tag:blogger.com,1999:blog-3372693484053299675.post6418289288147487452..comments2024-03-28T16:13:29.502-04:00Comments on Throne of Salt: Alternate Progression MethodsDanhttp://www.blogger.com/profile/00694362417308874455noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3372693484053299675.post-16884305566927365512022-08-29T08:38:26.513-04:002022-08-29T08:38:26.513-04:00Check out the Homesteads supplement for Five Torch...Check out the Homesteads supplement for Five Torches DeepBrenthttps://www.blogger.com/profile/00810945465944798916noreply@blogger.comtag:blogger.com,1999:blog-3372693484053299675.post-2706242932325647322019-03-12T15:58:35.062-04:002019-03-12T15:58:35.062-04:00Insight would be perfect for a modern fantasy camp...Insight would be perfect for a modern fantasy campaign (something like Kult or Esoteric Enterprises in particular).Archonhttps://www.blogger.com/profile/09833783468261603239noreply@blogger.comtag:blogger.com,1999:blog-3372693484053299675.post-62174887575400544542019-01-07T14:21:52.519-05:002019-01-07T14:21:52.519-05:00Sounds to me like the party is part of a roving ca...Sounds to me like the party is part of a roving caravan, Traveling People - style. That gives the additional option to upgrade the party's conveyance as well. I'm envisioning a gypsy wagon pulled by giant cave lizards with a ballista mounted on the roof. Nerdsamwichhttps://www.blogger.com/profile/08002567496899633391noreply@blogger.comtag:blogger.com,1999:blog-3372693484053299675.post-64577107904394102762018-07-09T08:03:25.457-04:002018-07-09T08:03:25.457-04:00Moving without a central base puts option 3 under ...Moving without a central base puts option 3 under a lot of stress, but is not undoable if you're up for weird mobile bases.Danhttps://www.blogger.com/profile/00694362417308874455noreply@blogger.comtag:blogger.com,1999:blog-3372693484053299675.post-40450206923947815752018-07-08T11:59:44.435-04:002018-07-08T11:59:44.435-04:00As I'm currently going on a bit of a Darkest D...As I'm currently going on a bit of a Darkest Dungeon bender at the moment, I can't help but agree with the last one especially. Have you got thoughts on any mechanics behind those bonuses? In addition, how would you wrangle that last one in a drop-in/drop-out game where the group is constantly moving through a subterranean location? Spwackhttps://www.blogger.com/profile/07247063374457045751noreply@blogger.com