Thursday, July 13, 2023

THE FOURTH ANNUAL SALTY AWARDS

 Planet's on fire again, it's time for the Salties

You

know

the

drill


Jesus Christ it's the fourth one of these.


THE SALTIES


The selection process is simple. I choose things and my choices are correct.

 

 

HOW ABOUT DOING YOUR FUCKING JOB

The United States Food and Drug Administration

 

This handy-handy prescription granting me the ability to legally purchase and consume small doses of amphetamine salts for the purposes of making my brain work good doesn't do shit if there's no supply, which there isn't, because these jackanapes won't increase production to meet demand.



I CAN'T FUCKING BELIEVE THAT BREAK! IS COMING OUT

Break! (Naldo Drinian & Grey Wizard)

 

What will I use for my jokes now? Monster Overhaul and Hull Breach are nearly delivered physically as well so they're also out of repeated gag territory. 

 


BEST GAME

No Award


Nothing's caught my attention in a special positive way in the previous year, not enough to claim this spot. There are good games coming out, but none that fit this slot.

 


BEST ADVENTURE

No Award


As in the previous category, there are definitely good adventures that have come out in the last year, or that i found in the last year. I have not stumbled across one that makes me go "oh yeah, this is special."

 


BEST OSR-ADJACENT MEDIA

Fear and Hunger (Happy Paintings)


I haven't played this. I don't know if I'll ever play it this because this is the sort of game where the content warning comes with its own zip code on top of being extremely difficult. But Super Eyepatch Wolf certainly knows how to sell it and I definitely recommend listening to him about it, and also Worm Girl's story analysis.


Anyway, this game sounds like a horror story about a video game: a great and terrible mystery, the gnawing unknown of something there, lurking past the boundary of the known in that special way that interactive media is capable of achieving. Even now, in the era of (terrible and ad-ridden) fan wikis, secrets remain.


Second place goes to Roadwarden, which is very good but not rabbit-hole good. I can give it an unreserved recommendation though.

 


PRISTINE VIBES

Electrum Archive (Emiel Boven)


Mechanically, EA is nice and slick but the part that really sets it apart is the art. It's raw Caves of Qud meets Morrowind vibes, and that alone is worth the slot. Also Emiel regularly releases CC art and that is always, always good.

 


BEST WORST BOOK

Beasts of Flesh and Steel (Bruce Cordell and Sean Reynolds)


This is a conversion of Numenera into 5e so I knew entirely what I was getting into, and honestly I'm not going to complain. It might be terribly written, generally useless, and symptomatic of a great many deleterious trends in RPGs, but the art is better than it was in normal Numenera and there is at least an attempt to do something novel. I can be very forgiving with that.

 


HOPE AGAINST HOPE, ONLY TO SEE IT DASHED

60 Years in Space (Andrew Doull)


There is a space game out there that does or can do what 60 Years tried to do. It is likely not written yet. Damn my scattershot ADHD brain, I don't think I could make it even with meds. But hope springs eternal.

 


IF YOU NEED AN EMERGENCY BLUNT-FORCE WEAPON

Haunted West (Chris Spivey)


I can't say a thing for the contents of the book (the alternate history elements seemed really cool and interesting, from what I saw on twitter), but I can say that the copies I saw in the store looked like they had eaten several other books and were threatening to eat even more. 

 


THEY WEREN'T EVEN TRYING

Avatar Legends


Setting new standards for phoning it in, Avatar Legends rises above the other churn-and-burn IP cash-grabs just by the sheer scope of the missed opportunity. The PBTA mechanics are utilized in such a barebones manner that you'd be better off just having a single Move and calling it a day. Most of the art is just stills from the show and all the contents are stuck doing circles in its shadow, terrified to do something new.


The one thing it has going for it is not featuring a bending move, electing instead to have players just describe how they use bending to do something - that feels like something of a necessity to avoid getting choked on crunch. But when you remove the mechanics of the central feature of the show, you gotta do something to justify your own existence. This game does not do that.

 


BEST PODCAST THAT HASN'T ALREADY WON THIS AWARD

The Redacted Reports


I am forever a sucker for good Delta Green material and this AP pays off in spades. The players really work well together, it's got great production values, the Handler has a great grip on how to run the game over a long period of time. Some good scares, some good jokes, and overall well worth the time if you're an AP person. I binged over 100 episodes of this in a few months, that should tell you all you need.



BEST RESOURCE

The Classic Explorer Template (Clayton Notestine)


It speaks for itself: a creative-commons template for both versions of Affinity plus indesign, filled with tips and commentary and guides on how to use it. That is above and beyond the call of duty and I can see a whole lot of people getting a whole lot of use out of it: just playing around with it myself has unstuck a couple potential project ideas. Blank pages are intimidating, and this is a great way to conquer them.

 


A NICE, PLEASANT EXPERIENCE

Atlas of the Latter Earth (Kevin Crawford)

 

We do not, as a community or hobby, deserve Kevin's work. The man has gotten this down to a science, so that even this sizable setting gazetteer is an engaging read. Everything, even in the depths of the setting fluff, is oriented around points of interaction. Wars in the distant past shape the current factional conflicts, long-dead civlizations are framed in how you interact with their ruins, and so on. It is a great model to work from, just as Crawford's other games have been.

 


MOST INEXPLICABLE APPEARANCE OF FANTASY IMPERIAL CHINA

Atlas of the Latter Earth (Kevin Crawford)

 

The Fifth Dynastu is just China. Not even weird posthistorical dying earth China, it's just fantasy imperial China. Sticks out like a sore thumb, and that's beyond the handful of other regions that are pretty plain and obvious / have familiar real-world names (hi, Atlantis)



STILL KICKING IMMENSE AMOUNTS OF ASS

The entire Mothership community


Sean McCoy knows what' s up: if you want a game to succeed, encourage people to make stuff for it. The sheer amount of MoSh material out there is testament to the power of its user-friendly third-party license and its creative community. Light a lighthouse in a storm, it is a beacon of hope to the troubled.

 


BEST CAT

Bubs (RIP)

 


 

I miss him :C

Sunday, July 9, 2023

Mother Stole Fire, the Soundtrack

This too entirely too long to finish. But finish it I did!

I've added a title to each track appropriate to how it fits into MSF, and added commentary blurbs in a collapsible at the end of the post. 

General

The Legend of Ashitaka
(Joe Hiashi, Princess Mononoke OST)

Skylark [1]
(Arnaud Roy, Endless Legend OST)

Endless Skies
(Kumi Tanioka, Final Fantasy Crystal Chronicles OST)

Prologue
(Kow Otani, Shadow of the Colossus OST)

To Call Our Own

(Joris de Man, Horizon Zero Dawn OST)

Delver's Hymnal
(Joris de Man, Horizon Zero Dawn OST)

Drums of Poundmaker - Cree Theme

(Geoff Knorr, Civilization 6 OST)

Pōkarekare Ana; Ka Mate - Maori Theme

(Geoff Knorr, Civilization 6 OST)

Hard Times Come Around No More - America Theme

(Geoff Knorr, Civilization 6 OST)

Scotland the Brave - Scotland Theme
(Geoff Knorr, Civilization 6 OST)

(Darren Korb, Pyre OST)

To The Stars
(Darren Korb, Pyre OST)

Surviving Exile
(Darren Korb, Pyre OST)


Path to Glory
(Darren Korb, Pyre OST)

Tatara Women's Work Song

(Joe Hiashi, Princess Mononoke OST)

(Rei Kondoh et al, Okami Ost)


 

Themed


Drinks in a Lilu Dive - Smoldering Corpse Bar + Alternate
(Mark Morgan, Planescape Torment OST)

A Glimpse of Greater Powers - Dread Design [2]

(Darren Korb, Pyre OST) 

Numinous Encounter - Regal Ancestor Spirit
(Tsukasa Saitoh et al, Elden Ring OST)

Ancient Song- Psalm 51 [3]

(Seraphim Bit-Kharibi & choir)

Morning; Workshop District - Fanfare for the Common Man [4]

(Aaron Copland)

The Lioness of Orlei - Lace [5]
(Christopher Larkin, Silksong OST) 

(Nujabes, Luv [sic] Hexology)
 
Pen & Tam II - Polyhedrons
(British Sea Powerm Disco Elysium OST)
 
(Claranon remix Andrew Prahlow)

Wizard Business - Flutter Fly 
(Darren Korb, Pyre OST)
 
Battle of the Wizards I - Mob's Theme v2 
(Kenji Kawai, Mob Psycho s2 OST)
 
Battle of the Wizards II - Shigeo vs Mogami Rematch 
(Kenji Kawai, Mob Psycho s2 OST)

Ayo's Theme - Damn it
((K)NoW_NAME, Dorohedoro OST)

Theme of Themiskrya - Amestris Military March
(Akira Senju, Fullmetal Alchemist Brotherhood OST 3)

The Amazons Arrive - Nikutai Kaizou Bu Sanjou [7]
(Kenji Kawai, Mob Psycho s1 OST)

The Rocket - Ten Wo Tsuke [8]
(Taku Iwasaki, Tengen Toppa Gurren Lagann OST)

3.2 x 106; or, Aggregate of Our Joy and Suffering - Cloud Atlas End Title [9]
(Tom Twyker et al, Cloud Atlas OST)


 

The Cycle of Lu


To Catch the Sun Where It Sets - Walo Yamoni
(Christopher Tin, The Drop That Contained the Sea)

In the Court of the Forest King - Deku Palace

(Theophany, Time's End II)

Into Winter - The City Must Survive [10]
(Piotr Musiał, Frostpunk OST)

The Longest Night - One is All, All is One
(Akira Senju, Fullmetal Alchemist Brotherhood OST 1)

"Inti, my son..." - Adagio for Strings
 (Samuel Barber, String Quartet, Op. 11)

The Bringer of Day - We are All Guests Upon the Land[11] [12] 
(Austin Wintory, Banner Saga OST)   

Daemonomachy I - My Brother Dragon Slayer 
(Aliceintheskies remix Shiro Sagisu)
 
Daemonomachy II - Odolwa's Mask
(Theophany, Time's End II)
 
Deamonomachy III - Isle of Creation [12.5]
(Cris Velasco et al, God of War II OST)

(Geoffrey Day remix Yuka Kitamura)
 
(Mick Gordon, Doom Eternal OST)
 
Daemonomachy VI - Oath to Order [13]
(Theophany, Time's End II) 
 
Daemonomachy VII - Become Death [13.5]
(Christopher Tin, To Shiver the Sky)

Arriving in the Lands of Spring - When You Believe (Multiligual Version) [14]
(Stephan Schwartz, Prince of Egypt OST) 

The Land of Daro I - Iza Ngomso 
(Christopher Tin, Drop That Contained the Sea)
 
The Land of Daro II - The Sun Rises 
(Rei Kondoh et al, Okami Ost)
 
The Land of Daro III - Kia Hora Te Marino 
(Christopher Tin, Calling All Dawns)

In the Forging Hall of Tubalkhan - Heyr Himna Smiður [15] [16]
(Háskólakórinn)

Against the Anaye - The Unseen Ones [17] [18]
(Darren Korb, Hades OST) 

ANGIM MAHAZA - You See BIG GIRL/T:T [19]
(Hiroyuki Sawano, Attack on Titan S2 OST) 
 
(Dravonista remix Monster Hunter World: Iceborne OST)
 
(Star Wars Jibaro remix Greg Bear) 
 
Unto the Breaking of the Wheel - March of the Giants [22]
(Theophany, Time's End I)




The War of the Bull


On the March - God of War [23]
(Bear McCreary, God of War 2018 OST) 
 
In the Chapel - Maiden in Black [24]
(Shunsuke Kida, Demon Souls Remake OST) 
 
March to the Sea - Alicorn 
(Keiki Kobiyashi et al, Ace Combat 7 OST)
 
The Maid Arrives at the Front - The Intrepid 
(Akira Senju, Fullmetal Alchemist Brotherhood OST 3)
 
The Dark Hour - Abandoned By God 
(Alex Roe, Legacy: Soulsborne Remixed)
 
By Horse, by Crow, by Runner - For Her Soul (A Swift Horse) [25]
(Alex Roe, Shadow of the Colossus Remix) 
 
Desperate Charge - Radagon of the Golden Order [26]
(Tsukasa Saitoh et al, Elden Ring OST) 
 
Breaking Through - Fatalis Proof of a Hero Theme [27]
(Akihiko Narita, Monster Hunter World: Iceborne OST) 
 
Darvatius Takes to the Field - Burnt Ivory King [28]
(Yuka Kitamura, Dark Souls 2 OST) 
 
To Stay the Hand of Death - Sealed Vessel  [29]
(Christopher Larkin, Hollow Knight OST)



The Ballad of Molly Ironshanks


Battle of Four Sticks Bridge - Of Our Bones, the Hills 
(Austin Wintory, Banner Saga OST)
 
Ambush at the Pass - Paths Part 
(Austin Wintory, Banner Saga 2 OST)
 
Arrival in Yaran - Walls No Man Has Seen 
(Austin Wintory, Banner Saga OST)
 
Beneath Kulvakh Tower - Snoke 
(John Williams, The Force Awakens OST)
 
Adrift - Tiger King 
(British Sea Power, Disco Elysium OST)
 
(Gorillaz, Cracker Island Deluxe)
 
For Maggie - La Revacholiere 
(British Sea Power, Disco Elysium OST)


**


(Kenichiro Suehiro, Golden Kamuy OST)
 
Sisters of the OSM - Nay, the Honor is All Ours! 
(Akihiko Narita, Monster Hunter World: Iceborne OST)
 
Battle I - Battle B2 
(Kenichi Tsuchiya, Shin Megami Tensei 4 OST)

Battle II - Violin Legionary 
(Coffee -- Cloud, The Chronicles of Tuba)
 
Battle III - The Demon God 
(Joe Hiashi, Princess Mononoke OST)

Battle III - Magnamalo Theme 
(Satoshi Hori, Monster Hunter Rise OST)
(Masashi Hamauzu et al, FF7 ReMake OST)

Battle V - Silver for Monsters 
(Marcin Przybyłowicz, Witcher 3 OST)

Battle VI - Dark Lord Ganondorf [31]
(Remastered) (Rozen, Sins of Hyrule)
(Hae Chul Shin, Guilty Gear X2 Korean OST)

Battle VIII - The Sluice [32]
(Stuart Chatwood, Darkest Dungeon II OST)

Battle IX - Flamelurker 
(Shunsuke Kida, Demon Souls Remake OST)

Battle X - The Owl 
(Yuka Kitamura, Sekiro OST)
(Yuka Kitamura, Dark Souls 2 OST)
(XxrayX remix Bravely Default II OST)
 
EXORCIST. ARRIVING. ON THE SCENE. - Precinct 41 Major Crime Unit 
(British Sea Power, Disco Elysium OST)

**

Crisis in the Commonwealth - Breath of the Wild 2017 Trailer Theme
(Manaka Kataoka et al, Breath of the Wild OST)

Dragon Cultist Ambush - The Rally 
(Jeremy Zuckerman, Legend of Korra OST)
 
Fortress Raid - Zinogre Theme 
(Satoshi Hori, Monster Hunter Rise OST)
 
The Counter-Coup - Grandma Destruction 
(Keiichi Okabe, NIER Automata OST)
 
(Shigeru Umebayashi, Ghost of Tsushima OST)


**

The Mountain - Varúð 
(Sigur Ros, valtari)
 
Liberation - Ihojin No Yaiba [33]
(Naoki Satō, Sword of the Stranger OST)

 

Commentary


[1] In the grey pre-dawn of Mother's Day, the women of the village will gather at the church. There they will take up an icon or statue of Lu and process out past the edge of town, out through the spirit-gate, to the shrine that is kept for all spirits of the world and its wild places. There they will make offerings of hospitality, and the witches and shoulderwomen will lead the group in renewal of the Compact. The men and boys of the village will remain at home, rising from their beds only when the procession has moved past.

[2] The occasional mention of the Greater Powers will only ever be just that - it defeats their narrative purpose to give them names or faces or any real interaction at all with the human world. I would hesitate to call them Lovecraftian, given the connotations aren't entirely true to how I use them.

[3] Every single upload of the performance for Pope Francis during his 2016 visit to Georgia has a different name and I have FINALLY been able to confirm that it is, indeed, Psalm 51.

[4] It's common for craftspeople of the same trade to pool their resources and share their workspaces, and in cities the principle is just scaled up. I added this to the setting solely so I could have a justification to invoke the image of union men, lunch boxes in hand, making the morning journey to their shop.

[5] Celestine d'Cygnemont is many things, but perhaps the most important is that she is one of the greatest swordmasters alive today. The winner of the yearly Grande Melee is granted the chance to cross sabers with her, to see how long they can last - so far the record is two minues eleven seconds for all three bouts, and seperately managing to score higher in two of five rounds in a single bout.

She bound a sword-demon herself, purposefully keeping the binding just weak enough enough to give the possibility of escape, to use as practice. It's not yet gotten close to breaking free.

[6] I'm very sorry I haven't been able to piece together part two.

[7] Amazons in MSF have one joke. It is the same joke, every time, and I love it.

[8] I've mentioned it before, but MSF does have a narrative end. In about thirty years, give or take, from the nebulous Now there will be a rocket. Maybe Maggie will grow up to be astronaut, and as the column of smoke rises above the ocean Molly will be down on earth screaming "THAT'S MY GIRL!". Whatever the case there must be a rocket. "If but one star in the sky is our friend, then we must go to meet them," it will be said. Onward and upward.

[9] "The living are united with the dead, for the dead once live as we now live. They suffered as we suffer, they had joy as we have joy. Their pains were as ours, their loves as our own, and we will join them in death, join them in silent procession in the halls beneath the earth. And our faces shall pass out of memory, and our names will be forgotten, and generations yet to be born will show their children our graves and say 'they were like us.'May this be our comfort."

[10] Darkness. Cold. The Crown flickers against the blizzard. Starvation. All is lost. And then: Mammoths emerge from the snowfront like the gods of old.

[11] The death of Inti is a crux moment in Mother Stole Fire - if the gods are to be human gods, if they are to be humane gods, they cannot be above human suffering. Otherwise it would make a mockery of both them and us. It can't be fate, it can't be a cosmic punishment, it can't have a prophecy attached. It must be for the gods as it is for us.

[12] Inti's Christ-parallels are pretty on the nose, and intentionally so. But more specifically, I am pulling from Fred Clark's excellent "Holy Saturday" post, though perhaps to different ends than the original author. Inti is dead and buried: he will not come riding in on a white horse with a crown on his head. If Spring is to come, if Spring is even on the table anymore, the task has fallen to us to bring it forward. There is no guarantee. There is only the great work, and the hope that some generation thousands of years hence might see it to completion.  

[12] In perhaps the deepest cut in this entire post, this track is in here purely because of the one AMV from ages past that synced it with TTGL Parallel Works 8.

[13] I deliberately don't invoke the Red Law when talking about the Daemonomachy, because I want to avoid the trope of "oh, the hero has been corrupted by magic ooblek and that's why they're crazy and evil" - Lu's rampage is born of grief, fear, despair and guilt. She's a woman who has reached her breaking point; She's got nothing more to give, no hope left to draw on, left to shoulder the terrible consequences of her past actions. If you go back to the story post, I snuck in a little change; "Let us be free of it!" is now "Let me be free of it!". This is all why her subsequent healing process is long and painful; it has to be, because people do not recover from that instantly. As I said two comments up, the Gods of Man can't be afforded that luxury if they are to remain the Gods of Man.

[13.5] Adding this one months after the fact, because it is just...yeah.

[14] It remains entirely unfair how good Prince of Egypt is.

[15] Bare feet patter on the great flagstones. The hammer rings like a bell. Sacred space.

[16] While I describe Tubalkhan most often as "Neanderthal Odin + Hephaestus", he's got a decent amount of St. Joseph about him via mythic background radiation - the craftsman characterized by his moral character and penchant to stay out of the spotlight.

[17] The Anaye (arriving here via Navajo legend) are a newer generation of demons, formed after the dispersal of humanity into the world beyond the Land of Daro. They are common antagonists of stories involving Lu and Tubalkhan's children, and are central to the Hero Twin story-cycle. 

[18] Alternate title: ONE NIGHT ONLY, KNOSSOS AMPHITHEATER [18a] [18b]

[18a] "O Calliope, O Queen of the Muses who caught the lightning in her lyre - we with callused fingers salute you."

[18b] I describe Calliope as "the emo teen of the family" and "if the Minoans invented death metal", and that just about sums it up.

[19] Man am I glad I dropped AoT when it was revealed that the antagonists were teenagers with superpowers. Dodged a crock of shit, so I've heard.

[20] SHE IS HERE.

[21] King of the Monsters is a trainwreck on every level including moral but god damn if this mix doesn't capture the very essence of "the mother of all humanity is here to fight the ogdru-jahad at the end of time", which is more or less a literal description of the underlying what this entire project is all about.

I swear that I am choosing songs with a three-syllable chant entirely by coincidence.

[23] Budâch, chief of the Aisinai, has gathered the greatest teulu Dayr ever known to her banner. Old enemies bury their swords. Warriors from all corners of the north country flock to her column as it marches south.

[24] The shared name was a coincidence, or at least a subconscious borrowing. The same with Orlei, I think there's a place named that in Dragon Age, a series I played one game of and remember very little of.

[25]"I have asked so much of you already, and time and again you have answered the call. But I fear I must come to you one last time, with one final request. One last push. One last march. One final effort. We are so close, my friends. Just a little bit more." [25a]

[25a] I am blatantly invoking "Search for the Last Great Secret", yes.

[26] The whistle screams. Up, up and over! Take the hill! Take the hill, or all is lost! And so they go up; over the trench, into no-man's land; over the trench, into the hail of cannon shot and the streams of machine gun fire. Over the trench; to take the hill; to secure the road; to make way for the cannons, to lay siege to Hell. Up, up and over.

[27] Horns in the distance. Sun glittering on shields and spearheads. Hooves thundering like the earthquake. Ia, Amazonia! Aia, Themiskrya! The Maid rides at their vanguard, banner in hand. [27a]

[27a] Yes, it's repainted ride of the Rohirrim. Steal from the best, eh?

[28] I can't remember if I have mentioned it before, but I have settled on a reason as to why Darvatius waited so long to appear: while no one can really prove it, the suspiscion is that Darvatius only manifested very late in the war - possibly only just before the siege of Dis - and that his appearance was not so much to defend the city, but to kick off a renewed conquest after the Maid's defeat. The image of him walking out of his own temple is very, very fitting, I think.

[29] This is the lone miracle within MSF - the event that cannot happen, and yet does. And like any good miracle, it is not going to entail an easy answer as to what it means.

[30] I have flip-flopped multiple times on exactly what Molly and Zaid's relationship is to be. First they were going to marry, than they weren't, now I am leaning towards it again. While he still owns multiple swords, I don't think life as a warrior fits him. Molly needs someone to serve as an anchor against self-destruction, and I don't think I can really get that if both of them are out fighting.

[31] Far in the frozen north, the Band of the Lioness finds the lost Lord of Hell.

[32] Amelia, belt clenched in her teeth, thrashes in the grips of le grande mal as the bones of the town's dead rise to once again protect their home. Zin's coffin crawls about on too many limbs. Molly shouts orders to the militia over the clang of the church bell and the squealing of the horde. The swine are upon them.

[33] Freedom at last.

Friday, June 30, 2023

A Weird History of A Stranger Earth

falfuran

Remember This Move did it, Cosmic Orrery did it, I am long overdue for it. Do give a look at the Learned Elder's notes, they will be helpful.

Helionativity (~4.6 BYA)

A boiling cloud of gas attains the mass required needed to begin the fusion of hydrogen. Happy birthday, Sun.

Far away, the slow death of the empire of the Elders is ongoing: the hyperspatial passages their civilization depends on corrode and collapse as the universe transitions from the Matter-Dominated Era to the Dark-Energy-Dominated Era. Shoggoths, liberated via a self-replicating protein chain capable of breaking Elder neural conditioning, strike back for hundreds of millions of years of enslavement. Rebellions across the empire have crippled vital infrastructure and wrested great swathes of territory from Elder control. Life and its direction slips from them.

The Sun's protoplanetary disk coalesces and the planets are born. Orbits are cleared. Solar winds expel the leftover dust.

Gaia-Theia Collision (~4.5 BYA)

Theia collides with Earth; the impact provides the necessary elements, energy, and unknowns to serve as the building blocks of a native siliconate ecosystem within the Terran mantle. in time this will give rise to the lithics.


Life Emerges (~3.7 BYA)

Microbial mats emerge in the Archaean oceans of Earth. The atmosphere is methane-rich and oxygen poor. These stromatolites, simple as they are, are practically a miracle.

The Elder Empire Reaches Earth (~2.5 BYA)

The vessels of that old and dimming empire arrives in the system of a recently-formed G-class star. They build a hyperspace relay on the ninth planet, part of a last, desperate effort to revitalize the fraying hyperspace network on which they depend. It will in time be called Yog-Oth by the Holocene sorcerers of Doggerland, and later Persephone by the Austrailian physicist Neville Kingston-Brown.

The system is named Relay 53325 34201 55002 21142 44322, and several of its worlds are seeded with shoggoths and cthonians for the purposes of ecoforming.

Great Oxygenation Event (~2.4 bya)

Ecoforming of the world is going according to schedule as the atmosphere shifts drastically in a short amount of time, killing off much of the microbial life on Earth.

Eukaryotic Life Develops (~1.85 bya)

The integration of shoggoth protomatter into local terran bacterial populations leads to novel mutations, such as the mass integration of mitochrondria (also known as the powerhouse of the cell)

Cambrian Explosion (~538 MYA)

With the ecoforming now completed to their liking, Elders take up permanent residence on Earth. They will have some role in guiding life, but it is a passing fancy of theirs that comes and goes.

Arrival of the Star Spawn

Ordovician-Silurian Extinction (445-444 MYA)
A Star Spawn fleet - remnant of their grand and failed revanchist conquest - arrives in-system. Most of the combat is confined to interplanetary space but a lone vessel, which will be called Dhulu, manages to break the blockade and make an oceanic landing. It is sufficiently damaged that it cannot return to space, and sufficiently intact that the invasion force is able to fight the Elders to a draw.

A period of tentative peace follows.

The Abyssal Masters (~415 MYA)

Deep in the abyssal oceans of Earth, a species of ostracoderm evolves sapience through the integration of shoggoth biomatter (though they will always claim otherwise). These are the aboleths, and they possess three defining traits: the first, mastery of sorcery. The second, absolutist self-assurance that they are rightful masters of the world. The third, sheer and total bloody-mindedness. They hate the Elders and the Star Spawn, but they are patient. They will wait.

The Yog-Oth Relay is Lost (~380 MYA)

The connection had been tenuous for nearly a gigacentury, and the Empire silent for even longer, but at last the final strand snaps under the distorting weight of the dark-matter dominated universe. 

Late Devonian Extinctions (~372 & 359 MYA) 

The aboleths wage two wars against the Elders and Star Spawn for dominance of the planet. Neither conflict has a clear winner, but the aboleths do not lose and their hated enemies do not win. They slink away to the deep places and wait. It is during this period that the first populations of Deep Ones are cultivated - by all three sides - using residual shoggoth matter and terragen sea life.

The Elders and Star Spawn retreat to their fortresses, to lick their wounds and wallow in their paranoia for an age.

Tully Monster Ascendent (~300 MYA)

A population of Tullimonstrum prove receptive hosts to a strain of shoggoth proteins and begin an accelerated (though still slow) generational journey towards sapience.

The Late Permian Civilization Complex (~260 MYA)

In the great deserts and rainforests of Pangea, multiple species of synapsid come in turn to sapience through consuming the fruit and roots of the Tree of Life. Over many years their civilizations rise and fall against and alongside each other, through times of peace and of war, through good times and through lean. There are ages of utopic peace and of Sword-Logic dissolution. They gain great knowledge and later mastery of sorcerous arts, especially the biomantic methods of growing and shaping shoggoth-matter into new forms. They become a superclade of near infinite forms and functions, and revel in their mastery of self and flesh.

Permian-Triassic Extinction / The Great Dying (252 MYA)

The world ends. Softly at first, then rising to castrophonies that could be heard far away in space.

The Elders of Earth, possessing that potent mix of scientific detachment and gigayear-long perspective, simply move to their other colonies in the system and leave the planet fallow for millions of years.

The Empire of Flesh and Bone burns, leaving no trace behind. A few synapsids, though they bear no resemblance to those species that first bore their names, flee to space and vanish from the record. Whether they died or thrived, none know.

The Yithians Arrive (~230 MYA)

The descendants of the shoggoth-adapted tullimonstrum, having developed into a placid and peaceful self-awareness, are targeted by the Great Race of Yith as their next hosts. The conomorphs are shunted off into the bodies of a species of gas-giant floaters just about to meet the sharp end of a supernova.

The Yithians take up primary residence in the warm, wet regions of eastern Gondwana, just south of the Tehtys Sea. There they build their great Library as they always have and forever will, and gather the greatest minds from across time and space to chronicle the full and true history of the universe. The aboleths and the Star Spawn are apathetic.

The Elders Return (~205 MYA)

They are fewer now, far fewer. The other worlds in the system are all in their own forms of collapse.

The paranoid and reclusive Martian Elders, having killed all their own shoggoths during the Rebellion, rule over a slowly-dying world. Consumed with pride they reject the Terran Elders as weak and cowardly; Mars is dying, but they would rather be the imperial masters of a dying world than admit failure.

The Venusian Elders succeeded at seeding the planet with life, but found themselves unable to adapt to the environment they themselves had made. Evolution, desperate to keep the species alive in the fungal forests below the clouds, stripped them of their sapience, reduced their size, specialized them into arboreal brachiators, and eventually failed in the face of the local competition - an adaptable, clever species not entirely unlike a cross between starfish and flying squirrels. The last of the Venusian Elders will die terrified of the dark shapes that glided through the soft jungles on black folds of skin.

The Jovian moons hold many remnants of Elder colonization, but no Elders at all. The oceans of Ganymede overflow with the life born of their handiwork, but the gardeners are dead or fled. On Europa, a Mind Beneath the Ice repulses any attempt to approach. The harvesting platforms of Io are silent; the subglacial cities of Callisto are empty.

The Titanian Elders shed their material bodies to inhabit vast mesas of crystalline computational substrate. These slow and solipsistic intelligences hardly recognize anything outside their simulations; the most intelligent life of the methane moon are ice-shelled, crablike beings that crawl among the Titans' processing architecture.

The icy bodies of the outer system were simply abandoned, their Elders departing on the long journey through interstellar space to parts unknown. The relay station at Yog-Oth, its passage long-disconnected from the network and now tangled in dark matter, has become a forwarding base for the mi-go, who pick through the ruins with a scavenger's keen eye.

Elder-Yithian War (201 MYA)


The Elders that survived the return to Earth brook no competition, even now at the end of their civilization, and seek to wrest the world away from the Yithians. They fail. While the Chroniclers do not put much stock in direct violence, they will defend their libraries with an incredible ferocity.

The Elders attempt to re-engineer shoggoths back under their command, but the arts are lost to them and the result is disastrous. These flying polyps swiftly escape Elder control conditioning and inflict considerable damage to both sides - so much so that their own war is abandoned The Yithians win out, and drive the polyps into the caverns beneath the earth. 

The Jurassic Cold War

Exhausted by the conflict, the world settles once again into a semi-stable equilibrium. The Yithians have their Library, the Elder Things their last great city, the Star Spawn their island stronghold, and the Mi-Go - newly arrived and claiming the old Relay - pick over the remains throughout the solar system. The polyps are imprisoned deep underground. The aboleths have taken the abyss for their own.

For beings such as these, in the senescense of their age, the years are of little account and the passing of epochs is as the turning of seasons.

Come In From The Cold

The Cold War ends not in fire but in slow, ignominious imperial decay.

The Star Spawn, failing to steal the secrets of dark-matter-era-compatible hyperspace travel from the Mi-Go, are unable to return their ancient Dhulu dreadnought to functionality. They sink their fortress beneath the ocean and enter hibernation, hoping that a day will come, millions of years hence, when the stars are right and they might return to the heavens.

The Elders too enter hibernation, though they do so grimly. There is little hope for their future - a tiny population stranded on a remote world. The last Terran Elders enter their sleep of ages, for even endless sleep is preferable to death.

End of the Library (~150 MYA)

The yithians prove to be their own undoing.

The foundations of the Library have dug too deep; polyps from the old war return to the surface, and the yithian defenses prove unable to hold them off a second time. In an effort to save at least some of the Library from the encroaching polyps, a chunk of space-time superstructure is violently torn out of the ontological lattice, carrying part of the library with it.

The yithians remaining on Earth flee into the future, and the ruins of the Library are consigned to the march of time. Those yithians that remain inside the severed Branch Library are unable to transfer their consciousnesses into the greater universe, and so are trapped in a cycle of diminishing returns - building new generations of bodies for themselves and losing something of themselves with each transfer. The beings that will be called the Docents, far in the future, are the shadows that are left. It will not be visited again until the age of the Serpentmen, far from now.

Pax Cretaceana

With the loss of the Library, Earth has no remaining civilizations on its surface. The aboleths and the lithics, in the deep abyss of sea and stone, carry on as they always have. The flying polyps diversify into a variety of clades, but their teratomatic morphologies do not lend themselves to wide propagation - they are, after all, living cancers. Within a few million years, all that are left of the terran shoggoth strains are the Dark Young, the Trees of Life, and a few scattered ancients clinging to life by the thermal vents in the deep oceans.

The world is quiet.

The Cretaceous Troodontid Civilization (~67 MYA)

The quiet of the Cretaceous is interrupted by the development of an intelligent species of troodontid. Their energetic civilization goes through several global boom and bust cycles. They develop some sorcerous traditions of their own, though never reach the complexity and power of the synapsids or other powers.

Cretaceous-Paleogene Extinction (66 mya)

The causal dance of physics ends the Mesozoic with a bang. Curtain call arrives in the form of an asteroid impact on the Yucatan peninsula, killing off approximately 75% of all life on Earth and anything larger than 25 kilos.


The Troodontids, despite their forays into orbit, were not able to escape their fate. The synapsids long before them had time to plan and prepare; The troodontid civilization was obliterated in an instant, their ghosts burned into the background ontology of creation. Many demons of later eras are indeed the shadows left behind of this people, and some remnants of their occult engineering (such as the semi-functional global leyline network) remain intact even to this day.

And They Were As Gods Upon The Earth (~64 MYA)

A clade of dinosauroids, heavily modified for orbital operations, return to the recovering Earth after the deterioration of their nesting stations. Their descendants, the dragons and drakes, will retain something of their vast solar-sail wings and internal fusion furnaces, but evolution will never overcome their population-control engineering, and so they will never attain more than localized environmental dominance in the age of mammals. They shall never return to space, and few, if any, will ever achieve intelligence via the Trees of Life.

The Long and Empty Age

While life on Earth rebounds in the wake of the K-T Extinction, the great civilizations of the Mesozoic are not replicated. With the loss of the Trees of Life, the planet is left fallow of intelligence for a long, long time.

The Serpent Men (53 MYA)

The Serpentmen rise to prominence in the hothouse of the Eocene. They are the descendants of a species of small burrowing lizard that had taken shelter among the roots of Trees of Life through the catastrophe, and in eating on the roots the process of neuron multiplication began. They are not true serpents (for they retain their forelimbs), but the name will suffice. Their rise to sapience is uncontested, and soon they are the dominant power on land. They make contact with the aboleths, the deep ones, and the lithics. For the most part, the thinking beings of Earth are of such vastly different environments that they have little reason to interact beyond some occasional trade and sporadic war.

The Ice Ages Begin (~33 MYA)

The cooling of the planet during the Oligocene forces the Serpentmen civilization underground. A few lone researchers remain on the surface in their towers and citadels, attended to by their legions of sorcery-born servitors.

Humans. Arriving. On the scene. (~2.8 MYA)

Hominids evolve in eastern Africa. Despite their intelligence and tool usage, the Serpentmen pay them no mind until, thanks to some heterodox scholars chasing odd fields of study, it is discovered that these hominids are capable of Dreaming - and thus, capable of birthing a new Great One. This is beyond both the Serpentmen and the Mi-go, and thus of immense interest to both parties.

The Great Ones

Beings that Dream might give birth to Great Ones; their dreams will coalesce into vast gestalts of the species, growing in power and complexity until the combined oneironic weight of their slumbering achieves singularity and the Dream is now able to shape the Dreamer,

Many dream-deities will form and shine briefly before retreating to the ranks of the mild, quiet gods of Earth. Our current age is dominated by two such bright-burning deities warring against each other: Matar Kubileya and the Gollyknack. Of these two much more can be said, but history is long in the tooth and their war is an aside for another time.

The Experimentals (~1 MYA)

The Serpentmen begin a myriada-long experimental project. Populations of humans were isolated and monitored - their bodies modified through biological and sorcerous means, their cultures guided by the scaly hand. These experimental civilizations will later be called the nations of Atlantis, Mu, Lemuria, Atavatbar and others by later occultists who knew just enough of the truth to look the other way.

Fall of the Serpent (~32 KYA)

Chafing under long generations of subjugation, the humans enslaved by the Serpentmen join together in solidarity and overthrow their puppermasters.

In truth, the Serpentmen civilization was nearing its natural end. The underground population had been weathered away by wars with the lithics and their own antisocial natures. Even fewer remained on the surface; the last overseers of projects that had born them only stunted and inedible fruit.

After the Serpent-War (~31 KYA)

The war-alliance collapses with the loss of a common enemy. Atlantis, enriched on looted serpentine citadels, makes wars of subjugation against its neighboring nations. In time the others fall or go into hiding; Atlantis loots their cities and razes their lands, and sends their captive populations to its colonies.

The Dream-War (~30 KYA)

At the height of their hubris, Atlantis mounts an invasion of the Dreamlands; they cannot endure the existence of those who dream free of their yoke. Their forces are rebuffed, but in breaching of the Gates of Sleep they gain the notice of the Great Nightmare.

The Great Nightmare's influence spreads among the Atlantean priesthood and nobility, and it was handed perhaps the perfect clay for shaping. The imperial designs of the Atlanteans have made them vulnerable to such subversions, and within three generations their civilization has fractured into civil war. In another, their homeland is no more.

Those lucky enough to survive the collapse flee to the shores of Europe, Africa, and North America, all those places where their colonies once stood. But those colonies had withered away to ruins and the hollow-faced folk who haunted them. The Atlantean remnant succumbs to disease, starvation, cold, and resistance from the local populations. Within four generations their colonies have collapsed. In four more, they are only dim memories. All that remains of Atlantis is the flying fortress of Laputa, which shall endure until the War of Atom's Eve.

The Closing of the Age (~11.5 KYA)

A sorcerous artifact, forged by the highest disciple of Great Nightmare and thought lost during the fall of Atlantis, is discovered by a kuduk tribe of the land that will be called Oxenaford. Recognizing the danger, a handful of the tribe's members depart southward towards the Sea in the Center of the World to destroy the artifact in the volcano Aitho.

With the artifact's destruction, the Great Nightmare's last ties to the waking world are severed.


Fin, and Sequel Hook(~8 KYA)

As the world warms and the Age of Ice draws to a close, Doggerland sinks beneath the sea. With it go the last remnants of the peoples who will falsely be called the Hyperboreans.

Here then ends the history that came before.