Anderson – A paladin
Angel – A soft bed, a warm meal, or a hot bath
Beaky – A doctor
Chrit – A crippling injury
Devil gold – Bad money or a bad deal; treasure not worth the cost of getting it
Dice, the – Fate, luck, odds of success
Dinnercan – A suit of armor or a kettle made of such; a knight (derogatory)
Dungeon Pie – Pancakes consisting of acorn or corn flour, filled with meat (usually monster) and whatever spices can be gathered
Faffer and Connie – Nicknames for people from afar; barbarians, people from outside of civilization.
Freshwater – A new hobo
Funhouse – A wizard’s abode; a high-chaos, high-magic dungeon
Gary / Dave – Old, successful hobo. Wise, respected by his peers. A made man. (Alt: Gale / Dani)
Golden Rosie – The kind of prostitute you boil up for (alt: Golden Roy)
Gone to see Gary – To retire in wealth; to die, euphemistically
Gran-Gran – A witch or headwoman
Grog – Old, experienced hobo. A grumbler, a traditionalist, often hidebound. Often used in jest.
Hack – The solution to a problem; sharing or crafting equipment
Handyman – A cleric
Hatjob – A wizard; a task involving or requiring magic
Hidenbite – A mimic
Ick – An ooze or slime
Lankh, the – A city, civilization (alt: the Ankh)
Lily-White Boys – Elves (Singular: Green-ears)
Lions and Hearts – A deck of cards or other game set (usually chess)
Meatbox – A notoriously deadly dungeon.
Meshi / Meshy – The communal mulligan pot. Monster stew. (alt: mess, mesh)
Molefool – A greedy hobo who delved too deep
Mousehole – A crawlspace
Mouser – A thief
Old Goose – A dragon
Post, the – A listing of services a hobo can offer. Usually symbol-based. Often painted on shields, printed in promotional pamphlets, or sewn into clothing.
Razortip – A hobo gone bad; a murderer, thief, cheat, rapist, etc.
Red Hat / White Hat – The two classical dungeon hobo trades. Red Hats are more combat-oriented, while White Hats offer more specialized, non-combat skillsets. Well-off hobos will often carry their tools in a wooden box of the appropriate color, as further advertisement.
Red Stamp – A sign indicating that the hobo is permitted by local authority to certain jobs that will kill men.
Roughers – Cannibals, mutants, etc.
Scarlinik – Serpentman
Scrap Trick – An unorthodox solution to a problem; a moment of genius or madness
Skinnerbook – A lawyer, someone who follows someone else’s rules
Spook – A minor undead, of the sort often commanded by Spooky Sam
Spooky Sam – A necromancer, lich, or other powerful monster
Stickerpig – A trap.
Strong Paul – A dwarf
Tatertop – A halfling
Tenner – A ten foot pole
Won the fiddle – Made out with a fortune, usually against a crooked patron, by cunning and guile