Avast! Thar blows the world-whale! |
This post is a continuation of this other post.
The
Lands-in-Balance
A wavering
ring of fields and forests between the Humorous Low-Lands and the Rim. It is
fine land for farming, and thus produces most of the food for the Low-Lands and
the City Beneath. Any trade going between the Rim and the Center must pass
through the Lands-In-Balance, meaning that the various dukes and petty kings of
the region can become astoundingly wealthy. These are perhaps the most mundane
regions of the Great Discape, and are both decried for their perceived dullness
by inhabitants of the City Beneath, and envied by the very same for their clean
air and open spaces.
The Rim
Lands
Beyond the
Lands-in-Balance are the Rim Lands: eighteen wedges. As with the Low-Lands, the
Rim territories are each an aspect, balanced against its opposite and standing
beside the others to make a complete whole.
Shadowed
lands bare but for the forests of fungus clinging to the rain-slicked rock. The
sun rarely breaks through the black clouds, and the moon shines just enough to
show the way deeper into the desolate country. Hidden cities long fallen from
grace, their eaves sagging and foundations leaning, cling to the inner sides of
jagged crevasses. The doors are barred against the things of the night. The
lanterns flicker and dim, and the rain washes down the cliff face, to be swept
away by the sickly rivers to some sunless place beneath the stone.
Saccatose
Pink hills
of candy floss grass roll upwards toward the blue crystalline peaks of the Big
Rock Candy Mountains. Marshmallow trees on the banks of honey rivers reach up
to marmalade skies. Marzipan cities dot plains of cake. The inhabitants
alternate between rush and crash. Visitors, between awestruck and sick. The
primary trade goods are leafy greens (by the bushel) and human teeth
(individually or per set).
Xyliasoma
The days are
peaceful, the inhabitants live in bliss. The garden of earthly delights takes
care of their needs, and the inhabitants find their pleasure in each other (and
in whatever is in the water). There’s nothing keeping people there, among the
flowers and orchards, except the fact that they most likely don’t want to leave
all that much. The serpentmen also have something to do with it, but shhh, you
aren’t supposed to know about them. Or the very tall women-men covered in eyes,
with swords made of fire.
Terc
There are
few resources here in the graying waste: food, fuel, water, comfort, all in
short supply. Permafrost and biting wind, this is what the land is made of.
There’s terse talk and bundled coats, star-shine trinkets handed over for bottles
of warm yak milk. The ground looks like shattered glass from above, ice wedge
polygons stretched out in fields around the palsas and pingoes. In some
desolate spaces one can see the black outlines of foundations underneath the
turf, or the occasional excavation site of the foolhardy.
Dyrfort
A warm,
shallow sea, swirling about a great garbage patch of lost and forgotten things.
No one and nothing remains in this land for long before it is changed. A bit of
wrongness comes into play: The corals might look too much like bones, the
colors of a tobacco tin have changed just so, the palm trees grow at the wrong
angles, the trash-pickers tend to look a bit lopsided. Octopi in plastic shells
slither beneath the beds of seaweed, blinking out number station gibberish in
chromatocode. On distant atolls one can glimpse dancing lights taking off to
the stars. There are creatures here found nowhere else: singular,
cryptological, unseen.
Zicor-120
Grids of
perfectly placed farmland interrupted by perfectly straight roads that lead to
perfect grid cities inhabited by perfect, smiling people. They know exactly
what the people want, when they want it, and any evidence contrary to the data
projections swiftly vanishes from view. Everything here is for sale, though you
will never find a seller. Advertisement cantrips flit across buildings and
through the air, to vanish in the eyes and ears of the stoop-shouldered
populace.
Daigrand
These mighty
mesas and buttes of the technicolor desert are home to the greatest heroes of
man! There is no challenge they will not face head-on! Let the monsters come,
the hordes of undead, they shall be met with fiery fists and PASSION
OVERFLOWING, LIKE THAT OF THE GREAT VOLCANOES. May the great camaraderie of the
people invoke in you a MIGHTY POWER, so that you might go out into the fields
of battle and SUPLEX SOMETHING.
Qon
A quiet gray
place, home only to the dead, their keepers, and those visiting. Choirs of
crow-angels perch on the eaves of the mausoleum-castles, ossuaries like
libraries sit under the hills in darkness. Sacred ground, this is. Not to any
god, for gods themselves will end here eventually. This land is for the restful
dead.
Cosmotrov
The magical
sciences are strong here, where spandex-suited demigods mold the nature of
reality from their shining metropolises of days gone by. They would have
conquered the Great Discape long ago, were it not for their constant
internecine squabbles and personal problems. A single device stolen from these
new gods would be a miracle in any other land.
Grancia
This is a
land in the middle – too recent to be the past, too foreign to be the present.
There’s little magic in this land, save in the laboratories of a few wise men
or court alchemists. The rest of life is as it has always been – the lords
charge too much rent, the knights go out looking for fights, the church can’t
make up its mind on anything, and the peasants are too often on fire.
Adura
The empire
is crumbling, the blood flows like wine, the slaves march to the depthless
war-pits, the legions grow restless. The consulate drowns in whores and drugs,
good men are dragged in chains to the chopping block, truth itself is eaten as
if by acid. The colors swim, the songs take shape, the sword, the sword, the
sword swings sharply.
Nam
Pheiroc
A stately
young republic aiming for greatness, situated in freshly-settled country.
Tweren’t empty though, and there’s issues with the people who by all rights had
the place afore us. There are tests to
be had for this dreaming beacon of democracy, and whether they fail or not
comes down that ballot box at the county courthouse.
Pleistos
The glaciers
retreat, the mountains are young, the clans once more go hunting the
megabeasts. Man and beast dance around the fire and fight beneath the stars.
The treasures of the world remain unspoiled by the actions of man, and the
schemes from beyond the mountains dare not intrude on the domain still of the
old beast-gods. There is something new a-coming, and none but the fates know
what it might be.
Lucabiel
The waters
rose, the cities sank. Winter has fled forever more, the corrosive clouds of
unbreathable air linger here unbroken. The sun burns too bright and too hot,
the smog too thick, there is too much rain or too little, the seasons too
chaotic to read. The algae blooms near thick enough to walk atop, over the
oil-poisoned and empty waters. Invasive
plants push out anything of worth, growing too fast and offering neither
nourishment nor use. Disease festers in hidden pockets.
Carnesarx
The land is
not one of stone, but of flesh. Beasts the size of cities, all muscle and
gristle, vein and organ, fight and eat and breed, and the people live in the
cities carved on their shell-sides. Everything is part of the great cycle of
life: rise and fall, birth and death.
Kybern
Long ago, in
the center of the land, there was a cube of metal, tall and dark. It stood
alone for a long time, and then it began to grow. Now there are no more trees,
no more ground, no more sky, only the clanking, grinding, pounding, thrumming
silence of the machine.
Carabrandt
The artists
never stopped to sleep here. They worked to their bloody bone-tipped fingers,
their minds flowed out through their paints and those nightmare baroque muses
nesting in the flying buttresses took up residence in their skulls. Always
growing, always bigger, always grander. Let nothing go without embellishment.
Let nothing go without gilding. In the labyrinth-cathedrals of Carabrandt,
genius lives severed from its host.
!Jahan
Clean,
white, sterile, smooth. A world without harsh edges, or unpleasant stains. A
land of simplicity and ease, without complication or competition.
A note
You can
probably sort out what I based several of the Rim Lands on (Adura is the
Roman Empire by way of the Domina soundtrack, Kybern is the City from BLAME!,
Cosmotrov is Jack Kirby land, Daigrand is “someone has been watching too much
anime” land, Pthnaghtoth is Bloodborne town, etc).
For a few of them, this actually bleeds over into gameplay - Konsumterra’s Xor, Dying Stylishly’s Wolfpacks and Winter Snow, and Skerples' medieval simulation posts deserve special
mention, as particular lands (Carnesarx, Pleistos, and Grancia) were added with
that material in mind.
Great stuff Dan!
ReplyDeleteSeeing Sigil on the back of a giant beard-whale both made and ruined my day. Good job.
ReplyDelete