Stephanie Chan |
The gods are created by man. This is a plain truth of the world, acknowledged by all. Their nature is human, their domains are the domains of humanity, they are inextricably linked to the hopes/fears/longings/beings of man.
There is no god of the sea, but there are a thousand gods of sailors. Domains overlap, shift, are endlessly subdivided and rejoined. Time wears on; the gods change as man changes, but man is also shaped by the gods.
The Church, in common parlance, refers to the casual confederacy of religious traditions among most gods, barring the Lords of Hell and some fringe deities who do not play nice with others. You are all brothers and sisters, after all - even if you hate their guts, they're still family.
The domains listed below are not exhaustive in the slightest. Major gods can be guaranteed have regional variants in name, appearance, and domain. The primary divine family listed consists on those most widely agreed upon - certain traditions extend the children of Ama and Baba beyond the agreed-upon six. They will be marked with a (*) on the table.
The Gods of Man
Ama Adimatha, Mother of Multitudes
- Mothers, wives, childbirth, fertility, protection, trickery
Baba Tubalkhan, All-Father
- Craft, labor, patience, wise council, protection, fair judgement
DOG, the Greatest Friend
- Loyalty, love, friendship, being a dog
Do-yo-da-no, the Twins
- Emesh Diyu - Herding, hunting, fishing, tobacco smoking
- Enten Daetgah - Farming, brewing, building, metallurgy
Nike, the Elder Sister
- Achievement, athletics, sport, competition, sportsmanship
Calliope, the Younger Sister
- Poetry, art, music, melodrama, theater, emotional highs and lows
The Stillborn
- Loss, grief, mourning, mortality, empathy to the suffering of others
Quisest, the Strangeling
- The marginal, the stranger, the hidden, change, deviance
God | Domains |
---|---|
1) Abeona (*) | Exploration, travel, leaving and returning home |
2) Ahuiateteo | Excess, pleasure, gluttony, drunkenness |
3) Aisling (*) | Artists, dreams, inspiration, madness, imagination |
4) Anachronia | Being too late or too early; out of place and time |
5) Anansi | Storytelling trickster |
6) Atzalini | Storytelling, friendship, hosts and cooks |
7) Aza-Thoth | Libraries, secrets, hidden knowledge |
8) Azad | Craftmaster of the Néandr |
9) Baron Samedi | Graves, smoking, drinking, obscenity |
10) Bluebeard | The killer you know, gory secrets |
11) Bokka | Humility, acceptance |
12) Bramblejohn | Paths untaken, places returning to nature |
13) Brendan | Sailors, whalers |
14) Browning & Colt | Firearms, gunpowder, explosives |
15) Brukkit | Idiot bravery, the dunning-kruger effect |
16) Caliban | Madness, eccentricity, rages, passions |
17) Ceo-Coo-Exe | Investors, advertisers, marketers; Lord of Hell |
18) Chain-Breaker | Emancipation |
19) Cloacina | Sewer systems, hygiene |
20) Coprolalia | Lies, libel, brags, smears, shit-talking |
21) Crab-Crusher | Paleolithic food-gatherer; context forgotten |
22) Crocana | Lazy afternoons; recreation, fishing |
23) Cthon | Journeys into unknown places |
24) Dada | Nonsense |
25) Darvatius I | Conquest, empire, oppression; Lord of Hell |
26) Dhurum | Endurance, laconism, straightforwardness |
27) Dord | Density, stupidity, being slow on the uptake |
28) Double-Tongue | Hypocrisy, liars, cheats, grifters |
29) Dustfoot (*) | Poverty, rock bottom, beggars, hobos, cripples |
30) Dyeuz | Tyrant-kings, rapists, abusive fathers |
31) Ebonikil | Cross-cultural exchange (food and art) |
32) Ekwensu | Bargains, trade, trickery |
33) Ganesha | The placer and remover of obstacles |
34) Gordianos | Puzzles, brute force solutions |
35) Goth-Amok | Rebellion, catharsis, chaotic noise |
36) Guanyin | Mercy, compassion |
37) Hachiman | Agriculture, warfare; conscripted soldiers |
38) Hain (*) | Rhetoric, logic, scholarship, natural science |
39) Hammu-Amun (*) | Law, order, the written word, kings |
40) Hastur | Shepherds, the Lake of Hali, the city Carcosa |
41) Hestia | Hospitality, hearth and home |
42) Hi'iaka | Golden Goddess of Pa'O Pa'O |
43) Hotei | Gregariousness, good cheer, abundance |
44) Indahonten | Teachers, mentors, bookmakers, writers |
45) Jabim | Broken things, repaired things |
46) Janus | Beginnings, doorways, endings |
47) Kent | Mundane life, ordinary folk, small acts of kindness |
48) Know-Nothing | Malignant ignorance |
49) Limpang-Tung | Mirth, melodies, minstrels |
50) Llaro | Drums, pipes, song-writers, bards |
51) Lu Ban | Builders, carpenters, construction workers |
52) Mammon | Greed, gold, coin, corruption; Lord of Hell |
53) Mara | Attachment, passion |
54) Maya Diogenes | Cynics, swordmasters, noodle-makers |
55) Menhit | Mindless violence; "she who massacres" |
56) Mithras | Mystery-cult |
57) Mmou-Shaub | Slothfulness, restful sleep, patience |
58) Moloch | 'Who Rapes the World"; Great Lord of Hell |
59) Mung | Death, silence, secret signs |
60) Neirnnen | The socially inept and ostracized |
61) Nodoun | Forgetting the needed; remembering the trivial |
62) Oannes | Esoteric wisdom; kinship with Deep Folk |
63) Old Jim Brook | Hard times, necessity and invention |
64) Old Scratch | Corruption, temptation, cutting bad deals |
65) Onan | Victims of disproportionate punishment |
66) Orang-Utan | Ape-god |
67) Oxomoco | Astronomy, calendars, study of the stars |
68) Oxossi | Hunting, contemplation, meals, crafts |
69) Pan-Pongo | Ape-god |
70) Papa Legba | Crossroads, communication |
71) Phobos & Deimos | Fear and terror |
72) Pikanpe | Exuberance, free-spirits, excitement, expectation |
73) Postmaster Fennic | Mail and the postal service |
74) Pyrrhus Gradivus (*) | Soldiers, veterans, scars of mind and body |
75) Pythagoras | Mathematics, triangles, sacred geometry |
76) Red-Cap | Anarchy, tearing down the powerful |
77) Rokesh | Swift and decisive victory, forward with speed |
78) Sappho | Homosexual women |
79) Shi Yang (*) | Pirates, sailors, prostitutes, fishermen, trade |
80) Ta'xet & Tia | Violent death, peaceful death |
81) Temazcalteci | Steam baths, doctors |
82) Temu Schann | Secrets we cannot utter, dark places in the heart |
83) The Forge Baron | Industry, enslavement; Lord of Hell |
84) The Sable Maid | Protection of the weak |
85) The Tolling, Ticitok | The measuring and loss of time |
86) The Worm | War unending; Lord of Hell |
87) Tlazolteotl | Filth and purification, usually sexual |
88) Tūmatauenga | Hunting, fishing, cultivation, war, cooking |
89) Turus | Prisoners of mind and body |
90) Uastyrdzhi | Monster-slaying, traveling, oath-keeping |
91) Vellamo | Fishermen of the lakes and rivers; water travel |
92) Venn | Journalists, muckrackers, activists |
93) Whiskey Jack | Bartenders, alcoholics |
94) Xochipili | Homosexual men |
95) Yama | Death, justice, moral ethics |
96) Yhewen | Vengeance, war, jealousy |
97) Zangobat | Necromancers, gravediggers, bonesetters |
98) Zanni (*) | Fools, comedy truth, nostalgia, fernweh |
99) Zorko | Ineffectual, comedic villainy |
100) Zyre | OH GOD THE DRUGS |
Great Powers Among the Folk
These are those whose names are known far and wide.- Akerbeltz - The Black Billy Goat. Consorts with witches, gives questionable advice.
- Ao Akupara Zaratan - The Great Turtle, has lived in this form longer than anything else.
- Bast - Queen of All Cats
- Br'er Rabbit - Trickster in the East.
- Cernunnos - The Horned One, the Wild Man, the Big-Foot
- Coyote - Trickster in the West.
- The Four Goblin Kings - Masters of music and dance, missing now and foretold to return.
- The Four High Courts of the Álfar.
- La Fata Turchina - Blue-haired collector of puppets. Fascinated by the art of parentage.
- La Fée Verte - Intoxicating muse of wormwood and anise.
- Mab - The Midwife of Dreams.
- The Mountain King - King of the Dwarves, host of the great Feasting Hall.
- Mundo - Magnificent Mundo, silky bastard!
- Orca - Lady Leviathan, Queen of the Northern Seas
- Pan - The Black Goat, bringer and embodiment of chaos and madness
- Pangur Bán - The White Cat, the lurker in libraries.
- Pele - Flying Fire, Queen of the Burning Mountain
- Raven - Trickster in the North, creator, thief of the sun, an old friend of Mother.
- Rainbow Serpent - Shaper of the world, bringer of the rains.
Blessings
Making an appropriate offering at the shrine of a god or fulfilling their rites will grant a bonus until sunset for rolls within their domain. For general OSR games, just use Bless. Use a Boon if it's Shadow of the Demon Lord.
Shrines can be found just about anywhere (dungeons will be loaded with them) and you could raise your own without much trouble (especially if you have a priest).
A long time coming, this one, but great fun digging through wikipedia for obscure gods and making those asides I love so much.
ReplyDeleteBeyond that, I've found that a setting built around these particular gods has a good amount of fuel to break away from some of the standard ruts, despite looking typical on the surface. I'll get into that later.