Mike Evan’s Hubris is a book about horrible people living
in a horrible world. It’s bloody, grody, dark, deadly, brimming
with grimy effluvia, patently absurd, and a terrific piece of RPG
writing.
(I
recommend queuing up the LISA:
The Painful / Joyful soundtrack
at this point.
I think it fits quite
nicely.)
First,
the setting: It’s a blast. A crashing chaos that manages to form a
coherence of its own terms by finding an image / voice / theme,
knotting everything up, and running with it. A strong current of
black humor (wet and American, rather than dry and British) maintains
a thematic throughline throughout the book. Things are horrible in
Hubris, and the land is filled with horrible people, but it revels in
its horribleness rather than trying to persuade the reader that it is
Incredibly Serious Stuff.
There’s
a giant robotic dog with a city on its back. Every single location
sounds like the name of a high concept metal album (ex: Slavering Maw
of the Heathen Below, Metallic Fortress of End Times, etc.) The most
pleasant god to deal with is literally called the Stillborn Unwanted
Child. The magical item table can come up with things like
“Dehydrated Bugle of the Lamentable Baboon”. There’s a spell
that turns people into furniture. On and on it goes: there’s
nothing boring in this book, nothing wasted. I know exactly as much
about Hubris as I need to know, and everything I learn is something I
can use.
I’d like to propose a sibling to
“keep it simple, stupid”, and that is “make it usable, dingus”.
Hubris embodies both
with flying colors. Everyone else (read: people outside the
DIY-sphere) should take note: I have spent FAR too much money on RPGs
that buried all their good ideas beneath a godawful puzzlebox of
wonky mechanics and overwrought lore.
This
segues into the second part of the review, which is the design
beneath the setting: the book is useful. It’s possibly even too
useful. It works as a single work, but twice as brilliant is the
ability to open to a random page and instantly find some way to use
what you find there. Pull out a spell, a god, a location, a monster.,
a class, a background, a race, whatever. The random tables are
potent and fast and have the same punch as the rest of the book.
My
favorite piece of all is the addition of “Lay of the Land”
tables. A simple enough concept (“here is what is in that hex, as
an alternative to a direct encounter”), but beautiful in its
simplicity and effectiveness. Anything the characters run into on the
Lay of the Land table could be turned into an encounter, a quest
hook, or even just a memorable image-moment. It’s all about what
you see, rather than what you have to stab, and so wading through hex
after hex of intractable swamp doesn’t have to be boring. You can just admire the scenery as the disease-carrying mosquitoes eat you alive.
It’s
a hell of a ride, and for my part I say that the Ennie was well deserved.
This is also my 50th post. Great googly moogly.
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