Jakub Rebelka |
Each module takes up a single encumbrance slot, as a spell would. They may be "cast" according to Knave (one use per day, per module) or VAM rules (casts / day = level, shared among all modules). Some modules can be active all the time - in this case, invested energy is not restored.
Much of this list was torn directly from Ben Milton's Knave, and owes inspirational debt to Luke Thomson.
- Additional Arms - Two secondary arms.
- Advanced Hearing - Can hear faint noises, dampen excessive ones, filter specific sounds.
- Advanced Scent - Can identify and track scents.
- Advanced Vision - Telescopic, microscopic, enhanced clarity.
- Air Filter / Air Reserves - Filters out airborne toxins, provides internal storage for
- Body Jump - Can transfer consciousness to another entity with a cyberbrain.
- Brainskim - Can intercept superficial data / thoughts on local network.
- Catherine - Projects nanoswarm-form of woman in a blue dress who will fulfill sensible requests.
- Cryoprojector - Sprays a freezing mist.
- Cuttlefish Skin - May change skin color and texture at will; can disguise as other people.
- Cyberbrain - Direct brain-to-computer link and data storage device.
- Deafen - Temporarily deafens target.
- Detect Network - Detects nonstandard wireless networks.
- Disassembler Swarm - Nanites can break down 1 meter cube of material into components.
- Drone Module - Detachable, remote-controlled utility drone. Spider, snake, hover variants available.
- Exowomb - Provides comfortable and safe gestation of a wide range of available embryos.
- Foam Projector - Creates quick-hardening foam.
- Fog Projector - Creates a thick, cold fog.
- Ghostrider - Can store a secondary consciousness, requires cyberbrain.
- Healing Module - Any healing is made one step up the die ladder.
- Hibernation Module - User may sleep for up to 6 months without ill effect.
- Holo-Projector - Projects a moving, lifelike image.
- Hypercalculator - Permits high-power calculations and data-processing.
- Illuminator - Generates a bright light that floats about the user.
- Invisible Mark - You may place an AR tag that only you can see.
- Language Module - You may understand and speak languages they do not normally know.
- Library Card - May ask research questions of the DM about specific subjects.
- Lockpick Module - Forcibly-opens a mechanical or electric lock.
- Magnetic Grips - Hands and feet may become magnetized.
- Marble Mania - Your pockets are filled with remote-controlled marbles.
- Mechanitendril - Prehensile mechanical tendril.
- Mindjack - Can hack into an inhabited cyberbrain.
- Nanovampire - Drains nanites from target individual or hive for health or additional implant usages.
- Night Vision - Grants greyscale, medium-range vision in low-light environments.
- Opposable Feet - Can hold and manipulate items with feet.
- Phobia / Aggression / Peace - Engenders titular state.
- Printer Module - Can print an item with time, blueprint, and raw resources.
- Protective Nanohive - Counteracts nanotech hazards.
- Q-Net Uplink - Permits access to the Q-Net, with all danger and reward that entails.
- Recover Data - Can bring back contents of damaged cyberbrain or computer.
- Reward Center - Grants dopamine shot or pain according to programmed criteria.
- Sensory Jack - You may scramble the sensory inputs of a single target.
- Sockpuppet - False identity, in case of emergency.
- Spider Grip - You can keep a grip on flat surfaces
- Springheel Feet - Aids in long-distance jumping.
- Temporal Perception Modulator - Accelerates or slows target's perception of time.
- Thermal Vision - Grants heat-sensing vision.
- Trollnet - Botswarm in a bottle, comes with selection of pre-programmed ideologies and behaviors.
- Web Projector - Creates a sticky silken web.
- X-Ray Vision - Grants vision through walls.
I REALLY like Library Card, Sockpuppet, and Trollnet. I like that you took real-world things, and turned them into gameable equipment.
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