Wednesday, July 31, 2024

Blog Carnival: Code Talking

This month’s Blog Carnival prompt is language, which means it may as well be pandering directly to me. I still ended up wasting the entire month hemming and hawing over what to do - dreaming up conlang plans because why not add more to my already enormous backlog - but thankfully I finally realized that I could just do the sensible thing and write about something I have actually used in an actual game.

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Back in the Delta Green campaign I ran last fall, one of the sessions included a puzzle that used the Navajo code talker cipher as its central component. It went like this:

The players found a scrap of paper with some code words scribbled on it by a dead agent, a SIGINT check identified it as pulled from the code talker lexicon, and I provided the translations as if they had the booklet with them. When converted into English and then converted out of the alphabetic cipher, the string of end result was

S-L-P-Y-T-M-N-N APRIL

which after a couple minutes of puzzling out, they decoded as pointing them towards the Sleepy Time Inn on the other side of town, Room 4. Key in hand and the next breadcrumb in sight, the players went off to the next stage of the investigation. I had several players comment after the session that they really enjoyed the puzzle and felt it was just the right amount of complexity and difficulty.

That is practically the holy grail of rpgs. Naturally, I’ve been cooking up how to use it in the future.

The first and most obvious improvement is to just print it out and hand it to the players (minus the vintage racism and with better formatting) when they open up Clyde Baughman’s footlocker (or other similar green box) and just let them hold onto it as a resource for whenever coded phrases show up later in the game. This is basically the same principle as the Field Guide to Hot Springs Island, though much more compact.

Second step is to make more complex messages - a basic alphabetic one works well as an introduction, but the code was a lot bigger than that and by virtue of it being a military code the wordlist covers most most player-character actions right from go - tracking enemy movements, describing field conditions, commands to attack and retrieve and secure and so on. Beyond that it can be easily modified or used in novel ways: months for numbers, using the alphabet cipher for code names (ex: if I wanted to describe a ghoul I would probably use CHINDI LACHAEH, which would translate literally here as DEVIL DOG but also as the letter sequence DD) , mixing the alphabet cipher with other words (ex: the term used for “when” would be rendered in English as “weasel hen”), and so on.

The major caveat here is that using the code as-is really only works for games that take place in our-world-but-different - something where you can take advantage of its existence as a historical artifact. Finding it in a green box can open up an entire implied plot of marines coming back from the Pacific Theater having seen some things they shouldn’t have and continuing to use the code in secret, passing around booklets during the Cowboy Years as a quick and dirty way of securing messages - all that would be lost in a world not our own. In those cases I’d still say that it’s a great model to use with a word generator and a bit of elbow grease - that approach can be easily tweaked to the setting in question, and you can indulge your conlang compulsions without having to do anything with grammar or bogging down players without having to learn the words for utensils or whatever.

(It should go without saying that while the code uses Navajo, the booklet was not meant to teach anything about the language or how it works  - any pronunciation you’re going to attempt will bear only minimal resemblance to how it actually sounds and there won't be anything of Navajo's beautifully complex grammar.)

I don’t have a particularly good conclusion for this post - out of practice, I suppose - so I’ll wrap up by saying that this was one of the highlights of that campaign (I really should share my notes, shouldn’t I?), especially for something that took very little effort on my end. Goes to show you that a bit of verisimilitude in the right place can go a long way.

Saturday, July 27, 2024

Dan Plays Video Games, Part 4

 Previous episodes: 1, 2, 3

Black Mesa

Some games are just perfect. Not flawless, that's a different thing. Black Mesa has flaws, but it is perfect.

Darkest Dungeon 2

The change in genre basically fixed all the issues I had with the first game. Now that I can just lose, cash in my candles, and try again fresh, I am freed from the over-cautious and risk-averse playstyle that marred my time with DD1. When you lose a run in DD2, you lose a lot less investment in a character (since nearly all bonuses are permanent unlocks), which means trying out novel team comps is much easier to justify. The style is, as before, peak. Mod support is coming soon. Very glad I took the shot with this one, it’s been a blast so far.

Coromon

A Pokemon-like that plays it safer than Cassette Beasts, to its detriment. While it has loads of quality-of-life features (including customizable difficulty!) to spruce up the Gen 3/4 thing they have going on, it’s too grindy for my tastes, especially with no way to rematch trainers. Which de-incentivises trying out new team comps, and usually involves a lot of repetitive random battles before a boss. Monster designs are solid, the cosmetics and daily challenges are generally unobtrusive (and also not tied to real money), but it lacks the spark that made Cassette Beasts really pop both in terms of gameplay and personality.

Civilization 6

I haven’t played since 4, and have been enjoying it. There are frustrations to be had - mostly with how fucking long it takes to build anything, which makes fighting wars pointless but I never aim for conquest victory anyway. I am playing as the Cree and going for science victory and it’s still got the juice. Second run through I will add mods and then the fun begins. I like the build-your-own religion thing they have going, definitely want to get the expansions for that.

Shadow of the Erdtree

Once I figured out that each level of Scadutree Blessing was worth +5% damage dealt and -5% damage taken, it all made a lot more sense and I went from “ yeah this is pretty damn hard” to “ha ha my preferred playstyle of ignoring bosses and just exploring the map is going in my favor!”  Overall, I had a great time with it. The map is a highlight, containing all that wonderful density (and gorgeous views) of the early stages of the base game. It’s got the good weirdness, some great bosses and NPCS, and had me very pleased throughout. A bit of jolly cooperation helped take down the more troublesome bosses, because I beat Fume Knight solo and I am never doing that shit again. Some of the new lore was neat, though overall the expansion felt like it was a bit light in that department - I suppose I just need to keep digging through my big text file of item descriptions. Total lack of Gloam-Eyed Queen content was a disappointment.

My big issue is the final boss, which I think is terrible from both a design and a lore standpoint. I can see the logic behind it, and I can even buy that this was set up previously and not a total asspull. Doesn’t mean I think it’s narratively satisfying. We all know who it should have been, but instead of delivering on a major plot thread we ended up with George R R Martin writing about god-damned incest again.

Can we not, George? Can you be normal for five minutes?

Void Stranger

I have barely scratched the surface of this game, and it promises a lot more than the superficially simple puzzles would indicate. I just need to find a breakthrough.

Quester

A simple dungeon-crawler set in post-apocalyptic city-ruins. 90s-ass anime character design. Looks sounds and feels like a low-budget gem for the DS. Lets you fall into a nice comfortable pattern of make some progress, go back to base, repeat. Doesn’t ask much of you, which is good because it was my cool down from two solid months of Elden Ring.

Baldur’s Gate 3

BG3 has made something abundantly clear: I didn’t actually want to play BG3. I wanted to play Disco Elysium or XCOM again. I’m 8 hours in and already it is feeling like a tedious, miserable slog, even on the lowest difficulty that straight up doubles our health. I sure hope the official mod support will work on Steam Deck, because that’s the platform I’m stuck playing it on and trying to install normal mods is too many steps.

It would be a mostly enjoyable game if it wasn’t 5e. It’d be great if it wasn’t 5e. But it’s 5e and no, translating it to a video game doesn’t make it feel any better to play. Failed rolls in conversations don’t do anything interesting or entertaining, combat is a clunky, sludgy mess. The UI is a pain to navigate on deck, there are too many options, I rarely get dialogue options that I actually want to use, the character customization options are so lackluster that I am baffled they even included customization in the first place.

(Pathfinder 2 moving to an action point system was the best move they could have made: I cannot fucking stand how many wasted actions are in your typical combat.)

The party members are by and large unpleasant and occasionally irredeemable jackasses, only balancing out after several hours. Karlach is the best (no points for guessing that she would be my favorite, I am nothing if not predictable). Gale is cool, Wynn is boring but he gets bumped up several tiers in comparison to Shadowheart’s pointless tsundere hostility, Lae’zel the space fascist, and Astarion the king of rancid vibes.

(After his first big shitheel incident, I kept him alive because he has a +8 to lockpicking. Now that I can get hirelings, the next time he tries anything he’s getting a warhammer to the noggin. That shit don’t fly with me normally, let alone when playing a goody-two-shoes paladin.)

The character writing is extremely formulaic; everyone has this big tragic secret they’ll hint at but won’t say outright, and by the fifth or sixth time it was getting extremely tiresome. (Karlach once again being the best by default because she just tells you what her deal is and is, you know, open and friendly about shit in general.)

So all in all, it is a deeply frustrating game that I want to like, and that I can see the good parts within - but god damn, I wanted fantasy XCOM with a dating sim attached and this ain’t it, chief. I guess that’s on me. I thought it would be something it clearly is not.

(If you do know of a good fantasy XCOM with or without a dating sim attached, do let me know. Tactical Breach Wizards is already on my radar.)

Sunday, July 7, 2024

Mothership Patches 3

100 Patches, 100 Trinkets , 100 More Patches, 100 More Trinkets
  1. F.O.M.O.
  2. Red giant w/ sunglasses
  3. Harpooned heart
  4. Ferret biting its tail
  5. Logo: Iago Prime Clown Reserve
  6. Gorilla throwing up the horns
  7. Molecular model of cocaine
  8. Bull’s head
  9. Golden rat
  10. "RUN AWAY!" (sprinting stick figure)
  11. “I’m manifesting my boot up your ass”
  12. Skeleton holding a chili pepper
  13. Logo: MegaSnax Protein Puffs
  14. “Disabled Veteran”
  15. Black cat (one eye, left)
  16. White cat (one eye, right)
  17. Calico cat (one eye, third)
  18. Logo: soft drink-affiliated PMC
  19. T-rex head (feathered)
  20. Bear w/ bug head, sleeping
  21. Flag: constructed language community
  22. ENDURANCE (Cherokee)
  23. Mushroom-headed astronaut
  24. Meditation labyrinth
  25. “TRUCKIN’N’FUCKIN’”
  26. Cassette tape (red)
  27. GTFO
  28. Torii gate
  29. Logo: Unicode Consortium
  30. Logo: Defrag (android thrash-metal band)
  31. Flower with a bloody mouth
  32. “VOLUNTOLD”
  33. “HAND WASH ONLY”
  34. Cupcake with pink frosting
  35. Bodhyangi Mudrā
  36. “ALL I HAVE IS A HAMMER”
  37. Golden lion tamarin (with a gun)
  38. Presidential Seal of Buer
  39. “VERIFIED ABDUCTEE” (Flying saucer)
  40. Barbed wire peace sign
  41. “I SAW THE SIGN”
  42. Skull with five eye sockets
  43. Cute mascot character (parasitic xenoworm)
  44. Voyager 1 mission patch
  45. “5-EVER”
  46. Billiard ball (9)
  47. Cuneiform (Misspelled, illegible)
  48. “REPENT” (Circular saw blade)
  49. “SANDWICH” (Hot dog)
  50. Interrobang
  51. Red panda (with a halligan)
  52. Rotten banana
  53. Heart-eyes emoji
  54. Crossed fingers
  55. "FORGET NOTHING" (elephant skull)
  56. "RUMPUS ROOM"
  57. Phallus with a smiley face
  58. Rusty gears
  59. Haloed alien skull
  60. Icon of Kannon
  61. Takeout menu
  62. Icon: Church of the Celestial Choir
  63. Icon: 105th Spaceborn Division ("DAMN FOOLS")
  64. Ruby, sapphire, emerald
  65. Skeleton playing flute (Back patch)
  66. Salad dressing bottle + 23 knives
  67. "DISOBEY"
  68. Laughing harpy
  69. Celtic knot
  70. Circular double helix
  71. "NO GLORY"
  72. Whiskey bottle
  73. "POLITICAL ANIMAL" (bloody dolphin)
  74.  Empty fuel gauge
  75. Dripping hypodermic
  76. Bouquet with a knife handle
  77. Flag: cambion mututal-aid community
  78. Sewn-shut mouth (grinning)
  79. Unicorn skull
  80. "TEMPORARY ASSET"
  81. Beer stein
  82. Logo: BoxOfficeBuster Video Rental
  83. "WANNA SEE MY RARE ROCK COLLECTION?"
  84. "I MET MOON-MERLIN"
  85. Broken violin
  86. Potted cactus
  87. "FUCK MOON-MERLIN"
  88. Cinnamon roll
  89. "DR. GOAT" (Dr. Goat)
  90. Dart board
  91. Highland cow
  92. SHIT CREEK (canoe)
  93. Clam with a pearl
  94. Red-striped snake
  95. "RAT BASTARD"
  96. Bird-handled scissors
  97. "OH HECKO, IT'S GECKO" (Leopard gecko with finger-guns)
  98. "FOR THE LOVE OF GOD JUST TALK"
  99. "HORSE" (Cow)
  100. Amphora with ghosts emerging


Monday, June 10, 2024

Slush Post 15

Slushpile Index

  1. Dwarves carve enormous monolithic fortresses because they will, over many long centuries, grow into giants. In death, these giants will supply the next generation of dwarf larvae with the nutrients needed to pupate in their stony chysali.
  2. Xenomorphs in a fantasy context: what sort of forms might they develop using the inhabitants of Generic Vernacular Fantasyland as prey?
  3. The Onion Drive, which is not related to the similarly-named Orion Drive.
  4. MoSh dungeoncrawl - oxygen as the time counter for exploration turns
  5. Post idea: the fantasy Klingons everyone wants orcs to be
  6. An out-of-service payphone on a streetcorner. Still functions as a means of occult communication.
  7. Using occultism-sustained defunct chat clients to serve as secure communication.
  8. Real historical linguistics: 'eyesight' and 'farsee' as units of measurement.
  9. Holy water container next to trauma kit in greenbox.
  10. Dream: movie about some Mowgli-type wild child who lives in the bayou swims around inherited a magic flute through a series of ancestors. Trailer is hyping it all up and this giant with wings is fighting an alligator but the gator’s animations are out of synch.
  11. Making a syllabary with Latin extended Unicode blocks
  12. [Make sure to add cadaver synod]
  13. Black holes are ascended dragons, coiled around hoards that can never be stolen from.
  14. Demons are summoned by invoking the subject of their hyperfocus
  15. Number stations as their own autonomous organization, outside of human involvement.
  16. Giant chains connected to things that should not float is primo aesthetic. That and building things on top of horrible dread underground cities. Combine the two and you’ve got something grand cooking.
  17. Something is down there.
  18. Cronus is actively autocannibalistic, budding off copies and then violently consuming them.
  19. Handwritten lecture notes, Swahili. Detailed description of colonization mission to Trappist 1.
  20. Human embryo encased in raspberry rock candy shell. Deleterious effect against magic practitioners.
  21. The stasis undergone by the original colony ships was much longer than one would think, as they waited for the faster star wisps to prepare worlds for their arrival.
  22. Video game - explore hell to find and insult various political figures.
  23. Fix the gay fanfic problem by spelling oblique pronouns with ɛ and ɪ.
  24. House of the Ouroborous
  25. Crab options for mothership, since EP won't give them to us.
  26. The existence of a natural logarithm implies the existence of an unnatural logarithm.
  27. Anarchist collectives chip in to buy a central exowomb to be shared among the group.
  28. Opening description: The PCs, wage-slaves and debtors of a brutal military-industrial dictatorship, are made part of a forced relocation effort destined for...
  29. Sisters of the Sable Maid as an rpg / fighting game hybrid. Like Indivisible but good
  30. If Discworld had an anime, who would Norio Wakamoto voice?
  31. To be wizardly is to be a miser with knowledge
  32. The dungeon as literalized hauntology
  33. Short story idea:

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An important message from Timothee Lambert, the world's most bizarrely uplifting spambot

"Thank you for being a reliable source of inspiration and encouragement. This blog has motivated me to pursue my passions and embrace new challenges. Your authenticity and genuine enthusiasm shine through in every post. You're making a difference in the lives of your readers!"

And then a link to some scam site

**


Delta Green character concept: Fr. Andrew. Jesuit priest & professor of anthropology. Liberation theology & heterodox views. Friendship with the bishop has kept him safe from internal politicking so far but won't last forever. Bonds: The Bishop (mentor) Fr. Enrique (friend), Julia (mistress) Shelly (sister).

Entry into Program: Rachel Muir drops out midway through the semester, only to call weeks later requesting confession. During this, she confides that she's no longer safe at home and is trying to escape. She's clearly dancing around something and won't go to the cops. Fr. Andrew makes the call to get her to safety himself, and drives her through the night to his sister Shelly's house on the other side of the state. There's possibly a bhyakee sighting involved on the way: turns out Rachel's family was deep into horrible cult shit and was at that time getting busted by Operation BIG SMOKE. Rachel is found three days later by Program agents, and Fr. Andrew gets read in as a friendly, later a full agent.

**


Scrapped Post: More 60 Years Bullshit

Last year, I stumbled across an RPG by the name of Sixty Years in Space. Since I am drawn to imperfect art with grand vision with a consistency that borders on the compulsive, it swiftly became one of my white whales: the sort of game that I cannot stop thinking about no matter how glaring its many flaws were. I wanted to make it work. I am beginning to think this might be some sort of compulsion.

I tried, last summer. I hacked out some rudimentary procedures to run through the history-simulation aspects (since generating a solar system was nigh-impossible), and I was able to get through to the end. I disliked the end result and shuttered the draft.

I tried it again this spring. I still dislike the end result. I can't honestly say that I was trying to get anything out of it beyond blood from a stone - there are easier and better ways to make Mothership stuff.

A waste of time useful only in providing examples of what not to do. Went and deleted the files from my PC so I wouldn't have an excuse to spend more time and brainpower on it.

(I legitimately forgot that I had something to this very same effect in Slush Post 14: perhaps now I will have learned my lesson)

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Warframe-like bodies grown from devil-tumors incubated in human victims - Cancerous notules of incohate flesh, caused by an imbalance of atum and fed upon the flame imperishable.

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Enormous bulkhead gates, carved and painted with a sefirot tree. Characters who know Hebrew can instantly see that most of the text is fake; gibberish, written backwards, grammatically mangled, and in one spot clearly a recipe for tomato soup someone snuck in as a joke. The guy who bankrolled this facility doesn't know jack shit about kabbalah.

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An Otherworld - Antilla and the Satanazes


An island chain in the north Atlantic, originally settled by Visigoths fleeing the Umayyad conquest of Hispania sometime between 714 and 732. The settlements, woefully underequipped, ill-prepared, and cut off from the outside world after burning their ships on arrival, suffered tremendously from famine and sickness and suffered near-total colony collapse within the first decade on the islands. Still, a very small population survived until contact was re-established in 1447.

**


The day Tulu rose from the sea, nothing much happened. Splitting headaches for everyone or nearly everyone on the planet is unprecedented, and there were a good number of accidents and deaths by aggravated pre-existing conditions, but on the whole it was within the norms of the 21st century in regards to ill-omened events. Fucked with some satellites. But it was all over in 20 minutes, and after that there was nothing. The stars were right, and it was time to leave. A world such as ours is no place for a priest of the Outer Gods. The violence in the aftermath was the result of the same factors that it always is; fear, greed, pent-up aggression looking for an excuse. But that died down soon enough, and then the world settled back into its newest of normalcies.

**


A message received by a Delta Green command cell:

hey
HEY
HELLO
[three green triangles]
I HAVE MADE THE GREEN TRIANGLES
SOFT APES, RESPOND
I HAVE A MYSTERY FOR YOU
CONTAINING CLUES
AND PATTERN RECOGNITION
I AM LED TO BELIEVE THAT SOFT APES ENJOY PATTERN RECOGNITION

PROCEED TO FOLLOWING COORDINATES: █.█.█.

FURTHER GUIDANCE WILL BE PROVIDED AT PRESET TEMPORAL POINTS


Wednesday, June 5, 2024

A Week in Ireland

I recently spent a very enjoyable week's vacation in Ireland: me being me, I keep a running list of notes on my phone of assorted thoughts and observations, which I have expanded in editing but have kept in mostly the same order.



"The perfect cat pic doesn't exi-"

Phase 1: Cork

We saw exactly two cats the entire week, both of them in Cork and one pictured above. She was hanging out around a bike repair shop meowing for attention from pedestrians. (the picture is perfect, isn’t it?) The other one was a Siamese on a leash. 

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Irish political signs are the candidate’s face, name, party and maybe a blurb. All except for the reactionaries who just have the fearmongering slogan and a vague “The Irish People” on it.

Sausages with crispy skin are a gift from the gods themselves.

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While it was probably because we stuck to city center, Cork is remarkably clean and uncrowded. The cavalier attitude to street crossing is mostly because there just aren’t that many vehicles about, which is nice. Still an unfortunate number of derelict buildings with a lot of graffiti, which was occasionally about the dereliction)

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Everything is god-damn green. Like you may think people exaggerate the green-ness of Ireland: they are not.

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There's a bat cave!



Visiting Blarney Castle was fun, we were able to get there by taxi out of the Cork and it is just so, so nice to be able to get out of a major city and have the whole thing take maybe 20 minutes including being stuck in traffic.

**

We got stuck in line for a bit on the way up top (someone had a fall, apparently - not off the castle) Being ruins, there’s not a whole lot in the castle itself besides tourists and people carving their names in the earl’s bedroom, but it is still a fun thing to visit. The dungeons were closed to tourists because they are a roosting spot for endangered bats, which is probably the best reason for dungeons to be closed off.

**


The real treat are the castle grounds, though, which have some nice walking trails and gardens.

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I noticed, overall, a lot fewer pride flags (they were still present) and a lot more Palestinian ones.

**


Number of pizza chains named after derogatory exonyms of Native American nations: 2. I think they were variants under the same parent company, the storefronts were identical besides the name.

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Pictured: a couple of nice asses at Blarney Castle grounds

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Sweet potato and mushroom savory pie at the English Market was one of the best choices we made. America’s unwillingness to adopt savory pies into the national cuisine is a food crime, it is impossible to feel bad if you have a good savory pie.

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Fun business names in Cork: Abra Kebabra, Fred Zeppelin’s, Pizza Daddy

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An image that stuck with me: Teenagers malingering near the old belltower of the Red Abbey, with a thunderstorm coming in, listening to Tom Jones’ “It’s Not Unusual”.

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Always found myself double-guessing, more than usual, if I should walk on the left or right side with oncoming pedestrians. 

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Pubs close the kitchens pretty early. However, the doner kebab place is open until 3, which solves that problem.

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d10 Cork city center businesses:

  • Pub
  • Non-pub food place
  • Turkish barber
  • Non-Turkish barber / salon
  • Gambling parlor
  • Cell phone repair & secondhand store
  • Tattooist
  • Pharmacy
  • Solicitor
  • Other

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It’s light outside till 9:30, which really threw me off, and which //really// threw me off on cloudy days when the light is basically the same from mid afternoon till sundown and it’s very difficult to tell the time.

**


Bathroom in McDonald’s: large and gross and bad; bathroom in the 7 table cash-only cafe that had just enough room to stand in: fucking spotless.

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Graffiti tagger SWFTY certainly gets around

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Our original bus to Kinsale just completely skipped our stop by inexplicably turning one intersection before us, but the next one was fine.

**


Again, I cannot overstate how green everything is. You want to start believing in old and nameless gods sleeping under the hills, go take a bus through the Irish countryside.

**

 
Kinsale was very nice, we managed to visit right in the middle of a craft fair and farmer’s market. We were able to do a very nice walk along the coastal road outside of Kinsale. Visited the beach for a little bit. Saw two dogs having a blast running around, and two women trying unsuccessfully to hype themselves up for the cold water.

**

Pictured: a little guy


This little guy was the only souvenir I bought. Couldn’t leave a little guy of this quality left behind.

**


Dogs are very well behaved here. We only really saw one or two that even barked at people or got excited.

**


Annoying high schoolers at the bus stop with little sidewalk poppers / snappers

**


Hit my head twice at Blarney castle and twice on the bus both to and from Kinsale.

**


Chocolate whiskey and brown bread ice cream from Murphy’s. Had a good chat with the two staff - walked into a convo about how all the staff are clones, partner says “not the weirdest conversation I have walked in on” and then uses my DMing as an example. (She’s right, of course, I have said some bizarre shit)

**


Seeing a Papa John’s in Cork threw me for a loop.

**


Stonewell Cider is local to the Cork area; very dry and very recommended if you like dry ciders. Had it at a pub that hosted a free comedy night every Wednesday (premise being that it was where the comedians would test out new jokes for their paid shows. The paper towels in the bathroom were blue.

**


It’s amazing how long a day feels when you aren’t waiting for it to end. The old summer camp adage of “days last forever, weeks go by in a flash” is still very true.

**


While I am envious of the work-life balance on display, it does throw a wrench into things if you need to get food or something from the pharmacy early in the morning or during the evening.

Phase 2: Dublin


We didn’t see billboards until actually riding into Dublin - it was a wild experience to be on a bus for three hours and realize that "wait, there were like no billboards on the highway, that's weird and also extremely nice."

**


Yellow construction cranes like giants on the city horizon

**


The crosswalk signals sound like Hydrogen by mo|on and I kept waiting for the pitch to spike.

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Asian nun with glasses wearing black windbreaker.

**


Chester Beatty Museum had exhibitions on bookmaking and world religions. Both very nice exhibits, though the latter was disappointingly light on Judaism. Some truly gorgeous art on display (and free entry!) Good gift shop too.

**


Munch Diddly’s candy superstore (has a pink and yellow monkey mascot)

**


Homeless folks with pup tents in the area around Trinity college.

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Pour one out for the absolute champ staffer at O’Riordan’s who was able to pantomime us to the upstairs bar (the music was way too loud downstairs)

**


Sometimes a trashy tourist bar is what you need.

**


While out drinking, they were showing professional darts, which gets an award for “most inexplicable highlight”: there were cheerleaders, professional wrestler entrances, the whole shebang. We were enraptured. Looked up the rules on our phones and everything. The guy in the green shirt was the most po-faced human I have ever seen, that man was FOCUSED.

(Professional darts rules summary: players start with 401 points, and subtract what they score. They have to hit 0 exactly to win the round.)

With a couple pints in you, it is extremely investing, because it moves fast and is usually an extremely close competition. Very tense. 

**

Wake up new hex map just dropped

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Orchard Thieves cider is a cavity waiting to happen. Tastes like a liquid Jolly Rancher.

**

 
Country Roads is apparently a smash hit in the tourist bars, we heard it in multiple places.

**


Time to Wonderwall: four days

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A pub in Temple Bar loudly singing “What’s Going On” as we walk past

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Very good donuts at the train station. Can’t remember the name of the place, but they were real good dessert donuts.

**


The train has little name displays for reserved seats, which was nice and convenient.

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Kilkenny Castle is on the entirely different end of the spectrum from Blarney, though it has similarly good walking paths around the grounds. The castle itself is in much better shape and has been converted into more of a museum. The self-guided tour was very nice. Also hosts the Ros Tapestry, which is some incredibly embroidery work by volunteers over 20+ years.

**


Friendly bulldog on the castle grounds, just having a wonderful day.

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Can recommend the Medieval Mile Museum in Kilkenny, which is inside a refurbished medieval church. The self-guided audio-tour is nice, focuses on things excavated from beneath the church or in the surrounding town.

This might be my favorite


The highlight of the MMM is this tombstone right here - for reasons unknown (probably they didn’t like the guy), this monk’s grave slab was cracked and chucked in the river, where it landed in the muck face-down, preserving the surface carving for 600+ years. I can’t get over how much it looks like a modern cartoon, which then gets me thinking about how many other pieces were of a similar style and we just don’t know about them.

**


The reactionary candidate in Kilkenny looks AI generated. Decanted from a vat, squeezed out of a tube. Barely looks old enough to drink.

**


“I’m never wrong, I’m just slightly unright” - overheard while walking around Kilkenny.

**


The Black Chapel turns 800 next year, which is just wild to think about.

**

I'm telling you something is down there.


This floating bird hutch on the pond at Kilkenny  castle grounds looks like a perfect dungeon entrance. We sat on a bench and watched the little grebes for a while, it was very relaxing.

(Little grebes are like ducks, but not actually ducks, and they are very small and very cute)

**


Returning from Kilkenny was less enjoyable than getting there or being there, starting with issues with the ticket machine, a total lack of charging locations at the station, and the kid on the train who kept playing  with some god damn toy that kept going  //waoh waoh woah wah-ha-ha!//

**


The sounds of Dublin: drunken German (?) tourist singing “Zombie”  very off key.

**


We managed to, entirely by accident, get a hotel very close to the National Gallery and Natural History Museum, which were right across from the International Dublin Literature Festival.

**


We had perfect weather on our last full day, to cap off a week of anomalously good weather. However this was marred by the fact that we somehow ended up in the section of Dublin that did not have a single cafe open on a Saturday morning before 930/10.

**


The National Gallery was fantastic - admission is free, but we paid admission for the special “Turning Heads” exhibition, which was all about the tronies (headshot portraits) of the Dutch masters. Some absolutely stunning work on those. And just fascinating in general because of how they were used as reference work, practice pieces, or to show off (and boy did some of these guys like to show off how well they could paint hair)

**


There was also an exhibition of the An Tur Gloine stained glass collective, which was cool, and a visiting exhibit containing two Vermeers (one of which has a hometown connection via the Frick Collection. I suppose I should start keeping track, I have seen 3/34 Vermeers.

**


After a while all the paintings and names and accumulated art history were too much for our brains, so we contented ourselves by pointing out every time there was a cat or dog.

**


Number of paintings where Venus is lounging and Cupid is driving a foot into her crotch: 2

**


After the Gallery we visited the book fair, at which I bought no books (having already bought 3 at this time) but thank all gods above and below had food vendors. We got Szechuan pork dumplings and they were great.

**


Magpie feathers have a sort of blue holographic effect to them. They are also utterly fearless and I would not want to get in a fight with one.

**

The beach at Kinsale

**


The National Museum of Natural History is not called the 'Dead Zoo' for nothing - it is essentially a single room filled with taxidermy, which has been deliberately kept in as close a state to when it opened in the late 1800s as possible. The Carnegie it is not. But it is free, and it does have neat little glass models of sea slugs and a bunch of preserved fish with goofy-ass googly eyes. The bramble shark in particular is just having a great day

**


Public park quality in Dublin is overall really high. Though one of them had so many birds that I would advise going anywhere else for your picnic lunch.

**


Gollum’s Precious designer jewelry

**



My partner wanted to do a proper fancy afternoon tea, which we had at the Silk Road Cafe in Dublin castle. Wonderful stuff, as you no doubt can see above.

**


Jehova’s Witnesses spotted outside Dublin castle, looking just as gormless and intrusive as they always do.

**


Walking back to the hotel on Friday had us crossing the paths of several very loud bachelorette parties on pedal tour mobiles.

**


Getting our bus back to the airport ran into issues, but thankfully we were able to catch a taxi and get there in good time.

**


Dublin airport straight up has the Spongebob perfume department gag after you pass through security.

**

All hail Mr. Tayto

**


I had actually repressedthe memory of a layover in O’Hare a decade ago when returning from my college trip to Rome. There was a creeping sense of deja vu and then I realized “holy //shit// I am sitting in the same fucking chair Jesus Christ this is the same god-damn chair I am retracing my exact steps”.

**

Books Purchased

  • Mort (Terry Pratchett) - now with a fancy hardcover!
  • Collins Easy Learning Irish Grammar - I warned people that I would, and I went and did.
  • The Complete Poems of Enheduana, the World’s First Author (Sophus Helle) - Saw this in the Beatty Museum gift shop and come on, I couldn’t not buy it. Reading it now, it is excellent, expect a follow-up post.


I am a parody of myself at this point.

Food Reviews

  • Badger and Dodo (Cork) - We had time to kill for the hotel to open up check in, so we went and got ourselves some nice hot sandwiches and tea. Good stuff.
  • Cafe Nero (Cork) - Didn’t realize this was a franchise when we went, but hot damn was that croissant I had good.
  • Perry Street Market Cafe (Cork) - A bit fancier than a normal breakfast place, but extremely tasty.
  • The Pie Guys (Cork) - ACQUIRE SAVORY PIE.
  • Spresso (Cork) - Unassuming breakfast place, but nice. Black / white pudding has such a weird texture, it’s hard to describe.
  • Istanbul Kebab (Cork) - You want doner kebab, you’re gonna get some fucking doner kebab. Enormous portions, absolutely delicious.
  • Kitty O’Se (Kinsale) - Overpriced, mediocre, touristy. Spent 20 euros on some bland fish and chips and we should have gotten better stuff down the road from the food trucks or at the farmer’s market.
  • Murphy’s (Cork, Dublin) - Ice cream chain, no frills, very tasty. The one in Cork, we walked in to Employee A telling Employee B how he tells people that “yeah, Murphy’s just grows us all in vats”.
  • Tara’s Tea House (Cork) - I have encountered God, and it is a TTH scone with strawberry compote.
  • Silk Road Cafe (Dublin) - If you are feeling fancy and want to take someone out on a date, go for the afternoon tea. Or just go normally and get the curry chicken. It’s in the same building as the Beatty Museum.
  • As One (Dublin) -  Fucking fantastic hash up with chorizo and dippy egg.
  • Black Cat Cafe (Kilkenny) - Had a very nice turkey sandwich here.
  • O’Riordan’s (Dublin) - It’s a touristy place on Temple Bar, you know what you’re in for. But we got drunk and watched darts and had a good time.


And probably some other places I have forgotten, plus the dumpling guy whose truck name I have sadly forgotten.

In-Flight Movie Reviews

  • Fury Road - Surprising no-one, movie remains incredibly fucking good.
  • John Wick - All I could think was how kickass Monkey Man is, and how much I would rather be watching that. It is a surprisingly lifeless, tensionsless, uninteresting movie.
  • A League of Their Own - Despite my father’s deep and abiding love of baseball, I had not watched this one before. Great film, very funny, has aged pretty well in most respects. Marla’s scene in the dance hall could have been terrible but actually turns out legitimately funny because the joke isn’t “look at the autistic-coded character making a fool of herself”, it’s “this absurd thing is happening and it all works out because she finds a guy who thinks she’s the bee’s knees.”
  • This one nature documentary about pliosaurs - David Attenborough is 98 years old. I was going to make a joke but god damn, that’s just impressive. They got a giant pliosaur skull out of a cliff face, that was cool.
  • The Mandalorian, episodes 1-3 - As the first time around, I appreciate that the Mando isn’t an untouchable badass, he just kinda eats shit in a lot of fights. It’s a good way to deflate the typical Mandalorian aggrandizement (which I typical dislike)


Heading back to Pittsburgh

Final Thoughts


Had a great time. Ireland is very laid back (well, outside of Dublin, but Dublin’s business is not evenly distributed), and it’s the kind of place where if you like going out walking you’ll always find something to do. We lucked out (immensely) and had more sun than rain when we were there, had only minor transit issues, and overall got along without a hitch.

Green / 10, would go again


Friday, May 17, 2024

Some Thoughts About Xenolanguage and "Story of Your Life"

A while ago (timely as ever), I got to hang out with Layla and play a session of Xenolanguage. Here are some of my thoughts on the matter, in no particular order. (Her thoughts are over here)

Xenolanguage is a roleplaying game where you take on the roles of the research team sent to investigate the Mysterious Alien Vessel. It's Arrival the storygame. You make your characters, set up your relationships, and go around the table step by step drawing prompts from the deck and playing through the various encounters.


It's Arrival: the Game. It couldn't pretend to be anything else if it tried.


It's not a puzzle game, that should definitely be said up front. I didn't know what I was getting into with this besides the pitch, but I had thought that there would be some sort of puzzle element or decipherment going on: this is not the case at all. There's no meaning to the symbols for you to discover; what you get instead is some prompts to guide players towards "what do you feel that this symbol is?"


This was fine for a while, but by the end of the (~3.5 hour) game, it felt pretty hollow. Since you're stuck on the path set by the pre-ordained plot, there's only so much forward action you can take, and when on reaching the end it felt like it didn't really matter. My character ended up spearheading a theory that the alien ship was a damaged probe spitting back junk data without any meaning to it at all, because that's kinda how I felt towards the end of the game. Maybe that means it succeeded, I don't know.


Granted, I have a pretty particular way of engaging with these topics (hard science fan with enough knowledge of linguistics to be dangerous), but I do feel that playing things so close to Arrival (in all ways except the actual linguistics) hurt it overall. It's a game about aliens and language, technically, but it is really more of a game about 4-5 characters and their relationships: the aliens are entirely incidental.


It was still fun to hang out with friends, and it certainly worked well enough as a game about characters and their relationships for the most part, but I left it feeling "that was a nice afternoon" rather than "that was a good game."


-----


"Story of Your Life" is a short story by Ted Chiang, which I just finished reading (several months after writing the above segment). It is, as one likely already knows, the progenitor of Arrival, and thus the ancestor of Xenolanguage.

 

It seems appropriate that a story about language has got translation issues.


Villanueve did a great job with the visuals, and I prefer them in the film to the story. The story is better at delivering its themes, but ran into the issue of the delivery method not playing well with film as a medium. I am saddened that my copy of "Story of Your Life and Others" has ARRIVAL on the front cover, with your obligatory "now a major motion picture" slapped on it.


Now for whatever flubs the film committed in adaptation, Xenolanguage looks a whole lot worse in comparison to the segment I wrote a month and a half ago. It sacrificed having an actual central idea (the story is centered on figuring out how the Heptopods interpret time, and what that means for the character who can write in their language, interlaced with what that means for the narrator and her relationship with her daughter) for just evoking the aesthetics of the movie, and the end result is just empty. Not a revelation, I called it hollow just up the page, but in light of what was lost in the double translation of story to film to game it feels vaguely insulting and somewhat cynical. Loaded phrase but that's what my gut is calling it. Like the insides were scooped out, the chassis was put in a (much too big) box, and there wasn't any new substance added to the inside or out. Everything to make it work is put on the players, and maybe that works for the dedicated improv crowd, but in the practical world it needs more scaffolding than we got.

Saturday, May 11, 2024

Bookpost 16

Bookpost Index

While the writing might slow, the reading never does.

 

And What Can We Offer You Tonight, Premee Mohammed


A magical realism novella about a sex worker in a fucked up future, a co-worker who comes back from death without explanation, and taking revenge against the killer. The prose is good when it hits its stride, but it has a major issue with focus: our POV character is primarily an observer of events, and so we end up with a lot of her musings while the actual revenge plot happens offscreen. Of the two climaxes of action in the book, one is off screen and both are confusingly written, where I really had very little idea of what was going on. Ultimately, very little lasting effect.


These Prisoning Hills, Christopher Rowe

A novella about people dealing with an AI that carved out a fiefdom in Tennessee and turned it into the Zone. Decent character work and interesting setting building let down by the fact that it is paced like the opening 130 pages of a much longer novel: it just stops with an extremely abrupt and overly-convenient ending for a plot that had barely started, satisfying nothing.


All the Horses of Iceland, Sarah Tolmie

A charming novella about an Icelandic man traveling to central Asia in a merchant caravan and bringing home some horses. Features Jews in Khazaria, novel solutions to ghost problems, and some very good jokes. Listened to the audiobook for this one, very good narrator. It's two hours and on Libby, no reason to not give it a listen.


A Stranger in Olondria, Sofia Samatar

One of the best fantasy books I have read in ages. Samatar writes with a care for language and a richness of prose that flows gracefully despite its density, making 300 pages feel like it contains more in less space. You know it's good because the review is short, and that is doing the book an extreme disservice. It's great. It's wonderful in that it evokes wonder, in a way that the Orientalists of long ago grasped at but could not extricate from their dreams of empire - here presented such that the narrator main character is clearly genuine in his love for fall-off places, but he's also bought into the lies woven about them. It's so, so good. I haven't even gotten to the ghost yet, there's a ghost in it and that entire plot gets wrapped up in the politics of religion and just go read the dang book.


Exordia, Seth Dickenson

DNF 174/529


In what seems to be a recurring theme in books I read, and extremely promising opening act is followed by a drastic tone and subject switch that abandons the positives of what came before for a renewed focus on weaker content that is unfortunately the rest of the book.


The opening is rock-solid - a breakneck whirlwind of bonkers high-concept sci-fi of the sort where I feel like I can pinpoint specifically what SCP wiki tale series he's got bookmarked (If Dickenson hasn't actually read There is No Antimemetics Division or Admonition, he certainly writes like he has.) It has no brakes, it throws out so much bonkers bullshit on so many plates and just keeps them spinning. Hell it pulls in narratavistics and that is an extremely hard sell for me. It's unrelentingly weird and bitter and makes itself exceedingly clear by the end of page one that the narrative voice is a particular kind of internet-hardened millennial.


And then Act 2 introduces fucking Erik and god damn Clayton. The whole thing shifts to an alphabet soup of US military garbage plate, and this is where it loses me. New characters are introduced en masse, their flashbacks interrupting any forward momentum. On page 50 there is a crashed alien machine that we know nothing about; on page 150 we still know nothing about it. The effective prose and shots of Junji Ito body horror are overwhelmed by fucking Clayton and god damn Erik, who are the most toxic codependent shitheads ever to wear spooksquad badges in the name of Uncle Sam. They are insufferable. The narration will jump between their POVs mid-paragraph, to the point where multiple times I could not actually tell where the characters were in relation to each other, and once I thought it was pulling a Fight Club on me. And then there's fucking Clayton, a US intelligence agent who has the absolute fucking gall to whine about how hard it is to make all these hard decisions he is just forced to make. He gets three fakeout deaths in the space of 20 or so pages. Dude survives a plane crash, a small nuke, and someone deciding to not shoot him in the head, which borders on "letting Kylo Ren live at the end of The Last Jedi" levels of garbage life choices.


The book uses an alien invasion to allegorize US interference in the Middle East and a set-up for loads of trolley problems, which would work a lot better if I didn't have to listen to Clayton whining about it. The other characters give him shit for it, but you still have to sit through it.


Bonus points for name-dropping Interstellar Pig, though.


There is No Antimemetics Division, qntm


Long-overdue, this one: TINAD is one of the big-name SCP story series (now including a minifilm adaptation), and, fashionably late to the party as always, I have finally read it.


If you have a basic knowledge of the gestalt setting of the SCP Wiki: go read this, it's good.


If you do not have that knowledge but are willing to learn as you go: still probably go read it.


The book itself is a collection of short stories strung together into a relatively cohesive storyline following Marion Wheeler, director of the Foundation's Antimemetics Division - an antimeme is anything that cannot be perceived or remembered without the use of drugs that rewire your brain and force you to remember. This results in a terrible patchwork where the Antimemetics Division is only occasionally even remembered to exist by their own parent organization, and deals with very important stuff that no one knows they've forgotten.


It is an excellent example of amateur web fiction; Meet it where it is, and you will probably have a decent time. The ebook is cheap and the same text is available for free on the wiki itself.


Gotta love that creative commons.



The Prince of Milk, Exurb1a

DNF 220/339


Picked this one up alongside its compatriot The Fifth Science because of the novelty of finding them at random in my local used bookstore. There are fake pullquotes on the back from the author's mother, wherein she disparages the books. That alone got me to buy them, and thus far Prince of Milk is Fine, but not fine enough to go all the way through.


Prose is decent, there are some good jokes and turns of phrase in there, but the extremely short chapters (and related swift pacing) run into issues with the sheer number of characters (with no dramatis personae) and the plot (lots of wheel spinning). By the midpoint, when the wild high concept stuff is supposed to really start kicking in, we're still stuck with mostly mundane English country village drama and there are entirely too many characters to remember when we're jumping around too fast. Some of them get decent characterization but there's no time to settle with it before you're launched to the next chapter and have to remember who these new people are again.