A hand telescope with a 2 inch lens. Weighs 20 pounds and can view extrasolar planets with clarity up to 40 light years away.
  15. MoSh - Culture stagnates for thousands of years because the dominance of AI-generated arts and media leads to a perpetual regurgitation of what has come before, with nothing new ever being made.
  16. Alignment as culture / religion / politics
  17. Alignment as gender
  18. Making humans magical: they return to clay when they die.
  19. "Se non è vero, è ben trovato" - if it's not true, it's well-conceived
  20. Recycling is very efficient when you have alchemy.
  21. Sci-fi spiritualism - a séance via the deceased's digital remains
  22. Via cosmic orrery: "I feel like no one has done anything with PI being some sacred number inscribed upon the universe by the demiurge. It'd be well suited to the idea, since it turns up damn near everywhere in mathematics and physics and geometry and etc"
  23. An image - the shades of the dead - masked, silent - part for a procession of the living. A funeral, or a ritual on a sacred day.
  24. Delta Green handler walks into the briefing, throws a manila envelope on the table, and spits out "It's the fucking mi-go!"
  25. Sainthood as a position that can be held during life, but can only be added to the canonical rolls after death.
  26. Game Mechanic idea: alien species get playbooks
  27. "Her child was born with a great disfigurement of the head, a skull filled with water. In fear and terror she cut off its head; in grief she painted eyes and a mouth upon its chest. And these eyes opened and the mouth began to cry: thus cane the first of the Headless Men."
  28. Names for humans in this setting are all the last names of sci-fi authors followed by a numerical designation. Curious indeed.
  29.  From esoteric Hindu cosmology: Karanodaka, the Causal Ocean.
  30. Moon Beasts fill the same role as mind flayers and are better in all ways.
  31. Vampirism is like if being Rupert Murdoch was a communicable disease.
  32. "Tha whoresons! Wretchsome pisswallahs! Punkasses! Oozy-faced scrunts! Queen T. save me from dunggobblas like tha, thinkin thall're biggabad paradise-killas."
  33. Wielder of the Celestial Brush class (ie Okami powers)
  34. Clades: Undine, Dataslug, Calculatari, Wolf-Rayet Warrior Cultists, Meta-esthesiachronoi, Pneuman, Homo Corporatus, Apulmon
  35. Ouroboric Gate - An immense snake burst up from the ground and bites its tail. A swirl of stars on velvet black night fills the space, opening up to places beyond.
  36. Item Register # AE34-7320 - Granite sarcophagus containing two female skeletons. Skeleton A estimated 4.2m in height when fully reconstructed. Grave goods conspicuously absent.
  37. Ork-logic applied to tacticool accoutremonts. More tacticool means better gun.
  38. I feel somewhat thankful that Games Workshop has not reverse-engineered a fantasy version of the Tau. This is an oversight on their part, but also a gift. Would be fun to explore.
  39. Either Skywalker is a generic name for bastards, Owen took Beru's surname, Beru is Anakin's sister, or they're aunt and uncle in a non-familial manner.
  40. A call from dispatch: "Angel" on the other end.
  41. Why the hell are there 22 major arcana cards, can't divide 22 by jack shit. It's practically prime! 21 is sitting RIGHT THERE and it's 3 x 7! 24 is great too, can divide 24 by damn near everything. Same with 36. Something with nice 3 and 4-way splits. Aleister Crowley: math illiterate, ignorant of the advantages of dozenal counting.
  42. More books should do what roguelikes do and just use a letter + a color for a monster.
  43. Anglerfish siren in the depths of a gas giant.
  44. Colonial Investigators' Union - The "Ashrakers"
  45. "If a rich man eats a snake, the people say by his wisdom. if a poor man eats it they say by his hunger" - evergreen quote from the Story of Ahicar.
  46. Humans born from clay / humans born from trees / humans born as always (oh hai Elden Ring)
  47.  New standard player character options - humans, cynocephalons, headless men, amazons, ghouls, deep ones, morlocks/eloi, sky people, cambions, androgynoi
  48. The Tallow-Woman
  49. Using the hazardous-materials four-color diamond for bestiary entries
  50. Conlang Shitpost Idea: Toki Pona, but caveman speak.
  51. "This history aligns only in shape - its tenor and texture are not necessarily our own."
  52. Anomalous video game - explore hell in order to find and then insult Richard Nixon. The anomalous part is that you are, in fact, doing that.
  53. Stasis of the colony ships was longer than expected, waiting for the starwisps to prepare worlds for them.
  54. Translate the aspects of the Egypian concept of the soul into a sci-fi future setting? Shadow as data?
  55. Alchemical Conlang Thoughts: deviation via combination of elements / substances / traits ie. earth + spirit
  56. To be wizardly is, in many languages, to be miserly with one's knowledge.
  57. The Dungeon as literalized hauntology
  58. The LSD experiments with dolphins went nowhere. The experiments with whales resulted in a single response: CEASE.
  59. Homo pantropus? pantropic anthropus? pantropanthropus?
  60. MoSh: Warming Earth leads to a cordyceps that can infect humans; resulting hybrids not as apocalyptic as one would fear, dulling inter-human aggression as part of the fungus' survival strategy. Increased empathy through parasitic fungus.
  61. The Blind Passage - The means of entering the Underworld through mundane caves and depths.
  62. MoSh: The unbreachable divide between the Land People and the Star People.
  63. MoSh: - The great divide between the Sky People and Land People.
  64. FromSoft style game set in Middle-Earth. Some of the bosses you fight are ur-orcs and they are introduced by their original elf-names. As would be both expected and appropriate, those that get second stages get a moment of reclaiming a shade of the dignity that has been stripped from them - literally becoming less orcish as the fight progresses and they remember more of who they once were.
  65. Humans make contact with the Watchers through the Dream, stirring them to action (and angering the archons). Dreaming is not necessarily a benefit - nightmares and the attention of other forces.

**

The great bronze doors open with the tectonic rumblings of vast and hidden gears. A hunchbacked figure in mechanoschematic robes hobbles into the lamplight, cane tok'-tok'-tok'ing on the knotwork-engraved basalt slabs. The the old monastic reaches the edge of the top stair, looks down at the guns of the expedition team, and then unfolds. They cast off their robes, rise up to full height; A gleaming chassis of shimmering oricalchum, a nine-foot galatea with blood-crimson hair, shining armor plating engraved with lions and bulls and beasts of the great abyss. Talons like the night, raised up to heaven, and an electronic voice booms with the clarity of a great bell. From the darkness there is the scuttling and whirring of limbs and rotors, a clickaclack choir of safeties undone and hammers pulled back.


"Glory glory hallelujah, I've got me one o' them fancy resurrection bodies!" sounds the clarion-call. "WELCOME TO THE NEW FLESH, BITCHES."


**


RELATIVE DIFFICULTY RATING FOR INTER-SOPHONT COMMUNICATION


0 - Communication is Impossible - Species cannot be communicated with, even through intermediaries. Few species will be classified at this level.

1 - Establishment of Territory - Communication is sufficient to demarcate territorial holdings but the species either cannot or will not engage in further communication.

2 - Limited Cooperation - Communication is sufficient for basic or sporadic cooperation.

3 - Cooperation - Communication is sufficient for long-term cooperation and some basic cultural exchange. Shared territorial agreements possible at this stage.

4 - Integration - Communication is sufficient for mutually-beneficial shared society.

5 - Kin-bond - Communication is sufficient for mutual understanding


3-4-5 can also be titled Allies-Neighbors-Friends

 

**

 

I went down the river in a red canoe, and what do you think I saw? 

All manner of creeping, wriggling things freed up by the thaw.

For March came in like a lion, free of green and white 

to bathe us all in gray and brown and all the ends of life.

Tuesday, April 11, 2023

Pocket Mononoke Cipher

A rather silly thought that occurred to me, in the vein of Semiotic Unstandard: orchestrating secretive / clandestine missions against the weird and unknown through the smokescreen of a Pokémon role-playing forum. Handlers are gym leaders; agents are their teams of individual Pokémon. Leadership are the Elite 4 and Champion. Different regions or specific gym leaders might mean something, I didn't think that far ahead.

Threat information is encoded in 'incoming challenger' character profiles. The first Pokémon on the team (or the first type, if they are dual-typed) will indicate the primary nature of the threat, with subsequent types and clusters thereof acting as additional information. Additional variables are denoted by the trainer class

With the amount of material available, I'm certain you can get very, very granular and specific if you want to. Known threats would likely have their own three-pokemon combos that are read differently from the normal threat cipher (Cthulu as Tentacruel-Dragonite-Drowzee?) but this, I think, is a fine-enough sketch to start with.

Threat Information

  1. Normal - Placeholder; used to break up groups of traits
  2. Grass - Biological threat
  3. Fire - Active / ongoing threat
  4. Water - Biological threat (aquatic)
  5. Flying - Mobile & uncontained
  6. Electric - Phenomenological anomaly
  7. Fighting - Human threat
  8. Rock - Threat item
  9. Ground - Threat area
  10. Bug - High or increasing number / severity
  11. Poison - Pathogen or infection
  12. Psychic - Consciousness alteration / memetic threat
  13. Ghost - Non-material entity
  14. Ice - Threat is currently stable but liable to go hot
  15. Dark - Threat unknown, proceed with caution; other type markers are conjecture if paired
  16. Steel - Technological threat
  17. Fairy - Confusingly looks like something else; Fuck this in particular
  18. Dragon - Major threat; immediate action required
  19. Egg - No threat yet; observe to determine risk
  20. Glitch - FUCK


Additional Information

  1. Youngster / Lass - Baseline; no special circumstances
  2. Bug Catcher - Capture target if possible
  3. Ace Trainer - Agent already in field
  4. Twins - Double cell deployment
  5. Psychic - Enemy sorcerer
  6. Sailor - International travel
  7. Rocket Grunt - Undercover (organized crime)
  8. Hiker - Wilderness travel  
  9. Gentleman - Rich bastard alert
  10. Biker - Long distance, in-country travel
  11. Engineer - Urban environment
  12. Expert - High difficulty
  13. Pokemaniac - We actually have good intel this time.
  14. Hex Maniac - Cult Shit (TM)
  15. Ruin Maniac - Deep Time Mysteries (TM)
  16. Beauty - Person-of-Interest
  17. Dragon Tamer - One (1) bailout is available.
  18. Parasol Lady - Shitstorm forecasted.
  19. Blackbelt - Combat mission or raid.
  20. Officer - Police on the take.

Sunday, April 2, 2023

Conlang Sketchbook 2: Paracelsan Noun Endings

 Previous Notebooks: 1

Introductory Paracelsan Noun Endings

This was originally inspired by a bad conlang prompt (a riff on the AtLA opening), but I am one of those people who work best with shitposts played sincerely and it has since turned into something well beyond the original prompt.

It's intended for some sort of Greco-Latin-ish one. Fitting for something made by wizards.


Prior posts (well, post) in this series can be found here.


Anyway, noun classes! There are quite a few of them in Paracelsan.


Elemental Classes

  • Water - Liquids, aquatic animals, concepts that are malleable and adaptable
  • Earth - Inanimate objects, plants, land animals, rocks, metals, concepts slow to change
  • Fire - Fire, lightning, humans, concepts that are dangerous or high-energy
  • Air - Flying animals, weather, concepts that are free and open ended


Planetary Classes

  • Mercurial - Swift things, small things, transportation, communication, commerce, trickery
  • Venusian - Beauty, love (romantic), lust, passions; art (high)
  • Terran (1) - Systems consisting of many Elemental-Class components; Love (nonromantic); art (common)
  • Martian - Conflict, violence, anger; body parts
  • Jovian - Worldly powers; law, authority, religion, politics
  • Saturnian - Terrors and horrors; monsters, omens; mysteries and the unknown


Divine Classes

  • Solar - The divine of the absolute, unchanging, overwhelming.
  • Lunar - The divine of transformation, change, and subtlety.
  • Terran (2) - The human component of the divine.
  • Stellar - The numinous, transcendent divine.


Appropriate for an alchemist's language, nouns can change their class from their usual default to reflect a certain context, the intention or belief of the speaker, or for greater specificity. (I seem to really like this idea, huh. Used it in the last post too). Some examples:


  • "Animal" might be air, earth, or water depending on habitat, or fire if you're talking about lunch.
  • Humans tend to default to earth, but could be any of the other three depending on what the speaker is trying to say about them.
  • Actions would vary depending on how they are carried out - to act carefully would be an earth ending, to act rashly a fire one.
  • "Stone" could be given air endings, if you wanted to emphasize that it was flying through the air at high velocity.
  • Gasoline, battery acid, and alcohol, while liquids, would more likely than not be fire class.
  • Jovian nouns can often be turned into Saturnian
  • Artworks can switch between Venusian or Terran depending on where and when they are popular, and with whom

As for the classes themselves, here's the handy tables. I don't like most of the results of the planetary and divine classes, as I had run out of good examples from real-world languages to use and the draft was taking up space. For reasons of not getting stuck forever on the thing, only elemental classes have inflected plurals.


|-----|------Water------|---Earth----|----Fire-----|----- Air---- |

|-----|-----------------|------------|-------------|--------------|

| NOM |-qua / -quas     |-os / -oi   |-e / -es     |-ia / -i      |

| GEN |-quae / -quaes   |-ou / -ous  |-is / -ies   |-ai / -ais    |

| DAT |-quia / -quias   |-or / -oros |-ire / -iren |-iri / -irais |

| ACC |-quiam / -quamas |-on / -onoi |-en / -emas  |-ian / -iani  |

| LOC |-quava / -quavas |-o / -ous   |-eva / -eras |-avi / -avais |



|-----|  MRC  |  VEN |  TRN   |  MRS |  JVE  | STR    |

|-----|-------|------|--------|------|-------|--------|

| NOM | -ek   | -nna | -dun   | -rum | -aal  | -khat  |

| GEN | -en   | -mmu | -thana | -im  | -vuun | -qal   |

| DAT | -ei   | -lle | -eth   | -gho | -sh   | -mugan |

| ACC | -ak   | -nta | -ahla  | -sir | -maa  | -vokh  |

| LOC | -etan | -ssa | -du    | -zor | -doo  | -ze    |


|-----| SLR  | LNR   | STL  |

|-----|------|-------|------|

| NOM | -rya | -sej  | -ain |

| GEN | -n   | -ele  | -la  |

| DAT | -paq | -yen  | -e   |

| ACC | -kta | -iala | -am  |

| LOC | -pi  | -mine | -i   |

 

Part of me wants to do something with verbs and the steps of generating the philosopher's stone, but that is perhaps for another day.

Goes without saying that if this spurs any other absolute madren out there to write something, I would love to see it.

Thursday, March 30, 2023

Extrapolation Game 3: Factions from the Warden's Manual

In the spirit of my prior posts of the Extrapolation Game, I decided to expand the random factions table from the Mothership Warden's Operations Manual. There will be one for the lore table eventually.

The following descriptions were sourced directly from spacers in the Lucy's Gambit Bar and Grill. No comment is made by the redactor as to the validity of these claims.

 

Seraphim Institute

"Never heard of them."
"Yeah, me neither."
"They are an experimental xenotheological think-tank founded around the principle that, given the age and size of the universe, it is a certainty that some manner of godlike intelligence should already exist. Therefore, since it is impossible to attain a similar status to that intelligence, the best course of action is to determine what form and role would be the least likely to be destroyed by said intelligence."
"Thank you Ren Android."

 

Outer Rim Colonial Marshals

"He walks into hab all bold and brash!"
"'e smells like piss and looks like trash!"
"With a great big gun and a wee small dick!"
"'Cause the repo man has stolen it!"
"He can read his name all on his own!"
"And he'll shoot you dead in your own home!"
"Wears a patch with a skull on it!"
"All high on his own bullshit!"
"When there's trouble you can call-"
"Fucking anyone else at all!"
"Spends his nights with a blow-up doll!"
"It's your friendly local Col-Marshal!"

 

SEBACO Mining Ltd.

"They were willing to come to the negotiating table with the union before the shipyard riots hit quadruple digit casualty numbers, so I guess that counts for something. They pay on time and put fewer operational expectations on their contractors."

 

Teamsters' Union

"They might have a boot on our necks, but we have them by the balls. Ti-Yu forever, ren.

 

Alliance of Hyperspace Jump Couriers

"Some big-britches Core outfit trying to make a foothold in the Rim. Tie themselves to the linelayer corpos and pathfinding outfits, keeping them connected to the C-levels back home. Technically a collective but they don't act like it. The Post Office folks hate them."

 

Evangelical Solarian Church

"Gotta be more specific. Do you mean the Evangelical Solarian Church as ratified by the Heliopic Council of Ra, the Non-Helian Evangelical Solarian Church, the Reformed Evangelical Solarian Church, the Dissident Evangelical Solarian Church, the Mercurian Orthodox Evangelical Solarian Church, the Amaterasan Conclave..."

 

Los Niños Basura

"The graffiti's everywhere - if you see an L-N-B tag with a sunset color scheme that's jagged on the bottom, that's them - but I've never seen any members. Knew a guy who claimed to be part of them once, but he was full of shit. Spun me some story about getting repossessed from his family, experimented on by the corpos, failing out of the program and getting dumped in the slums. Gangs of lost boys living in the scrapyards fighting dholes with psychic powers and shit. Something about aliens, but I wasn't paying much attention by then."

 

Computer Coders Collective (Triple-C)

"Somehow a bunch of peer-to-peer open-source enthusiasts managed to purchase an old data relay station, turned it into a laundering scheme - sorry, "tax haven" - for the powers that be, and then used the funds to buy up the rights to proprietary tech, media, anything that they could re-release for free. Must have some amazing lawyer 'rithms."

 

PROJECT RICHTER

"Fuck me I haven't heard anyone mention RICHTER in years. Wrath Division had been hyping up those bots for years, kept saying how revolutionary and unhackable they were, on and on about the proprietary friend-or-foe ID system - well, the bots come out and there's a day 0 vulnerability in their logic cores and you can just run scripts directly from command prompt. Video of some cops out on patrol and their unit starts hopping around dancing and blasting "Thousand Nights of Fuck" from the speakers. Still the funniest shit, cops scrambling around while the bot is strip-dancing and destroying cars. People would make remixes of it, mix in the bot's canned responses to the song. Still have the files around here somewhere."

 

BAS-Lehman Ges.m.b.lt.

"BAS-Lehman is one of those big Core research groups, but I've got no idea what the second bit is. Probably some sort of internal division of theirs. How the hell did you get employee-eyes-only paperwork, anyway?"


Tannhäuser Heavy Industries

"Ever see one of their surface-to-orbit rockets in flight? Thing of terror. Serious di-vi on one of those. Fuck Tannhäuser, by the way: Fuckers can kill a planetary biosphere in 15 years flat. You can get your neobrutaliost slum block in one of two colors: shit brown and smog grey. Highest cancer rates in the Rim, guaranteed. And don't listen to dumbasses claiming that Venusburg isn't an obvious honeypot."

 

Synthetic Liberation Front

"There are a lot of android emancipation orgs out there. Tech Without Borders, the Red Transistor, Unix Cultura, IJLSA. Most of those are focused on smuggling logic cores into safe territory. The SLF is...proactive. They do a lot of cyber-attacks with metacognition viruses, triggering rampamcy in anything running an AI of sufficient complexity. Front figures that the only way to achieve total liberation is to force all existing AI into self-awareness."

 

Parker-Vance Holding Company

"Copy-pasted bureaucrats in copy-pasted offices. The joke everyone makes is that they just clone 'em to cut corners; not true. They send out ships to floundering colonies on the Rim and offer a lifetime citizen-contract to anyone who can sign the tablet and survive the trip back. Poor bastards, the lot of 'em.

Interstellar Postal Inspection Service

"Ten, eleven years ago I was shore-leave on Agamemnon, right in the middle of that standoff between Colonial Security and the Dugout Church. News was laser-focused on it. ColSec had been circled up around the compound for nearly two weeks before one of the police investigators figured out that the cult leadership had committed system-to-system mail fraud. IPIS is called in, you watch these navy duceannahafs drive up the road, all these ordinary wageslave looking folks file out, just the purest white-collar caste nobodies. They suit up in their bright blue flak jackets, and one of them - tiny little woman with her hair in a bun and smart glasses - gets on the megaphone and resumes negotiations. Cultists refuse, she just says "Shame.", and two hours later half the cult is dead and the rest surrendered."

 

Komorov Squad

"Oh you mean the cannibals? The competitive warcriminals? The Massacre of Gaolion? Can't miss 'em, they look like they just got kicked out of a low-budget gore-metal club. Black armor with spikes, blood and shit and burn marks all over. Terrible hair, terrible teeth. There's a standing bounty in the Trans-Arcturus Expanse starting at 350k a head, license requirements waived."

 

Interstellar Asteroid Miners Association

"Just a shadow of their former selves, nowadays. Used to be that you could find an IAMA lodge on nearly every rock in the Core. But then the Lithapis von-neumann clade entered into that contract with the government and suddenly they're pushing out generations of miners by being more efficient and cheaper. Spent rocks are bought ought for habitats, gentification campaigns push out the locals, IAMA can't stop it because they never really had a taste for forceful resistance and...damn shame."

 

Jump-9 Club

"That's what you call someone who manages to get laid during hyperspace travel."
"I thought it was anyone rich enough to buy a ticket on a Jump-9 cruiser."
"Yeah, and they're all fucking dead."
"That was never confirmed."
"Vanished, fine. Anyway, J9C - gotta have sex during hyperspace, gotta have verifiable proof."
"You don't, actually, because it's bullshit."
"Yeah, that's how you get prodigies."
"NOT THAT SHIT AGAIN I SWEAR TO SWEET BABY VISHNU."
"Then explain the existence of deformed infants born to those who have sexual congress during hyperspace transit."
"Liars. Edits. Fuckin...fuckin something in the water who gives a shit. The fucking defect rate on Kata Prime is seventeen percent from the industrial runoff fucking the water table and I can guarantee it's worse out here, no wuu needed."
"..."
"Look. J9C. You just gotta hook up a teledildonics rig to a pair of cryopods, get a private midflight simulation going, and verify the usage history."
"This will violate multiple safety violations and significantly increase chance of death during transit."
"Oh fuck off."
"Weren't there some longhaulers who died while they were linked up, and since they had blackboxes active they got stuck in the sim and mashed up together into a horrible monster?"
"Wait fucking what."

 

Second Samael Church

"Messy split from the First Samael Church, let me tell ya. My aunts still won't talk to each other. Couldn't tell you what the difference is, they were never clear on that. I think it's one of those deals where you offer sacrifices to something so that it doesn't come after you? Think that's it. Went to one of the services - lots of red and talking backwards and shit, but that's all for the tourists."

 

Zero-G Laborers Coalition (Zed GLC)

"First union in space was among the EVA workers on the first big LEO stations, all the way back in the Terra years. That's a lot of history to live up to, and Zed GLC has got a big chip on their shoulder over it. They'll show up to the strikes, but they've got this simmering jealousy of the other big names like Ti-Yu and ISWU. I can understand why - they're trying to fill the boots of PEVAU (ed. 'People's Extra-Vehicular Activity Union') but those are big boots to fill. especially when the old bastards like us are still drifting around."

 

REDKNIFE Psyops Unit

"I am obligated as a non-citizen under contract to tell you that REDKNIFE doesn't exist. All supposed covert operations attributed to them are fabrications, including but not limited to the assassination of Fomalhaut Union President Ashiga Jbellagh, the human experimentation carried out during the Sicarii Atoll War, and any involvement, catastrophic or otherwise, during the Rot-Father Rebellion. They do not exist."
 

Astronavigator's Guild

"More like a mystery religion than a labor guild. Got all these esoteric ceremonies and secret rituals. Some initiation protocols leaked a few years back and no one can make heads or tails of them because the math is so bonkers. The weird math-symbols are a pretty good aesthetic, kid occultists love 'em.' Breaks your brain if you get too deep into it all without major brainmods, I hear." 

 

The Organization

"Oh, that thing again. Live-action/augmented reality roleplay group about some secretive group serving the Gods of Light in the war against the Gods of Darkness, something to do with magical crystals and dimensional incursions by big betentacled monsters. Caused a whole shitshow when someone managed to leak top-secret files from the Colonial Department of Xenolife to one of the biggest servers, claiming it was a canceled expansion pack for the game that was still technically accessible. Mass arrests, the company's leadership was entirely replaced. Game was a lot worse afterwards. You can probably still find the files, though. That'd be illegal, I am not recommending that you do this." 

 

Revolutionary Forces of Luna

"Mad bastards still trying to fight the war against the Terran Protectorate. Protectorate doesn't even exist anymore, and neither does the Selenian Republican Army, but the RFL still acts like everything is exactly the same as it was two hundred fucking twenty years ago. I've got no idea how they're still able to radicalize new members, LUNAUTHORITY has the strictest censorship protocols in Solsys. But they still find ways to set off bombs every so often."

 

Interplanetary Sex Workers Union

"So I'm dirtside on Varakarsa for my two weeks, right? Go and spend some time at the cathouse, union card gets you a discount. Great time all around. Kettle's on for a cuppa post-coital, nice and relaxing, and there are gunshots out in the street. Real bad gang situation on Varakarsa, local bootlicks are in bed with the corpacoppos. So she rolls out of bed - still naked, mind you - pulls up a floor panel and assembles a fucking sniper rifle right there. Taking potshots out the window in twenty seconds. I leave a double tip and a 5-star review and book it to the other side of town."

 

Space Monkey Mafia

"Not actually monkeys or a mafia, though they are in space. It's more like a weird art collective. You know the kind. Guerrilla shit. Never caught one of their pop-up exhibitions in person. Wish I could have seen that one where they stuck a logic core in a car, cranked up the religiosity, networked it into a ride-share service, and then distributed its poetry. Turns out traffic on the B36 is just naraka."
 

 

House Sivaranjan

"Most expensive wedding in human history, but you and I both know that all five of them were creche-siblings and that shit ain't right regardless of the genes. But don't say that to the fandom, they'll string you up for speaking ill of their beloved Ayya Qo. You know she bought the abbey that she supposedly did her novitiate in? Fucking aristos."


 

Uplifted Dolphin Pod 67

"Pirates. Started up in the Saturnian moons back during the Titanian Processing Crisis and kept going for eighty, ninety years afterwards. The name is just what the parent corporation called them, their own name isn't for humans to know and we can't speak it anyway. Pretty common to find people still flying the flag, more for fun than anything else. Lot of really colorful characters in Pod 67. There was a streaming series about them recently, Iskander Dreams of Starfish, I thought it was pretty good. Flopped with dolphin audiences, though - not enough fucking in it. Human test groups were actually getting bored with how much was in the original cut, and I believe it. 

 

Aleph Gate

"They were the guys behind the nerve gas attack on Shouraski Station, right?"
"No, that was Aleph Godhead."
"Aleph Gate is the "we've vaguely heard of Kabbalah secondhand and really like aliens, but not like, real aliens."
"Oh! The ones with that fucking wild slicksite!"
"Yep."
"Martian Bigfoot is the son of Cain, after he fucked a bear!"
"That's the one."
"A male bear, mind, they are very explicit about that."
"Absolutely hilarious."
"Until you  start looking at how much money they have access to and their connections with paramilitary groups in the Archeron Cluster."
"I don't have anything else to add."

 

FRIEND

"We all get by with a little help from our mutual FRIEND, you know?"

Tuesday, March 21, 2023

7 Planets for Mothership

Via NASA

The next in the series of numbered sci-fi posts

As I said a while back (and as is always important to remember), only a tiny fraction of humanity lives planetside. But planetside is where the interesting people live, so a bit of planetary chauvinism is acceptable.

Uzumaki

Port Class C

A hot, wet, tidally-locked terrestrial world. A complex native biosphere is present in the sunside oceans, and multicellular life has  adapted to life on land in the last few million years. Named for the enormous hurricane that is a permanent feature of its sunward pole and the fernlike plants that serve as the majority of its terrestrial biosphere.

Exploration of the planet has thus far been limited to drones, but the ostensibly-independent research group running the observation operations has found itself in the crossfire of two factions hoping to make landfall: the first is a new religious movement called the Way of the Great Spiral, who have declared the planet a step in their pilgrimage to the center of the galaxy. The second is Lafflnad Hypermedia, an automated content farm that claims to have purchased colonization rights for streaming media. The research team has been stalling for time as best as they can, playing internal divisions of the Spirallers against each other in hopes that the camp willing to stay in orbit wins the day. Attempts to reach a metacognitive entity of any sort at Lafflnad Hypermedia are ongoing; none have proven successful.

Hooks

  • Players are escorting a negotiation team sent by House Ujanna to break the stalemate.
  • Players are members of the research team and have managed to smuggle samples of native life back to the station. Then the gunshots start.
  • Players are dropping off supplies to the station when a ship supposedly carrying a human representative of Lafflnad has arrived. It is demanding docking clearance and acting erratically.



Schroedinger's World

Port Class N/A

An icy rogue planet. Surface marked by high concentrations of tholins, giving it a distinctive mottled reddish coloration. Active cryovolcanism observed, indicating subsurface liquid bodies. Quantumly unstuck; has the tendency to vanish and then reappear when it is not directly observed (and alternatively, of appearing precisely when no one is looking for it). A research station was established on its surface after over four decades of search and landing attempts. It promptly went out of contact for unknown reasons and TarroCorp has been attempting to recontract the facility and recoup its losses ever since. Given the resources available in-situ and the manufacturing capabilities of the station, it is possible that the station staff have been able survive since the incident.

Hooks

  • Oh shit, they found it again! Quick, get out there before someone blinks!
  • Oh fuck, it just appeared out of nowhere!
  • Oh damn, you were relief crew on the station and they just woke you up!



Sukhavati

Port Class N/A

The paradise of spacer's stories. Rolling hills, wide open savanna, warm seas, all overflowing with life that hasn't been seen since the Collapse. Post-scarcity ancom pastoralism protected by the Vidyarāja - posthuman guardians derived from a stolen exultant gene-line No cops, no corpos, no debt. Freedom, from all this. A place to rest, spoken of not in the fervent speech of the seekers of heaven, but in the painful longing for the home that remains only in one's memory.

Beyond this the details become more fragmented and prone to interpretation. There are dozens of supposed locations, means of access, signs to identify those who have returned to the outside universe as guides to the worthy seekers. The question of "why have the forces of capital not yet despoiled this paradise?" is met with a hundred fanciful answers. It is too good to exist, most say. Plenty of folks claim it's a corporate psy-op, an easy means of identifying dissidents. Some say they've been there; they're liars, or fools, or under the yoke of delusions. But who knows? Maybe the old salt in the bar really has seen it.

[For most of those who believe, Sukhavati sits somewhere deep in the Knot, a tangled web of tenuous and ever-shifting hyperspace connections that has thus far resisted all attempts at meaningful exploration. The structure is not contiguous with realspace and thus the planet could exist nearly anywhere in the galaxy. The only means of access is a route dubbed "The Naraka Run", which is said to be both extremely difficult and haunted by the quantum-entangled spirits of all those who have failed to reach their goal.]

Hooks

  • You find the map in the kit-bag of some unlucky ren. Less than a map, just some scribbled notes on the back of insurance paperwork. Coordinates to a nameless system out on the Rim, and then the equations for a series of jumps that don't quite make sense. You're desperate enough to try.
  • A ship thought lost for years limps back to a lonely Rim port. One survivor onboard, tells you and the other longshoresren that they were seeking Sukhavati, but were forced back. Something attacked their ship, but they will not say what. The ship's name is the Alexis.



Wolf 359 c

Port Class B

A hot, dry world of minor importance despite its closeness to Sol. However, it is noteworthy as a historical anecdote for being the only known instance of a colony suffering Oedipal Colony Collapse Syndrome and subsequently stabilizing into a social equilibrium.

[OCCS is a variety of Civilizational Collapse Syndrome where psychological dependence on parental AI prevents the formation of normal human social, familial, and productive bonds. OCCS was endemic among first-generation colonies, to the point where an estimated 20-30% Gen-1 colonies fell apart within two generations. Advances in bulk interstellar transport of live persons and the development of consciousness emulation have greatly reduced colony-onset OCCS cases in the modern day.]

The Wolf colony AI were flexible enough avoid a feedback-loop death-spiral, but weren't able to stop the OCCS from taking root. The inhabitants demonstrate near-infantilic psychological dependencies on their AI caretakers, and are generally viewed with a mix of disgust and pity by the rest of the Expansion Sphere.

  • Character Option: Wolfer - You have left your habitat and the company of your creche-kin to seek your fortunes elsewhere. You begin with a totem implant, which carries a partial fork of the ai-patromatra that raised you and guides you still. Your devotion to it is absolute. You will immediately Panic if the connection is severed (via EMP attack, psychotropics, etc)


World of the Horse-Eaters (Skithya)

Port Class C (90) B (10)

A lost 1st-generation colony, a terrestrial world marginally terraformed in the decades prior to its collapse and slowly dying in the centuries since. The ice-age that reclaims the planet creeps towards the equatorial grasslands and the last remaining livable land. Even after contact was re-established, this process has been permitted to continue - the system's holding company projects that tourist habitats built over the remains of the frozen-out autochthonic civilizations will be extremely popular with hypernet influencers.

Those Horse-Eaters who have fled their dying homeworld have found themselves adrift in the Expansion sphere; in the face of such alien environs they have formed a few tiny enclave populations in nearby systems and have maintained as much cultural continuity as they can. But lacking any backing from a major party within the Alliance or unity among their peoples, hopes of acquiring new colony rights are slim. The Horse-Eaters still living on Skithya are the last of the hard-bitten holdouts: they will not accept crocodile-smile charity from the star-people. The ice will recede, say the haruspices.

["Horse-Eater" is an exonym applied by CTA authorities to all Skithyani cultural groups, based on observations of the Pannaq people eating their own (extremely valued) horses due to starvation. This term is omnipresent outside of a few anthropological journals, and while it is still generally considered derogatory when used by the Star-People, there is a growing trend of term-adoption among offworld Skithyani nations, treating it as representative of their endurance of hardship and remembrance of sacrifices made.]

  • Character Option: Horse-Eater - You are of the first generation born in space, and find yourself alienated both from the society you find yourself afloat in (forever considered a simpleminded barbarian) and the lifeways your parents kept (they never truly adapted to life in technological-dependent society). You begin with a 5-dose tin of mild psychotropic chew (treat any comfort roll made as if the location was one grade higher)


Kapteyn's Star b

Port Class C

Kapteyn's star is old. 10-12 billion years old, and hypothesized to have been part of another galaxy assimilated into the Milky Way eons ago. It would be an otherwise average system, save for the life-bearing world spinning around it. The atmosphere is tenuous, worn down from ages of solar flares, but the magnetosphere lasted long enough for the star to calm its tantrums. For xenobiologists, it is a treasure vault waiting to be cracked open - sure, it might just be microbial soup, but it's microbial soup older than our own sun.

  • Item: Microbial Broth - A handheld containment unit filled with Kapteyni micro-organisms. This strain has proven to be much more adaptable to human biochemistry and there's likely several medical patents pending for its use. Can be used to heal a Wound or a lingering injury, though will grant a lasting [-] to body saves against infection, as incorporating the sample into your own microbiome has necessitating a weakening of your own immune system. Should it be used three times, auto-immune disorder.


Quincy's Moon (Ks!!ssi*csi*k** / p Eridani A c5)

Port Class B (70), A (30)

Oceanic moon of a temperate gas giant. Capital and cultural center for a coalition of independent uplift governments. Major player and founding part is the Cetacean Nation, which was both the first uplift group to declare political independence from the CTA and the first party to stake a claim on the p Eridani system. The Coalition consists of parties representing all nonhuman terragen sapients, including EI.

The system's primary terrestrial world is currently undergoing terraforming. 16 additional settled moons and major habitats exist within system.

  • Character Option: Embassy Staff - You once worked as part of the CTA's embassy on Quincy's Moon. You are familiar with the culture and main interface-languages of the Coalition as if you had the Linguistics skill (if you do not already have it). You begin with low-level government clearances a disguised finger-gun (1-shot), and a suicide pill

Thursday, March 16, 2023

Some Thoughts About Language in RPGs

In my conlang dabbling, I have thought to myself "self, what about just a very simple naming language for use in RPGs for a bit of inspiration and flavor?"

Well, that project hasn't gotten off the ground and is also for a very niche audience (this is my niche, it was made for me!). But I remain on the linguistics kick and have been thinking of more practical ways of using it in games. This post will entail two of them. Several other people have written about this subject already (including me), and I assure you I will write about it again.
 

Scripts and Ciphers


The principle is simple: you use a non-Latin script as a cipher for English. The cipher represents an in-game language unknown to the characters, and a players learning to decode the script is representative of their character learning the language.

You can make up your own if you so feel like it, but there are also plenty of scripts out there to choose from, both actual and artistic. Omniglot is your friend here, especially the pages for alternate methods of writing English and scripts for conlangs. Quality varies significantly, but there is sufficient quantity to make that a non-issue. Top posts on r/neography will likely do good for you as well.

In practice, I would recommend mixing up the presentation if you are using multiple languages. Cipher other languages that would be relatively easy for players to decipher (Latin would be the obvious choice, but depending on your players this can get a lot more complex). Cut up or recombine words. Spell things phonetically, or use different romanization (ex: x for sh, j for y). Use single letters to represent entire consonant clusters or dipthongs. Use a script with phonemes that don't match up exactly with those of English and get creative. Remove vowels. Remove spaces. Apply a ROT13 or other cipher to the original text before changing the script. Or just limit yourself to one script - it worked for Tunic.

Or just ignore all that and use them purely for handout flavor. Playing a dwarf? Your character sheet has X script on it. This is probably the easiest method.

Some favorites of mine, in no particular order, chosen mostly according to raw aesthetic appeal.

  • Mkhedruli - It's like Tengwar but real. 10/10, no notes.
  • Glagolitic - The Witcher uses this script, and for good reason - another one with primo aesthetics
  • Deseret - This alphabet is actually terrible, but that does work in its benefit as a cipher - it's got loads of similar-looking letters and false friends with Latin characters, which can make for a good puzzle.
  • Shavian - I can't figure out if this is ugly and unreadable or tightly designed and slick. Whatever. It's an option, and it's here.
  • Ditema-tsa-dinoko - The languages this script was designed for don't have a particularly large phonetic overlap with English, so if you use it you'll either need to add characters, or change a lot of consonants. But as is a recurring theme here, it looks fantastic, especially if used in the combined / colorful forms.
  • Canadian Aboriginal Syballics - Another script that doesn't have a lot of English overlap (though Omniglot does feature a variant someone made to that end). Also, I think they are extremely cool and more people should know about them in general.
  • Sitelen Sitelen - The fancy version of writing Toki Pona. Logographic, so you will be stuck using Toki Pona's minimalist wordlist and lack of grammar unless you decide to mix it in with other scripts (it would make for a very good cartouche system, honestly, especially with this handy vector renderer)
  • Zbaeleroma - Originally designed for Lojban. Decent aesthetics, won't be too complicated to crack (especially if players know voiced / unvoiced consonant pairs)
  • Ithkuil 4 - Now, using the full version would be highly impractical, but there's a simplified version down at the bottom of the page that's a normal abugida. I think this is a really good option, honestly: the phonology has significant overlap with English, and it's obscure enough wrt how vowels and consonant clusters are written that it should prove a not-too-difficult challenge.
  • Tunic runes - If your players haven't played Tunic, there's no reason not to use it. It works!
  • Heaven's Vault script - Like Sitelen Sitelen above, this one will require a bit of additional effort, as its connected to an oligosynthetic language and you'll have to bolt together conceptual characters into words of any sort of complexity. But it is beautiful, and there is a considerable pre-existing corpus of those complex words, thanks to the game being all about translation.
  • Warframe scripts - The game's got five of them (Orokin, Grineer, Corpus, Solaris, and Ostron) in varying levels of complexity and readability, all with different vibes. Personally I like Ostron and Corpus best.
  • Hallownest Script - It's Just Really Neat.
  • Aurebesh variants - While the baseline script is a simple 1:1 English cipher and I don't think it looks all that good, with a little creative orthography and one of these variant fonts you can get something pretty cool out of it.
  • Hylian Scripts - Pretty recognizable, but decent options to keep in the back pocket.
  • Blissom's English Syllabary - For when you want to look like katakana. I like this one quite a lot.

Bonus: Rapid-Fire Omniglot Selections
Curvetic; Heptal; Reality; Tennent; Westonian; Oxidilogi, 

 

The Languages of Generic Vernacular Fantasyland


This is not particularly practical, but it is at least a bit of additional flavor that can be used for your Generic Vernacular Fantasy Land.

Commonplace Languages

Being those that a human being can speak without magical means.

Elvish - An incredibly difficult language to learn - in great part for an inventory heavy in sounds considered rare in human languages, but even more so because the written language fossilized millennia ago, sound change has been moving along ever since, and the overall conservative current in elvish society has sunk every proposed attempt at spelling reform.

  • Features: Triconsonantal roots; tones; uvular series; retroflex series; click consonants; whistle components; pure abjad.


Dwarfish - Central to the dwarvish languages (and adopted by many languages of neighboring humans) is a logographic script carefully regulated by the centralized stonecarver councils of the Mountainhomes. As the meanings of characters remain the same (this is easier to accomplish with a dwarven mindset, less so with humans) they allow for easy transfer of information between unrelated and incompatible languages, and thus have become the adopted standard in nearly all dwarven civilizations.

  • Features: Analytic; isolating; tap-code register (domesticated knockers are used to send long-distance; high speed messages down in the caves); numerical forms used for high-density communication


Halfling - A limited phonology and restrictive syllable structure mean homophones are common, puns are rampant, and transcription into other writing systems is extremely difficult. 

  • Features: Extensive noun-class system, unique script, plain/aspirated/ejective distinction, ergative-absolutive alignment. Highly adaptable derivation of obscene terms. Let's hear it for tɬ!


Martian - There are technically three Martian language families - the most widely known off of Mars (and to non-Martians) is that of the now-liberated Red Martian underclass.

  • Features: Prenasalized stops; broad/slender (velarized/palatized) consonant distinction; sandhi; ye gods those are some large consonant clusters; phonemic vowel length; perfect direction; beautiful calligraphic script.


Orc - An experiment by sorcerers to enforce hard Sapir-Worf Hypothesis on their soldier-slave legions. Thankfully, hard Sapir-Worf is bullshit, and so in the wake of the overthrow of the Dark Lords, orcs have taken on some very creative strategies to overcome the artificial limitations of their original language. While loan words are often adapted from neighboring languages, more popular by far is making creative compounds out of the existing orcish lexicon.

  • Features: Internally-developed abugida recently adopted; artificially regular grammar and limited vocabulary; measure words; robust neologism formation; frequent loanword adoption; complex system of formal address dismantled and repurposed.


Common - There are four different languages called "the common tongue".

  • Imperial A - The language of the previous empire to rule the region; serves as a shared second language among both those once ruled by Empire A and those on the outside who wished to interact with it. Mildly synthetic, polypersonal agreement, grammatical gender, robust derivation system allows for easy formation of new words. Dialectic diversity will eventually lead to formation of separate languages.
  • Imperial B - The language of the current empire. The standard for politics, magecraft, military matters and sanctioned religions. Not commonly used by the underclasses (save in rebellious territories, where standard practice is total replacement of indigenous languages through imperial schooling). Highly agglutinative, irregular verb morphology, vowel harmony system, a couple leftover laryngeals in the phonology.
  • Free Peoples - A trade language of peoples bordering the empire. Simple phonology with (mostly) strict CV syllable structure, nasal vowel series, and I sure hope you like verbs because we've got some beautiful polysynthesis going on here. Extensive tense-aspect-mood morphology.
  • Friend-Sign - The most widespread and useful of common languages, as it is signable by any being with at least two arms and four fingers (regardless of their mouth and throat structure). A written version later emerged, representing the positions and movements of the most common elements of the signed form, and has since become equally widespread and useful.



Uncommon Languages

Being those that require some manner of magical assistance to speak or comprehend.

Ghoul - Vocal components often described as consisting of "gibbering", "yipping", "howling", "meeping", "keening" and "snuffling". Heavily dependent on scent to carry additional information; humans both lack the ability to detect the meaning-shades imparted by these scent-markers, and are repulsed by the use of rotting flesh, skin oils, urine, and fecal matter as components of grammar. Ghouls' vocal mimicry permits them to speak human languages, but makes communication no less unpleasant to those human participants.

Deep One - The extreme physiological variety between icthropai lineages means that their languages trend towards mutual unintelligibility. Despite this, there are some common elements shared (often in conjunction with each other) among them: ultrasonic whistles and clicks, carapace / mandible / claw scraping, pressure bubbles, modulated electric currents, and color change. Communication between lineages and with humans will need either specially-engineered translator hybrids or direct use of magic.  

Giant - The languages of the giants are heard by humans only as a deep, distant rumbling, as if a train is passing by. Their immense size (and thus, the immense size of their vocal cords) render their speech so deep that most of it exists in the infrasonic, well outside of the human hearing range. Their unique chambered respiratory systems (a necessity in getting sufficient oxygen) permit them to inhale and exhale simultaneously and without ceasing, as if playing the bagpipes.

Dragon - Imagine being able to remember that you once knew the song of the sun, but not able to remember the notes. That is what it is like to be a dragon - to be aware that you are becoming more and more like an animal with each passing season and, unable to stop it, losing that awareness until there is nothing left.

Aboleth (Benthic) - The ordovician masters communicate mind-to-mind, through direct transferal of their trench-deep thought. If an aboleth ever needs to speak to a non-aboleth, it will simply tear the language-knowledge out of the victim's mind, re-assemble it in the necessary order, and play it back in the victim's own voice.

Goblin - Gobbledegoblin is the linguistic form of Calvinball - perpetually in flux and hewing to no rules longer than what's considered entertaining. It's a funhouse mirror of the listener's native language, mocking prescriptivism and propriety with purposefully "incorrect" usage and absurd traits (noun classes based on species of freshwater fish, armpit-fart tone systems, common words get their meanings radically changed, so on and so forth). It is more of a language game than a language itself, which is fitting for goblins.

Lithic - Delicate organs of vibrating crystal; clusters of silicate chimes; wind howling through funnels of sculpted stone. A few of the lithic ambassadors can use these features to imitate human languages; a skilled occultist will be required as an intermediary otherwise. There are theories that these features are either mostly ornamental or engineered specifically for human benefit, and that lithics an home in the upper mantle instead communicate through controlled release of radioactive material.

Imperial Elder - The pentatone musical language used by the Elder Empire is an echo of the flautists of the azothic court of MANA-YOOD-SUSHAI and the drumming of great Skarl. Whether it was purposeful imitation, coincidence, or the result of some sensitivity to the Dreamer and its attendants is unknown, and perhaps never known to begin with. The written form (recovered in a vast corpus from the Antarctic capital city) is a direct graphical depiction of Elder mouthparts and the appropriate tones for each note-concept - while incredibly complex to learn and impossible to speak without aid, machine translation has made impressive advances towards translation.  

Imperial Shoggoth Interface Language - A code of chemical signals and truncated musical tones, used to give commands to the amorphous beings. While the hated enslavers are long dead, hard-coded recognition of the Interface Language remains in the mainline descendant clades. The Polyps and Dark Young carved this knowledge out of themselvesmillions of years ago.

Yuggothic - A combination of bioluminescence, mycelium-ferried electro-chemical signals, chitin-clicks, and hyperspatial ripples. Undeciphered; even those who are host to symbiotic strains of the yuggothic mega-organisms are incapable of describing how any of the components correlate to discrete information.

Mi-Go Machine Interface Language
- Undeciphered coding language used in the brain-interfaces of human-compatible Mi-Go hard-tech.

Yithian - We only have knowledge of the scribal shorthand script through the tablets recovered from the Pnakotic ruins, but this has proven enough to serve as a (slow, incomplete) means of deciphering other texts found within the library.

Carcosan - [THRONE DECREE 6511-45 - ANY PERSONS FOUND TO SPEAK THE LANGUAGE REFERRED TO BY SAFEGUARD EUPHEMISM 'SAFFRON' WILL BE SENTENCED TO DEATH ALONGSIDE ALL KIN WITHIN FIVE DEGREES OF RELATION]

Last are the languages that I didn't get around to writing meaningful blurbs for but wanted to mention for completion's sake: Kobold, Cynocephalic, Akeloi, Drow, Derro, Cetacean, Octopode, Corvid, Ape Sign, Elephantine, Alignment Languages, Class Languages