Monday, December 4, 2017

DCO with Randos: Session 2

Picking up from where we previously left off, the party departs up the river from Carrowmore, leaving the ruined town behind them. A fourth member of the party was introduced, leaving us with a fellowship of four.
  • Eren, human ranger
  • Alteriel, human monk
  • Durlan, wood elf life cleric
  • Ganel, fallen aasimar paladin
Since we were playing over Discord, I took advantage to throw in some musical cues, which shall be scattered about in link form. For normal boat travel, it was the wonderful sounds of Sunless Sea.

Into the silent, elegiac, greyness they went.

The Sarcophagus of Ambatoharanana

The party attempts to throw a rope to the two survivors clinging to the sarcophagus, to no avail. Pulling up alongside the coffin reveals that one is already dead, and the other is barely alive and non-vocal. He is taken onto the skiff and cared for by Durlan.

After a bit of equipment scrambling, Eren produces a crowbar and with Ganel's help opens the sarcophagus, revealing the mummified king inside. Ganel goes for the treasure.

King Ambatoharanana lives! The mummy springs up, laying about with his sword. Several solid hits are made by Alteriel and Ganel, but Ganel is struck by the king's attack and is overwhelmed with the sure and certain knowledge imparted in his animal hindbrain - that he shall be pursued to the ends of the earth for his transgression against a god-king.

Ganel  panics and runs to the back of the boat with Durlan. Alteriel is the next hit and is dropped in one shot. He passes his save on death's door, Durlan pulls him out of harms way and heals him.

At this point Eren tackles the mummy and both plunge into the water. A shaken Ganel pulls him up, and Durlan heals Arteriel. The king dissolves in the deep water, and soon that remains is a muddy smear on the water, and some limp silken bandages floating downstream. His treasure is lost to the muddy river bottom.

Fool's Duel

Grey silence again envelops the expedition, until they come to the dueling wizards, Rem and Ruskin.

The party attempts to learn what is happening by making authoritative demands, but the wizards are immune to such things as befitting their ego. Conversation goes nowhere, Ruskin is hit with a magic missile and demands their aid. But to no avail for the scrawny wizard, as the group leaves the two to their squabbling.

As they paddle away, they are able to watch the blue eggshell of Ruskin's shield disperse, and the wizard is knocked into the water by a second magic missile. A sleek, black, spied fin rises from the water, and the frantic splashing swiftly ceases.

The group was understandably enthusiastic to reach the dry land ahead.

Church of Selminimum Tem 

The party reached the overturned church without much incident. Ganel uses his hand axes to carve out footholds in the soft and water-damaged foot, so that he can climb up to the doors and gain entry. The party follows, and make a quick investigation. Ganel opens the shrine and finds the wafers and vials, Eren harvests some dry pew-wood for a fire. With evening approaching (and several players in need of retiring for the night), a watch is set, with one outside the church to keep watch over the boat and make sure that the giant pike has not been following them.

END OF DAY 1

The string of good, if short, sessions and good luck continues. Thanks are to be give to +Daniel Davis, whose notes on DCO really helped smooth things along.

Also, it appears that I really, really like to run pointcrawls!

3 comments:

  1. One day, one day, someone in a game I run will find their way through the Veins to the Unterzee. It is inevitable.

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  2. So will the Veins of the Undersea be about exploring the abyssal plains of the ocean or about underground seafaring?

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    Replies
    1. Yes to both. When the order of the day is "Let's swipe everything from Fallen London / Sunless Sea and then take the nails", all spooky maritime options are on the table.

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