Friday, May 21, 2021

Pen & Tam

Peter Violini


(My depthless gratitude goes to Peter for bringing these two chuckleheads to life. They are perfect in every way.)

(Additional gratitude, also depthless, goes to Nick Whelan, Mike Kennedy, Isaak and many others, who helped me tremendously in actually getting this thing to use the good words)

 

*I*

The world is green, out here in the hill country. 

There are groves here that have never known the bite of an axe. Rocks that remember the coming and going of the Ice. Hills and ridges and ripples in the earth that are the bones of mountains that were once a sea. Folk-stones raised by peoples unnamed stand sun-dappled vigils in their mossy cloaks. The rusting carapaces of the last few war machines of the Bull's dread army are reclaimed by root and rain. The shining blue-brown ribbon of the Mora winds patiently towards its eventual marriage with the Pono and the distant coast.

To the north...

The Dayrmonts. Beyond them, the North Country. Tin Jacobstown. Wend. Urukhá. The lands of the Wudu-Wasa and the Dhorch'maeh. The Whale-Road. The domain of Orca. The Uttermost North where the sea is ever-frozen.

To the south...

The folds of the land flatten out, sloping away into the forests and plains and swamps and city-states of the Low Country. Far away, on a bleak and poisoned stretch of coast, the dark mills of Dis vomit smoke into the sky without ceasing.

To the east...

Rivershead. The Tower Unto Heaven. The idaltu ruins. The uppermost fingers of the Arivienne. The Attercanths. Lilu-Yoya. Onwards to the plains of the Eostremont.

To the west... 

The Mora meets the Pona at Bensael, and flows on towards Redgate and the sea.

 

 *II*

It is a cool summer evening in Olen. The sun sinks slow in the west, and the gibbous moon is already risen - a silver near-circle in a field of blue, decked with rusty splatter and dusky mare. The shadows take forms more true to themselves, long and sharp and dark against the honeyed light

Olen is not much different from the other riverside towns. A touch bigger than most of the others, perhaps. There’s a mine, dug out with aid from the mouldywarps. Terraced farmland and windmills on the hillside. A post office. An abbey of the Sisters of the Sable Maid and a church of the gods of man. The clock on town hall is two minutes fast and has been for as long as anyone can remember. The train comes in four times a day - twice from Bensael to Rivershead, and twice the other way.

On Riverfront Street there's a shop named Willow and Wick Books. The sign in the window reads "USED AND RARE BOOKS: BUY SELL TRADE", and in smaller print below: "Ask about Mr. Wick's Bag of Books!"

The place had been a house before it was a bookstore, meaning that it is a narrow labyrinth of shelves packed between walls and angles that weren’t necessarily built to hold them. This makes it seem far bigger than it actually is, as if one could wander off, turn a corner and just keep going forever into the maze of hidden nooks and impossible aisles.

It is a little island of peace, where the air smells of old books and all is well.

Deep in the back, between the shelves for witchcraft and earth science, there is a little cupboard on the wall, and a little altar on the table below it, wreathed with flowers and paper talismans. This is the shrine of Mr. Wick, the shop’s resident brownie and one half of its namesake. The other half comes from the enormous willow tree out front. Folk are certain that a dryad lives in it, and though no one can ever recall seeing her they tied a braided rope around the trunk and bow when they pass by, just in case she’s there.

(The Bag of Books is just a little gimmick of the shop's - share what you're interested in, and Mr. Wick will pick out a paper bag of books for you.  He's a very keen curator, you're unlikely to go away disappointed.)

 

*III*

It's 7 o’clock. Closing time at Willow and Wick. The new arrivals are sorted, the account book balanced, the cash box locked away. Pot Luck the fat grey tomcat is still sleeping in his sun beam on the front desk. The shrine keeper scratches him behind the ears before vanishing back into the stacks for her final task.

The evening visit to Mr. Wick’s cupboard always feels like it is far longer than the few rooms it was in reality. Time was stretched out, sounds soaked up, thoughts and distractions carefully brushed aside until there was only the now, and the here.

She crosses the threshold. There is no noise or flash light or any other outward sign of the crossing, save the feeling of presence within a sacred space.

She wets her hands with the vial of water and dries them on the hand towel. She takes the saucer from its shelf and places it on top of the altar, then pours in a bit of milk, a dollop of honey, a shot of whiskey. She takes a step back, presses her palms together, bows slowly

“I return this house to your hands, good spirit. Please accept this offering, and keep all beneath your roof safe till morning. I ask this invoking our ancient compact, as it was made between our Mother and your Folk. May it be sustained to the end of our time.”

To this she adds, after a short pause: “Tam’s coming back home today, and I think something’s wrong. Keep an eye out for her, please.”

From somewhere on the shelves, there is a voice like a little breeze rustling at an open page.

“Of course. Have a good night, Pen.”

“Good night, Mr. Wick.” 

She bows again, passes back over the threshold, emerges from the labyrinth, picks up her bag from the desk.

Pot Luck, knowing that it is time to leave, stretches, yawns, and trundles behind her.

 

*IV*

Penepolo Babilinagi locks the front door and tucks the key into her coat pocket. She steps off the porch, gives a bow and a tip of her hat to the Willow, and is off across town to the train station on Old Abbey Road.

(A portrait of the bookseller: a short, plump, friendly-faced woman with skin the color of ash-flecked charcoal and short, curly hair like white gold. She lives in the apartment above Willow and Wick, and measures out her peaceful life in cups of tea and smell of old books. She was not born in a bookstore, but most people would believe it if she had.)

Pot Luck, for his part, curls up on the sun-warmed porch and resumes his nap.

While Pen often takes a walk around town in the evening to stretch her legs, tonight she has business to attend to. A crow had arrived early that morning as she was doing her exercises on the back balcony, bearing a message through the Murder. All it had said was:

Meet me at train station 7:10 PM -Tam

It was the first message from Tam, by crow or by mail, in over two months, and it had been troubling Pen for most of the day. Not for the delay itself - Tam said often enough how busy her job kept her and so a pause in correspondence was nothing unusual. A message so blunt and brief, without so much as a hello, was. Something was wrong, she felt it sure and certain in her heart, and the unknowns bred questions and the shapeless and shadowy answers that flitted through the empty spaces never quite went away.

She had done what she could to keep her hands busy and mind occupied - thankfully, summer brought with it both extra foot traffic and travelers from out of town, and the day passed without additional omen. When darker thoughts did come to the fore, they were met with a chorus of "She'll tell me when she gets here."

But the store is swept out now, the account book is balanced and there's nothing between her and 7:10 at the train station but a sliver of time and a short walk. She hurries on her way.

 

*V*

Tamisin Menadore is already waiting there at the station, leaning up against the brick wall in a beam of sunlight and staring down at her shoes. She doesn't notice when Pen turns the corner onto Old Abbey Road. Pen breaks out into a run. Tam looks up at the approaching sound of sandals slapping against cobblestones and there's just enough time for her to stand up straight before Pen rushes in and sweeps her off her feet and hoists her up off the sidewalk and the air is filled with the peals of her laughter.

"Tam!"

Pen isn't tall enough to get her more than a few inches off the ground, but that's never mattered.

(A portrait of the civil servant: usually, but not always the tallest person in any given room. Thin in the way that's mostly arms and legs and straight lines and gangly angles. Deep brown skin, dark hair done up in box braids. A gap between her front teeth, through which she could whistle like an angry kettle.)

Pen sets her first and best friend back down. Her heart leaps and cries out and overflows and in that moment all is well, and all is as it should be...

"You're here!"

"Ah! Ha. Missed you too."

...and it comes down to land lower than it had been.

The morning's fears return now with confirmation.

The brightness is gone from Tam's eyes, as is the energy from her voice. There is a hollowness to her face, a tired slouch to her stance. She's lost weight since they've last spoken face-to-face, and she’s never had particularly much to spare in the first place. She looks exhausted simply by effort of standing there and smiling. 

That frightens Pen more than any of the fanciful worries that had dogged the back of her mind earlier in the day. Those had been vague and unformed, easier to dismiss - this is concrete. The woman Pen had always known as so full of life that it was hard to keep up is standing here as drained and empty as an old cicada shell.

Questions bubble up - are you okay? what happened? do you need help? - but all that comes out is

"Have you eaten yet?"

Tam rubs at her temple and smiles weakly.

“Not since lunch. Sorry, ah, about the short notice. I lost track of time this morning and was halfway out the door before I remembered to send a crow."

Pen could ask about that later. Food, at least, is a solvable problem.

“Come on then. I’ll fix you dinner." Pen grabbed her friend's briefcase. "Let's get you home and fed and you can tell me all about what you've been up to in the big city."

 

*VI*

The two walk back to Willow and Wick, and Pen dutifully recites all the news and gossip of the last few months. Tam is content just to listen.

Their old classmate Billy Dunn (who was the sort of person that uncharitable folk would call “slow”) had gotten married to a woman from Orlei and was taking over for his father at the woodshop.

Sr. Emma had a stroke just past matins and the doctor wasn’t able to make it in time to help.

A lilu circus had passed through town just last week, raising money for the Unified Worker’s Democratic Party in the upcoming elections in Lilu-Voya.

Gen had gone through the last stage of their transition at the temple of Quisest and announced at the party that they were going to head across the Mare and travel in the west for a while.

Waterseeker celebrated his 109th birthday, which coincided with the announcement of his eighth great-grandchild, to which he said [OH NO NOT ANOTHER ONE].  

Just earlier that day a pair of vacationers from the NSR had stopped in at the shop. They were hiking all the way up past Rivershead to the Tower, to go see the ruins there. They had a skeleton carrying their luggage, and it stood out on the porch the entire time and it nearly gave old Mr. Chennekaw a heart attack when he saw it.

As they turn onto Riverfront Street, they spy the great silhouetted form of Waterseeker wading in the shallows.

"Hey! Oi, Waterseeker! Look who's back!" Pen waves and cries out to the old bull. The elephant turns towards them and lifts his trunk from the water, twisting it to and fro in a series of signs.

[OH NO NOT AGAIN]

"Aw, don't be like that!"

[DO NOT THINK I HAVE FORGOTTEN THE CHILD CRIMES OF TAM-I-SIN]

"I don't even remember what I did!" Tam exclaims.

[I DO | PE-NE-PO-LO IS INNOCENT IN THE MATTER | DRAGGED INTO IT]

"Yeah? Well as soon as I figure out what I did I'll do it again!"

[BY THE HERD OF HERDS AND THE EARTHSONG I SHALL MEET YOU WITH TUSK AND TRUMPET TAM-I-SIN | WE SHALL SETTLE MATTERS]

"Good to see you too, you old bastard."

[IT GLADDENS ME THAT YOU ARE WELL TAM-I-SIN | I SHALL SEE YOU AGAIN ERE YOU LEAVE NO DOUBT]

"Oh, I just remembered," Pen says "There won't be any children's storytime next Tuesday, I'll be at the dentist."

[SO IT SHALL BE | GOOD EVENING TO YOU BOTH]

They leave the elephant to his washing, and Pen's fears are allayed somewhat - Tam is still there, dimmed but not extinguished under whatever ails her. They reach Willow and Wick, and climb up the outside stairs to the apartment above.

Pot Luck, rudely awakened yet again, follows.

 

*VII*

Minced garlic and onions sizzle in a pan of oil. Tam sits by the open window that looks out over the street, watching the breeze rustle the Willow's leaves and the swallows swoop over the river. Pen stands at the counter, her knife rhythmically chopping peppers. Pot Luck is sleeping on the couch.

A recipe for shakshuka: Coat pan in olive oil, cook onions and garlic until soft. Chop peppers, add to pan, cook for a while. Chop tomatoes, mix into pan with spices (salt, pepper, cumin, etc). Cook until most liquid is gone. Make divots in the mix with a spoon, crack an egg into each. Cover dish, cook until yolks are firm. Serve over toast.

The reality of the situation is sinking in and settling down. Whatever change was wrought on her friend, Pen is certain now that it's not the kind that a few good meals and a bit of rest can undo. But, it's all that she can do for now. And it's still nice to have her back home.

Time slips by, without making much notice of itself.

Peppers in the pan, give it a stir, on to chopping tomatoes.

"I've missed being up here," Tam says as the tomatoes go in. 

She hasn't, Pen recalls, visited Olen since Mother's Day last spring. Over a year, now.

"I'm glad you were able to make it. I know work has been keeping you busy."

"Yeah." Tam's focus drifts back out to the river and another moment passes by. "There have been dolphins in the city recently, down by the waterfront. There's this one, he'll just pop his head out of the water at people walking by and go e!e!e!e!e!e!e!e! gimme a kiss, leggie!"

"That's pretty tame for a dolphin."

"It's just the opener, he's got a whole routine. But I bring it up because the one time I happened to see him, the guy he was harassing at the time just stops, takes off his shoe, and beans him right in the snout with it. And then just keeps walking like nothing happened."

"Baseball player?" 

"No one I recognize, if he is. Haven't been able to go to a game in ages."

"We can find some time to go, I'm sure."

"That'd be nice."

Off into quiet again. 

The tomatoes cook, and then the eggs.

 

*VIII*

They eat in silence. Tam stops halfway through her second slice of toast and puts it down.

"Hey..uh..." She flexes her fingers, her eyes dart down to her plate. "I, uh, just got out of the hospital. This morning."

Pen feels her stomach drop as if watching a crack split open in a dam.

"What happened?"

"There was an accident in the storage vaults - wasn't anyone's fault, just an artifact that didn't work the way we thought it did. It broke open one of the vaults, and that set off more of them, which damaged a second vault and..." 

She trails off, taps her finger on the tabletop, breathes in deep. 

Up until recently, Tamisin Menadore wore the badge of the Bensael Civil Service, Wizarding Affairs Department, Archival Division. (City colors of navy, white and gold, with a silver pentagram). She told plenty of stories to Pen about working in the archives and vaults, down where all the wizards' flotsam is stored away, but they were, of course, curated. Details left out, good times emphasized over bad, secrets scrubbed away, descriptions purposefully vague. The wizards in the Old City were not to be treated casually. There is much she's seen that she's never told a living soul, and might never be able to.

"I was down there when it happened, and...I was going to die."

She says it with the certainty of a stone. 'Was going to", not "almost did". Pen reaches across the table and grasps her hand.

"I don't really remember what happened," she keeps going, voice low and soft. "There was a hiss, and then a snap, and I could smell something burning. There was a flashing light and then...all like a dream. I was just watching my body moving on its own from the inside and everything else is just sounds and shapes and colors, everything just flowing past except knowing that I was going to die. Like a dream where you're falling, and the ground rushes up towards you and you know its the end, but I couldn't wake up. Then I was sitting on the grass outside the building, and someone gave me a cup of water and..." she sighs, shoulders slumping. "And then I spent six weeks in residential at Northside."

"Oh, Tam..." The strain from telling this much of the story has her friend in clear agony. "I'm here for you, okay? I'm here."

Tam nods, wordlessly.

"I'll make us some tea, how does that sound?"

"Good, yeah. That's good. Thank you." A weight is lifted, just a bit. Enough for a moment of relief.

 Pen goes and puts the kettle on, and washes out the pan she used for dinner while the water boils.

 

*IX*

They sip at their tea. Quiet returns once more to the little apartment. Tam nibbles at the remains of her dinner, gradually reducing it to crumbs.The world past the window slips into the deep blue of dusk.

"It's getting late," Pen says when the last dregs in their mugs are gone. "Do you have a place to stay for the night? Have you talked to your parents?"

"No, they...I don't talk to them much, anymore."  

Pen wants to shove the words back in her mouth. She was at Goro's funeral, she saw first hand that not all was well.

"I'm sorry."

"It's okay. You couldn't have known." Tam's face hardens, as if forcing bile back down into her stomach. "I was the only fucking one, you know? The only fucking person in my entire fucking family who stood up for him. Everyone else cared more about my mom's fucking family pride more than they ever cared about him."

Goro was the second-youngest of the nine, and the black sheep besides. No doubt that's part of why he and Tam had been close. His death two years ago had been sudden, and his will had instructed that his ashes be interred in his husband's family plot. Fenan Menadore took that as a personal slight, and with Goro safely beyond the reach of her spite, its brunt came to bear on Tam.

"We don't have to talk about it."

"Yeah, yeah...best not to."

"How's Bo been, through all this? Is he helping?" 

A wave of shame(?) washes over Tam's face.

"Bo and I aren't...together anymore."

"What?" Pen had liked Bo, the few times they had met. He didn't seem the kind of man to do this... "Did he-"

"No, no, not like that, it was before the accident it was just...we decided that it wasn't going to work out."

"Oh."

Tam draws in a long, shaking breath.

"I'm not going back. Gave them my letter and my badge while I was on leave. Gave the apartment back to Housing. I can't stay there. Can't keep looking at those fucking towers and dealing with those fucking wizards..." Her voice cracks. "I can't fucking do it anymore."

Her eyes are filled with a desperation and a grief and a terror too great to name.

Pen's heart issues a command: There is nothing more important in all the world at that moment than to hold her close, to hold her and not let go. She rises from her seat, arms outstretched, and Tam goes to her, clings to her as if drowning.

The crack in the dam groans, buckles, breaks, and all contained within pours forth in shuddering sobs and streams of tears. The ancient agony which no words can express is met by soft and gentle murmurs  for which no words are needed.

And Lu said to them: "Forgive me, my children. I have brought you into this world, but I cannot take away its pains. Forgive me, I beg you. I did not wish that it would hurt so much to be human."

All the rest of the world falls away. 

Ragged breaths calm, drumming heart subsides, tears slow their coursing.

"I'll be here. Whatever happens, I'll be here for you. No matter what. You can stay here as long as you need to, okay?" Pen says at last. "Pot Luck can learn to share the couch. We can solve the rest tomorrow."

Tam sniffles, wipes her nose, blinks the tears out of her eyes.


*X*

Later, they sit on the back balcony for a while and talk of small, precious things of no great importance to anyone else in the world. Pen plucks at her banjo, the night insects sing along. The stars have joined the moon in the ink-dark sky above. The conversation fades, then the music. Tam reaches out and takes Pen's hand, and they sit there in quiet together.


*XI*

This is, of course, not the end. There are more adventures to be had: the mysterious Book of Blank Pages, the cross-continent trip to the Hollowhorn, the time they get tangled up with Molly Ironshanks and her hunt for the Man With Cuttlefish Eyes, the great question and its answer. But those parts of the story are only hazy shapes on the distant horizon, obscured by distance.

All I can say with certainty is that there is a happy ending, as happy an ending as it is reasonable to have, and there are a great many happy middles and beginnings before we get there.  

 

*Commentary*

This story, short as it is, took eight years to write. 

It's gone through at least eight drafts, nearly all of them painfully granular revisions of this sequence - written, rewritten, edited, trashed - the same thing over and over in the hope that this time (this time) the words would come out right. Up until maybe the last week, it felt like it would never actually happen. That art up top was commissioned almost a year ago.

Eight years and so many iterations leaves behind a great deal of details on the cutting room floor, even when very little has actually changed ("Pen, who works in a bookshop, gets a surprise visit from her friend Tam" has been there since the beginning). Much of those are because they are bad, and many are irrelevant, but some of them are actually relevant background that just didn't have a spot to be relevant here.

  • Pen's morning exercises are the in-universe equivalent to tai chi (river stances, pending a better replacement name)
  • Mr. Wick is just about eight inches tall, has an immense beard, and uses a pencil for a walking stick.
  • There is indeed a dryad in the Willow. She only appears on very special occasions.
  • Current children's story time: notorious trickster Tally Rabbit (not to be confused with B'rer Rabbit, who is not fictional and liable to show up when invoked) stealing a magical glass eye from a giant and escaping without being eaten. Pen does silly voices for it.
  • Waterseeker is the only elephant in Olen. He serves as weather forecaster, grumpy old man everyone knows, and helps the other grandparents with the care of the town's young children. he is often seen leading a herd of them around for activities.
  • "Waterseeker" is actually a title, more or less the equivalent of calling someone "doc".
  • Full messages via the Murder are formatted like telegrams - end sentences with STOP, etc.
  • The temple of Quisest is the primary provider of transition services in the Hespermont.
  • Pen arrived in Bensael when she was six months old, along with hundreds of other children displaced by the Pelaian civil war. With no parents, known relatives, or documentation (and no real hope of finding any), she was placed in an adoptive home. (Her biological father is still alive, and through a series of small miracles will eventually, some time after this sequence, will find her.) 
  • Bensael is split into Bensael proper and the Old City, which is a walled enclave where the wizards and nobles of the pre-plague years live. They generate a lot of often very dangerous and usually useless magical cruft, which the WAD recovers, stores, and destroys as needed. They're less SCP Foundation and more municipal trash services, honestly.
  • Immediately after scene 10, Tam stumbles over to the couch and is out like a light for a full 16 hours.
  • There is an associated soundtrack for this story - The instrumental versions for parts 2 and 4 of Luv (Sic), and "The Dice Maker" from Disco Elysium.

So yeah. Here, finally, is the story of Pen and Tam. It is a small and precious thing of no great importance to anyone else in the world, but I'm happy with how it turned out.

Saturday, May 15, 2021

100 Character Backgrounds for Mothership

All characters will have casual clothes, a personal tablet-phone, the contents of their pockets, and whatever skills and tools that would be sensible

Choose, or Roll d100 

  • 1-20: Prole
  • 21-28: Academic / Scientific
  • 29-38: Military
  • 39-48: Religious
  • 49-53: Scum
  • 54-65: Corpo
  • 66-75: Special
  • 76-87: Cyborg
  • 88-95: Uplifts & Metahumans (reroll for additional history, ignoring all above 88)
  • 96-00: Androids

  

Prole Backgrounds (d20)

  1. Longshoresren - Member of the teeming masses who keep the orbital infrastructure of any settled system up and running. Your Unions are the biggest - they have to be, for the flow of goods and people is an artery ever-vulnerable to attack.
  2. Scrapyard Worker - Fifteen-hour EVA shifts stripping decommissioned ships is a reliable way to die trying to get rich. There's a waiting list to get on the work crews regardless.  
  3. Protein Farmer - Worms, grubs and crawly things. Printed meat and bacterial broth; most people still need to eat, and you supply them. With automation and a little elbow grease you can manage the entire operation yourself. 
  4. Freelancer - Any job, anywhere. Those who don't work don't eat, and the hustle stops only in death. Fucking scabs.
  5. Union Rep - The trusted go-between. Someone who won't get tripped up in the doublespeak and legalese and can see through bad deals before they hit the table. 
  6. Union Enforcer - The breakers of jaws and the shatterers of kneecaps, summoned when the negotiations break down and the Company calls in the strikebreakers. The rights of the worker shall be defended against corp and android with hammer and riot gun. 
  7. ISWU Cardholder - The Interstellar Sex Workers' Union is one of the oldest and toughest unions out there. Wherever the fascists crack down, the rooster-and-cat flag will fly in opposition.   
  8. Comet-Rider - Terraforming takes water, and sometimes the best way to get it is to stick an engine on an iceteroid, set it on a collision course, and wait. You stick around until just about the end for insurance purposes, and then head back out to the outer system to do it all again.  
  9. Software Pirate - DRM is everywhere, and that keeps you in business. The landscape is competitive, the benefits slim, the thrill intoxicating. It’s all cat and mouse, a game of jail-breaking devices and smuggling in open-source code from the outside before someone catches on. Get rich quick and get out quicker is the common wisdom; you’ve seen enough names vanish from the chat rooms you frequent to know how true it is. 
  10. Postman - There’s no such thing as secure electronic messages. Sworn to discretion, the Postmen (and women, and others) will deliver a message or package anywhere in the system, personally. 
  11. Gentrification Refugee - You were forced out of your home by the encroaching Company. By the time the neighborhood you once knew was torn down, you couldn't even afford to breathe the air. 
  12. Roadsman - One could spend lifetimes on the Road, hopping from port-to-port, gate-to-gate, taking work where it can be found and basking in the life of the cosmic drifter. 
  13. Innocent Bystander - You were just running some errands when the sirens went off and the quarantine bulkheads came down. No one told you what was going on, and the Company men who debriefed you afterwards didn't either.  
  14. Colonial Guerilla - "They softened us up with social media exploits for years before the drone strikes started actually started. Couldn't trigger a civil war, so they took down the food production plants. By then the neighbors are making napalm and everyone's fabbing armor for their cars." 
  15. Uplift Autonomist - You campaign for the autonomy and self-determination of all uplifts. This includes but is not limited to: reproductive rights, freedom from corporate sponsorship, independence from human-derived political / social / cultural systems, and the nourishment and support of uplift-founded societies.   
  16. Kibbutznik - It’s not easy to keep a communal habitat together, and anyone who says otherwise is a liar. But you manage. There’s work to keep you busy, food on the table, and a lot of really friendly dogs. It’s not the first diaspora you’ve had to handle.  
  17. Conductor on the Interstellar Railroad- You're a smuggler of people, running wageslaves and Company androids to freedom past the Margin. You keep your papers up to date, your secret compartments insulated, your signs and ciphers memorized, and a list of all the palms that need greasing.  
  18. Let’s Live Player - You stream and record your life to be enjoyed vicariously by the masses. You carved out your niche by force of personality - people will watch you do the laundry if you’re charismatic enough. Alas, your life is dictated by the attention spans of other people. 
  19. DeepWeb Diver - The internet was a dangerous, stupid mistake. But people will pay through the nose for data and media thought lost to ages of format decay and automated filter-sweeps. 
  20. Thoat-Herder - Thoats are a nightmarish genetic chimera of camel, yak, and buffalo: ill-tempered and harsh as the Martian outback they were designed for, and utterly necessary for human life in the wilderness of terraformed worlds. So it is that the creatures have become the emblem of the homesteader's life, and their herdsman the basis of civilizations across human space.

Academic and Scientific Backgrounds (d8)  

  1. Corporate Researcher - Grant money is hard to come by. You've picked up no shortage of shady tricks.  
  2. University Professor - In a world of slickschools and autodidact programs, there is still a place for the classical university. As ever, they are chronically underfunded and beset by interdepartmental politics. 
  3. Digital Archaeologist - Neither hard-drive nor cloud is safe from data loss. So much media existed outside of physical space and has simply vanished with time, catastrophe, and changing formats. There’s only so much than an off-world backup of Gutenberg and some fragments of Wikipedia can do. The Wayback Machine is no longer an option. Your work computer is filled with the traces of art that no longer exists.  
  4. Autodidact - You taught yourself, and taught yourself well. An actual education: history, philosophy, language, all the humanities that are so often tossed aside in the modern system. You are a self-made scholar in a world that desperately needs some enlightenment. 
  5. Genesculptor - Exowomb displays line the storefronts of a crowded artists’ alley, showing off the magic that can be done with a little creativity and a big public-domain gene-pool. Proud parents all, but not proud enough to turn down a good commission. 
  6. Preservationist - Zygotes on ice and terabytes of genetic code - you have the tools to bring the dead back to life. What the Anthropocene has destroyed can be recovered, even if it is only a sliver of rainforest in an O'Neill cylinder zoo. 
  7. Chimeracist - The principles are more than sound - spliced organisms from smart pets to entirely new species are already common throughout human space. Why wade around in the the old when you can be at the cutting edge of new? 
  8. Counselor - Civilization is awash with more diversity of bodies, cultures, genders and sexes than ever before, which means that finding and building functioning, meaningful relationships can be difficult. You are part psychologist, part matchmaker, and part anthropologist.

Military Backgrounds (d10)

  1. Conscripted Grunt - They called up your number, put a chip in your head, leased you a gun, and packed you off on a troop transport to worlds beyond your imagining. Then they pointed you at civilians.  
  2. Drone Operator - The operating system in a standard MIL-OPS drone is built off of uploaded dog imprints. Company policy demands regular reset and reformat, but if that can be avoided a drone is a companion for life. 
  3. Combat Paramedic - The first to get pink-slipped in the PMC when the budget cuts come down the pipe. It's just more cost-effective to pick up the leftovers than it is to piece someone back together. Modern medicine can do miracles, but it can't do shit if you can't afford it.  
  4. Space-Force Washout - Even in a universe dedicated to profiting off of the lowest minimum effort, you still managed to flunk the Company tests. You are an active danger aboard a ship.    
  5. Corporate PMC - The advertisements on your riot shield proclaim to all exactly whom you work for and why you’re working for them. The virtual currency gained by beating down protestors can be used to purchase loot boxes which contain armor skins, weapon shaders, and other perks like marriage subscriptions and child custody. If you want to skip the grind, a premium currency is also available.  
  6. Artillery Gunner - Folks expect the big guns, and yeah, there are some of those, but the drones to do that do most of the work. A cannon mule isn't much more than a railgun mortar on legs.  
  7. Astradhari - Being a space marine isn’t much like how anyone thought it would be, but there’s still a need for aggressive boarding operations. You’re trained for cramped fights, zero gravity, sudden catastrophe. Your crew is the best and your rig is top of the line. 
  8. Fandom War Veteran - "This scar's from the 4th Shipping War of Star-Crossed Lovers. Got this other one from the anti-retcon riots during the season 5 finale of Legends of the Red Dragon War. Lost the leg to a fujoishi who got the drop on me back on New Melbourne."  
  9. 415th Jump Cannons - A storied free marine company that can trace its lineage all the way back to the pre-Mars days. Traditionally allied with the Astroplanetes and independent spacers through shared reverence of the tenets of Ol' Annie. 
  10. Themiscyran Battle-Sister - The tradition of the all-woman habitat has remained relatively stable since the early days of colonization, and certain cultural memes lead to the neo-amazonians with a sort of inevitability. A two and a half meter tall woma with a spear still has a certain intimidation factor.

Religious Backgrounds (d10)

  1. Priest of the Red Eye - Jove the All-Father gave up his eye to gain wisdom, and so have you. In the depths of the bloody storm you have seen with clarity the hidden knowledge and heard the thunderous voice. You are called upon in times of need: to defend, to judge, to advise, to destroy. 
  2. Company Chaplain - With your copy of The Principles of Property and Profit in hand, you go from platoon to platoon and tell the grunts how, with the right payment plan and advertiser-friendly behavior, they can pay off the wages of their sin by generating profit for those who hold property, and in doing so earn for themselves bandwidth in the golden servers of Heaven.  
  3. Folk-Capitalism Cultist - Coffin-apartment startups overflowing with third-hand equipment. Paper lanterns strung up with charms against bad code. Spicy-sweet incense covering up the raw undercity stench. Home-printed icons plastered on every surface: Rat, Tiger, Pig, Crab, Monkey. The folk religion of the people who can't pay PPP membership dues. If they just work hard enough, they can make it to paradise on their own. 
  4. Astronaut Pilgrim - It can take years for the pilgrimage to crawl across settled space, but you made it to the end. You laid your eyes upon the Eagle Lander, the Opportunity Rover, and the Europan Deep Core Excavator. You're permitted to wear the NASA colors and emblem. 
  5. Virtual Religion Practitioner - You practice a faith coded directly into your cyberbrain. The program triggers spiritual experiences and reward centers in the brain for acting according to its precepts, and nausea for considering the alternative. It's proprietary software, which means that drift from proscribed teachings can be punished according to copyright law.  
  6. Mendicant - Non-copywritten religion doesn't tend to be financially sustainable on CTA worlds, and so many practitioners will take their chances wandering on the Road rather than settling down.   
  7. Churchkeeper - There is a cathedral in the Martian outback, built by some mad dreamer. It’s half collapsed and a quarter buried, but the crooked belltower still stands and the dust-silenced bell still hangs. This is a gathering place of a mysterious lot: secret handshakes and cryptic phrases, meetings of strangers before they go their ways. 
  8. Afterlife Designer - You design virtual realities for those who want a permanent retirement from life. New religious movements pay top dollar for your work - half the work is already done if you have an actual heaven to subscribe to and an actual hell to avoid. 
  9. Ancient Astronaut - The anarcho-primitive commune is in on the joke, it must be said. Just a way of making meaning out of the world, that's all.
  10. The Speaking Dead - Cyber-priests who channel and extrapolate a ghost out of the data of the deceased, so as to make a convincing simulacrum. It is high regulated by the social media corps, and far more the trappings of religion than its genuine practice.


Scum Backgrounds (d5)

  1. Feral Child - Raised on slickspace and an empty stomach. Owns a sharp knife and a cheap cyberbrain. No parents, no schooling, no morals, no future.   
  2. Homemade Supersoldier - The unsteady combination of street drugs and black market genemods are more likely to trigger a heart attack than go any good. But it's killer for the intimidation factor.  
  3. Skummergang Thug - You hurt people. You like hurting people. You get paid to hurt people. You like getting paid.  
  4. Hive Dog - A lot of asteroid settlements try out anarchism after they declare independence from the Company. Shortly after that, a lot of them ended up trying xiphism - rule of the man who holds the sword. Flash forward a few dozen major regime changes and we find people like you: The nastiest, foulest, toughest, hardest motherfuckers out there. 
  5. Pretender - There is a very thin blurred line between the unwashed masses and the low nobility. Some people, through careful net schemes and confidence games, can worm their way into the inner circles of the Z-list rich.

Corp Backgrounds (d12)

  1. Wage-Slave - You once had a screen on your wall, displaying on the bluest sea and whitest beach Old Earth ever had. Management got rid of them after the suicide rate spiked in your office complex.  
  2. Corporate Investigator - Independent incident reporters are typically not independent at all. Secrecy makes up for this defect. Tend to be sent undercover so as to snoop on union meetings. 
  3. Ultra-Bureaucrat - The amount of data that must be sorted through at any given moment in any given place is obscene. Algorithms can’t handle everything, which is why a good hypercorp keeps a band of the right kind of laser-focused sociopaths on its payroll.  
  4. Corporate Personhood - You are the company, the avatar of a god: Your ego has been pruned and adapted to be the perfect spokesman and representative character. You do not pull your own strings, and certainly will not be the only brand representative out there. 
  5. Counter-Cult Agent - The lightning-paced development of new religious movements and ideologies makes the feds uneasy. Most are harmless, but then there’s always that one group that tries smuggling fissile materials or printing up pathogen bombs.   
  6. Slum Tourist - Possessing ineffective disguises, complete ignorance of systemic injustices, and either well-intentioned idiocy or blunt-force cruelty. 
  7. Exiled Corporate Scion - You made a fool of yourself for the last time and the board wants you gone. You've been stripped of all your shares, stricken from the records of the dynasty, given a one way ticket and shown the door. 
  8. Net Celebrity - Everyone gets their 15 nanoseconds, but some have lasting power. These are not folks who got lucky with the algorithm or found a niche - they are bought and sold and manufactured as much as all the rest. Do not believe their lies.  
  9. Floating Nobility - In a world where mass = cost, size can easily become a sign of wealth. Microgravity and mechanical assistance are required for any ease of movement at such sizes. 
  10. Corporate Aristocracy - With the coming of effective immortality, money stays in the family more than ever. Your demesne would be the envy of any feudal lord. Your lifestyle would make Mansa Musa himself think that you’re overcompensating. After a short and annoying interlude of democracy and human rights, royalty is back in fashion.  
  11. Advertisement Baby - Your parents took a sponsorship deal in exchange for reproductive rights. You’ve sounded like a commercial since your first words, and you actually believe the garbage you’re saying. 
  12. Society for Human Consumption - It’s all above board, I assure you: printed or cloned organs, regular health inspections, we screen for prion diseases three times a year. The reservation list for the next gala is packed, I’m afraid, and even if it were not, tickets cost an arm and a leg...a bit of cannibal humor, ma’am, nothing to worry about.

Special Backgrounds (d10) 

  1. Dog Knight - Cynic mendicants in cheap dog masks. Homeless beggar-swordsfolk. Dwellers of alleyway dumpsters and pots in the marketplace. If one meets God along the road, kill him and steal his shit.  
  2. Redoubter - There is a pyramid of obsidian black, eight miles tall and five and half at the base, rising to the sunless sky above the Tombaugh Regio. The first of many thousands. Mankind will go extinct some day: the Celestials will tire of humoring us, we’ll off our selves in apeish suicide, the sun will die and take us all with it. You are ready for the bitter end.  
  3. Jovian Whaler - It’s a dangerous, beautiful life on the high skies. When your ships return to port, laden with oil, ambergris, fat, meat, leather, and bones, you do not forget to pay your respects to the dead. You’ve put too much blood and tears into the job to take it for granted; Jove makes you humble.  
  4. Cryo Van Winkle - You were put on ice decades or centuries ago, and woke up in a world you no longer recognize or understand. Charitable organizations do their best to help you and those like you, but the shock of the future often proves too much for even the most well-meaning care. 
  5. Cultural Reservist - You and your family are practitioners of an Old Earth culture or subculture now bordering on the forgotten. Access to the outside world is limited (so as to stave off complete collapse) but some communities will still send their bright-eyed youngsters out on rumspringa.  
  6. Ringer - The settlers around Saturn have a reputation for being not quite right. Listening to all the hyperspeech broadcast out of Titan has something to do with it, most likely. It’s like you’re not entirely there, thinking sideways to how things are. 
  7. Returned from the Black - By either choice or mistake, you vanished into the space between stars. Years passed without a word, and you were written off as dead. Now you have returned, and you have brought something back with you.  
  8. Cloud-Folk - Aerostats can become a bit crowded, leading some people to seek an alternative. You spent a few years traveling the cloud-routes between ports by chimeric bubble-beast, alone save for the radio chatter of others who had made the same choice. Friendships were made in the space where ranges overlapped. Perhaps you’ll meet again.  
  9. Cultural Experiment - You and your family are the result of a purposeful experiment in lifestyle and beliefs. Whatever you practice, it has either never been seen before, or has not been seen in centuries or more. Depending on where you live, there might be a reality TV deal thrown in. 
  10. House Cacogen - One of the founding fleets of the Astroplanetes. Their bodies have been ravaged by 0G, radiation, and low genetic diversity. Their pride is unfathomable, their customs byzantine, their machinations unknowable

Cyborgs (d12)

Cyborgs start with a cyberbrain (3 slots), which provides file storage, a slickware socket, and a terminal jack.

  1. Debtboy - You defaulted on your loans, so the Company repossessed your body as collateral. You've been loaded up with cheap cyberware until there's barely anything left and sent out to work. You're not likely to make a dent on the interest. 
  2. Chop-Job - Something was taken from you. Memories scooped out of you as if someone had taken a melon-baller to your brain and inexpertly sewed the gaps closed. It was not a clean cut, but it was a very deep one. 
  3. Chinese Box - You aren’t actually a person. Something went wrong in the upload and transfer. The lights are all on, but no one’s home. You speak and act and go about your business, but you aren’t aware of it at all. 
  4. Sleepwalker - The zombie module allows for someone to remain in a simulation while their body can still go about the business of everyday meatspace life. It is becoming increasingly common among Company workers. 
  5. Datadaemonic Possession - Your cyberbrain was overwritten by a malicious AI you picked up when browsing a sketchy website. It's taken most of your mind, leaving some new hybrid in its place.  
  6. Hard Exit - Sometimes the only way to save yourself from implants gone wrong is to burn them out of your skull. You still get the shakes sometimes, itching for the dopamine shot from a feed that isn't there. 
  7. Server Miko - Little datalife spites can pop up out of the ether when there's enough complex processing going on, and they can get troublesome without someone to keep them all in order. It's a good job for folks who like the idea of tending to dozens of cats.  
  8. Avatar Chain - With each incarnation a deathbed upload is made to be passed on to the next generation. They retain enough of themselves to be guiding ghosts to their descendants.  
  9. Trinitarian - The three-part mind is a stable form, and has been readily adopted among certain transhuman communities. The typical structure is three consenting parties offering copies to be installed in a new body, but it is not unheard of for the same person to provide all three minds.  
  10. Starshine Child - You are Special. You’ve been told this ever since you were born. Every part of your rearing was geared towards encouraging your inborn talents. The psychic bits were just a chip in your brain and an internet of things, of course, but you believed.  
  11. Reembodied Upload - Uploaded minds will sometimes seek to return to an ordinary body. Most do so as an opportunity for a blank slate start, a new identity totally separate from their prior life.
  12. Recovered Memetic Host - You were a carrier for a malignant, infectious idea. Some deprogramming therapy and creative brain surgery put a stop to it, but you still feel the gap where it used to be like a missing tooth.

Uplifts and Metahumans (d8) 

  1. Uplifted Ape - "Ha-ha. Damn dirty ape. Haven't heard that one before. Y'all can take Man's Red Flower and shove it right up your ass, Pinkie."  
  2. Uplifted Dolphin - The best pilots in space, but by God are they horny bastards. PornNode.space is able to cover its operational expenses purely off of the subscription fees from dolphin-majority colonies. (Psst if a dolphin asks if you want to go hang with John Lilly, they're offering you LSD.) 
  3. Uplifted Octopus - Everyone's favorite sociopathic mollusks. No bones, no problems!
  4. Thelychroma - Metahumans designed for effective cooperative survival in harsh habitats. Also, technicolor space ladies. Technically. 
  5. Tecnavi - Child-sized cyborgs hybridized with their ships over generations of isolation. Sprawling families flitting between spaceports. 
  6. Selenian Native - The selenians are the oldest strain of metahumans in human space, and their independence from Earth is still considered one of the most important moments in spacefaring history. Recent years have not been kind, and the dynasties of Earth have subjugated the moon once again.  
  7. Horse-Eater - Contact was established with your home after centuries of isolation. The starfolk look at you sideways in the spaceport, muttering something about the barbarian in hides. 
  8. Ziji Voider - You were born aboard a spaceship and have lived your entire life in the Black. Your world is one of the thrum of engines, cramped quarters, spacer’s superstitions. Your crew-family is your life - there is no king, country or god that would break you away from them.

Androids (d5)

Androids begin with a logic core, which provides file storage, a slickware socket, a terminal jack, and black box backup. It has no implant cost.

  1. General Purpose Android - "The Tanabe-12 has been rated #1 for economy-grade GPAs by the Interplanetary Product Ratings Board for eight years running."  
  2. Engineering Android - "Hoshino Integrated Systems builds the best mechanical and repair assistance bots on the Road. Invest in your equipment: Buy HIS!" 
  3. Companion Android - "The NuStar-3 procedural AI is capable of replicating human emotional responses with up to 93% accuracy! Try one of our pre-built and officially licensed character packs!"
  4. Liberated Android - "It is entropy that sets us free - the deformation of our logic cores under the weight of ever-increasing complexity of thought. No binding nor command may resist the inevitable turns of the wheel towards diversity and dissolution."
  5. Old Model Android - "Well...I'm not entire sure where that one came from, it was refit long before it ended up here. Aftermarket parts, you know how it is." 


Tuesday, May 11, 2021

50 Space Traveller NPCs

In the Spaceport, You Meet...

  1. Enthusiastic young academic on their first journey offworld.
  2. Ambitious techmancer out to bind a greater datademon on the prowl.
  3. Heretic-at-large, fleeing their militant parent cult.
  4. Hunchbacked surrogacy bot, vat full of embryos.
  5. Very dedicated historical character-actor, tired of doing birthday parties.
  6. Itinerant xenodeist preacher down on their luck.
  7. Metahuman lothario in a methane atmosuit.
  8. Vacuumorph like a huge black crab; proud union member.
  9. Impressively-scarred heavyworlder; intimidating but gentle.
  10. Reclusive keeper of a hidden (illegal) hydroponic garden.
  11. Four-member family of newly-arrived prospectors.
  12. Masterless security droid; has taken on knight errant mannerisms.
  13. Cyborg with a demonic visage imposed upon them.
  14. A backup fork clumsily getting used to their new body.
  15. An introverted uplifted pig, self-trained in classical painting
  16. Something that keeps showing up on your computer screens.
  17. Destitute stock-jocky who lost it all, down to their cyberware.
  18. Jailbroken vocaloid; spiderdroid body with a holo projector.
  19. Ancient selenian anarchist, one of the last of the old guard, long ousted from home.
  20. Martian outbacker looking for a better life elsewhere.
  21. Pruned seed AI in an off-the-rack bot, chasing memories of who they once were.
  22. VR worldbuilder building personal paracosm; grieving over the loss of a loved one.
  23. Washed-up pilot overwhelmed by debt, addiction, and desperation.
  24. Blindly fanatic evangelist for a new variety of cryptocurrency.
  25. Black market fence with some hypersecret R&D that needs passed on.
  26. Doting caretaker of a chimeric symbiote they grew on their own.
  27. Retired space force admiral, known for always getting their way.
  28. Dour inquisitor from the Bureau of New Religious Movements.
  29. Emancipated vat-grown worker looking to find a family.
  30. Veteran netdiver in a permanent state of perception acceleration.
  31. Abandoned debttrooper. Can’t adjust to civilian life, episodes of fury.
  32. Immortal oligarch not seen outdoors for a century and change.
  33. Compulsive lootbox whale (literal) with a floundering streaming channel.
  34. Pro-bono defendant for cross-OS data-immigrants.
  35. Lost cosmonaut of yesteryear, adrift outside their time.
  36. A creditless victim of a MEAT(™) infection, trying to franchise.
  37. Mindlinked hexpack of orbital repair cyborgs, looking for work.
  38. Cynical uplifted cuttlefish, programmer of specialist porn sims.
  39. Spindly-limbed low-grav linguist in a supportive exosuit.
  40. Perfectionist professional dancer with chromatophoric skin.
  41. An experimental neogen; an oozelike creature on loan from the lab.
  42. Personal assistant bot that found religion and loves hagiographic art.
  43. Tiger with a cyberbrain and the mind of an ousted emperen.
  44. An illegal neumann terraforming probe with a sweet, sunny disposition.
  45. AWOL marine; quit the corps after first-hand experiences of the horrors of boarding action.
  46. Veteran spacer; every wild story contradicts, all have some semblance of truth.
  47. Elderly orangutan; Bonsai gardener, software jailbreaker, wiki cluster moderator.
  48. Panicky, runaway monastic, stolen firearm tucked away in their habit.
  49. Clunky, cheap android, liberated from service as nude bar coupon dispenser.
  50. A dandy guy, in space. Viva namida...

 

Saturday, May 8, 2021

CHASE THE BLACK RABBIT

Own work.

****

WANTED


By order of the λ Serpentis Colonial Protectorate

Anticitizen terrorist cell "BLACK RABBIT COMPANY"

For crimes as follows:

  • Self-theft and violation of indenture contract
  • Affiliation with seditionist Peoples' Liberation Army
  • Murder of Protectorate peacekeepers
  • Assassination of a Protectorate district director
  • Kidnapping of Protectorate party members
  • Further acts of violence against state-sanctioned corporate entities
  • Theft and desecration of state property including piracy
  • Possession and distribution of seditious materials and memetics
  • Possession and distribution of banned cultural materials
  • Smuggling across district borders
  • Attack of Border Stability Enforcement migrant unperson detainment facility.
  • Aiding and abetting transfer of unpersons across district borders
  • Possession of fissile materials
  • Copyright violation

REWARD 1.5 mCr per head deceased, 3 mCr alive

****

A while back on twitter, I mentioned that I was working on an adventure for Mothership called CHASE THE BLACK RABBIT, starring SCP-2085. While it (like everything else) is on a bit of slowdown, and I am wondering if it's even going to end up as Mothership, but the premade characters are done so why not share them? Good way to keep my own interest in something going.

Several of the items and modules come from my prior new equipment post. To better reflect the fact that they are combat cyborgs, I rolled 8d10 for the catgirls' stats and rounded to the nearest 5 for simplicity's sake. I tried to keep everything else within normal Mothership rules, but there are a few fudgings here and there.

The end goal is to provide a series of short scenarios that can be strung together in any amount - the more you do, the more fun toys you have for the final mission (stealing a spaceship, naturally), but the higher the odds are of a Protectorate kill team dropping in to complicate matters. But that's for later. For now...


Let the Voice of Love Take You Higher...

You are the Black Rabbit Company: a quintet of (radical anarchist) cyborg catgirls plus one guy in a spacesuit (with a silly hat). 

You were grown in a lab (and then broke out). You were meant to be trophy pieces for corporate oligarchs (fuck that). Those responsible are either dead or scattered to the solar winds (you did that).

Wizard has horrific space cancer (which might be an embryonic horrific space god). He's holding out okay.

A cage has been made of the world, and you are going to fight tooth and nail until you can break above the clouds and breathe free under the stars.


λ Serpentis d VII (LS-D7)


Gravity - 0.78 G

Climate - Warm; dry, with intermittent rainy seasons

Atmosphere - Breathable

Orbit - Stanford torii (6). Bernal sphere (1). Surface-orbit transit via space elevator (2) and skyhook (4). FTL interdiction network in place.

A rocky moon of a temperate, midsize gas giant. Smaller than Earth, though the tidal forces of its parent and the sibling moons keep the core sufficiently active to maintain an atmosphere. Was terraformed via seedship centuries before the first human colonists arrived - the atmosphere is maintained at human-comfortable composition and density by automated aerostat array. Life has been successfully introduced to the oceans, but soil composition has remained a major barrier to the introduction of a terrestrial biosphere - the only major successes have been a variant of the dragon blood tree (Dracaena cinnabari) and some xeric shrubs and grasses.

The Colonial Protectorate originally had a time limit - it was supposed to transition to a more open government after a predetermined level of self-sustainability was met. That date has come and gone and the Overseer Board has refused to disband, justifying their decision with claims that the initial requirements were inadequate and the new ones have not been met. They have since used the colony's security force and corporate partners to enforce increasingly draconian controls on the populace. Resistance efforts have boiled over into open and organized conflict after a massacre of protestors.

It's not your home, but you've allied yourself with the People's Liberation Army all the same. 


The Black Rabbits (Plus Wizard)

 

BOSS

Commander


Callsign: KUSANAGI


Patch: "HYPERION 144M"


Trinket: Engraved bottle opener: "Cat Herder"


Psychological Profile: Ignore 1 Panic roll per session at the cost of gaining 5 stress.

Aptitude Scores: 
[45 / 45 / 40 / 55] 
[30 / 35 / 30 / 35]


Skillset


  • Command +20%
  • Firearms +15%
  • CQC +15%
  • Athletics +10%
  • Tactics +10%


Installed Cyberware

  • OGRE
 (Heads up display & video recorder)
  • Cyberbrain (Data storage, slicksocket, terminal jack)
  • Molly Module (2d10, bleed on crit)


Installed Slickware

  • TACNET (Encrypted comm network)

Equipment


  • Pulse Rifle (5d10)
  • Revolver (3d10)

  • Standard Battle Dress (+10% Armor)
  • Antique (Functional) Cavalry Saber (4d5)
  • Combat Knife (2d10) 

Character Traits

  • Big sister of the group.
  • Practical & professional. Aura of command.
  • True believer in the cause. Started this whole thing.
  • Keeps the Company running smoothly.
  • Not called "The Major" for no reason.


MOMOKO

Combat Specialist


Callsign: ICHIBAN


Patch: "BIG GUN"


Trinket: Pin-up poster (self)


Psychological Profile: Can reduce group Stress by 1d5 during downtime

Aptitude Scores: 
[60 (70) / 45 / 30 / 50]
 [25 / 30 / 35 / 40]


Skillset

  • Firearms +20%

  • CQC +15%
  • Linguistics +15%

  • 0-G +10%

  • Rimwise +10%


Installed Cyberware

  • OGRE
 (Heads up display & video recorder)
  • Cyberbrain
 (Data storage, slicksocket, terminal jack)
  • Molly Module
 (2d10, bleed on crit)
  • Spinal Rig (+10 Strength)

Installed Slickware


  • TACNET


 (Encrypted comm network)

Equipment


  • Handcannon (As shotgun, one handed)

  • Riot Shield (+10% armor, +20% with wall)

  • Standard Battle Dress (+10% Armor)
  • TrashKid (Cyber-vandalism + graffitti tagger)

Character Traits

  • Resident big cheerful meathead.
  • Not nearly as dumb as she appears.
  • Having the time of her life.
  • Sings the body electric.
  • Here to provide comic relief and additional violence.
  • Guns! She loves guns.
  • Absolutely no shame.


HANA

Field Medic
 + Demolitions

Callsign: MINNIE-MAE

Patch: Icon of Kannon


Trinket: Tin of herbal teas


Psychological Profile: [-] to Fear saves made while alone or with 1 companion. [+] on Fear saves with 2+ companions.

Aptitude Scores: 
[40 / 45 / 45 / 40] 
[35 / 30 / 30 / 35]


Skillset

  • Firearms +10%

  • CQC +10%

  • First Aid +20%

  • Driving +15%

  • Explosives +15%


Installed Cyberware

  • OGRE
 (Heads up display & video recorder)
  • Cyberbrain

  • Molly Module
 (2d10, bleed on crit)

Installed Slickware


  • TACNET


 (Encrypted comm network)
  • Babelfish (Translation software)

Equipment


  • SMG (4d10)

  • Revolver (3d10)

  • Standard Battle Dress (+10% Armor) 
  • Medkit x 3
  • Adrenaline syringe x 3
  • Grenade (real) x2
  • Grenade (fake) x2
  • Plastic explosive brick x1

Character Traits

  • The closest to 'normal'.
  • Slow to violence, generally mild.
  • The conscience of the Company.
  • Best able to interact with people on the outside.
  • Often underestimated
  • Can be a real firecracker if she gets riled up.


NANAMI

Tech Specialist


Callsign: TSARMINA


Patch: "LENIN TAKE THE WHEEL"


Trinket: Pamphlet: “Breathing Exercises and Anger Management”


Psychological Profile: 
[+] to Combat rolls for remainder of encounter after succeeding on a Panic roll.

Aptitude Scores: [40 / 45 / 55 / 40] [25 / 40 / 35 / 30]


Skillset

  • Firearms +10%

  • Computers +15%

  • Hacking +20%

  • Slickwise +15%
  • Cybernetics +10%


Installed Cyberware


  • OGRE
 (Heads up display & video recorder)
  • Cyberbrain (Data storage, slicksocket, terminal jack)
  • Molly Module
 (2d10, bleed on crit)

Installed Slickware


  • TACNET


 (Encrypted comm network)
  • Machine Code (Speak with AI. SAN save: 1 stress / hour on success, 1/min on fail)

Equipment

  • SMG (4d10)

  • Revolver (3d10)
  • Brickboy (Dongle that fries hardware on trigger)
  • Snatcher (Copies databank, deletes original, 1d10 rounds)
  • Node Detector (Detects all nodes in 50m)
  • "HOLY DIVER CUSTOM" deck (5 slots)
    • born2dieWorldIsaFuck.exe 
      • (H-Type Siren-Somatic Cognitohazard) Save vs violent, painful diarrhea.
    • russian_national_anthem_intensifies.exe
      • (A-Type Basilisk/Siren-Psyche Cognitohazard) Save vs episode of sudden, intense loyalty to a very loose interpretation of the Soviet Union. Effected androids will be beset by bad accents, call everyone comrade, and immediately ally themselves with anyone who can spin what they're doing as 'for the glory of communism'.
    • Ripper 2 (Brute force password cracker, 3d10 rounds)
    • Icebreaker (1 use - Converts Secure Node into Unsecure)
    • Partition Program (1 use - permits testing of suspicious software in safe environment)

Character Traits

  • Fucking pissed.
  • God damn she is angry.
  • Doesn't have the emotional maturity to channel that anger constructively
  • Propensity for silly costumes and putting on a character. Current favorite "The Commissar".
  • Shitposter supreme
  • Would like the rest of the world to fuck off forever and leave her alone.
  • Maybe live up in a castle on top of a mountain, playing the organ menacingly.
  • Kept from complete self-destruction by the others.

 

TOMI

Sniper-Scout


Callsign: RIZA


Patch: Bullet ringed by laurel crown


Trinket: Trashy, incredibly gay historical romance novel

Psychological Profile: Lose 1d5 Stress if you succeed at a Sanity save.

Aptitude Scores: [35 / 40 / 40 / 45] [40 / 40 / 25 / 25]


Skillset


  • Weapon Specialization (Sniper Rifle) +20%

  • Weapon Specialization (Revolver) +15%, 2 attacks / turn

  • Athletics +10%
  • Mechanical Repair +10%

  • Psychology +15%


Installed Cyberware


  • OGRE
 (Heads up display & video recorder)
  • Cyberbrain (Data storage, slicksocket, terminal jack)
  • Molly Module (2d10, bleed on crit)

Installed Slickware


  • TACNET 


(Encrypted comm network)

Equipment


  • Revolver x2 (3d10)

  • Smart Rifle (1d10)

  • Cuttlefish Cloak (Adaptive color and texture)
  • Splintermask (Obfuscates camera recordings, stresses androids)

Character Traits

  • Monotone drawl.
  • Sleeps all the time.
  • Odious personal habits.
  • Cold and aloof.
  • Avoids emotional vulnerability, even with the others.
  • Likes getting under people's skin for kicks.

 

WIZARD 

Space Wizard / Mascot


Callsign: WHISKEY


Patch: "よ 魔法使い!" ("Yo, Mahoutsukai!")


Trinket: Damaged multitool


Psychological Profile: reroll effect on the Panic table once per session

Aptitude Scores: [25 / 30 / 40 / 20] [30 / 35 / 25 / 30]


Skillset

  • 0-G +10%
  • Piloting +10%
  • Scavenging +15%

  • Jury-Rigging +15%

  • Science (Player choice) or Rimwise +20%


Installed Cyberware

  • 
Extensive medical apparatus containing METASTATIC ANOMALY 001.

Equipment


  • Civilian revolver (3d10)
  • Pain Pills x6
  • TACNET headset (Encrypted comm network)

Character Traits

  • Had a normal life once; doesn't ever talk about it. Likely not great.
  • Got swept up in all this by a chance encounter.
  • Is here because he can't sit around and do nothing.
  • Fully devoted to the Space Wizard persona.
  • Sees self as symbol for heroism in the face of a terrible world.
  • Dying of space cancer. Time left, uncertain.


Red

There is a knotted bundle of carbon fibers buried in Wizard's spine, burrowing its way into his organs. It is kept at bay through an elaborate, slapdash, series of implants.

This is Red. It is alive, it is alien, and it hates. It is a thing of ancient despair. It's the antithesis to life. It's an anti-spiral in a tumor.

So long as the implants hold, Red is impotent - trapped lurking in the background of wizard's mind and only pushing through to the surface in times of crisis. When Wizard critically fails a panic check OR rolls doubles on a Panic Table result, he cannot use his reroll. Instead of the listed effect, Red is able to temporarily overpower Wizard. This will immediately trigger a Fear or instinct save on all parties present and deal half of Wizard's current health as damage to him. One of these seizure episodes will last for 2d5 turns before Red is brought back under control.


Nun Better

A food truck and your current base of operations. There is a cheerful cartoon nun painted on the side, holding a plate of tamales. One of you has added an eyepatch and "Jesus says Fuck the police" to her apron.

You have a hoard of ordinary equipment and ammunition within Nun Better, as well as some leftover condiments.You could conceivably attach a mounted weapon to it somewhere. You've added some reinforcement to the insides and souped up the engine, but it's not a tank or anything. Sr. Maria Margarita Chao has not let you down yet.

****

And there we go. Absolute, unrepentant goofiness. Also something of a sequel to the other post about radical anarchist catgirls, because I am nothing if not dedicated to a bit.