“I sure do
love Planescape.”
“Oh hey, the
Outlands are a big disc.”
“I sure do
love worlds that are also discs.”
“What if all
the planes were mashed into the Outlands which was also being carried around on
something’s back.”
“The turtle
is traditional but what about whales? Bahamut needs love.”
“Also I need
to do something different with alignments. Humours are good. Can work out the
outer planes later.”
“I should
make this a setting.”
The City
in the Center
A mobius
torus of alabaster and samite, with streets of marble and pillars of oldest
basalt. The homes of the gods are built here, tumbled together and layered atop
each other. The passing of Time is marked by the ringing of the city’s twelve
mighty bells, each a cathedral of its own. The one hundred and eight forms of
Death maintain order between the gods and watch over the Great Discape below.
Vast flocks of winged servants carry prayers and pilgrims to and from the city.
The gods debate and feast and fight and fuck in the City’s plazas and pools and
parks. The hymns of the angelic legions are never ceasing, and the air is
redolent with incense and heavy with prayers.
Floating in
the center of the city, above the very peak of the mountain Vüngelbraeskilnük,
is MANA YOOD SHUSHAI – the creator of the gods, the creator of the Great
Discape, the First and Only, he who is worshiped by the gods alone, who
slumbers forever in the center of all things.
Vüngelbraeskilnük
The mountain
in the center of the world, reaching up all the way to the City in the Center.
Its slopes are pocked with the caves of the night-gaunts, studded with the
palaces of the ice giants, engraved with switchback pilgrimage paths.
Vast-winged eagles that never land to nest fly cry keening songs in the
crystalline air.
In the
temple at the mountain’s ice-capped peak lives Skarl the Drummer, whose
heart-shaped drum and its constant beat keep MANA YOOD SUSHAI lulled in his
slumber. Were Skarl ever to stop, the world would cease to be.
The City
Below the Center
A ring-shaped
metropolis around the base of Vüngelbraeskilnük, where peoples from all over
the Great Discape come together in chaos and argumentation. It is a city of
streets like broken fingers, of canals coughing up technicolor sludge, of
buildings built like tumors.
The City
Below is ruled by 36 Arcarchs, each ruling over a ten-degree slice of the city.
Theirs is a restless life, attempting to balance the machinations of both the
criminal guilds and the other 35 Arcarchs. But there is progress being made: the
days before the abolition of slavery are fading memories in the minds of the
grandfolk, there are more schools and hospitals opening up, the city guard has
been mostly cleaned out, and one can occasionally find a legitimate business
with only a little bit of effort. For all the chaos within the City Below, the
atmosphere is one of optimism.
Environment
Types of the Central Humorous Low-Land
Sanguine
Savanna
Blood-and-gold
grasses appear as waves of fire under the wind sunlight. Clusters of acacia
trees and baobabs break the horizon. When the rainy season comes, the storms
bark with laughter and the newborn lightninglings leap between the
thunderheads. The inhabitants follow the rains and the herds of cup-headed
russeceroses in an eternal cycle. Territory is marked by stamping down patterns
in the grass, to be seen from above by tribal balloonsmen.
Choleric
Desert
A cracked
expanse of off-yellow grit and salt crust. Everything smells faintly of urine,
and any moisture has long since been baked away. Anything living that finds
itself in these lands will find itself dead in short order, and shortly
thereafter animated by whatever sparks of hate that might still jump between
its desiccated neurons. The deserts are rich grounds for mining salt and
antiwater (it looks something like bismuth), drawing the crazy or desperate
from afar. The local inhabitants, mummified ages ago, sit in their spiteful
spires and bicker. The hateful dead have nothing better to do.
Phlegmatic
Forest
Temperate
rainforests, perpetually shrouded by mists. The wildlife is placid and lonesome
– the larger beasts stride through the silvery mists with moss growing out of
their fur and birds nesting in their antlers, while the smaller creatures
scurry in the ferns beneath. The trees are like towers, their thick bark carved
by growth and elements into a story of the years. It is a place for meditation
on the bank of a mirror-pool. The inhabitants live in seclusion, their
settlements hidden in the mists. They have emptied themselves of noise and
bother and worry, and might offer a clay bottle of it to those who come to them
Melancholic
Bog
Black,
cadaverous swampland. Half-rotted trees, peat pits, ghost-fires, brackish water,
clammy cold. Chemical vents belch smoke and haze skywards to be trapped by the
bordering hills. It is the domain of bugs, slimy things, and misshapen
creatures. Things sink into the bogs – slowly, ever slowly. Everything sinks
and does not rise again. In the pits that the peat miners dig they find the
past in layers. Bog Cake, they call it. The inhabitants of this place have
hunched backs and downward-cast eyes. Their pale skin oozes black ichor, sucked
up from the guts of the blind catfish fish they eat.
The Rim
Lands
Towards the
edge of the Great Discape, past the Lands-In Balance, the land takes different
shapes and the people different forms, breaking away from the trends of the
Humorous Low-Lands. They will not be elucidated upon at this time.
You glorious bastard. You need to read the alternate Wheel thread on Planewalker.
ReplyDeleteDo you have a good link? That site got put through the wringer.
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