Showing posts with label the books were wrong. Show all posts
Showing posts with label the books were wrong. Show all posts

Monday, November 17, 2025

Monster Dissection: Gnoph-keh

I recently re-read my old dissection of the Yugg and thought “you know, it’s been a while since I’ve roasted a bad bestiary entry”. So let’s roast a bad bestiary entry, courtesy of the Malleus Monstrorum for Call of Cthulhu 7e. 

(To be fully up front, I don’t think there’s a single good entry in the MM and I don’t expect to ever feel otherwise: Chaosium has both resources and experienced writers at their disposal, but they seem content to squander both and put out work that is consistently outdone by amateurs. I’m disinclined to give them a charitable read.)

Gnoph-keh

Something like a polar bear monstrosity, with six-limbs and covered in shaggy white hair. From its forehead rose a single horn, while its great mouth was filled with wicked and sharp teeth. Cunningly, it may walk upright on two legs or bear-like on four, other times it uses all six limbs to rip across the ice to find its prey.
This is an okay opening description. I think the last sentence is a bit bloated but compared to some other entries it is at least coherent.

Note: the ghoph-keh race of bear-like terrors is not to be confused with the Great Old One known as Gnophkehs.

Now, the great old one Gnophkehs is featured in the deities half of the Monstrorum, but its origin isn’t cited and the Lovecraft wiki, despite having sections directly plagiarized from this very book, doesn’t mention Gnophkehs at all.

Going back to the 2006 edition of the Monstrorum, however, gives us a citation for a story called - and woof, no wonder it seems to be memory-holed - “Nautical Looking Negroes” written by Peter Cannon and Robert M. Price in 1996. Men whose names appear absolutely nowhere in the modern Monstrorum, including the credits page; the Deep Cuts blog (which I discovered during writing this post and will certainly be returning to in the future, it's a very good read) had a write-up, however, which among other things revealed that yeah, maybe there’s a reason Chaosium didn’t want to include Price’s name. (The reason is active, still very-much-alive racism)

This is all to say that:
  1. It’s safe to ignore Gnophkehs the Great Old One.
  2. Chaosium failed to credit Peter Cannon and Robert Price, instead listing Scott David Aniolowski’s writeup from the 2006 edition of the Monstrorum as the source.

You know, if someone is nasty enough that you don’t want them on the credits page, maybe don’t use their stuff, Chaosium.

Also: If you thought a credits page can’t possibly have bad formatting, I have bad news for you. Look at this:

Anyway, back to the alien polar bears.

The gnoph-keh are a race of beings who appear to inhabit-

 One cannot appear to inhabit; one either lives in a place, or does not. If that cannot be determined, the verb should be “encountered”. 

-cold places, notably Greenland, northern Canada, and other isolated wintry wildernesses. 

I bet they perform a variety of 80s dance moves, too. 

“Cold places” is a weird vagary here, because the only two territories provided are pretty specific: near or above the Arctic circle, not in Eurasia. Antarctica not being included isn’t particularly strange, but the absence of Siberia absolutely is. Disregarding the Doyleist explanation, I can only think of two reasonable in-universe explanations:

Option A: The gnoph-keh have somehow been prevented from migrating to Siberia (or migrated out of Siberia)

Option B: The gnoph-keh are extinct in Siberia.

Option A lends itself to “...because a Great Old One is preventing them”, while Option B is open to more variety, including “...because the Soviets killed them all” and that is a hook with some bait on it (he said, of his own work)

Legend purports-

Whose legend? Given the territory established in the previous sentence the only real option would be Inuit, but that’s something of an umbrella category and you can get more specific. 

-that the gnoph-keh are the remnants of a lost tribe-

The Inuit migrated from Alaska to Nunavut and Greenland from about 1100 to 1500 AD; the earlier inhabitants of the region we just know as the Dorset culture who (according to Wikipedia article about indigenous Americans, bring a second salt lick just in case) remained in the cultural memory of the Inuit peoples as giants called the Tuniit.

I can understand the desire to keep it vague: The detailed version does entail “make up a fake legend for a real indigenous group about another real indigenous group”, but if you wanted to avoid that you can just not include the history. Or say they’re from the Dreamlands, or make up fictional groups that hold these beliefs, or something like that. Like if you say that they were once the Sannikov Islanders that one’s free because Sannikov Island doesn’t exist.

Why are these writeups always so obsessed with the origin of the monsters yet never actually doing anything with it?

-who turned from earthly gods to serve the Great Wind Walker, Ithaqua, and in so doing became something other than human. Other tales-

They’re not going to tell us who, where, or when. 

-speak of the creatures as earthly extensions of alien powers, always at the periphery, waiting and watching in the vast wilderness to pounce on those who would forsake the safety of civilization.

This is not at all exclusive with the first option, I don’t understand why they are listed separately. Still no explanation of where this comes from, so I am going to go with “this is what the Soviets believe, there were definitely some GRU paranatural division guys who believed gnoph-keh attacked people for being insufficiently Marxist.”

Some tomes-

I am going to stop asking questions and just mad-libs this: Pnakotic Manuscript 3756-G07.

 -recall the attack of the gnoph-keh upon doomed Lomar. 

This is Dreamlands material, which should probably be mentioned in the writeup.

Whatever their true origin, gnoph-keh are territorial, individualistic, and rarely encountered. 

“Gnoph-keh are highly territorial solitary predators” should be one of the first things in the writeup, because it will be directly relevant to both players and referees: how does the monster behave?

Seemingly, their solitary existence is broken only occasionally,-

How many qualifiers can we add to this verb?

-when two or more gather to form a pack for unknown reasons- 

I can only presume fucking is involved, stay tuned for my upcoming monograph “Courtship Rituals and Mating Practices of the West Greenlandic Gnoph-keh.”

—perhaps when they sense the arrival of Ithaqua or some other manifestation of the Great Old One.

This entire sentence can be reduced to “outside of the mating season, gnoph-keh gather only during manifestations of Ithaqua.”

Especially harsh winters may bring them down into lowland regions and closer to humanity.

Ambiguous sentence, needs clarification on whether the harsh winters are driving The gnoph-keh into warmer regions (which makes little sense) or if they move south with the harsh winters (much more sensible).

Weird, but expected, incongruity with territory, here. They are described as if they live in mountainous environments, which makes sense, but migrating makes less sense if those mountains are in Nunavut and Greenland - I don’t think an especially harsh winter in Nunavut or Greenland is going to have a marked differential on the “It’s Fucking Cold” scale between the mountains and lowlands.

Feared by those who are aware of their existence, there are a few isolated communities who have turned their fear into a form of worship, venerating the gnoph-keh as harbingers of icy fate and, in doing so, some have been touched by the mind of Ithaqua and turned their devotions to the Great Wind-Walker.

There’s a much easier way to frame this: 

  • Community is beset by a gnoph-keh.
  • Community attempts to placate the gnoph-keh.
  • Gnoph-keh uses human sacrifice as a meal ticket, as it’s much easier than hunting a group of humans with rifles and snowmobiles 
  • Close contact with gnoph-keh + the whole ritual murder thing and all the social damage that causes opens community to influence of Ithaqua.
  • Shit gets worse until community collapses; any survivors either transform into gnoph-keh or wandering parahuman cannibals.

Monster behavior should serve as the framework of a scenario: how does this thing act and what does it do, and how is that currently going horribly for people around it and how will it react to the PCs? 


Such communities soon turn to the terrible delights of cannibalism and consort with the gnoph-keh in blasphemous ceremonies.

Stop beating around the bush and just say they fuck the alien polar bears, guys.

Also, because I am specifically this kind of pedant:

  • Blasphemy = Insulting acts / words / etc directed towards sacred subjects.
  • Heresy = Belief that is at odds with the orthodox doctrine of a religion. 
  • Apostasy = Renunciation or abandonment of one’s faith 
  • Heathenry = The religious practices of Those People Over There Who Aren’t Us

So unless ritually fucking the alien polar bear also involves shitting inside a tabernacle or getting real artistic and intentional with your violations of Qaujimajatuqangit, it’s heathen, not blasphemous.

**

So there we have it. Honestly, I like the tweaked version I made enough that I might throw it in somewhere, though it'd need a name change. I have a grammar of West Greenlandic lying around on my hard drive that would help with that.

Harping on the quality of the entry is a diminishing return, especially if I ever get the itch to do another one of these. I was going to end with a somewhat-relevant Horror Fiction Thought, but then I wrote 1320 words that didn't end up going anywhere and decided to shelve it for another day. Some long ramble about the overton window of the unknown and how modern horror often bypasses the first layer of obfuscation by putting the fragments of the cursed tome (or weird VHS tape, or the paperwork of the shadowy organization) directly in the hands of the readers, thus letting the audience fill the role once held by the Lovecraftian Protagonist. Ah well. Maybe another time.


 


Thursday, April 28, 2022

The Books Were Wrong: Anurians

A bit of a follow-up to the previous installment on kobolds. (Though as I do it again, I find it somewhat more difficult to write, as 5e's bestiary likes repeating the exact same issues ad nauseum and that does make it a bit difficult to come up with new or interesting stuff about it)

Regardless, let us dive back into the works of Opineus and see if we can't suss out the truth behind his terribly researched, maliciously-motivated, and alltogether unfit for publication texts.

Our subject today will be the anurians, called here "bullywugs" by Opineus - a common name at the time, but one that has fallen out of favor and is considered insulting. For my own commentary I will be using "anurian" or "anuric", as that is the preferred exonym of that people.

Life as a bullywug is nasty, brutish, and wet.


Opineus opens with a paraphrase of philosopher Tham Hoabs. In his typical fashion, it is a quote about the wrong thing (Hoabs was specifically talking about humans), of questionable accuracy to begin with (Hoabs was dismissive-at-best in his attitudes towards any cultures that did not participate in organized states similar to his own), and presents all the (inaccurate) conclusions Opineus makes as foregone.

These frog-headed amphibious humanoids must stay constantly moist, dwelling in rainy forests, marshes, and damp caves.


Obvious, but accurate.

Always hungry and thoroughly evil, bullywugs overwhelm opponents with superior numbers when they can, but they flee from serious threats to search for easier prey.


As is typical, Opineus gives no concrete reasoning as to why a people is labeled evil, though here he seems to correlate it with hunger and basic self-preservation.

Opineus' bias about combat looks to have returned from his writings on kobolds: Rudimentary tactics such as numerical advantage and retreating from fights going poorly are given special mention as some unique, innate quality of nonhuman peoples (and an evil trait at that) - an ideology typical to those immersed in the warrior cult. Whether or not Opineus actually served as a soldier in any part of his life, I cannot say (Though I suspect he did not).

Bullywugs have green, gray, or mottled yellow skin that shifts through shades of gray, green, and brown, allowing them to blend in with their surroundings. They wear crude armor and wield simple weapons, and can deliver a powerful bite to foes that press too close.


The insistence that their armor and weapons are "crude" is a strange one. Anurians rarely have access to metals (save through trade), and so typically use wood, reed, and bone as crafting materials, but materials used do not dictate the skill with which they are used, and one need only glance at a set of anurian reed armor to recognize the skill that goes into crafting it.

Foul Aristocracy. Bullywugs consider themselves the right and proper rulers of the swamps. They follow an etiquette of sorts when dealing with outsiders and each other, subject to the whims and fancies of their leader—a self-styled lord of the muck.


A question arises here - if Opineus does not believe that the anurians' territorial claims are valid (as he clearly does not), who does he believe the swamps belong to? He does not say in this fragment of the text, which might indicate that he believed the answer to be self-evident. That particular context is lost to us.

Humorously, his description of anurian society here can be easily applied to a typical human kingdom.

Bullywugs introduce themselves with grand-sounding titles, make great shows of bowing and debasing themselves before their superiors, and endlessly vie to win their superiors' favor. A bullywug has two ways to advance among its kind. It can either murder its rivals, though it must take pains to keep its criminal deeds secret, or it can find a treasure or magic item and present it as tribute or a token of obeisance to its liege. A bullywug that murders its rivals without cunning is likely to be executed, so it's more common for bullywugs to stage raids against caravans and settlements, with the goal of securing precious baubles to impress their lords and win their good graces.


There's a great deal to unpack here, and it begins thusly.

Anurian society is based around a harem structure - a single, highly-territorial male accompanied by a group of females. Lone males may be integrated into a spawning group through allegiance-gifts to the patriarch, or will otherwise remain on the fringes of society. Patriarchs might be deposed by a challenger, and over the ages this process has become socially codified with rites and procedures to minimize collateral damage.

Opineus presents this as a sort of deficient imitation of civilization, drawing on the parallels between the anurian patriarchs and the lords' courts within the Empire. The conclusion is not worth entertaining, but there topic itself should not be avoided). The pod system of anurian life is close in principle to many human political hierarchies (that is, a singular head of state with secondary officials linked to the head by legal and cultural bonds), and it is not uncommon for anurian patriarchs to adopt noble titles and court organization from nearby human nations as a cultural defensive mechanism - an attempt at decreasing the animosity of neighboring human nations with the logic of "If we are more like them, they will be more likely to treat us as equals, and be more inclined to spare us". This has, despite Opineus' disdain, been somewhat successful, but has been a great source of friction within anurian communities - it is becoming increasingly clear even to outside observers that traditional cultural structures and practices are endangered as the patriarchs of major pod-confederations adopt further human influences to better enrich themselves and destabilize the cultural balance that had taken centuries to form.

Invariably, such fine goods are reduced to filthy tatters through abuse and neglect. Once a gift loses its sheen, a bullywug lord invariably demands that its subjects bring it more treasure as tribute.


This line is worthy of specific attention, as it is a dogwhistle playing into stereotypes of nonhuman sapients as being without culture or understanding of the value of goods or objects. Even within Opineus' own writings he cannot maintain this line of logic.

Unruly Diplomacy. Bullywugs love nothing more than lording over those who trespass on their territories. Their warriors attempt to capture intruders rather than simply slaying them. Captives are dragged before the king or queen—a bullywug of unusually large size—and forced to beg for mercy. Bribes, treasure, and flattery can trick the bullywug ruler into letting its captives go, but not before it tries to impress its "guests" with the majesty of its treasure and its realm. Struck with a deep inferiority complex, bullywug lords fancy themselves as kings and queens, but desperately crave the fear and respect of outsiders.


This is primarily a restatement of the themes of a previous segment, complete with marking a common social behavior as aberrant and evil according to its participant, rather than the action itself.

Amphibian Allies. Bullywugs speak a language that allows them to communicate over large areas by croaking like frogs. News of intruders or other events in the swamp spread within minutes across this crude communication system.


Opineus loves the word "crude", almost as much as he loves mis-using it. A language where messages can be transmitted accurately across miles in a matter of minutes is far more sophisticated than anything human communication is capable of. What can he possibly be comparing it to?

Simple concepts in the language are understandable to frogs and toads. Bullywugs use this capability to form strong bonds with giant frogs, which they train as guardians and hunters. Larger specimens are sometimes used as mounts as well. The frogs' ability to swallow creatures whole provides a bullywug hunting band an easy means of carrying prey back to their villages.


Opineus ends on something actually true, which is worth noting for its rarity. It's like being visited by a unicorn.

 

Final Thoughts

I have stumbled into a major limitation of this format, being that you need to vary up your source material or it's going to get really old, really fast. The 5e monster manual has proven to have overwhelming material to use, but all of it is of a monotonous quality that produces significantly worse results over time. Everything you meet is crude and primitive and evil's got very little to do with the act and more to do with who you are. It's fuckin' dull and shame on every writer of RPG material, 5e and otherwise, who regurgitates this dross without thinking about it. You're writing a book about elves, your literal job is to think about it.