My first D&D
character ever was a swashbuckler for 3.5 named Greasetrap. He was an
ex-pirate and a ship’s cook (the latter of these was debatable),
who favored swinging around a big old cleaver. I met with the DM a
few hours before the game began and got a step-by-step walkthrough of
building the character – I still have his loose-leaf character
sheet stowed away. There was all that bubbling excitement that often
comes with a first character, fun was had.
The rest of the
group showed up, the session began, and Greasetrap died.
First encounter
of the first session, dead as a stone.
The party had
been crawling through some caves, and came upon one where the exit
was across a pool of water. I volunteered Greasetrap to swim across
and set up a guide rope for the rest of the party.
Of course, I got
away from shore and was attacked by a crocodile. The beast grappled
me easily, dragged me underwater, and began a death roll.
In my panic, I
began trying to strike it in the eye with my cleaver, thinking that
the shock and pain would make it release me. Considering how
difficult it is to hit something in the eye while drowning, the dice
were not with me, and I was far enough out in the water that the
party couldn’t help me. A few frantic turns later, Greasetrap was
dead.
It was incredibly
fun. My first night playing Dungeons and Dragons and I had gotten
thrown into the thick of it – and learned a very potent lesson.
Greasetrap’s death was my fault. In the combat, I had
forgotten that I had ten ranks in Escape Artist skill, which might
have let me wiggle free.
Note: Wiggling
free of crocodile jaws is not advisable without several layers of
abstraction
Whether or not it
would have succeeded is irrelevant to the Greasetrap Lesson – There
was an alternative route I could have taken, and making the choice I
did had consequences. Consequences for going into the water, consequences for trying to fight my way out.
You own your choices in an RPG, and sometimes they backfire
to produce an end result worth a laugh or two years later. Failure can be a lot of fun.
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