Humanity (and most of the dead alien species we find), is defined by stuff. Junk. Trash. Doodads. Nothing a xenoarchaeologist likes better than a perfectly preserved landfill.
Here are some things that will be found in ours.
I didn't list prices because I don't like coming up with lists of prices.
Equipment Aboard the Mothership
Abnormality Sensor - (Item) A handheld device purportedly able
to locate nearby disruptions in spatial-temporal normality. It might be
a placebo. It provides +10% to Fear saves, occasionally.
Access Key - (Slickware 0) Access to a private or otherwise secure v-sim server.
Adaptive Gun - (Weapon) Can be refit between pistol, smg,
shotgun, and grenade launcher forms. Changing form takes a turn. Very
illegal in places where that matters.
Adaptive Immunity - (Implant) - Grants (+) to Body saves vs disease and infection, even of alien origin.
AR Goggles - (Item) A cheap alternative to an OGRE implant,
with the downside of having lower resolution, more bugs and exploits,
and persistent adware.
Babelfish - (Slickware 1) Translation and decryption software.
Works best with text, has a short delay when working with speech. Can
be used to learn a new language (with sufficient source material and
time. INT check needed if time is limited)
BrownNote - (1-Use Program) H-type siren-somatic cognitohazard, vaccine included (1
hour resistance). Non-inoculated individuals must make Body save or
void bowels in crippling pain.
Copter - (Drone) A basic
flying drone. Comes equipped with a camera, can be outfitted to carry
light items. Weapon mount option available (pistol only, cannot carry
additional ammo)
Cuttlefish Cloak - (Item) A long hooded poncho that can shift
color and texture to match its surroundings. Must readjust if wearer
moves. Civilian models do not insulate against thermal vision.
Cyberbrain - (Implant 3) - Consists of file storage,
slicksocket and terminal jack. Can directly store OGRE video recordings.
Cannot be used to backup or transfer a mind.
Exowomb -
(Item) Safe external gestation of a fetus, plus prenatal genetic
modification. Budget models can only deal with baseline humans, advanced
versions can accept custom blueprints.
Firefly Hive -
(Item) Clutch of small luminescent biobots that may be given simple
commands via cyberbrain or computer. Good for marking things. Can
sacrifice themselves to make a single blinding flash.
Flesh Interface - [REDACTED][REDACTED][REDACTED][REDACTED][REDACTED]
Hand Cannon - (Weapon) A shotgun that can be wielded in one hand. Requires 50 STR or Spinal Rig to wield without self-inflicted injury.
Hellbox - (Item) A sleek, silver box running a very small and
customizably unpleasant v-sim. Hooks directly into the cyberbrain, can
only be released from the outside.
KUNO.exe - (1-Use
Program) Disguises a hacking attempt as the work of a legendarily crass
and technically charismatic hacker. Like signing it "Alan Smithee",
except with more petty vandalism.
Logic Core - (Special Implant) An android's processing center. Uses a completely foreign architecture to a typical cyberbrain, which are modeled on human brains. Consists of file storage, slicksocket, terminal jack, and Black Box, at no implant cost. All androids start with a logic core. installing one in a human is (-) Surgery / Cybernetics and implant cost 5. Failure will result in death, because you just took out someone's brain.
MiniTachi - (Item) A small, six-legged spider drone with
grip-pad feet. Typically comes pre-programmed with a bubbly AI demeanor.
Weapon mount option available.
Molly Module - (Implant 1) Retractable claws implanted in fingertips. 2d10 damage, bleed effect on critical hit.
Myul - (Drone) - A sturdy, four-legged robot about the size of
a large dog. Can carry 5 pieces of bulky equipment (or 5 saddlebags
full of small items)
Partition Program - (1-Use Program) Used to observe a virus or
other hazardous program in a safe environment, where it cannot infect
other systems.
Riot Shield - (Weapon) + 10 Armor, +20 if in shield wall. Can
increase solo bonus to +20 by moving at half Speed. Can only use
one-handed weapons while wielding.
Spider's Glory - (Armor)
+10 armor. Absolutely gorgeous silk robes. Lightweight, can be worn
under other clothes. Sumptuary laws ban most from ever possessing it.
TACNET - (Slickware 1) Encrypted communication channel.
Location detection built in, video recorded with OGRE implants can be
shared with others.
TURRON - (1 Use Program) Slang term; encompasses a wide variety of gift programs used to appease guardian AI within secure networks.
ZombieParty- (1-Use Program) Can be used to reactivate a
deadzoned cyberbrain (supposing that the body is still in reasonable
shape and there's no Black Box) and give it basic commands.
Cognitohazards
These are a way of directly attacking the brain through sensory input. No matter the actual effect or means of dispersal, they all follow the same pattern - you can practically mad-libs them.
Type
- H-type - Affects humans only.
- A-type - Affects androids only.
- U-type - Universal - very rare.
Vector
- Basilisk - Triggered through visual stimuli (can be paired with siren vectors)
- Siren - Triggered through auditory stimuli (can be paired with basilisk vectors)
- Maenad - Applied directly through the cyberbrain via computer network
Target
- Soma - Attacks bodily functions and reactions. BODY save.
- Psyche - Attacks behavior, thoughts, beliefs. FEAR save.
- Pnuemon - [DATA EXPUNGED]. SANITY save.
Failing A Save
Cognitohazards have a wide range of effects, though they can be shoved under the umbrella of "involuntary reaction in the victim." This can be anything from shitting your pants to developing a potent phobia (the list in CoC is silly in its own context but if treated as the desired and programmed outcome of the trapmaker's art, I think it is improved somewhat).
Generally you will want to avoid ones that immediately / permanently make a character unusable in one go (unless they are telegraphed VERY well). Long-effect maenad vectors / A-type hazards can take up slickware slots until forcibly removed (and meatbrain ones can take up equivalent slots)
If there's a chance of the effect becoming permanent (either constant or pavlovian), I'd say give the target an additional save.
Vaccines
Successfully saving against a cognitohazard grants temporary inoculation (1 hr). Afterwards, you'll have (+) to resist that hazard, and if you survive it 3 times, you are completely immune.
Vaccines, being a weakened form of the hazard, work in the exact same way - inoculated for 1 hour, then (+) to resist the hazard. Unfortunately, you can't just give yourself the inoculation three times - it only counts for the first exposure.