Showing posts with label news. Show all posts
Showing posts with label news. Show all posts

Wednesday, June 5, 2024

A Week in Ireland

I recently spent a very enjoyable week's vacation in Ireland: me being me, I keep a running list of notes on my phone of assorted thoughts and observations, which I have expanded in editing but have kept in mostly the same order.



"The perfect cat pic doesn't exi-"

Phase 1: Cork

We saw exactly two cats the entire week, both of them in Cork and one pictured above. She was hanging out around a bike repair shop meowing for attention from pedestrians. (the picture is perfect, isn’t it?) The other one was a Siamese on a leash. 

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Irish political signs are the candidate’s face, name, party and maybe a blurb. All except for the reactionaries who just have the fearmongering slogan and a vague “The Irish People” on it.

Sausages with crispy skin are a gift from the gods themselves.

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While it was probably because we stuck to city center, Cork is remarkably clean and uncrowded. The cavalier attitude to street crossing is mostly because there just aren’t that many vehicles about, which is nice. Still an unfortunate number of derelict buildings with a lot of graffiti, which was occasionally about the dereliction)

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Everything is god-damn green. Like you may think people exaggerate the green-ness of Ireland: they are not.

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There's a bat cave!



Visiting Blarney Castle was fun, we were able to get there by taxi out of the Cork and it is just so, so nice to be able to get out of a major city and have the whole thing take maybe 20 minutes including being stuck in traffic.

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We got stuck in line for a bit on the way up top (someone had a fall, apparently - not off the castle) Being ruins, there’s not a whole lot in the castle itself besides tourists and people carving their names in the earl’s bedroom, but it is still a fun thing to visit. The dungeons were closed to tourists because they are a roosting spot for endangered bats, which is probably the best reason for dungeons to be closed off.

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The real treat are the castle grounds, though, which have some nice walking trails and gardens.

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I noticed, overall, a lot fewer pride flags (they were still present) and a lot more Palestinian ones.

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Number of pizza chains named after derogatory exonyms of Native American nations: 2. I think they were variants under the same parent company, the storefronts were identical besides the name.

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Pictured: a couple of nice asses at Blarney Castle grounds

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Sweet potato and mushroom savory pie at the English Market was one of the best choices we made. America’s unwillingness to adopt savory pies into the national cuisine is a food crime, it is impossible to feel bad if you have a good savory pie.

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Fun business names in Cork: Abra Kebabra, Fred Zeppelin’s, Pizza Daddy

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An image that stuck with me: Teenagers malingering near the old belltower of the Red Abbey, with a thunderstorm coming in, listening to Tom Jones’ “It’s Not Unusual”.

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Always found myself double-guessing, more than usual, if I should walk on the left or right side with oncoming pedestrians. 

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Pubs close the kitchens pretty early. However, the doner kebab place is open until 3, which solves that problem.

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d10 Cork city center businesses:

  • Pub
  • Non-pub food place
  • Turkish barber
  • Non-Turkish barber / salon
  • Gambling parlor
  • Cell phone repair & secondhand store
  • Tattooist
  • Pharmacy
  • Solicitor
  • Other

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It’s light outside till 9:30, which really threw me off, and which //really// threw me off on cloudy days when the light is basically the same from mid afternoon till sundown and it’s very difficult to tell the time.

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Bathroom in McDonald’s: large and gross and bad; bathroom in the 7 table cash-only cafe that had just enough room to stand in: fucking spotless.

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Graffiti tagger SWFTY certainly gets around

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Our original bus to Kinsale just completely skipped our stop by inexplicably turning one intersection before us, but the next one was fine.

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Again, I cannot overstate how green everything is. You want to start believing in old and nameless gods sleeping under the hills, go take a bus through the Irish countryside.

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Kinsale was very nice, we managed to visit right in the middle of a craft fair and farmer’s market. We were able to do a very nice walk along the coastal road outside of Kinsale. Visited the beach for a little bit. Saw two dogs having a blast running around, and two women trying unsuccessfully to hype themselves up for the cold water.

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Pictured: a little guy


This little guy was the only souvenir I bought. Couldn’t leave a little guy of this quality left behind.

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Dogs are very well behaved here. We only really saw one or two that even barked at people or got excited.

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Annoying high schoolers at the bus stop with little sidewalk poppers / snappers

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Hit my head twice at Blarney castle and twice on the bus both to and from Kinsale.

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Chocolate whiskey and brown bread ice cream from Murphy’s. Had a good chat with the two staff - walked into a convo about how all the staff are clones, partner says “not the weirdest conversation I have walked in on” and then uses my DMing as an example. (She’s right, of course, I have said some bizarre shit)

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Seeing a Papa John’s in Cork threw me for a loop.

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Stonewell Cider is local to the Cork area; very dry and very recommended if you like dry ciders. Had it at a pub that hosted a free comedy night every Wednesday (premise being that it was where the comedians would test out new jokes for their paid shows. The paper towels in the bathroom were blue.

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It’s amazing how long a day feels when you aren’t waiting for it to end. The old summer camp adage of “days last forever, weeks go by in a flash” is still very true.

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While I am envious of the work-life balance on display, it does throw a wrench into things if you need to get food or something from the pharmacy early in the morning or during the evening.

Phase 2: Dublin


We didn’t see billboards until actually riding into Dublin - it was a wild experience to be on a bus for three hours and realize that "wait, there were like no billboards on the highway, that's weird and also extremely nice."

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Yellow construction cranes like giants on the city horizon

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The crosswalk signals sound like Hydrogen by mo|on and I kept waiting for the pitch to spike.

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Asian nun with glasses wearing black windbreaker.

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Chester Beatty Museum had exhibitions on bookmaking and world religions. Both very nice exhibits, though the latter was disappointingly light on Judaism. Some truly gorgeous art on display (and free entry!) Good gift shop too.

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Munch Diddly’s candy superstore (has a pink and yellow monkey mascot)

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Homeless folks with pup tents in the area around Trinity college.

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Pour one out for the absolute champ staffer at O’Riordan’s who was able to pantomime us to the upstairs bar (the music was way too loud downstairs)

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Sometimes a trashy tourist bar is what you need.

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While out drinking, they were showing professional darts, which gets an award for “most inexplicable highlight”: there were cheerleaders, professional wrestler entrances, the whole shebang. We were enraptured. Looked up the rules on our phones and everything. The guy in the green shirt was the most po-faced human I have ever seen, that man was FOCUSED.

(Professional darts rules summary: players start with 401 points, and subtract what they score. They have to hit 0 exactly to win the round.)

With a couple pints in you, it is extremely investing, because it moves fast and is usually an extremely close competition. Very tense. 

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Wake up new hex map just dropped

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Orchard Thieves cider is a cavity waiting to happen. Tastes like a liquid Jolly Rancher.

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Country Roads is apparently a smash hit in the tourist bars, we heard it in multiple places.

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Time to Wonderwall: four days

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A pub in Temple Bar loudly singing “What’s Going On” as we walk past

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Very good donuts at the train station. Can’t remember the name of the place, but they were real good dessert donuts.

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The train has little name displays for reserved seats, which was nice and convenient.

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Kilkenny Castle is on the entirely different end of the spectrum from Blarney, though it has similarly good walking paths around the grounds. The castle itself is in much better shape and has been converted into more of a museum. The self-guided tour was very nice. Also hosts the Ros Tapestry, which is some incredibly embroidery work by volunteers over 20+ years.

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Friendly bulldog on the castle grounds, just having a wonderful day.

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Can recommend the Medieval Mile Museum in Kilkenny, which is inside a refurbished medieval church. The self-guided audio-tour is nice, focuses on things excavated from beneath the church or in the surrounding town.

This might be my favorite


The highlight of the MMM is this tombstone right here - for reasons unknown (probably they didn’t like the guy), this monk’s grave slab was cracked and chucked in the river, where it landed in the muck face-down, preserving the surface carving for 600+ years. I can’t get over how much it looks like a modern cartoon, which then gets me thinking about how many other pieces were of a similar style and we just don’t know about them.

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The reactionary candidate in Kilkenny looks AI generated. Decanted from a vat, squeezed out of a tube. Barely looks old enough to drink.

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“I’m never wrong, I’m just slightly unright” - overheard while walking around Kilkenny.

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The Black Chapel turns 800 next year, which is just wild to think about.

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I'm telling you something is down there.


This floating bird hutch on the pond at Kilkenny  castle grounds looks like a perfect dungeon entrance. We sat on a bench and watched the little grebes for a while, it was very relaxing.

(Little grebes are like ducks, but not actually ducks, and they are very small and very cute)

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Returning from Kilkenny was less enjoyable than getting there or being there, starting with issues with the ticket machine, a total lack of charging locations at the station, and the kid on the train who kept playing  with some god damn toy that kept going  //waoh waoh woah wah-ha-ha!//

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The sounds of Dublin: drunken German (?) tourist singing “Zombie”  very off key.

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We managed to, entirely by accident, get a hotel very close to the National Gallery and Natural History Museum, which were right across from the International Dublin Literature Festival.

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We had perfect weather on our last full day, to cap off a week of anomalously good weather. However this was marred by the fact that we somehow ended up in the section of Dublin that did not have a single cafe open on a Saturday morning before 930/10.

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The National Gallery was fantastic - admission is free, but we paid admission for the special “Turning Heads” exhibition, which was all about the tronies (headshot portraits) of the Dutch masters. Some absolutely stunning work on those. And just fascinating in general because of how they were used as reference work, practice pieces, or to show off (and boy did some of these guys like to show off how well they could paint hair)

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There was also an exhibition of the An Tur Gloine stained glass collective, which was cool, and a visiting exhibit containing two Vermeers (one of which has a hometown connection via the Frick Collection. I suppose I should start keeping track, I have seen 3/34 Vermeers.

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After a while all the paintings and names and accumulated art history were too much for our brains, so we contented ourselves by pointing out every time there was a cat or dog.

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Number of paintings where Venus is lounging and Cupid is driving a foot into her crotch: 2

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After the Gallery we visited the book fair, at which I bought no books (having already bought 3 at this time) but thank all gods above and below had food vendors. We got Szechuan pork dumplings and they were great.

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Magpie feathers have a sort of blue holographic effect to them. They are also utterly fearless and I would not want to get in a fight with one.

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The beach at Kinsale

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The National Museum of Natural History is not called the 'Dead Zoo' for nothing - it is essentially a single room filled with taxidermy, which has been deliberately kept in as close a state to when it opened in the late 1800s as possible. The Carnegie it is not. But it is free, and it does have neat little glass models of sea slugs and a bunch of preserved fish with goofy-ass googly eyes. The bramble shark in particular is just having a great day

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Public park quality in Dublin is overall really high. Though one of them had so many birds that I would advise going anywhere else for your picnic lunch.

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Gollum’s Precious designer jewelry

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My partner wanted to do a proper fancy afternoon tea, which we had at the Silk Road Cafe in Dublin castle. Wonderful stuff, as you no doubt can see above.

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Jehova’s Witnesses spotted outside Dublin castle, looking just as gormless and intrusive as they always do.

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Walking back to the hotel on Friday had us crossing the paths of several very loud bachelorette parties on pedal tour mobiles.

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Getting our bus back to the airport ran into issues, but thankfully we were able to catch a taxi and get there in good time.

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Dublin airport straight up has the Spongebob perfume department gag after you pass through security.

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All hail Mr. Tayto

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I had actually repressedthe memory of a layover in O’Hare a decade ago when returning from my college trip to Rome. There was a creeping sense of deja vu and then I realized “holy //shit// I am sitting in the same fucking chair Jesus Christ this is the same god-damn chair I am retracing my exact steps”.

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Books Purchased

  • Mort (Terry Pratchett) - now with a fancy hardcover!
  • Collins Easy Learning Irish Grammar - I warned people that I would, and I went and did.
  • The Complete Poems of Enheduana, the World’s First Author (Sophus Helle) - Saw this in the Beatty Museum gift shop and come on, I couldn’t not buy it. Reading it now, it is excellent, expect a follow-up post.


I am a parody of myself at this point.

Food Reviews

  • Badger and Dodo (Cork) - We had time to kill for the hotel to open up check in, so we went and got ourselves some nice hot sandwiches and tea. Good stuff.
  • Cafe Nero (Cork) - Didn’t realize this was a franchise when we went, but hot damn was that croissant I had good.
  • Perry Street Market Cafe (Cork) - A bit fancier than a normal breakfast place, but extremely tasty.
  • The Pie Guys (Cork) - ACQUIRE SAVORY PIE.
  • Spresso (Cork) - Unassuming breakfast place, but nice. Black / white pudding has such a weird texture, it’s hard to describe.
  • Istanbul Kebab (Cork) - You want doner kebab, you’re gonna get some fucking doner kebab. Enormous portions, absolutely delicious.
  • Kitty O’Se (Kinsale) - Overpriced, mediocre, touristy. Spent 20 euros on some bland fish and chips and we should have gotten better stuff down the road from the food trucks or at the farmer’s market.
  • Murphy’s (Cork, Dublin) - Ice cream chain, no frills, very tasty. The one in Cork, we walked in to Employee A telling Employee B how he tells people that “yeah, Murphy’s just grows us all in vats”.
  • Tara’s Tea House (Cork) - I have encountered God, and it is a TTH scone with strawberry compote.
  • Silk Road Cafe (Dublin) - If you are feeling fancy and want to take someone out on a date, go for the afternoon tea. Or just go normally and get the curry chicken. It’s in the same building as the Beatty Museum.
  • As One (Dublin) -  Fucking fantastic hash up with chorizo and dippy egg.
  • Black Cat Cafe (Kilkenny) - Had a very nice turkey sandwich here.
  • O’Riordan’s (Dublin) - It’s a touristy place on Temple Bar, you know what you’re in for. But we got drunk and watched darts and had a good time.


And probably some other places I have forgotten, plus the dumpling guy whose truck name I have sadly forgotten.

In-Flight Movie Reviews

  • Fury Road - Surprising no-one, movie remains incredibly fucking good.
  • John Wick - All I could think was how kickass Monkey Man is, and how much I would rather be watching that. It is a surprisingly lifeless, tensionsless, uninteresting movie.
  • A League of Their Own - Despite my father’s deep and abiding love of baseball, I had not watched this one before. Great film, very funny, has aged pretty well in most respects. Marla’s scene in the dance hall could have been terrible but actually turns out legitimately funny because the joke isn’t “look at the autistic-coded character making a fool of herself”, it’s “this absurd thing is happening and it all works out because she finds a guy who thinks she’s the bee’s knees.”
  • This one nature documentary about pliosaurs - David Attenborough is 98 years old. I was going to make a joke but god damn, that’s just impressive. They got a giant pliosaur skull out of a cliff face, that was cool.
  • The Mandalorian, episodes 1-3 - As the first time around, I appreciate that the Mando isn’t an untouchable badass, he just kinda eats shit in a lot of fights. It’s a good way to deflate the typical Mandalorian aggrandizement (which I typical dislike)


Heading back to Pittsburgh

Final Thoughts


Had a great time. Ireland is very laid back (well, outside of Dublin, but Dublin’s business is not evenly distributed), and it’s the kind of place where if you like going out walking you’ll always find something to do. We lucked out (immensely) and had more sun than rain when we were there, had only minor transit issues, and overall got along without a hitch.

Green / 10, would go again


Friday, February 3, 2023

500 Posts: Reflections and Escape from Bluebird Hellsite

Pages, Spreads

And so here we are. Half a thousand posts, five and three-quarters years into this enterprise. As I say every time one of these milestones comes up, I thank all of you for your continued support and readership. Through all the ups and downs - of the world, of the scene, of my personal life and my own mental health - this blog has been, on the whole, something of great importance to me.

500 is not a small number, and yet when I look at it, I can think only of what remains yet to be written. So much left to do, so much left to say. And while that is not inherently wrong, it is perhaps a bit misguided. I've written a great deal of things I am very proud of, seen ideas bloom into glories I couldn't possibly have imagined when I started. Six years ago, there was no Lu and Tubalkhan. Pen and Tam remained locked in a draft I never thought I would finish. Unicorn Meat was a series of dead-end drafts. There was very little creative output at all in those years before the blog, a long dead-dark night of the muse. And now there's no stopping it, which is much more to my liking (save the burnout of running too hard for too long - can't have it all, unfortunately)

There's been A Lot in the last six years. G+ in its heyday and its death. The Disc Horse cometh, and the Disc Horse returneth. Those once thought pillars have rightfully been turned aside. Twitter was never good and is now dying as well. Friends and acquaintances come and go and return and remain, and I know half of you half as well as I'd like and I like half of you half as well as you deserve. The world outside is a spinning plate, precariously balanced. I got a book published. I have made friends that it seems unimaginable that I ever lived without. I've gone through five jobs, four moves, two spates of unemployment, over a dozen foster cats. The plague continues. We endure. I look at what I've written and I see a mirror of my own face, and I can look at it and say "Yeah. This is good."

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I turned 30 recently. Neither my father nor his father lived to see 60. (ed: I have been informed that my memory was faulty - my paternal grandfather did not smoke. It seems that side of the family has a history of cancer. Enough so that the death-before-sixty stretches back at least two more generations), and so while I might (if I am lucky and careful) be spared from that trend, it has been on my mind of late. The turning over of the year (and the prescription drugs that put my brain into better working order) has put me in a reflective mood of late. It's made me consider where I am in my life - as a person, as a person in the world. And there are some things that need put in order, I think. The inventory needs taken, the shelves need re-arranged. Time seems to slip away with such speed in its flow that I need to stop myself and really think about what all has happened in the last six years - a great deal has changed.

I do not know if these reflections will ever make their way here, or if they will remain private revelations. The future eludes us all.

My father died before I had written anything truly worth showing to him. He'd say otherwise, of course, more focused on the fact that I was devoting myself to something I enjoyed than the quality or lack thereof the work. I wish I could show him what I've been able to do.

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Escape from Bluebird Hellsite is a very, very large scrapbook zine, and one that entailed considerable creative frustration - Twitter, as should surprise no one, is a terrible fucking website, and there are very, very few means of archiving the few things worth keeping on it (did you know there are two secret, completely incompatible types of pdfs? I know that now, and I hate it).

But archive I did; EBH is a curated collection of those threads and posts I had bookmarked. Not all of them, as quite a few have been lost to the ether, many did not fit in with the rest, and by page 145 or so I was sick of looking at the damn thing and just wanted to get it out the door.

Reducing Twitter usage to bare minimum has provided a significant and noticeable mental health improvement since November. I highly recommend it.

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As the months settle in and my new job just becomes my job, I find myself in the grips of a creative burst that I have not felt in a long while. (46 notebook pages filled since November!) There are good things on the horizon - not definite plans (Have you read this blog? I am nothing if not incredibly consistent in not following through with anything), but the shapes of plans, that should they come to fruition will be very good indeed.

I will continue to write until I am rendered incapable of doing so. There is so much yet to do, and I am thankful for the company along the journey. Onwards to 1000.

Wednesday, April 20, 2022

Unicorn Meat Is Live!

 

Rowan A. (Mon)

At long last, it is here.

Unicorn Meat is now available for purchase.

It has been a long and winding road, full of many ups and downs, but at last we have arrived. What else more is there to say? Likely something, assuredly there's something I can say - I do love to chatter on about things I have written - but for now, I think I will bask in the "job is finally done" stage.

A great many thanks go out to a great many people who helped me along the way - Rowan, Gus, Jarret and Fiona for their parts in putting it together, the playtesters who ran games during development (thanks, Martin and Mike!), and all the folks who offered their encouragement and support during the process (thanks, TLN and Emmy!)

Do let me know how it goes; find me on discord, yell at me on twitter, dump a comment down below. I'd love to hear the play reports / see coloring page maps / read reviews and all that.

The time is neigh, the center cannot hold, the rough beast has reached Bethlehem.


Exalted Funeral (Print+pdf)

 

Itch.io (pdf)

 

Drivethru RPG (pdf)


Saturday, January 15, 2022

State of Affairs, Jan 2022

Looking forward to the rest of the year, I wanted to work out where I stand with my larger projects - both those I am actively working on and those that are still purely hypothetical. I am a terrible judge of project management, so writing it down and letting other people get their eyes on it is as good a method as any to get my thoughts in order.

Many thanks to Layla for always being down to talk shop.


Unicorn Meat


Barring catastrophe, it'll be out in the next few months. You can hold me to that. 


Lighthouse


Lighthouse has been stuck for a while now, but the plus side of that is looking back at what I've already made and reassessing.

The primary current issue, I feel, is that while anticanon is great and all but it does leave something to be desired if you want focus. The material is pulling in opposite directions - both big and small, both specific and general - and that does me no favors when my design thru-line is "Delta Green, if it was Disco Elysium". Can't have Disco Elysium without Revachol.

So to that end, I think I am going to focus more on the (very loosely sketched at the moment) sandbox setting of [REDACTED], and developing it more. The Field Guide posts are great, but they aren't enough to hang a game on, and I think they're a part of why this has stalled out.

I had originally envisioned the Underworld as a dedicated depthcrawl aspect, but on review that unbalances everything. Instead I will be adapting my card-based expeditions from Unicorn Meat for delves, so that it's not just dumping a megadungeon in a game that's not about that.


Sisters of the Sable Maid


I still have very little for this, but I do at least have the ideas. A hack of Yokai Hunters Society for MSF (as that setting fell away from being a traditional D&D setting years ago) where you play as the Sisters of the Sable Maid and you go fuck up demons. Nice, simple, specific, actionable answers for who you are and what you do.

Two goals I have set for this project

  • A "multiple moving parts" character creation in the spirit if not the mode of 5e - give people a series of simple, flavorful choices to make about their character.
  • A greater focus on combat, but making it fun. The vision in my head looks more like JRPG combat, for whatever that is worth. 


Mothership Compilation


What it says on the tin: a compilation and expansion Mothership material that I have already written, plus additions that will naturally emerge from the editing, plus the posts I have been sitting on for ages, into a toolkit and resource book. Would contain tables, character options, gear, planet / sector generation, a planet gazetteer, and probably a couple shotgun scenarios. Half done already.


Assortment of loosely-sketched Mothership adventures


This is where this exercise starts going down rabbit holes, as I only just have ideas and nothing practical for these. Hopefully I will be able to run some this year and flesh them out. So far they are

  • Introductory "wake from cryosleep on a spooky ship, learn the ropes of the game as you get it back into working condition" scenario.
  • Investigation of a murder, and a datademonic possession, players as exorcist and support crew.
  • O'neill crawl above a rim world crawling with devils. Re-visiting my Road to Pandemonium post for setting material


Mother Stole Fire and Other Stories


A collection of revised / adapted / expanded versions of the fiction pieces on the blog. Simple enough in concept, but if I know my perfectionist streak, and I do, this one is likely to be a long haul.


The Dog Gospel


Another compilation, this time of revised blogposts and fleshed-out slush pile ideas. I specifically want to make this a "binder book" - that is, everything is no more than front and back of a single page, so that the entries can be printed out in whatever combination one wants, then hole punched and put into a 3-ring binder and plugged into a game as one sees fit. Again, this is another half-done idea, I just need to get a proper workflow for actually doing it.

Sunday, May 10, 2020

3 Years, 300 Posts: The Map of the New World


Made in Azgaar's. Click for full size.

And here we are: post 300, three years to the day since I started the blog.

Thank you all: for your support, your guidance, your friendship, and above all thank you for everything you do to sustain this little pocket of creativity.

Twice before I have made this map, now it is time for a third. As before, my method is "fit as many things as I own or know well enough about into a single map." If you don't see your favorites, I apologize in advance.Room is limited. Thankfully, this map is not canon.

Enough sentimentality. It is time for The Goods.

Everything with a hyperlink is available for free.

AS IT IS WRITTEN IN THE PRINCIPIA APOCRYPHA...

Regions

  • Bastionland - All the territory that owes its allegiance to Bastion, as opposed to some other, non-Bastion-related city.
    • Electric Bastionland, Chris McDowell
  • Autumnal Wilds - The rustic old hill country. Filled with hobos, puritan halflings, cicadafolk and lowmen.
  • The Coal Dukes - Fragmentary duchies in the southern Wilds who together claim a near-monopoly on the export of coal.
    • Unicorn Meat, Dan D.
  • The Commonwealth - Diverse collection of states and cities that collectively murdered the old aristocracy but forgot the clean the skeletons out of the closet.
    • Unicorn Meat, Dan D.
  • Low Country - Backwoods, haunted houses, and pluff mud fields.
    • Low Country Crawl, John Gregory
  • The Biting Marshes - The wetlands along the Black Snake River.
  • Deep Country - The untamed northern wilds in the iron grip of the past, far beyond the reach of Bastion, filled with petty kingdoms and the ruins of older days.
    • Electric Bastionland, Chris McDowell
  • Weird Marches - Unclaimed territory where the world goes strange.
  • Tveland - Frigid, dark, diseased, miserable, dying.
    • Mork Borg, Pelle Nilsson
  • Circle Sea & the Rainbow Lands
    • Ultraviolet Grasslands, Luca Rejec
  • The Ultraviolet Grasslands - The lands between here and the most utter west.
    • Ultraviolet Grasslands, Luca Rejec
  • Swordfish Islands - Home once to a decadent elfin civilization
    • Hot Spring Island, Jacob Hurst
  • Rift of Mar-Millior - The place you go when you've neither got nor want other options.
    • Rakehell vol 1, Brian Richmond
  • The Great Road - The artery across the continent, from Bastion to the Black City.
  • Meatlandia - An island offshoot of Xor.
    • The Chaos Gods Come to Meatlandia, Wind Lothamer & Ahimsa Kerp
  • Xor - A land of flesh and gristle.
  • The Winter Lands - The place untouched by time.
    • Wolf Packs and Winter Snow, Emmy Allen

Cities and Kingdoms

  • Lon Barago - The free city of the central plains, overflowing with wealth and wickedness.
  • Bastion - The only city that matters, at least according to the Bastionites
    • Electric Bastionland, Chris McDowell.  
  • Infinigrad - The endless city of unnumbered guilds and their dogs, forever warring with itself.
  • Umberwell - Blackened be its name, a teeming hive of grot, crime, and corrosion
    • Umberwell, Jack Shear
  • Endon - A city on the cusp of making some terrible choices that seemed reasonable at the time.
    • Magical Industrial Revolution, Skerples
  • Emerald City - Metropolis, home of the Cogflower megacapitalists and their church.
    •  Ultraviolet Grasslands, Luca Rejec
  • Jukai City - Slumbering swampland city of dark organic towers.
    • Fire on the Velvet Horizon, Patrick Stuart & Scrap Princess
  • Corpathium - The city that's never the same way round twice.
  • Marlinko - The fever-dreaming capital of the Hill Cantons.
    • Fever-Dreaming Marlinko, Chris Kutalik
  • Carrowmore - Deep Country township at the foot of an ancient dam. Has recently gone quiet.
    • Deep Carbon Observatory, Patrick Stuart & Scrap Princess 
  • Opeth - A tiny town that sits alongside the eastern expanse of the Great Road.
    • Faux Pas, Nick Whelan
  • The Wicked City - King of the Great Road, a city of clockwork men, hydraulic despotism, and impossible wealth.
  • The Immortal Capital - The only city that mattered, a long long time ago.
    • Kidnap the Archpriest, Skerples
  • Thule - Ancient stronghold of the church and home of the archpriest of the Heliopapacy.
    • Kidnap the Archpriest, Skerples
  • Gathox - Migratory alien slum-mountain
    • Gathox Vertical Slum, Davis Lewis Johnson
  • Whispershire - De facto capital of the Weird Marches, a place where the Commonwealth sends the adventurous, foolish, and unwanted.
  • Troika - The Troika on the earth is only part of the whole: the true body of Troika sits in orbit high above, the jewel in the center of the humpbacked sky.
  • MR-GR-KR- The Death-Rolled Kingdom; the river demesne of the crocodile lords.
    • Thousand Thousan Islands 1, Zedeck Siew
  • Kraching - Kingdom of cats and the god Auw.
    • Thousand Thousand Islands 2, Zedeck Siew

Points of Interest


  1. Tomb of the Serpent Kings (Skerples)
  2. Gullet of the Rust Demon (Dan D.)
  3. Prison of the Hated Pretender (Gus L)
  4. Monastery of Dor Amon (Dale Horstman)
  5. Challenge of the Frog Idol (Dyson Logos)
  6. Ruinous Palace of the Metegorgos (Evey Lockhart)
  7. The Maw of the Mountain (Brian Richmond)
  8. Night School (Camilla Greer, Demon Collective Vol 1)
  9. Bad Faith (@comradepollux, Demon Collective Vol 1)
  10. She's Not Dead, She's Asleep (Mabel Harper, Demon Collective Vol 1)
  11. Meal of Oshregaal (Arnold Kemp)
  12. Hidden Tomb of Slaggoth the Necromancer (Nick Whelan)
  13. Silent Titans (Patrick Stuart)
  14. The Halls Untoward (Michael Prescott et al)
  15. Sleeping Place of the Feathered Swine (Logan Knight)
  16. A Hole in the Oak (Gavin Norman)
  17. The Tower of Nicanor (Fco. Javier Barrera)
  18. Lighthouse on the Spur (Dan D.)
  19. Call of the Light (Michael Prescott)
  20. Gelatinous Dome (Jeff Call)
  21. Aeon Caves of Treasure (Aleksander Petrovic)
  22. Hounds of Low Tide (Michael Prescott & Kiel Chenier)
  23. The Man From Before (Michael Prescott)
  24. Unicorn Meat (Dan D.)
  25. The Hyqueous Vaults (Various)
  26. Flesh for the Witch Queen (Jason Sholtis)
  27. Lorn Song of the Bachelor (Zedeck Siew)
  28. Scourge of the Tikbalang (Zzarchov Kowalski)
  29. Under the Waterless Sea (Zzarchov Kowalski)
  30. Misty Isle of the Eld (Christ Kutalik)
  31. Slumbering Ursine Dunes (Chris Kutalik)
  32. From the Vats (Various)
  33. Through the Gates of Flesh (Carl Niblaeus)
  34. Blood in the Chocolate (Kiel Chenier)
  35. The Inverse Tower (Michael Raston)
  36. Basilica of the Leper Messiah (Michael Prescott)
  37. Arsenal of the Warrior Princess (Alessandro Dullemotta)
  38. Fallen Throne (Gus L.)
  39. Hush (David Shugars, Demon Collective Vol 1)
  40. Comes the Mountain (Gus L.)

Realms Above, Below, and Beside


  • The Ghoul Market - Accessible from graveyards. 
    • Vacant Ritual Assembly 1, Clint Krause
  • Gourmet Street - Accessible from the side streets of any major city. 
    • Gourmet Street, John Gregory
  • The Gardens of Ynn - Accessible from any garden where the proper invocation has been made.
    • The Gardens of Ynn, Emmy Allen
  • The Stygian Library - Accessible from any room filled with books where a murder has occurred.
    • The Stygian Library, Emmy Allen
  • Goblintown - Accessible from any filthy hole in the ground.
  • The Crystal Spheres of the Humpbacked Sky - Accessible via a golden barge out of Troika.
    • TROIKA!, Daniel Sell
  • The Mysterious Menagerie of Dr. Orville Boros - Found in whichever metropolis one wishes
  • The Isles of the Dead (Arnold Kemp) - Accessed through total party death.
  • Zyan - Through a dreamlike door-break in reality.
    • Through Ultan's Door, Ben Laurence
  • The Veins - Accessed by delving too deep.
    • Veins of the Earth, Patrick Stuart & Scrap Princess

The Grand Tour


Players start in Lon Barago, poorfolk tossed into the Lair of the Lamb as sacrifices to that terrible creature. Those that survive will likely not want to spend any more time at the mercy of the city's hospitality, and will take off on the plains-roads Their direction is determined by their great desire.
  • Civilization - Take the east road towards Bastion, first stopping at the Gullet of the Rust Demon.
  • Riches - Follow the river southward to the arid hills and ruined cities that house the Tomb of the Serpent Kings.
  • Freedom - Take the rough and ill-kept road northward, passing the Prison of the Hated Pretender on the way to the true Deep Country.
  • The Great Unknown - Take the west road, stopping at the Monastery of Dor Amon before passing on to The Wicked City and Circle Sea.

Friday, April 3, 2020

A Patreon Update and Unicorn Meat!

Hey so, I have changed things up over on my patreon and switched out the old Grab-Bag posts with access to my drafts folder, where all my projects-in-progress will go. This is open to all backers at all levels.

So far, there are two in there:

#1 - Lighthouse 0.2 rules are go!

This is mostly an outline expanding on the ideas I put together in the first post for now, but it has all the major headings I want to flesh out and will be filled in as we go along in this plague-stricken hell timeline. I hope to have a major update worth talking about every month for it

#2 - UNICORN MEAT IS GO

It's an ashcan draft - playtested but not edited beyond my own doing and some commentary from helpful blogfriends. It's rough to look at and there's nary a page number or internal hyperlink to be seen, but it's feature-complete as far as words go.

Unicorn Meat has been a regular victim of a whole host of executive dysfunctions and anxieties, and frankly I am rather ashamed over how long I have stretched it out with no progress / ghosted on people after a short burst of enthusiasm last summer. I'm still working on overcoming that part of myself.

But here is the text, and the text is done. You can get it and play it for a dollar if you want. I'll do my best to chip away at this leviathan in my head piece by piece until it is completed. If you do end up playing it, hit me up on twitter or discord and let me know how it went.

"I do not know what Unicorn Meat is, please elucidate"

Unicorn Meat is a horror module I wrote about a factory farm in the monster-infested backwood swamps where kidnapped children hunt and kill unicorns for the profit of distant masters. But now the taskmasters have vanished and the carvergirls of Sunny Smiles Unicorn Farm have been left to the mercy of the swamps. These are your PCs.

It's LISA the Painful + Lord of the Flies + True Detective S1 - which is to say, make sure you let folks know what they are getting into if you run it.

It's a rough beast slouching towards Bethlehem to be born, but it's mine. I made it. And after all the shit we've all had to wade through today, yesterday, this week month year half decade, I'll take that little victory.

I'll keep you posted on further updates.

Sunday, May 5, 2019

BOOZE AND VIOLENCE! AND PATREON!

Oddsbod

"I should mention I am likewise habitually drunk."


The gutter monk reeks of alcohol fumes, tobacco smoke, and hot pork dumplings. she gets the last of these fresh every morning from the same vendor, then walks across the city center to set up shop in the drain that abuts the curry house that sits on the corner of Termagant Street and Parson's Square.

The morning is cool for early summer. Misty. Calm. The churning cycle of city life has reached one of its dipping points, a slow bend in the current, a nadir. Where did everyone go? How did they get jobs with hours like that, the lucky bastards?

Questions for the workaday guildsman, not Ayo the gutter monk. She's never been beholden to another's schedule. Won't ever be. When the haruspexes in the House of Mortarus cut her open on the table, looking for whatever dark secret maintained her liver all these years of habitual drunkenness,  her corpse will be delivered on her time.

Her pipe goes tok tok tok as she knocks out the ashes against the wooden block of her sandal and fills it up again. A studded iron club rests against the stone foundation wall of the curry house. A half-drunk bottle of mead dangles from a hand. The last of her old batch. She swigs of it, thinks for a moment of the careful placement of hives and flowerbeds and fruit trees in a garden she keeps putting off 'till next week.

A few coins clink into her begging bowl and the bottle lowers. She speaks, the first full sentence to break the quiet of morning:

"A proverb for you: should you find God upon the road, kill Him and steal His shit."

The charitable man, not expecting this on his morning walk to work, hurries on uncomfortable with a mumbled "Oh, ah, hmm."

Ayo grins at his back as he walks away. She doesn't need the money. Never has. That never was the point. She could always find work of some sort, especially if it was violent. She'd done a good job on some delves into the old dwarf ruins down south and toppling those Lady Lotus oozes selling hash down on the river. Begging was just a way to unwind, in a world of golden barges and Smiling Gods and furry, gun-toting mercenaries from beyond the stars. And a way to fuck around with people.

Nothing like some drunken mountain of a woman giving rich guildsmen passing by the option of a bowl of noodles or grievous bodily harm.

Her arm's gone stiff, the one she keeps in her sleeve. The one that's scarred and blackened with burns, when she took the ring with the amber eye. Her elbow clicks as she stretches. The inescapable aftereffect of living in the Weird Marches.

But she doesn't need to return to that just yet.

She blows a smoke ring, and as it drifts out over the cobbles of Parson's Square, she spits through it and hits a pigeon dead in the face.

***

Ayo "Meatpie" Paddasham grew up in the gutters of a demon-haunted slum, in the bowels of some grotty, overcrowded shithole of a city far, far away. Somewhere during those years of dodging gang toughs, street fights, and stealing meatpies, she picked up beekeeping and mead brewing. Some gambling debts and the associated intrigues of a life of undercity hedonism drove her to catch a ship across the sea, bound for the Weird Marches and well away from the underworld of the Commonwealth.

She is a follower of five-faced Ahuiateteo, god of gluttony, excess, and pleasure, whose precepts are five:
  • Eat everything you can stuff in your face.
  • Drink everything you can fit in a bottle.
  • Fight anyone looking for a scrap.
  • Fuck anyone interested. 
  • In any order, or all at once. 
As a player character, she will be a drunken monk (DCC), adipomancer or adept (GLOG and other OSR), practitioner of Mountain Stance (Knave), a teamster (Mothership) or an Open Palm Monk (5e). Whatever the case, she will need a roll to resist offers of food, drink, or sex, even when it's an obvious trap.

As an NPC, she will be an ear to the ground, an easily-acquired ally at the cost of booze and food.

Bonus news!


I have a Patreon now! You can find it here! Ayo needs booze money! I also need booze money!

Oddsbod does a mean commission. You should commission him too!

And Michael Kennedy is to blame for letting Ayo become so powerful in the ways of booze and violence. She cannot be stopped now.

Wednesday, April 3, 2019

A Layman's Guide to Hard Sci-Fi and 200 POSTS!

Listening to the recent Mothership episode of gg no re, I thought it might be useful to provide a helping hand for people who are interested in running a sci-fi game but don't have the time or inclination to do a research deep-dive.

I will be linking to the videos of Isaac Arthur throughout this post. If you want more in-depth exploration of any of the topics here (and many more besides), absolutely listen to him. 

Light is Law

299,792,458 meters per second through vacuum. Round up to 300,000 km/s. Nothing goes faster. (Except, perhaps, monarchy)

Information and radiation travel at light speed. Getting anything made of matter even close to that speed takes a whole lot of energy and is subject to all manner of weird effects like time dilation.

Space is Big

In short:
  • Interstellar travel is not a casual affair. Interplanetary travel isn't either, but interstellar travel is always a big deal.
  • Interstellar travel takes a long goddamn time. Long enough that cryo, digital storage, or life extension will be more or less required.
  • Interplanetary travel can still take days, weeks, months. 
  • Rerouting a ship in transit is not a lightly-taken endeavor.
  • News travels at light speed. Long-distance communication will have lag.  
  • Don't expect big interstellar empires to form. Communication lag and travel time will put hard limits on that quickly. Expect to see a lot of small alliances and confederacies, getting smaller as you go up from habitat to planet to system scale.
  • If you use space habitats a lot a single solar system can contain trillions of people and more places to visit than you can actively comprehend.

It's the Great Filter, Charlie Brown!


The apparent discrepancy between the size and age of the universe and the total lack of detectable alien life (for an interstellar civilization would get HUGE in a relatively short amount of time) is called the Fermi Paradox. The reasons offered to explain why this might be are many, ranging from the plain (the physical conditions for life are rare, intelligent life is rare) to the more elaborate (the aliens are all just really, really good at hiding from us) and among all of these proposals are and a category of them are called Great Filters: factors that prevent life from reaching an interplanetary or interstellar civilization.

There are a whole lot of them. The most plain are just that the physical conditions for life as we know it are rare or that intelligent life is rare. Sensible, but less gameable. Other options include but are not limited to:
  • They died off from nuclear war / catastrophic climate change / plague / etc.
  • They are trapped by high gravity, icy crusts, hyperdense atmospheres, etc.
  • They are intelligent, but lack the ability to make tools. 
  • They aren't intelligent, and their tools don't have proper analogs to normal technology.
  • They're not going to progress past simple tools for a few hundred thousand years.
Skerples  also offers the following: "Planets do not all have 1 earth gravity, a breathable atmosphere, life we can eat or understand, etc." (Check out his full post on the matter), but a solid summary is that the most human aliens are still nothing like us, and the most Earthlike worlds are nothing like Earth. Anything that resembles humans or Earth was probably designed as such (metahumans and space habitats can come into play here.)

Every Gram Counts


Mass needs energy to move it. Fuel and propellant have mass. The more mass you have the more fuel and propellant you need.

Space aboard a ship is at a premium. You've got to balance everything for your specific trip, because you are trying to hit one moving object with another moving object launched from a third moving object all while trying to keep some fragile bags of mostly water and meat from dying. 

It's Not Easy Getting Into Space 


Gravity is fighting you the entire way up and rockets are inefficient. So there are a lot of better ways to get up there. Including but not limited to!
  • Space elevators - A hugeass cable stung up to a space station in geosynchronous orbit. 
  • Skyhooks - A rotating cable that dangles down into the atmosphere and swings a ship up and around to launch them into orbit.
  • Mass drivers - A fucking huge railgun. Great for launching raw materials off of whatever airless rock you're mining them out of, and if it's long enough you can just make a launch loop.

O'Neill Cylinders are the Shit


Imagine a cylinder 20 miles long and 5 miles across. You can make it bigger if you have better materials. Rotate it so that the interior walls have 1 G of gravity, while the caps and central axis will have none. String some together in a chain or cluster, embed them into an asteroid, surround it with all the support systems you might need.

Congratulations, you have just made where most of the population in a space-faring society will live and the easiest way to do a classical space opera. Now you can hop between radically different environments and cultures in a couple hours, in a spaceship that's more like the family RV.

The important thing to remember is that space habitats like these are better for human habitation than planets: you don't need to fight a gravity well to leave, you can tailor the interior environment much more easily, you can churn them out by the dozens or hundreds from single asteroids. 

Stellar Laser Highways are the Shit


Imagine a laser. Now imagine that it is so fucking huge that it can push a spaceship. Build an entire network of them. Now you have a means of accelerating (and slowing) your ships that doesn't require them to spend fuel, thus allowing them to carry more stuff and more people.

It's still slower than light, but it's damn effective. Can be used as communication hubs too.

Spaceships are not Boats

James Cameron's Avatar was not a good movie. But it has one thing going for it: The Venture Star.

Missing the solar sail, alas.


This is a proper spaceship. Just look at this beaut, this sheila, this absolute unit. Mwah! Look at those radiators! See that little bit by the debris shield, with the two rotating arms? That tiny thing there? That's the crew capsule.

This thing has a maximum cargo capacity of 350 tons, a max speed of 0.7 C, and can get you to Alpha Centauri in six and three quarters years flat.

What I'm getting at here is that this is what a hard sci-fi ship will end up looking like: a tiny little submarine attached to a whole hell of a lot of propulsion.

You Will Not Explode and or Immediately Freeze in a Vacuum


You can survive in open space for as long as you can hold your breath (get the air out of your lungs first, lack of pressure will make it expand and that's no good at all). Still likely to get a nasty dose of radiation but having no air is the big danger.

In Knowing the Rules, You May Now Break Them


Arguments over the relative hardness / softness of any given science fiction media are both stupid and dumb. You're making a story or running a game, and that's the most important thing. Do what works for you, do what makes sense - I like aliens, so I tend to be looser on them than I am with, say, FTL communication. Tweak what you want, gloss over what bores you. The opposite is also true - if there's something that really gets you interested, embrace it and see where it can take you.

Bonus: 200 Posts!


I was going to have post 200 be announcing my Patreon, but that's taking its time and I want to keep making things. So this is post 200 (and the first of the post-G+ era).

Holy shit. 200 posts in just a scrape (month and a week) under two years. I can't say much else besides thank you. I certainly wouldn't have kept it up this long without all of you out there reading and commenting and providing feedback.

There's so much yet to do, and I have barely begun.

Tuesday, January 1, 2019

Project Updates for 2019

With the new year of 12019 upon us (Holocene Era calendar for life), here's some of the stuff I've been working on and hopefully will be working on in the future.

Unicorn Meat

(This is a module about an abandoned backwoods factory farm for unicorns that has gone full True Detective / LISA the Painful)

The first draft of the module is complete, but first drafts have a way of revealing to you that completion is a fair way away. I've got potential revisions all written down and ready for addition once the mental batteries recharge.

The main change will be one of framing and focus. All of the playtests so far have been about a adventuring party happening upon the events at the farm, and this has brought with it issues of motivation and confusion of what to do. To address this, I feel that a switcheroo is in order: "carvergirls attempting to escape the farm" gets bumped up to the primary hook, while "adventurers from the outside" gets bumped down the list.

All the rest is just cleanup and reorganization of what I've already got down, with a bit of expansion where needed. With the carvergirls bumped up as the primary player option adding a Nightwatch class and their spells is going to happen.

There's a ways to go, but I'm excited. It's gonna be great.

The Great Discape

(This is a weirdo setting of a bunch of strange places on the back of a giant whale.)

I haven't forgotten about it.

The Danscape, while loads of fun to play and run,was a bit of a big, unguided mess. Setting was so big that it might as well not have existed or could have been a single planet, maybe even within walking distance. The 100-long list of species went mostly untouched and unused. It's all diluted, and in the heat of the moment it is too much for a DM to use adequately on the fly.

I had some thoughts of paring the setting down, perhaps adding the Wanderers as the main races, but that didn't come to fruition.

Because I've already got a project with "scape" in it already. (Draft here.)

After some feedback from folks and a good time of thinking, I've got some notions of combining the two, so that everyone is far less confused about everything.

Some ideas and edits that have taken hold.
  • Cutting down the number of major regions - already done in the draft, down to 14.
  • Adding a list of minor regions (which will include abridged versions of those cut)
  • Consolidating the places of note from Danscape to Discape.
  • The Discape itself is made of dead gods, because why not?
  • There is no off switch to the K6BD influences.
  • Filling out the Discape with some more random tables.
  • There was that huge race table made for the Danscape. I don't think it will be added in, but I'll figure something out for it.
One of the advantages of jumping from half-baked project to half-baked project is that you can occasionally bake an entire project out of the pieces.

Mother Stole Fire

(This is my "default" fantasy setting)

Broad-view plans for all this is to make a sort of setting gazetteer, in the vein of Chromatic Soup. A map of the Olen River Valley adventure region and a series of background equipment kits have been sketched out and I've got a decent short list of  pre-existing posts to polish and throw together.

Untitled Post Apocalyptic Project

(This has yet to be made)

There is in my head the shape of a game. An apocalyptic game, but after a revelatory apocalypse rather than a destructive one. Fit for fighting monsters and paranormal investigation, but more in the vein of Hellboy and the BPRD than Call of Cthulhu or Delta Green. Something that scratches the Degenesis itch more than a hack can.

If Hellboy + Dreamlands + Esoteric Enterprises + Degenesis + Warframe for some fucking reason sounds like a good time to you, this is one to keep tabs on.

Games I Want to Run

Got plenty of stuff on the docket for this year, but the main plans are:
  • Mothership - Got plenty of stuff to use already and I can't wait to get started.
  • Warhammer 40k via SWN - Using John B's excellent little hack, I can finally knock 40k off the bucket list.
  • DCC - Want to try a longer campaign on this one, I've got plenty of material for it. Once my copy of Chained Coffin comes in that'll definitely see some use.
  • Other stuff - Who knows? There shall always be more opportunities.

Saturday, June 17, 2017

The HAUL: Review series incoming!

Nothing special here, just a little update / announcement.

Through a combination of good luck and a bit of extra money I have happened across a respectable haul of new RPG books to properly sink my teeth into:
  • Deep Carbon Observatory
  • Fire on the Velvet Horizon
  • Anomalous Subsurface Environment
  • Yoon-Suin
  • Perdition
(If I'm going to be hanging at the cool kids table I need all the appropriate cool-kid accessories.)

My local game shop went A and B the C of D for Free RPG Day and I was able to snag a hardcover core book of Coriolis too, which I know almost nothing about but it looks interesting.

So expect reviews of all of the above in the coming time as I make my way through all of this.

Nothing better than a day when you get new books.